It’s the RPS Horacetide lunch and beverage session today, which is why the entire site smells like eggnog and reheated turkey twizzlers. Here’s an early pressie in the form of a video showing the XCOM 2 [official site] character customisation suite in action. This is taken from my recent hands-on session – I’d made the rather fabulous lady above and she’d survived one outing. I decided to give her a new gun, and ended up giving her a new face and outfit as well.
Procedural maps, randomised weapons and chain-smoking soldiers. In XCOM 2 [official site], the rules have changed. One seemingly minor addition to the tactical combat might have the greatest impact of all though. In our recent hands-on, we had a chance to test out the new concealment mechanic. It removes one of XCOM’s few frustrations and creates an entirely new scouting phase as each mission begins.
With XCOM 2 [official site], Firaxis are not resting on their laurels. The studio’s reboot of the license had a great deal to prove primarily, it had to satisfactorily answer the question as to why the much-loved series needed to be revived at all.
That obstacle overcome, the sequel is on safer ground and it might have been enough to reskin and reshape ever so slightly. A new setting, a new gang of aliens, and a few new weapons and hairstyles for the defenders of the Earth. Instead, there’s a degree of role-reversal, with the player now attempting to take the planet back from an occupying force rather than protecting it from invaders. There’s a new approach to the strategic side of the game, the return of randomised maps and an in-depth suite of soldier customisation tools.
After a couple of hours with the sequel, I’m more excited about XCOM than I’ve been since the announcement of the reboot.>
An XCOM fan on Reddit has created a rather robust version of XCOM that is played using the spreadsheet software Microsoft Excel. Dubbed EXLCOM, this reimagining of the science fiction turn-based strategy game is far from complete, but that doesn’t mean you can’t sink a few hours enjoying the fact that the program you use to budget your weekly spending allowance can be used to build a fully functional video game. I spoke to its creator about the hows and whys.
When a Redditor by the name of Crruzi decided that he wanted to take his newly-acquired Visual Basic for Applications (VBA) skills out for a spin, he did what any of us would do: He created EXLCOM, a follow-up to XCOM: Enemy Unknown that runs in Microsoft Excel.
Yes, that's Excel as in the famous spreadsheet software created by Microsoft, and no, it's not at all actually something most people would do. But Crruzi is a big fan of XCOM, and this struck him as a natural way to indulge that fandom while simultaneously increasing his familiarity with VBA.
"Two months ago I couldn't write a single line of code either—just keep at it," he encouraged another Redditor who's in the midst of learning VBA. "I feel like excel is a great (but also often times infuriating) environment to learn to create simple programs in, because you can use it quite easily for a wide range of real-world issues, and it is often more powerful than one might expect."
EXLCOM is set between the events of Enemy Within and the upcoming XCOM 2, which you might say is a bit narratively iffy (if you want to be that way about it) since Firaxis has previously explained that the two games don't share the same timeline. However you want to describe it, EXLCOM is neither a remake of the previous game nor a representation of the upcoming one—or, more accurately, will be neither, since at this point only the tactical portion of the game is actually operational.
Recreating the combat element of XCOM in a spreadsheet would be enough of an accomplishment to keep me satisfied for a month, but Crruzi is continuing to work on the project in order to incorporate the strategic layer as well. (For now, character stats and weapons are randomly assigned.) It's obviously not as pretty as the more recent XCOMs, or even the originals, but according to PCGamesN, "it functions pretty much identically" to the Firaxis games.
And it runs in a spreadsheet! That alone is worth the price of admission, which by the way is free: Crruzi warned that "it will definitely not be a polished experience" right now, but if you don't mind dealing with some bugs and balance issues, you can snag a copy of EXLCOM to try for yourself here.
Just a PSA, as we already mentioned this a few weeks before it happened: Chaos Reborn [official site], the successfully Kickstarted remake of/sequel to classic Spectrum wizard-bothering strategy/bluffing game Chaos, has left Early Access and gotten a full Steam release. Much as I can’t help but include “OMG made by the guy who invented X-COM” excitements in any coverage, I really should stress that Chaos Reborn is a clever and tense game of magical battles in its own right.