XCOM: Enemy Unknown - contact@rockpapershotgun.com (Nathan Grayson)

Kill the pink tree. It's clearly not of this world.

As is the custom of most games that have been out longer than three seconds, Firaxis’ journo-murdering (and also wonderful) XCOM revival is about to receive its first* helping of DLC. Titled “Slingshot,” it takes the form of a three-mission Council campaign centered around “enigmatic Triad operative” Zhang. As ever, it doesn’t take long for combat to ensue – but this time, it takes place in both China and the sky>. So, in short, you get a “special” new playable character, a few new missions, and… well, that’s pretty much it.

(more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Jim Rossignol)

That headline doesn’t refer to the times when games break and throw up oddball bugs for our amusement, but rather when games throw so many problems at the player that they become a sort of jeopardy-based experience in crisis-juggling. Earlier today I was running through my game collection and thinking about what I might like to play. It wasn’t Dishonored. Three things other stood out: Day Z, FTL, and X-Com. I began to think about what those had in common which, and what that said about my enjoyment of this year’s immersive masterpiece.

And I realised it was this: peril>. (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Cpt Alec 'Zulu' Meer)

My self-indulgently RPS-themed XCOM Classic/Iron Man campaign diary continues.

Having just lost Tim Stone and Dan Griliopoulos we’re feeling a little shakey, but at the same time we’ve got some veterans on the team now. And laserguns. Can’t argue with laserguns. So, are we ready for our first Terror Mission?

Today, two RPS writers die and four more join.> (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

The story of my Classic difficulty, Iron Man mode XCOM campaign so far is here. As a result, we’ve got a pretty solid team forming now, which means only one thing: let’s go get someone killed. (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

a queue to buy a turn-based strategy game, yesterday

The UK game retail charts are about as relevant to PC gaming – and indeed gaming as a whole – as Mars Bars are to the red planet, knickers are to a fish or kindness is to the Murdoch dynasty. Nonethless, I feel compelled to mention this week’s, purely because they suggest that even the most mainstream field of games isn’t as resistent to new ideas and thoughtfulness as the moneymen who think Call of Honor is the only profitable game in town might believe.

While the deathless Fédération Internationale de Foot-to-ball Association retained the number one spot, Dishonored snuck straight in to 2 and XCOM to 7. Hurrah for new things doing well! (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Sgt Alec 'Zulu' Meer)

I’m playing an XCOM campaign at Classic difficulty in Iron Man mode, with soldiers named after RPS writers past and present. John Walker and Kieron Gillen are dead – who will be next? We’re off to somewhere near home – Liverpool, on an abduction mission. There’d been a choice of rewards, and between the Sergeant promised for this one and the fact that the UK is in a slightly higher state of panic than the others, Scouseland it is.

Rookie Stone is still wounded, as is wet blanket Rossignol. We can now take five soldiers out on missions, so looks like we need two more recruits. Who’s up for a visit to the meatgrinder? (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec 'Zulu' Meer)

You know how I said doing ‘Meet The Squad‘ was probably a futile endeavour? Well, two things happened.

Number one, my PC’s secondary hard drive, where the ‘My Games’ folder is kept, had a wobble, which corrupted my XCOM Iron Man save. Not a huge issue as I was mere moments into the game, but the randomly-generated nature of the soldiers means that John’s now a dude and Kieron’s now a girl. Perhaps that is as it should be. Other than that, it’s the same setup as before.

Number two, half the squad got themselves killed. (Note – ‘got themselves.’ It definitely wasn’t my fault. Nuh-uh.) (more…)

XCOM: Enemy Unknown - contact@rockpapershotgun.com (Alec Meer)

Hah, ‘meet the team’ he says. Most of these guys won’t live long enough to realise they’re in a team. There is every chance they won’t even survive the first mission. Never mind, their sacrifice will not be in vain. It will be stupid, it will be embarrassing and it will be horrible, but it will not be in vain. Fighting for the future of humanity is a brave, terrified group of RPS writers past and present. Who, if any, will survive? I will be playing XCOM: Enemy Unknown on Classic difficulty and in Iron Man mode – so no mistakes can be rectified. Death is forever.

Are you sitting uncomfortably? Then let us begin. (more…)

X-COM: UFO Defense - contact@rockpapershotgun.com (Alec Meer)

Oh dear, it turns out it’s a first-person shooter with quick-time events and checkpoints after all. Move along, nothing to see here.

No, no, rest assured Firaxis’ XCOM: Enemy Unknown is, like its 1993 predecessor X-COM: UFO Defense aka UFO: Enemy Unknown, a rich brew of turn-based strategy, base management, a sort of roleplaying and the sudden, frequent, horrible death of people you’ve developed an unhealthy fixation with, as you and your changing squad of soldiers struggle to save the Earth from alien invasion. This remake, until fairly recently, seemed like an impossibility – large publishers had lost faith that big-budget strategy games could pay for their yachts, iPads and watches heavy enough to beat a donkey to death with, and the X-COM name was sullied by spin-offs that had about as much in common with it as Hulk Hogan has with Stephen Hawking. X-COM was over, surely.

X-COM is back. I’ve waited 15 years for this, and now I can wait no more. Here’s what I think. (Note – this write-up covers singleplayer only. Thoughts on multiplayer will follow at a later date).> (more…)

...