To round out the end of 2022, we've decided to get a small hotfix out with some client side improvements. We've taken a small break from the balance changes for the fall, but we will be resuming that later in January.
Thank you to everyone for your continued support, and we hope to see you all in 2023!
Client Changes
User Experience Improvements
Added a display popup that shows what spell, relic, champion, or equipment the opponent has played. This can be turned off in the Options menu if so desired
Added an option to disable controller button icons even when a controller is connected. The current behavior of the icons appearing when a controller is attached is now referred to as "Automatic" and is the default for the "Show Gamepad UI" option
Added some more flair to the login screen
In-Game Text
Fixed a number of missing messages that would appear as things like "ability.stone_barrage.activate" in the combat log. Please report these as you see them in the #bugs channel of the discord.
Updated various text to reflect changes made in recent updates
Art & Effects
Fixed an issue where Ice Storm was causing performance issues
Fixed an issue where Arctic Trap was causing performance issues
Added more high quality art for Runes and Avatars.
Balance Changes
Corrected some missing items from previous patches:
Invoke: Intercedence now grants 1 stack of Wind Shield when triggered or activated
Mirror Blade now only creates 1 illusion rather than 2
To report issues and chat with the Pox Nora community, please check out our community run unofficial Discord: https://discord.gg/hk5nFyD
For today, we rolled out another set of the Fall balance changes. Today's update brings changes to Savage Tundra. More details can be found at http://forums.poxnora.com/
Client Changes
In-Game Text
Updated various text to reflect changes made in recent updates
Art & Effects
Fixed an issue where Cancel Magic had no visual or audio effect
Fixed an issue where Sea Song had no visual or audio effect. Note, this spell is still missing a major visual component
Shortened the time that Soultap and Soultap Feedback would delay other actions
Fixed an issue where many abilities and spells were missing an effect of the screen fading or becoming brighter
To report issues and chat with the Pox Nora community, please check out our community run unofficial Discord: https://discord.gg/hk5nFyD
For today, we rolled out another set of the Fall balance changes. Today's update brings changes to K'Thir Forest. More details can be found at http://forums.poxnora.com/
Client Changes
In-Game Text
Updated various text to reflect changes made in recent updates
To report issues and chat with the Pox Nora community, please check out our community run unofficial Discord: https://discord.gg/hk5nFyD
For today, we rolled out another set of the Fall balance changes. Today's update brings changes to Ironfist Stronghold as well as fixing some incorrect costs. More details can be found at http://forums.poxnora.com/
Client Changes
In-Game Text
Updated various text to reflect changes made in recent updates
Fixed the text for "Invalid Target" showing as "error.invalidtarget"
For today, we rolled out another set of theFall balance changes. Today's update brings changes to Forsaken Wastes as well as some missed items and bug fixes for Forglar Swamp. More details can be found at http://forums.poxnora.com/
Client Changes
In-Game Text
Updated various text to reflect changes made in recent updates
Added a new system that will download all rune data upon login and update descriptions as needed so that it is up to date. Please let us know if you see anything weird or incorrect on the Pox Nora forums or on the Pox Nora Community Discord
Rune Management
Fixed an issue where the cost of forging a rune was incorrect in the displayed prompt
Re-added the Drums of War display in the lobby. This will be cycled to automatically if you wait or you can click the third pip under the display that initially shows Quests
Fixed Custom Game creation to show the full map name when selecting the map
In-Game Messages and Localization
When the client connects, it will now download the rules text from the game api in order to make sure rules text and descriptions are up to date
Art & Effects
Fixed an issue that could cause units to have visual artifacts (black lines usually) around them
Changed the visual effect for Spell Resistance to use the new effect that was added for the Shattered Peaks shrine bonus (for performance reasons)
Fall Balance Changes Part 1
For today, we have started to introduce the Fall balance changes. Due to the size of these changes, they will be rolled out over a number of days. Today's update brings changes to Forglar Swamp. More details can be found at http://forums.poxnora.com/
We have deployed a client-side hotfix which will correct an issue in which abilities which added Immobile could error on the player's client, causing the client to not correctly remove the ability in its local game state. This would prevent the unit from moving as if it was Immobile even though the ability was in fact removed in the server's game state. This may have also affected a couple of other abilities, so any cases of this should now be corrected. Thank you for everyone who reported this in the Unofficial Community Discord.
Certain words are now filtered regardless of the profanity filter being disabled. This is to reduce cases requiring moderation. Please do not attempt to circumvent this if you see you are typing words that are censored, or you may find yourself on the other end of a temporary or permanent suspension. Sorry.
User Interface
fixed an issue where 2x2 targeting would use the small nodes instead of a 2x2 node on the map, which could lead to certain parts of the 2x2 selection to not correctly activate abilities (i.e., when you would select a part of the 2x2 grid that wasn't the top node)
fixed an issue in which a fatal game error on the server would not correctly show the end game screen and the players would see error messages about it not being their turn or that they are not the controller of units that they owned (since the game was in a stopped state on the server)
fixed a number of incorrect controller prompts (playstation when xbox controller or steam deck, or appearing when no controller is present)
When the username and password is saved and the game is started, the login button will be highlighted rather than the username field (controller quality of life fix)
Art & Effects
fixed an issue that could cause lines to persist from certain visual effects (paralyzed, immobile, invulnerable, etc)
added a new effect for Spell Resistance which should help with visual performance
Performance
fixed an issue which could cause errors that were logged when transfiguring, which could impact performance
fixed logs printing in the unity log which should have not been
Descriptions and In-game Messages
fixed condition description for Sabotage: Armor
fixed spell text for Unobstructed View not appearing in game
Significantly optimized some visual effects using lines (impervious, impenetrable, immobile). This is especially visible when a large number of units with these effects are in play, specifically in Marshes of Madness scenario 2. Note: performance will still be degraded in that scenario, but it should no longer drop to 1-2 fps
Made general optimizations to how the client retrieves some animation positions
Fixed a performance issue in which an Avatar that had transfigured which was damaged before transfiguring and was then damaged after would cause both player's clients to become unresponsive (yes, this is the bug you think it is)
Corrected an issue in which the faction specific avatar bases were not being displayed
Fixed a visual sort order issue with the unit art for Myx Hurricane
Corrected an issue in which spells and abilities that had effects drawn with a number of rectangles were not being shown in the Unity client. The list of things affected by this is very long, and basically is anything that had a beam effect going into the sky and a number of things where small pixels were used as "ashes", etc. Of particular note, this effected Sapping Beam, Thaw, Draconic Pulsar, Puppet Master, Channel abilities, Gravetend, Aid abilities, Dark Summons, Mental Link, Acrid Smoke, Scorch the Earth, Domain abilities, Annihilate, Converging Portals, ...
Fixed some performance issues that could occur at the start and end of games due to an incorrect logging condition
Made some optimizations to how a unit's visual position is calculated
Fixed an issue in which effects that depended on getting a position from a part of the animation would throw an error and not render. This included:
Flamestrike
Flamethrower
Acid Breath
Arctic Bolt
Frost Cone
Freeze
Fixed an issue in which units with composited effects could have those effects not face the correct direction (Avatar armor & weapons, Hydraxor heads, etc)
Fixed an issue where line effects could stay present after they were supposed to be removed
Fixed an issue in which some visual effects would not be positioned correctly depending on if the unit is facing left or right
Fixed some visual issues with the effects for Invoke: Intercedence and Invoke: Vothsair Crush
Reduced the number of particles when Domain abilities go off for performance
User Interface
When a game ends by a means other than the shrine being destroyed (i.e., surrendering), there is now text below the victory/defeat header that indicates as such
When observing a game and the game ends, the end game screen will now appear with details of the game ending rather than just unceremoniously dumping you to the lobby
Made some adjustments to the Login screen for usability and in order to clearly show that there is a way to register in the client rather than going to the website
The highlight in the rune dock will no longer appear if no controller is present since it had no effect anyway
Fixed an issue in which the selection cursor could potentially not appear while in game
Descriptions and In-game Messages
Fixed the in-game description of Darkmarsh Blackstaff linking to the description of an erroneous version of Amplify: Poison
Fixed description text for Elemental Nexus abilities and added correct linkage so that they show ability flyouts
Corrected an issue in which the name for the K'Thir Forest global was shown as "effect.k"
Fixed descriptions for the conditions Poisoned, Scoured, and Diseased
Improved the description of "Wind Cloak" from Zephyr Shield (and other things)
Sounds
Added a less grating sound for the K'Thir shrine effect that plays on turn begin
Balance Changes and Server-side fixes
Abilities
Invoke: Confessor's Exaction - Fixed functionality of ability, reduced range to AOE4
Invoke: Lifeleech - reduced range to AOE4
Invoke: Icefang Rumble - Fixed functionality of ability, reduced range to AOE4
Invoke: Veil of the Mind - reduced range to AOE4
Invoke: Warbeast Roar - reduced range to AOE4
Invoke: Sarnghavian Rage - Fixed functionality of ability, reduced range to AOE4
Invoke: Intercedence - Fixed functionality of ability, reduced range to AOE4
Invoke: Vothsair Crush - Changed to give Scolded 2, reduced range to AOE4
Fixed an issue in which Warchief: Stone Clan, Warchief: Storm Clan, and Warchief: Blood Clan would give another unit the ability on death of the warchief even if another unit already had Warchief.
Champions
Bastion the Avenger now has Voice of the Clans rather than Warchief: Storm Clan
Voice of the Clans - When this unit enters play, it gains a copy of Warchief: Blood Clan, Warchief: Stone Clan, and Warchief: Storm Clan if any other friendly unit has that ability. When a friendly champion enters play that has one of those abilities, this unit gains a copy of that ability.