Fallout 3

Are Foreign Games Losing Their Stigma in Japan? For decades, the term "youge" (洋ゲー) or "Western game" was pejorative. In Japanese, "you" (洋) is used to denote Western things, whether that be "Western music" (洋楽) or "Western clothes" (洋服). These words are not pejorative—not like youge has been.


"Even now, there have been people in Japan using the label youge- (Western games) with a terribly discriminatory meaning," Square Enix president Yoichi Wada said in 2009, while playing Modern Warfare. "I'd like them to try it once. If they play it once, they'd realize how incorrect that label is."


It looks like that label is changing—slowly, but surely.


Japanese game magazine Famitsu recently published the results of its 2010 reader poll for the best games of 2010. Number one was not a Japanese game, but a Western game: God of War III. Number four was Red Dead Redemption. Number seven was Halo: Reach.


The poll ranks the favorite games of Famitsu readers, not necessarily the best selling.


As discussed on the 8-4 podcast, number two was Monster Hunter Portable 3rd, which you'd think would be numero uno given the game's popularity in Japan. These are not your typical Japanese gamers, though. They're the kind of people who respond to Famitsu polls, so they might not be representative of Japanese gamers as a whole. They do shed light into trends and emerging mainstream tastes.


The rest of the top ten is peppered with what one would expect—games like Tales of Graces F (number 3), Kingdom Hearts: Birth by Sleep (5), Super Robot Wars OG Saga (6), Yakuza 4 (8), The Legend of Heroes: Zero no Kiseki (9) and Wii Party (10).


This isn't exactly a new trend, but an increasingly consistant one. God of War II broke the top five in the 2007 survey. That same year Gears of War and Grand Theft Auto: San Andreas broke the top ten—something they didn't do the previous year. In 2008, Fallout 3 cracked the top five, and Grand Theft Auto IV broke the top ten. In the 2009 survey, Gears of War 2 came in at number one, while Uncharted 2: Among Thieves was number seven.


In Japan, Western games do not sell anywhere near their hometown rivals. One day, however, that will change.


Fallout 3

Fallout-Themed Geiger Counter Monitors Japan's Transpacific RadiationA Seattle-area man who lived in Europe during the Chernobyl disaster, now wary of radiation from Japan's Fukushima nuclear accidents traversing the Pacific, built that, the a Fallout-themed case for a Geiger counter that reports its findings automatically via Twitter.


Redmond, Wash.-based RobCo_PIPBoy has been reporting hourly counts per minute of between 17 and 24 since Fabien Royer, the engineer, hooked it into Twitter. Counts per minute is a calculation of all radioactive decay events regardless of strength, so it's difficult to convert that figure into some sort of healthy/not healthy dosage, but it can be an indicator of increased radioactive, well, activity and in this case, things seem to be stable. Royer himself says that a comparison of his findings to those of Environmental Protection Agency air radiation monitoring stations When comparing the data samples from this project to the data produced by the EPA's air radiation monitoring stations, "the averages are aligned for the most part, which makes me feel better about the transparency and the integrity of our local government."


But it's interesting to think of a distant, post Apocalyptic future, of a long-abandoned monitoring station still earnestly transmitting its radiation findings, if anyone is left to hear them, very much like the broadcast stations and signals encountered in the Fallout continuity.


Link ChevronBuilding a Twitter-Enabled Geiger Counter with a Netduino+ [Fabien Royer]


Fallout 3
Fallout New Vegas Thumbnail
Obsidian CEO, Feargus Urquart has told Play Magazine that he wishes Fallout: New Vegas "Wasn't as glitchy when it came out." He also mentioned that the developer are hoping to avoid similar issues with Dungeon Siege 3, saying "We've been playing and playing and playing and playing to ensure it's of a high standard."

Feargus admits that creating a bug-free game on the scale of New Vegas was a daunting prospect: "Now in the case of Fallout: New Vegas, we made a gigantic game, and I'm proud with what we were able to do but I wish it wasn't as glitchy when it came out. The criticisms people had are fair but it's difficult to get a game the size of New Vegas bug free. But that's an excuse and it doesn't matter when someone's paid $60 for a game. It's something we need to work on."

Speaking to the magazine about Dungeon Seige 3's development process, the CEO made it clear that they're striving to create a polished experience from day one: "From the standpoint of Dungeon Siege III, we've been working very hard to make sure it doesn't happen again. We've been playing and playing and playing and playing to ensure it's of a high standard. On top of this, this is the first time we've got to use our own technology on something, which means we know where to find the bad bugs from the start!"

Here's our original review of Fallout: New Vegas, our GECK tutorial, and the 25 best mods to help everything run that little bit extra smoothly.

Was your experience of Fallout: New Vegas tainted by glitches? Let us know in the comments.
Fallout 3

Exploring the Most Beautiful Video Game WorldsIn today's Speak-Up on Kotaku, commenter Monsieur.Froid urges us to sit back, relax, and get lost in the wondrous landscapes of the most gorgeous virtual worlds gaming has to offer.


What are some of the absolutely best video game worlds out there? I think I know what I love best about a video game, and that is getting lost just in the sheer landscape and imagined worlds on the market.


Fallout 3? Sure, it's all a monochromatic Exorcist-soup colour, but seeing the Capital Building and Obelisk in the distance when you first step out of the vault? My god, it's gorgeous.


Uncharted 1 and 2 are both absolute stunners. The Turkish coastal city? The snow-covered mountains of Nepal? Beautiful.


Red Dead Redemption? No words are needed for this one. I've easily lost a few hours just "playing" this game by walking around watching day turn to night and vice versa.


About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak-Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak-Up posts we can find and highlight it here.
Fallout 3

Fukushima Nuclear Plant Recreated In Fallout 3 Over on a Fallout 3 mod and community site are images of the Fukushima nuclear plant, recreated by a 25-year-old via a Fallout 3 mod for PCs.


The reaction online in Japan is varied: from impressed to disgusted and everywhere in between. Some even thought these images were from upcoming downloadable content, unaware that they were created with a mod.


Make no mistake, the images are eerie - especially the screens of the facility's interior.


Meanwhile the situation at Fukushima continues on, with high levels of radiation detected in the nearby underground seawater, the area's refugees feeling betrayed and farmers feeling the impact.


Fukushima Nuclear Plant at Fallout 3 Nexus [Fallout 3 Nexus]


Fukushima Nuclear Plant Recreated In Fallout 3
Fukushima Nuclear Plant Recreated In Fallout 3
Fukushima Nuclear Plant Recreated In Fallout 3
Fukushima Nuclear Plant Recreated In Fallout 3
Fukushima Nuclear Plant Recreated In Fallout 3


Fallout 3

One thing you’ll have noticed while wandering through the lonely New Vegas wastelands is that the post-apocalyptic world isn’t the most progressive place. Never mind rebuilding civilisation – most of these survivor-types are too lazy to even move the corpses out of the bathtub when they take a soak.

Luckily, you’re here to help. You might not be able to teach these tattered scavengers to rebuild their world for themselves, but you can lead by example by using the GECK – the Garden of Eden Creation Kit.

It’s precisely what you’d expect the app Bethesda used created the original game to be, which is to say fearsomely, terrifyingly complicated. To build a full quest, complete with dialogue, missions and more, would be one hell of an undertaking, whether you have modding experience or not. However, there are less ambitious projects that are just as rewarding. How about a swish pad of your own where you can stash your gear? That’s very easy to get the hang of, and over the next twelve steps, I’ll show you exactly how to build it.

I’ll even show you how to make the place look nice and messy, so that the neighbours don’t complain that you’re letting the side down by not wanting to sit in a hole, listening to bloody Big Iron for the millionth time.

1. Get the Geck



If you already have a copy from Fallout 3, you’ll need to update it to version 1.5 to open New Vegas’s updated file formats. If not, simply download a clean copy from fallout.bethsoft.com/ eng/downloads/geck.html. Install it into your New Vegas directory – if you put it anywhere else, you’ll get a message about a missing DLL on startup – and load it. Go to File > Data and double-click FalloutNV.esm to import New Vegas.

2. Prepare the ground



Before doing anything else, click Save. Fallout lets you have multiple mods activated at once, which temporarily overwrite the content of the main game. These have the extension .esm. Watch that you don’t make any conflicting changes if you plan to experiment with mods, and start a new ‘clean’ game before testing your creation. It’s a bad idea to add/remove unfinished content from your main game if you’re still playing.

3. Terrain types



There are two types of location in New Vegas – the exterior wasteland, which is built up out of cells and regions, and interiors, such as the insides of houses and Vaults, the construction of which is more like playing with Lego. We’ll be making an interior, and the easiest way to start is to duplicate one that’s already there. This takes care of all the atmospheric and other twiddly settings, which we can edit later.

4. Making space



Look at the Cell View window. In the World Space option, select Interiors, and choose a house like 1EHostetlerHome. Right-click on it, and choose Duplicate Cell to make your own copy. Next, select this copy and press F2 to rename it – to something like PCGamerHouse. To name it in-game, right-click on the entry, select Edit, check the Interior Data tab. On the Objects list, press Shift and End followed by Del to delete the contents.

5. Snap to grid



Click the Snap to Grid button – a red circle on a mesh – from the top bar, then right-click on the 3D window to determine how tight the grid of this positioning aid should be. For rooms, you want 128 units to start with, shrinking down smaller as you move onto individual items. In the Movement tab, set ‘Snap To Grid’ to be 128. That done, click OK. It’s time to go get some post-apocalyptic Lego pieces to play with.

6. Room with no view



In the Object window, navigate your way to World Objects > Static > Dungeons > HotelHighEnd to find pieces of scenery that are designed to work together. Right-click and select Preview to see what they look like, and most important, where the holes are. Drag HtlHRmMidStairsDown02 into the 3D window. It’ll be pitch black, so press A to switch off light-mapping. Now you can see what you’re doing.

7. Drag and drop



To move the piece around, simply drag and drop, holding X, Y or Z to lock movement on that particular axis. To move the camera providing your viewpoint, hold down the spacebar and drag. To switch viewpoints, press C, or hit T for a top-down view. To move the object itself, hold down the left mouse button and drag. It’s faster to do this with snap-to-grid deactivated, then switching snap-to-grid back on when you’re ready to use it.

8. Apocalypse kit



Not all pieces will connect together cleanly, but by sticking with this room set, we’re making things easier for ourselves. Put in Corner pieces to build the room up top, linking them with Wall pieces, and filling out the middle with the Mid01 (floor and ceiling) tiles. Down below, add an Exit, and block it off with a freestanding Wall. Use the bar along the wall to let you line things up, being careful not to overlap floor tiles, which would look ghastly.

9. The furnishings



Adding decoration is much easier. Fallout: New Vegas has several different types, including items that do things and more general noninteractive clutter, but you add all of them by simply drag and dropping. Move them into position, spin them around to be off-axis and more natural looking. Just watch out for the wall decoration clipping through them. Taste is strictly optional. Look for ‘decals’ to crack up the walls and add that post-apocalyptic charm.

10. Atomic light



In the Geck editor, everything appears nicely lit, but only because we turned off lightmapping. In-game, it’ll be almost pitch black. Time to fix this by adding some lights. Lights actually consist of two pieces: the light source and the light effect itself. The source is an object like a lamp, dropped into the world like any other prop. Find one you like and add it. Search for LightFill to add one of the preset effects, and drag it in front of the lamp.

11. The door



To connect your new house up to the outside world, you need two things: a door inside it, leading out, and a door somewhere in the Wasteland that will bring you to this place. Check the Door section of the World Objects list to find one that fits a gap and slide it into place in your Interior. Next, open up a Wasteland map and find a door you won’t be using any time soon. Here I’ve used Doc Mitchell’s bathroom door. Sorry about that, Doc.

12. Pay a visit



Double-click the door and select ‘Teleport’, followed by the Cell (room/area) you want it to link too, then the specific reference. The return path is set for you. And that’s it: now you have your own in-game pad. Start a new game, and after Doc finishes chat, open the door and step in. Alternatively, press the tilde (~) and type ‘coc pcgamerhouse’ to warp home. (You may need to add a COCMarkerHeading object if you end up outside the map.)

If you're looking for other ways to spruce your game up without creating it yourself first or perhaps a little inspiration, check out our list of 25 best Fallout: New Vegas mods.
Fallout 3

As the excitment for Skyrim gets too much for some to handle, Bethesda have gone and released 10 new screens of ingame action. The shots show off a whole host of areas from the game, including a glimpse at the magic skill tree.

You'll find the shots embedded after the jump. *Jump*





















If you want to have access to more Skyrim content, simply like The Elder Scrolls facebook page to become a member of "The Elder Council".
Fallout 3

Vault Bikinis Offer Little Protection Against Fallout Mini-nukesCharlotte's custom Fallout 3 character Jinx Jones wiped Megaton straight off the Wasteland map! Also, check out her Fallout: New Vegas art piece HERE.


Related Rampage: Red Dead Redemption - Marston


Tenpenny Babe by Charlotte / hel999


Need your daily fill of geek eye candy? If so, head over to Justin Page's Rampaged Reality and get your fix. Republished with permission.


Kotaku

When the trailer for a fan movie about Fallout was released a few weeks back, I was...sceptical. Which was stupid, because the movie is now out, and it's actually pretty damn good.


The short film is called "Nuka Break", and is about the journey of a Vault survivor, his Ghoul pal Ben and a former slave to...find a stash of ice-cold Nuka Cola.


There's obviously not much Nuka Cola left in the post-apocalyptic wastelands of the Fallout universe, so instead, they spend most of their time shooting at people, wandering the desert and exploring the intricacies of Fallout's open-ended mission completion structure.


The flick was directed by Julian Higgins & Zack Finfrock and written by Brian Clevinger.


Kotaku

When you try to apply the logic and mechanics of the conversation system from Bethesda's Fallout series to real life relationships it can only end in tears - or dead girlfriends.


If only every major decision in life came with enough time to stop and ponder a selection of choices conveniently labeled in terms of good or bad. You could bring up the statistics screen, check your karma levels, and make an informed choice.


It sure beats the method I use. I throw darts whenever a big decision comes up. Not at a board filled with various answers or anything. Just tossing darts in random directions with no regards for human life.


Thanks for the clip, Carson!


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