XCOM: Enemy Unknown
When the invasion is over, a promising  future in the music industry beckons.


After you're done reading the review, why not bone up on the alien threat with our massive XCOM: Enemy Unknown guide? And if you've already mastered such elementary earth-saving tactics, check out our XCOM Ironman video guide, for the best tips for survival in the game's hardcore mode. (Good luck with that!)

“‘Tis a vile thing to die,” Shakespeare wrote, “when men are unprepared and look not for it.” This is precisely XCOM’s favorite way to kill you. Enemy Unknown has just unexpectedly murdered my best soldier. Not with a jetpacking alien-cyborg. Not with a lucky grenade. Not with a plasma gun.

An exploding forklift has just eaten the life of my most decorated alien-killer.

I’m heartbroken. Embarrassed. Over his 22-mission career, Captain William Wonka became my brave combat medic. He rescued several French civilians. He defied low-percentage rifle shots to save his comrades. Now he’s face-down in a truck stop, flatlined by a forklift that—as vehicles occasionally do in XCOM—became a slow-burning bomb two turns ago when an alien accidentally shot it.

I hold a tiny funeral in my mind. Bagpipes. Last rites whispered over a chocolate grave: "...Good day, sir."

He’s permadead, but I have to carry on. This is XCOM’s unique expectation: soldier on in the face of loss, grit your teeth when they’ve just been broken. Aliens are invading, and the multinational military organization you run is the underdog. Only good science, good strategy, and good luck will level the playing field.

In taking on the series, Civilization creator Firaxis has shown reverence and understanding for what makes it special. XCOM’s ingredients are hard to recombine: strategy with consequences. A technology metagame where you use the enemy’s weapons against them. Emotional attachment to player-created soldiers and a feeling of meaningful death when you lose them. High-fidelity destructibility.



Firaxis keeps these spiritual details intact, but it also has the guts to melt down and modernize some of the series’ mechanical details. The old action-points system has been recast in a less arithmetical form: in combat, any soldier can move once and take an action, or they can make a single, longer move instead. Firaxis also has a clever approach to the fog of war. Every grid of movement steadily pulls back a curtain on things that want to kill you; unseen enemies, however, will occasionally indicate their general direction. This change eliminates the impatience that arises when you can’t figure out what rock the final alien’s hiding under. Combing the map is now less a frustrating hide-and-seek and more a murderous Marco Polo.

Not all of Firaxis’s new ideas are this successful. They’ve oversimplified the aerospace metagame to get you to focus on the great ground combat, and your base is visualized with all the detail of a screensaver. But overall XCOM's turn-based campaign is more coherent and elegant than anything the genre has granted us in years. Managing and developing a relationship with a team of soldiers resurrects the childlike joy of commanding a squad of action figures, and sending them on dangerous missions to your kitchen.



Area 51
 
XCOM’s secret underground base is where your action squad lives. Between ground missions, time in this bunker is spent allocating resources to research, air assets, and toys for your soldiers (who, I like to imagine, are putting their ear to your office door, listening with crossed fingers, hoping to catch word that you’re investing in barracks upgrades that boost their survivability or experience gain rate).

There are plenty of plates to spin. On Classic and Impossible difficulties especially, almost every investment is a chin-stroker: your commitment to a long-term strategy is regularly called into question as opportunities to unlock something that’ll help you immediately present themselves. To fully outfit my team with Carapace Armor, I sold my only UFO Flight Computer on the gray market. My soldiers had more HP, but I’d sacrificed the opportunity to let my scientists tinker with the device and discover new technology. Until I could pull one out of another downed UFO, at least.



Managing your scientists and engineers is the nucleus of the metagame. They’ll notify you of new projects, and you’ll say “Laser shotguns sound scary, please go invent them.” Research and production is mostly a linear progression (plasma guns are a flat-out upgrade over lasers, which beat your initial ballistic weapons), but stellar mission performance or having an eye for efficient resource spending can create shortcuts to endgame tech.

But as you spend more time in these areas, it sinks in that your base does a pretty poor job of evolving with you. Your base resembles an ant farm—a clever template that had the opportunity to provide a constant sense of activity while granting an all-at-once glance at your paramilitary bunker. New rooms appear as you erect more workshops or satellite uplink facilities, but you can never really put your nose up against the glass. As you revisit your base’s layers, you start to notice that nothing changes; if I’m producing a medkit or a cannon, if I have five scientists or fifty, the facilities look identical. “The new engineers arrived this morning, Commander,” my technician reports. Well, where the hell are they?

It’s baffling that bases didn’t get more love. Given the cross-section design, it’s a missed opportunity that none of the ants in your farm express themselves—it’s like buying a plastic hamster mansion but owning fabulously boring pets. Having a few tokens of your discoveries (and conquests) pop up around the base would’ve made a huge difference.



The decision to represent soldier injury almost identically to how it was done in 1994 is especially disappointing. When soldiers are wounded, they go on medical leave. Mechanically, I love this: it encourages you to cultivate your bench, and it gives tactical mistakes more gradients. But when a soldier returns home hurt or dead, your base conveys this in the least interesting way: a few words of automatically generated text.

Losing a character you’ve invested 10 or 20 hours in is one of XCOM’s most significant events, but it may be more tragic that XCOM is so unenthusiastic about reflecting or preserving this history. I would’ve loved to see injuries actually visualized: why not create a sickbay where I can check up on Sergeant Mal Reynolds, who I dumbly put in the crosshairs of a Sectoid Commander in Mexico? My Christmas wish would’ve been for a system where the moment of death is somehow recorded, letting you relive and reevaluate your mistake or martyr’s sacrifice.


Boots on the ground
 
Still, in the arena that counts the most—ground combat—Firaxis gets it thigh-slappingly right. It’s here they remind us how good they are at making boardgame-like videogames: they know how to take something static and turn-based and turn it into a sci-fi chess diorama.

Beautiful boards are the foundation for this. Every map in XCOM feels handcrafted and familiar; your skin crawls a bit when a Muton busts open the door of a record store (“Step away from the ABBA, bastard!”) or a Chryssalid crawls across a train track. Tiny, intricate, manmade things populate the game. Fast food counters, beer taps, and bus seats have offered me cover. I’ve shielded a soldier I named Vin Diesel behind a gas pump.



And it all breaks like it’s made of crackers. Almost every weapon is a wrecking ball. A Plasma Rifle’s splurt of radioactive jade cuts a 15-foot hole in anything it touches. Rockets and grenades chomp half-ton bites from brick walls. The fragility of these spaces expresses the aliens’ power, personality, and the urgency of the war you’re waging. And then there are the UFOs, which flip the script—they’re foreign, cavernous, and bottlenecky in a way that impedes flanking tactics.

40 hours in, I’m still occasionally encountering new maps. The only shortcoming of the levels is that they don’t express Earth’s diversity. If you’re saving civilians in Egypt or China, you’ll probably do it in a vaguely Western convenience store. A desert, Arctic, farm, or jungle tileset would’ve been welcome.

Most of the missions you’re sent to these places to complete are standard, satisfying kill-’em-alls. The others introduce twists that—hilariously—endanger your soldiers even more: VIP escort, bomb defusal, civilian rescue. The latter are called Terror missions, and they unapologetically stack the deck: a dozen AI civilians are spread across the map, and how many you save reduces the panic level of the hosting nation. Innocents die in one shot, and aliens don’t consider it unsporting to kill ones that you haven’t even seen yet. Oh, and there are probably some Chryssalids running around. You know, that alien that converts anything it kills into a durable super-zombie. Good luck!



Terror missions are XCOM’s magnum opus of helplessness. Few games can prompt the player to make heavy decisions without making a big, narrative show of it, but XCOM does here. Do I put my star soldier in guaranteed danger to rescue a doomed lady? Halfway through my campaign, two Chryssalids were inches away from pouncing on a civilian inside a British pub. My Heavy had a clear shot. I put a rocket between them, bursting human and caustic alien blood in all directions. It was the only choice. She was a goner, right? Killing her saved lives, right? No one appeared to reassure me I made the right call.

The emotional thud of death—friendly, collateral, and enemy—is partly owed to Firaxis’ animators. In defiance of the game’s unnecessarily short-leashed camera zoom, its characters articulate like stage actors playing to the back row. Aliens and humans turn to face new threats the moment they’re flanked. An explosive kill activates generous, gravity-defying ragdolling, long enough to drop a xenophobic slur before the corpse hits the ground. Mutons—XCOM’s green-armored linebackers—chest-thump when they score a kill. Cyberdiscs fold open like Swiss Army frisbees to reveal their arsenal. Sectoids scamper like evil toddlers, with a gait that conveys the weight of their Roswellian brains.



The alien AI inside those heads is generally great, too. The alien playbook is consistent: get spotted, run the hell away into cover, then exploit your weapons’ greater range and power. If those tactics weren’t so effective, I’d call it predictable; a sprinkle more behavioral variance, or even mistake-making, would have been welcome. But they’re plenty brutal. Psychic enemies are incredible jerks, stealing the free will of your squadmates and making them shoot one another or commit suicide. When this happens, you have a turn to snuff the psychic. I tend to pull everyone out of cover, spending every active ability and explosive ordinance available to dump damage into the mind-controller. Moments like this are when all of XCOM’s strengths are laid out: a life, an asset you’ve developed, is on the line, and there’s a measurably small chance that they’ll live. Every shot fired trying to save this soldier is a held breath.

Beyond the restricted zoom, a couple of other camera-related issues did annoy me. The isometric camera tends to fight you when you’re trying to aim grenades and rockets at their maximum range. And the cinematic camera occasionally points itself at walls or leaps away during a death animation you want to see. Worst are the moments when XCOM can't seem to intuit what elevation level of the environment you're trying to examine, and renders the wrong slice.



When you end the campaign, which took me 23 hours on Normal, multiplayer awaits as a battleground to test your XCOM skills against friends or random people on the internet. With only five maps, the mode is probably too content-light to become a mainstay, but I’m glad it’s in here, and that it gives a chance to have a go as the aliens, or even field a strange interspecies team of up to six units. Any alien or customizable human you choose to send in has a point price attached to them, with a per-team point ceiling specified during pre-match. A bug frustrated in a few of my matches, preventing me from moving troops.

Uncommon
 


XCOM is a style of game that arguably hasn’t existed since original creator Julian Gollop released Laser Squad Nemesis in 2002; much of its appeal comes from the fact that it’s filling a long-standing void. That makes it easier to shrug off its flawed presentation of your base and other key elements. That includes inexplicably limited soldier customization, which has fewer haircuts than the actual military and offers a diverse selection of 15 nearly-indistinguishable American voices in a game where you command soldiers from 16 different countries.

Mostly, it’s a game that understands that loss can be leveraged in parallel with rewards to tell a great story. It paints from a unique emotional palette: doom, sacrifice, luck, surprise, revenge. It uses death like most of us use mayonnaise, and Impossible difficulty practically makes XCOM into a Mourning Simulator.

But this is where imagination fills in the gaps of XCOM: Enemy Unknown’s purposefully lightweight script. The tale we tell ourselves of Captain William Wonka and his untimely death by an exploding forklift is much more personal and permanent than a pre-cooked narrative about alien invasion. Hemingway would’ve appreciated this approach. “All stories, if continued far enough,” he said, “end in death, and he is no true story-teller who would keep that from you.”
XCOM: Enemy Unknown
XCOM_Enemy_Unknown_Sectoid


By now, you’ve probably got stuck into the XCOM: Enemy Unknown demo and are jonesing for the full release of Firaxis' spectacular remake of the turnbased strategy classic. The known unknowns are no longer unknown - but what about the unknown unknowns? We'll be bringing you a huge guide to light every corner of XCOM's world at the game's launch, but for now, we’ve asked lead dev Jake Solomon for a few of his tips regarding the game’s early enemies. “Every alien has multiple counters,” he says...



Sectoids

“Sectoids are very tough early in the game, but really with the Sectoids, their main offensive ability is Mind Merge. They link together, they merge their minds, which makes the front Sectoid really powerful, really deadly - it gives him extra hit points. But the back guy is super vulnerable. If you kill the guy in the back, then it actually kills both of them at the same time. So the counter for Sectoids is flanking. The assault soldier has an ability called 'run and gun', which allows him to move really far and shoot at the same time, and so he is great for killing Sectoids.”


Floaters

“Floaters you encounter some time soon after Sectoids. Their big ability is to launch all over the battlefield. So they’re like the anti-sniper, where they'll launch around the battlefield and land next to your guys in the back, flank them and kill them. So for Floaters, the best tactic is suppression. You can pin them down with suppression so they can't fly around. That would be using the heavy, who's sort of anti-Floater.”


Chryssalids

“Chryssalids are melee units and they move really, really, really fast. And so Chryssalids are the kind of nemesis of assault soldiers, who have to get up close to do damage - that's like the worst face off. So if you were facing off against Chryssalids, the real thing you want is a sniper with the “squad sight” perk, which allows him to shoot anyone that his squadmates can see. He can get a height advantage in a corner of the map, then he can just shoot across the map and kill Chryssalids from afar, instead of having to get in close to deal damage.”
Borderlands 2
wgd_105


This week's best deals  ►  Battlefield 3, Borderlands 2, and Grimrock
Friday only, GameFly has Battlefield 3 for $10. Friday is such a generous day! Looking forward, Steam's weekend is dedicated to THQ, with 50% off its collection, individually or in a bundle, Amazon has 10% off Borderlands 2 and War of the Roses, Green Man has another 25% off voucher code, and Legend of Grimrock is 50% off at GOG.

Steam  ►  THQ Publisher Weekend
This weekend, Steam has discounted its entire THQ catalog by 50%, with daily deals at 75% off.


50% off THQ Collection - $49.99
50% off Darksiders II - $24.99
50% off Company of Heroes - $4.99
50% off S.T.A.L.K.E.R.: Shadow of Chernobyl - $9.99
50% off Saints Row: The Third - $19.99
75% off Metro 2033 - $4.99 (Friday)
More Steam Deals



Amazon  ►  Borderlands 2, War of the Roses, bundley stuff
Amazon has a small discount on Borderlands 2 and War of the Roses, a bundle with Mirror's Edge, Bulletstorm, and a few others for $9.99, and 10% off XCOM: Enemy Unknown pre-orders.


10% off War of the Roses - $26.99
10% off Borderlands 2 - $53.99
89% off Mirror's Edge, Bulletstorm, and more (bundle) - $9.99
40% off Sleeping Dogs - $29.99
47% off Mass Effect 2 - $10.65
87% off the Viva Big Bundle of Games (Featuring Grand Ages Rome and Crazy Machines) - $9.99
10% off XCOM: Enemy Unknown - $44.99 (Pre-purchase)
More Amazon Deals



Green Man Gaming  ►   25% off voucher
There's a new voucher code for 25% off PC game downloads, and it looks like this: GMG25-EVFWS-4Z4ZN. GMG also has a few super cheap offers on older games, like Hitman: Blood Money for $1.99 and Trine for $2.99, as well as 10% off XCOM: Enemy Unknown pre-purchases. See all of its deals.

GOG  ►  Activision, Legend of Grimrock
GOG is having its 60% off weekend sale on "Activision Greats," which means... ZORK! They're all good, but I'm especially fond of Zork: Grand Inquisitor. There's a lot of other great stuff on the list, and it's all under $5. Additionally, GOG has 50% off Legend of Grimrock and its just-released dungeon editor.

Get Games  ►  ????
The site is down at the time of writing, but if it comes back up, I bet there's something?


GameStop   ►   Sleeping Dogs
There's a big list on GameStop as usual. Hitman Absolution pre-purchases are $10 off, and Sleeping Dogs is on-sale for $20 off.

GameFly   ►  Battlefield 3, 2K Games, Elder Scrolls
Friday only, Battlefield 3 is only $10 on GameFly, and it isn't even the series' anniversary. Games published by 2K and The Elder Scrolls series are also on sale.

75% off Battlefield 3 - $10.00
75% off Civilization V - $7.49
75% off Spec Ops: The Line - $7.49
60% off Morrowind GOTY Edition - $7.99
60% off The Elder Scrolls IV: Oblivion GOTY Edition - $9.99
40% off The Elder Scrolls V: Skyrim - $35.99
More GameFly Deals



Let us know in the comments if you find any more great deals!

Disclaimer: We offer no guarantees regarding the validity of these sales, their restrictions, or the quality of service provided by these distributors. We can't vet every deal: we list what we see advertised at the time of writing. Buy at your own risk!
XCOM: Enemy Unknown
XCOM Enemy Unknown


Quick reminder: aliens are invading next week. It's been on the calendar for months, but it's easy to forget these things. Like the dates the clocks go back or the precise point at which that Netflix free trial ends, an alien invasion can slip the mind. Put the cat out, bar up the doors and windows, activate the nano-shield and prepare for XCOM: Enemy Unknown with the aid of the latest trailer.

I think this might be the first time they've shown some of the high-tech toys you'll get to research if you capture enough aliens. There's the jetpack suit, of course, which works very nicely with the plasma sniper rifle that you can see above (you get decent accuracy bonuses for firing from an elevated position).

The S.H.I.V. bot also gets a quick cameo. You can outfit these mobile weapon platforms with different cannons. They can't take cover like the other armoured meatbags at your disposal, but they can chew up enemies in seconds.

XCOM: Enemy Unknown is out in the US next Tuesday, and in Europe on Friday. Get a taste of a few early missions in the XCOM: Enemy Unknown demo.

Team Fortress 2
steam top sellers

Valve did a sneaky, small-but-significant thing recently: it expanded its "Top Sellers" list on Steam to include one hundred games. The sales leaderboard doesn't tell us exactly how many copies a game sold, but it gives us a vague idea of how well certain games are doing on Steam in a given moment.

It's an inherently misleading metric—take that as a disclaimer. Still, as we sit in the shadow of some of 2012's biggest releases, I'd like to take a crack at gleaning what we can from this moment in time.

2K's having a great end of the year.
The $50 pre-sale of XCOM is outselling everything but Borderlands 2 on Steam. We might be able to chalk that up to fairly generous pre-purchase incentives (which could include a free copy of Civ 5 if enough people pre-buy it). It might be mild evidence that demos still work, too. Borderlands 2's high concurrent user count over the past few days (reaching 123,758 last weekend) is also evidence that 2K will win the weeks connecting September and October on Steam.

Digital pre-orders are a thing.
XCOM isn't the only thing-you-can-buy-but-can't-play-yet doing well. Joining the unreleased are Dishonored at #7, War of the Roses at #12, Football Manager 2013 at #17, Company of Heroes 2 at #29, and Hitman Absolution at #51. Even though there's no chance of a game going out of stock, Steam users don't seem to mind putting money down in advance, especially if they're rewarded with bonus content or a small discount for doing so.

Where are the MMOs? Oh, right.
Zero MMOs appear in today's top 100. I might consider that unsurprising—we wouldn't expect too many people to be picking up competitors while Guild Wars 2 and Pandaria are drawing the attention, and neither are available on Steam. Still, it's a little surprising not to see RIFT ($10) or EVE Online: Inferno ($20) popping up anywhere.

Call of Duty remains a PC fixture.
The sense that Call of Duty remains a fixture for PC gamers is supported by SteamGraph data. Some form of Call of Duty make up 10 whole entries of the Steam's top 100. Many of those are map packs, but the performance of Call of Duty: Black Ops - Mac Edition (#41) is interesting to me. It released yesterday, September 27, and it's outperforming stuff like Civ V: GOTY and Natural Selection 2. Modern Warfare 3 is 50% off until October 1, and it's sitting comfortably at #5.

DayZ continues to have a long tail.
I don't think Arma 2: Combined Operations (what you need to play DayZ) has left the top ten of Steam's Top Sellers since it caught on in May and June. It seems to be outperforming other games that released in May and June like Sins: Rebellion (#56), Max Payne 3 (#76), Civ 5: Gods & Kings (#20), and Spec Ops: The Line (unlisted).



Below: the data, captured at 6:05 PM PDT. Ctrl + Fing encouraged.



Top Ten
Borderlands 2
XCOM: Enemy Unknown
Total War Master Collection
Torchlight II
Call of Duty: Modern Warfare 3
Carrier Command: Gaea Mission
Dishonored
Counter-Strike: Global Offensive
Arma 2: Combined Operations
Empire: Total War



#11-25
Castle Crashers
War of the Roses
Borderlands 2 Season Pass
FTL: Faster Than Light
Cortex Command
The Elder Scrolls V: Skyrim
Football Manager 2013
The Elder Scrolls V: Skyrim - Dawnguard
Garry's Mod
Sid Meier's Civilization V - Gods 'n Kings
Dark Souls: Prepare To Die Edition
The Binding of Isaac
Half Minute Hero: Super Mega Neo Climax Ultimate Boy
Left 4 Dead 2
Hell Year! Wrath of the Dead Rabbit



#26-50
F1 2012
Hearts of Iron III: Their Finest Hour
Rome: Total War - Gold
Company of Heroes 2
Total War Shogun 2 - Fall of the Samurai
Sid Meier's Civilization V
Counter-Strike: Source
Borderlands: Game of the Year
Worms Revolution
Total War Mega Pack
Terraria
The Walking Dead
Rocksmith
Call of Duty: Modern Warfare 3 Collection 3: Chaos Pack
Call of Duty: Black Ops - Mac Edition
Binding of Isaac: Wrath of the Lamb
Portal 2
McPixel
Sid Meier's Civilization V: Game of the Year
Total War: SHOGUN 2
The Sims 3
Counter-Strike Complete
Hearts of Iron 3 Collection
The Witcher 2: Assassins of Kings Enhanced Edition



#51-100
Hitman: Absolution
Borderlands
Train Simulator 2013
The Testament of Sherlock Holmes
Medieval II Gold
Sins of a Solar Empire: Rebellion
Orcs Must Die! 2 - Family Ties Booster Pack
Call of Duty: Black Ops II
The Amazing Spider-Man
Orcs Must Die! 2
Saints Row: The Third
Dead Island: GOTY
Natural Selection 2
Orcs Must Die! 2 - Complete Pack
Half-Life 2
Amnesia: The Dark Descent
Rome: Total War - Complete
The Orange Box
Borderlands 2 + Official Brady Guide
Batman: Arkham City GOTY
Arma 2: Operation Arrowhead
Grand Theft Auto IV
Endless Space
Killing Floor
Call of Duty: World at War
Max Payne 3
Call of Duty: Modern Warfare 2
SPORE
I Am Alive
Fallout 3: GOTY
Fallen Enchantress
Valve Complete Pack
Fallout: New Vegas Ultimate Edition
Mount & Blade: Warband
New Star Soccer 5
Portal Bundle
Call of Duty: Modern Warfare 3 Collection 2
Magic: The Gathering - Duels of the Planeswalkers 2013 Expansion
Counter-Strike
Call of Duty: Modern Warfare® 3 Collection 1
Arma 2
Might & Magic Heroes VI - Danse Macabre Adventure Pack
Magic: The Gathering - Duels of the Planeswalkers 2013
Call of Duty: Black Ops
Tony Hawk's Pro Skater HD
STAR WARS: Knights of the Old Republic II
Call of Duty 4: Modern Warfare
Planets Under Attack
Transformers: Fall of Cybertron
Age of Empires III: Complete Collection

Reiterating: We don't know what formula or data drives Steam's Top Sellers rankings. It's probably safest to consider them a representation of what games are selling well in one moment of time on Steam.
EVE Online
Sept-28-Featured


This week's best deals  ►  Total War, EVE Online, Dragon Age
Steam has routed your excuses for not trying out the Total War franchise with Rome Gold, Empire, Medieval II, Napoleon, Shogun 2, and Fall of the Samurai all for $32. Amazon will throw you pod-first into the ruthless galaxy of EVE Online for a fiver. GameStop is looking to hook you up with over 100 hours of Dragon Age goodness for $10.

Steam  ►  Total War Franchise, Modern Warfare 3, Hearts of Iron III
Modern Warfare 3 is half price and the multiplayer is free to play this weekend. This is in addition to basically everything that says "Total War" on it being discounted 25% or more.


75% off Total War Master Collection - $31.98 Individual Total War titles are also 25% off or more.
50% off Call of Duty: Modern Warfare 3 - $29.99
75% off Hearts of Iron 3 Collection - $7.49
75% off The Binding of Isaac - $1.24, Wrath of the Lamb DLC is also 75% off - 74 cents
50% off Age of Empires Online Steam Starter Pack - $9.99
More Steam Deals



Amazon  ►  EVE Online, Sleeping Dogs, XCOM: Enemy Unknown
Get your start in Spreadsheet Commando EVE Online for only $5. You can also pre-order XCOM for 10% off.


75% off EVE Online: Inferno - $4.99
10% off XCOM: Enemy Unknown - $44.99
40% off Sleeping Dogs - $29.99
87% off the Viva Big Bundle of Games (Featuring Grand Ages Rome and Crazy Machines) - $9.99
26% off Assassin's Creed 2 - $14.83
More Amazon Deals



Green Man Gaming  ►  Alpha Protocol, Sonic 3 and Knuckles, XCOM
Green Man is offering up Obsidian's spy-themed story RPG Alpha Protocol and an armload of Sonic the Hedgehog titles - including the quintessential Sonic 3 and Knuckles - at half off. They've also got two voucher deals running: GMG20-27J4Z-8NXHO for 20% off any download, and GMGSD-W3R94-DZBAZ for 30% off Sleeping Dogs.


10% off XCOM: Enemy Unknown (Pre-order) - $44.99
50% off Alpha Protocol - $9.98
50% off Condemned: Criminal Origins - $7.49
50% off Sonic 3 and Knuckles - $2.49
50% off Renegade Ops - $7.49
More GMG Deals



GOG  ►  Square Enix Squad
How does this sound: Thief 1, 2, and 3, Deus Ex GOTY and Deus Ex Invisible War, Hitman 1 and 2, Tomb Raider 1, 2, and 3... all for $38.30. You can also add the Legacy of Kain series, Conflict: Desert Storm, Anachronox, and Pandemonium! to the deal to increase your percentage savings.

Also, it's not on sale, but the Carmageddon Max Pack is now available for $9.99.

Get Games  ►  Hitman Absolution, Guild Wars 2 (EU), Far Cry series
Get Games is selling the Professional Edition of Hitman Absolution (pre-order) for the same price as the normal edition, which is cheaper than we've seen it anywhere else.


25% off Hitman Absolution Professional Edition (Pre-order) - $44.99
10% off Carrier Command: Gaea Mission - $44.99
15% off Guild Wars 2 - $46.75 (Europe only)
75% off Far Cry 1 and 2 - $6.25
60% off Lord of the Rings: War in the North - $19.99
75% off Overlord II - $2.49
More deals from Get Games



GameStop   ►   War of the Roses, Dragon Age, Battlefield 3
The problem with pre-ordering War of the Roses on Steam is that it gives you the House of Lancaster armor set. Toss aside those pretenders and support the noble House of York with GameStop for only 30 bucks. You can also get ALL THE DRAGON AGE! (Excluding DA2 DLC) that there is to play for 10.


War of the Roses House of York Deluxe Edition (Pre-order) - $29.99
80% off Dragon Age Bundle - $9.99, includes Dragon Age: Origins Ultimate Edition and Dragon Age 2
75% off Battlefield 3 - $9.99
50% off Spore Ultimate Digital Collection - $14.99
More GameStop deals



GameFly   ►  Modern Warfare, Prototype, Singularity
You could grab the entire Prototype franchise for under 40 bucks, or the entire Modern Warfare franchise for $60 from GameFly this week.

50% off Call of Duty 4: Modern Warfare - $9.99
50% off Modern Warfare 2 - $9.99
50% off Modern Warfare 3 - $29.99
75% off Prototype - $4.99
33% off Prototype 2 - $33.49
75% off Singularity - $7.49
More GameFly Deals




Best Buy   ►  Max Payne 3
Finally, Best Buy has Max Payne 3 for 66% off, at $20.

Let us know in the comments if you find any more great deals!

Disclaimer: We offer no guarantees regarding the validity of these sales, their restrictions, or the quality of service provided by these distributors. We cannot vet every deal: we only list what we see advertised at the time of writing. Buy at your own risk!
XCOM: Enemy Unknown
XCOM Enemy Unknown


There are tough choices to be made as an XCOM soldier. The alarms are screaming. An alien vessel has crashed in Germany. Do you have time to finish that jammie dodger before the Skyranger lifts off? What about that hot cup of tea. Should you dunk, or not dunk? These are the crippling moments of choice that the new interactive trailer for XCOM fails to address.

You do get to see some of the options available on battlefield though. Should you execute the aliens, or zap them to paralysis so you can abduct them and see how they like it for a change? The choice is yours, Commander.

XCOM: Enemy Unknown
XCOM-EU_Preview_Cyber


XCOM: Enemy Unknown's demo is now available! Download it now from its Steam page, marshal your elite forces at your secret underground base, and then plant your heavily-armoured jackboot into ET's behind. Alternatively - and this is really the more likely scenario - watch as your heavil- armoured jackboot is blown clean off your leg, and a host of horse-sized insectoid creatures eat your friends' faces.

We've been getting stuck into the campaign here at the office, each of us naming our teams of hapless squaddies after the extended PCG family. Production editor Tony is still a bit shell-shocked after accidentally shooting freelancer Phil Savage through the chest. Let's hear your stories in the comments.

If you want to know if your rig will run Firaxis' remake of the turnbased strategy classic, have a look at XCOM's minimum system specs. Meanwhile, have a look at what the devs said about the game's ample supply of PC-only features.




XCOM: Enemy Unknown



Evan returns from the depths of space to join Tyler, Omri, and T.J. in discussing all things Project Eternity. Also kind of a lot of things are coming out right now, and we go over the big ones including Torchlight II, Borderlands 2, FTL, Black Mesa, and Mists of Pandaria. You'll also not just hear, but experience, updates on what's going on with BioWare and Bohemia, a new special segment in which T.J. administers shotgun blasts to the face to all of his coworkers, and extended FTL and XCOM discussion in Playlists.

All for the low, low price of absolutely nothing on this content-tastic episode, PC Gamer US Podcast 330: RPGs and Aliens!

Support the Bohemia guys currently incarcerated in Greece: www.helpivanmartin.org

Have a question, comment, complaint, or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

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@ELahti (Evan Lahti)
@tyler_wilde (Tyler Wilde)
@omripetitte (Omri Petitte)
@AsaTJ (T.J. Hafer)
@belsaas (Erik Belsaas, podcast producer)
XCOM: Enemy Unknown
XCOM Enemy Unknown


XCOM: Enemy Unknown has seized the office. It's slick, pretty and delightfully difficult. So much so that it was a relief for Marsh and Rich to take a break from watching their squaddies die in droves to the alien menace and jump into the multiplayer mode instead.

The result is a battle of minds desperately trying to wrap themselves around new concepts like "flying" and "taking your move before time runs out." Marsh heads up a well-drilled human force while Rich takes charge of the alien rabble in a close contest for control of a strategically important graveyard. Watch the entire contest in the 30 minute video below. Take it away, Marsh.

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