Realm of the Mad God Exalt - Deca_Acalos


Realmers!

Season 17 is all about Trick-o-Treat and QoL! From a new Battle Pass and Missions to a brand-new exaltation dungeon and several reworks, this update has it all!

But this is just the beginning. In two weeks time, you’ll get to experience the proper Halloween Event with more content for you to try out. Find out what you’ll get to play TODAY below:

https://www.youtube.com/watch?v=6agGM40x1Q8

Season 17 - Totalia’s Trick-o-Treat!

These patch notes are very large, so we’ve summarized everything in a quick overview below:

  • Spectral Penitentiary, the new Exaltation dungeon, releases today and can be found in Veteran Biomes.
  • Many dungeon reworks/QoL, including Haunted Cemetery, Manor of the Immortals, Puppet Master’s Theatre, and more!
  • Many technical and balance improvements, including Realm Proximity HP Scaling, Ring Rework, Transcendent Rings, and more!
  • 6 new Shiny UTs have arrived:
    Tezcacoatl’s Tail, Scepter of Rust, Soul’s Guidance, Sporous Spray Spell, Seal of Blasphemous Prayer, and Volcanic Sheath

  • Halloween Nexus and Parasite Castle return to haunt you for the whole season!
  • Look for delicious Candies spinning through all Adept / Veteran biomes, and try to hunt them for their rare and powerful drops, including Biome UTs, Costumes, and Extreme Candies!
  • New splash art is available upon loading the game.
  • Two new Skins and 1 Pet skins from the Celestial Quests.






Battle Pass

As always, a new season means a new Battle Pass. Start your journey on a fresh new seasonal character, finish Missions, and gain some tasty Battle Pass EXP.



Have a look at all BP Rewards: https://imgur.com/gallery/season-17-battle-pass-Jps7tn7


Missions

New Season means new Missions! It's time for you to collect all those rewards and finish your Battle Pass on the way.



Crucible

A new Crucible appears with this Season. This time around it's for seasonal characters only and it cannot be removed! So choose wisely.

+3% Current Health Damage to all projectiles received.
+20% Loot Bonus
+10% XP Bonus
+10% BXP Bonus

Only seasonal characters can enter this Crucible, and once the Crucible is applied to the character, it cannot be removed.

Dungeoneer PPE Contest

The Dungeoneer Discord is running another version of their PPE Contest for this Season! From 01.10 until 20.10 you will be able to take part in collecting fresh gear on a seasonal character and compete in a Leaderboard to win some Realm Gold!

Part of the prize pool is sponsored by DECA, so make sure to check out the Contest on the Discord: https://discord.gg/x9xdZy2


Nexus

While Halloween is still a bit away, the Nexus was already invaded by the Halloween Spirits and hopefully we will be able to get rid of them once Halloween is over.



Spectral Penitentiary

While Skuld’s magic could easily manipulate the souls of beings across the realm, the emergence of powerful new forces has threatened to alter the natural order of death.

In order to address this unprecedented new danger, Skuld declared an order to reopen the very dimension that had locked away her past.



Welcome to the Spectral Penitentiary! I'm Marshmalla, and I’ll be your guidance counselor in your journey to fulfill your afterlife sentence. Before we begin the tour, I’d like to give a shoutout to our benefactors, as we wouldn’t be able to operate without them.

Lead - Marshmalla
Art - TLMaelstrom, Idontgiveawhale, Sheepsmall
Special Thanks - stellalumi, Kiddforce, Toastrz, Dystratix

Without further ado, let’s get started!

Contrary to the usual event boss, the dungeon will drop from an uncommon enemy appearing in all veteran biomes, but that doesn’t mean they won’t go down without a fight. After all, Skuld doesn’t want to make too much of a fuss.



The first place you’ll be sent after your arrival will be the courtyard, where you’ll be greeted by our wonderful Soulwarden Murcian. He’ll fill you in on some details about how things operate on the Penitentiary before sending you on your way to one of the four unique branches of the dungeon.






After exiting a branch’s starting room, you’ll be given a specific job to do before you’re able to interact with the branch’s boss. The bar in the top left corner will track your progress along the way.



Bosses will administer harder challenges and more rewards to those that can prove their capability to complete tasks under an allocated time limit. The more people you have, however, the quicker you’ll need to work!

After visiting two out of the four branches, you’ll get to participate in a meeting with the Soulwarden himself. He’s delighted to have you here and wants to be sure that those who are worthy will continue to better themselves into even stronger citizens of the realm. To assist in this endeavor, Murcian will reward an Attack Exaltation to those who can pass his examination.

This will conclude our tour of the Spectral Penitentiary! I hope that you all enjoy the hard work we put into our facility and settle down nicely, as we expect your stay to be PERMANENT.

And just so you remember...

NOBODY ESCAPES THE SPECTRAL PENITENTIARY.

Technical Improvements

  • Proximity HP Scaling has been added to New Realms. Encounters gain +10% HP for each player within 50 tiles.
  • Prior to this change, encounters would gain HP for every player in the entire Realm.
  • New Realm Encounter spawns are limited to unique alive encounters.
  • What this means is that there can no longer be two Ancient Kaijus on the map at the same time.
  • Minimap zoom scaling has been improved for use in the Realm and in other large maps.
  • When swapping between items that grant MaxHP / MaxMP bonuses, your stat value in either of these gauges will no longer be lost on swap.
  • Items that change your skin, such as Halloween Bottles or Evolutionary Records, can now overwrite each other on demand.

Item / Character Balance Changes
Ring Rework
  • New T7 (Transcendent) rings will drop from Oryx the Mad God 3, The Forgotten King, and Kitsune Umi.
  • All tiered rings have received a statistical balance update in which all of them have a MaxHP and MaxMP component.
  • Health and Magic rings received extra adjustments and have reduced stat totals on their main stat.
  • XP Bonus and Feed power have been revised on tiered rings.
  • Bloodshed Ring gained +2 WIS.
  • Magical Lodestone gained +30 HP.
  • Sourcestone gained two new procs: “Source of Life” and “Source of Magic”
  • Omnipotence Ring gained +10 HP, +10 MP, +1 DEF, +1 SPD, +2 VIT, +2 WIS.
  • Ring of Decades and The Forgotten Ring now have 160 HP.



Class Max HP Revision
    As a result of HP loss from tiered health rings, all classes are receiving a minimum of +30 HP to their maximum HP. Certain classes may receive more than +30.
  • Maximum HP is standardized across classes based on their weapon type:
  • Sword / Katana: 800 maximum health
  • Dagger / Bow: 750 maximum health
  • Staff / Wand: 700 maximum health
Tiered Drop Table Revision
    T5 (Exalted) rings no longer drop from Adept content. This affects the following dungeons:
  • Abyss of Demons
  • Cursed Library
  • Haunted Cemetery
  • Mad Lab
  • Puppet Master’s Theatre
    Davy Jones’ Locker received a full-tiered drop table revision:
  • T9 / T10 weapons
  • T10 / T11 armors
  • T4 / T5 abilities
  • T4 / T5 rings
  • Dungeon Mod “The Wanderer” boss can now drop both T5 and T6 rings.
  • Oryx the Mad God 2 now drops T6 rings.
  • Moonlight Village has revised and improved tiered drop rates for:
  • T13 weapons
  • T6 rings
  • Beginner Quest Chest no longer drops T4 rings.
  • Standard Quest Chest no longer drops T5 rings.
  • Royal Epic Quest Chest now drops T7 rings.
  • Moonlit Epic Quest Chest now drops T6 rings.
ST Drop Table Revision
  • Spectral Penitentiary bosses will drop the following Gen 3 ST Shards:
  • Spellbound Soulthief Trickster (from Soulwarden Murcian)
  • Plague Doctor Priest (from Doctor Lobotomik and Griefkeeper Zole)
  • Alchemist Assassin (from Groundskeeper Gretch and Overseer Oculon)
  • Astral Arcanist Mystic shards will now drop from Oryx the Mad God 3.
  • Oryx’s Sanctuary bosses have received revised Gen 3 Shard drops:

    • Shaman Necromancer (from Archbishop Leucoryx and Treasurer Gemsbok)
    • Mad Minotaur Knight (from Chief Beisa and Chancellor Dammah)
    • Oryx’s Sanctuary mini bosses retain their increased ST Shard drop rate.

Haunted Cemetery Reconstruction

For this Halloween season, we decided to give the Haunted Cemetery a reconstruction. We added new art, fresh enemy behaviors (make sure to not lose your favorite character), and much more!

  • Haunted Cemetery received a full redesign with new art and enemy behaviors.
  • Haunted Cemetery now has the following level structure:
    • Gates (waves)
    • Gates Boss (Troll Matriarch or Ghost Bride)
    • Graves (waves)
    • Graves Boss (Grave Caretaker or Pumpkin King)
    • Mausoleum Boss (Ghost of Skuld)

  • Only large minions must be killed to advance each wave, and waves can advance if you take too long.
  • Numerous pacing/timing adjustments to the zone structures.
  • The teleporter system has been reworked for ease of use and to avoid “trapping” players.
  • Plague Poison base damage increased by 200.
  • Resurrected Warrior’s Armor WIS changed from 20 -> 10.
  • Resurrected Warrior’s “Mystic Gem” proc now grants Energized.
  • Amulet of Dispersion has a new proc “Forgotten Power”.



Dungeon Changes

Several dungeons are receiving changes. From a brand new boss fight in the Manor of the Immortals, to new Items and QoL changes to make the dungeons faster, we have it all.

    Manor of the Immortals Changes
  • Lord Ruthven boss fight has been reworked.
  • Main branch length reduced by 10%.
  • Sub-branch length reduced by 37%
  • The 4x4 bookcase structure now has a chance of containing a Coffin.
  • A new type of treasure room can appear at the end of sub-branches.
  • Lil Feratu can now spawn in the dungeon generation.
  • Armor Guards and Hellhounds can now drop Bone Dagger.

Undead Lair Changes & New Items

  • A new item, Wandering Souls Spell (by UGC member Tyii) now drops from Septavius the Ghost God.
  • A new item, Ring of Skeletal Specters (by UGC member Mathician) now drops from the Lair Spectral Skeleton.
  • Main branch length reduced by 10%.
  • Sub branch length reduced by 16%
  • Lair Spectral Skeleton is significantly more common.
  • Reduced orbiting speed of outermost minions.

Puppet Master’s Theatre Changes

  • Main branch length was reduced by 20%.
  • Sub-branch length reduced by 28%.
  • Damage reduced by 15 across most attacks.
  • Knight puppet shield effect changed from Armor Broken to Stunned.
  • The Archer puppet arrow effect changed from Paralyzed to Slowed.
  • Puppet Master and Clone yellow spinner effect changed from Paralyzed to Dazed.
  • Sorcerer puppet bombs have been adjusted for visibility.
  • Oryx Puppet artifacts no longer seek other faraway Oryx Puppets.

Fungal & Crystal Cavern Changes

  • Main branch length reduced.
  • Only 20 crystals are required to open the boss room.
  • Ring of Decades has received a major drop rate boost.

The Shatters Changes

  • The Forgotten King now grants a LIFE and MANA exaltation at a 100% chance, as opposed to an ATTACK exaltation.
  • Twilight Archmage’s ATTACK exaltation remains unchanged.

Known Issues

  • We are aware of an issue where using Evolutionary Records on a Priest with default skin does not change the skin back after the transformation expires.
  • Exaltation Banner dungeon mods for The Shatters are not updated for the new exaltation spread and will only give ATT exaltations.
  • Halloween Costume UT armors have placeholder text descriptions.
  • T7 and other tiered rings have misconfigured dust reroll costs.
  • The missions “Penitentiary Grand Tour” and “Terrors of the Night” may sometimes not properly complete for players.
  • Veteran Beacon Guardians currently do not apply proximity health scaling.
  • Haunted Cemetery boss minions currently give incorrect EXP values.

Future Updates

  • Expect more of the classic Halloween visitors, such as Totalia and Zombie Horde during the Halloween Event starting 2 weeks after this release!
  • A couple new Halloween STs are coming around the corner… are you prepared for them?
  • The Halloween Costumes may unlock their secret powers around this time…
  • Wait, there’s actually trick or treating?! No one told me about this!
Realm of the Mad God Exalt - Deca_Acalos


Realmers!

We are getting closer and closer to Halloween. Now its time to have a look at all the upcoming changes, new shiny things and another look at the upcoming dungeon “Spectral Penitentiary”. As always, keep in mind that this Testing Session is always up for changes. Feel free to leave feedback on our social media channels and you might be able to see adjustments and changes made to the final version of the update.

As always, new items can be found in the Testing Shop for you to buy for free and test out. A new Battle Pass and new Missions can be found in the Mission Tree and Portals to the new and reworked dungeons can be found in the Nexus

Season 17 - Totalia’s Trick-o-Treat!

Halloween Nexus returns!

  • Spectral Penitentiary will be released at the start of the season. A detailed list of its changes since the last Public Testing will be available later in the post.
  • Haunted Cemetery Reconstruction will be released at the start of the season.
  • A large amount of content, both seasonal and non-seasonal, as well as QoL and balances, will be released alongside the season start.
  • Some Halloween staples will be released 2 weeks after the season starts, at the beginning of the Halloween Event.

Seasonal Content

  • New Halloween candies (enemy objects) spawn naturally in New Realms, and drop an assortment of goodies ranging from potions, bottles, T11 weapons, Soul Collector engravings, Halloween Costumes armors, and rarely Extreme Candies.
  • New Halloween costumes (UT armors) now drop from Candy objects in the Realm and from various bosses. Once in a while, you can wear the classic referenced skin and go trick or treating!
  • Halloween Bottles are back, with two new bottles added, the Pumpkin Bottle and the Frankenstein Bottle.
  • 3 new reskin Halloween event whites premiere this season:
  • Longbow of Spirits and Shadows
  • Shield of Jawgmur
  • Kagebooshi
  • Parasite Castle, Chamber, and Wine Cellar returns, with an updated drop table from Parasite Oryx 2 that includes the new event white reskins.
  • Soul Collector engravings allow you to improve the power of your T11 halloween weapons with a spooky spirit projectile.
  • 6 new Shiny UT items have been added.
  • New splash art is available upon loading the game.

Technical Improvements

  • Proximity HP Scaling has been added to New Realms. Encounters gain +10% HP for each player within 50 tiles.
  • Prior to this change, encounters would gain HP for every player in the entire Realm.
  • New Realm Encounter spawns are limited to unique alive encounters.
  • What this means is that there can no longer be two Ancient Kaijus on the map at the same time.
  • Minimap zoom scaling has been improved for use in the Realm and in other large maps.
  • When swapping between items that grant MaxHP / MaxMP bonuses, your stat value in either of these gauges will no longer be lost on swap.
  • Items that change your skin, such as Halloween Bottles or Evolutionary Records, can now overwrite each other on demand.

Ring Rework

  • New T7 (Transcendent) rings will drop from Oryx the Mad God 3, The Forgotten King, and Kitsune Umi.
  • All tiered rings have received a statistical balance update in which all of them have a MaxHP and MaxMP component.
  • Health and Magic rings received extra adjustments and have reduced stat totals on their main stat.
  • XP Bonus and Feed power have been revised on tiered rings.
  • Bloodshed Ring gained +2 WIS.
  • Magical Lodestone gained +30 HP.
  • Sourcestone gained two new procs: “Source of Life” and “Source of Magic”
  • Omnipotence Ring gained +10 HP, +10 MP, +1 DEF, +1 SPD, +2 VIT, +2 WIS.
  • Ring of Decades and The Forgotten Ring now have 160 HP.

Class Max HP Revision

  • As a result of HP loss from tiered health rings, all classes are receiving a minimum of +30 HP to their maximum HP. Certain classes may receive more than +30.
  • Maximum HP is standardized across classes based on their weapon type:
  • Sword / Katana: 800 maximum health
  • Dagger / Bow: 750 maximum health
  • Staff / Wand: 700 maximum health

Tiered Drop Table Revision

  • T5 (Exalted) rings no longer drop from Adept content. This affects the following dungeons:
  • Abyss of Demons
  • Cursed Library
  • Haunted Cemetery
  • Mad Lab
  • Puppet Master’s Theatre
  • Davy Jones’ Locker received a full tiered drop table revision:
  • T9 / T10 weapons
  • T10 / T11 armors
  • T4 / T5 abilities
  • T4 / T5 rings
  • Dungeon Mod “The Wanderer” boss can now drop both T5 and T6 rings.
  • Oryx the Mad God 2 now drops T6 rings.
  • Moonlight Village has revised and improved tiered drop rates for:
  • T13 weapons
  • T6 rings
  • Beginner Quest Chest no longer drops T4 rings.
  • Standard Quest Chest no longer drops T5 rings.
  • Royal Epic Quest Chest now drops T7 rings.
  • Moonlit Epic Quest Chest now drops T6 rings.
ST Drop Table Revision

Spectral Penitentiary bosses will drop the following Gen 3 ST Shards:
  • Spellbound Soulthief Trickster (from Soulwarden Murcian)
  • Plague Doctor Priest (from Doctor Lobotomik and Griefkeeper Zole)
  • Alchemist Assassin (from Groundskeeper Gretch and Overseer Oculon)
  • Astral Arcanist Mystic shards will now drop from Oryx the Mad God 3.
  • Oryx’s Sanctuary bosses have received revised Gen 3 Shard drops:
  • Shaman Necromancer (from Archbishop Leucoryx and Treasurer Gemsbok)
  • Mad Minotaur Knight (from Chief Beisa and Chancellor Dammah)
  • Oryx’s Sanctuary mini bosses retain their increased ST Shard drop rate.

Haunted Cemetery Reconstruction

  • Haunted Cemetery received a full redesign with new art and enemy behaviors.
  • Haunted Cemetery now has the following level structure:
  • Gates (waves)
  • Gates Boss (Troll Matriarch or Ghost Bride)
  • Graves (waves)
  • Graves Boss (Grave Caretaker or Pumpkin King)
  • Mausoleum Boss (Ghost of Skuld)
  • Only large minions must be killed to advance each wave, and waves can advance if you take too long.
  • Numerous pacing / timing adjustments to the zone structures.
  • Teleporter system has been reworked for ease of use and to avoid “trapping” players.
  • Plague Poison base damage increased by 200.
  • Resurrected Warrior’s Armor WIS changed from 20 -> 10.
  • Resurrected Warrior’s “Mystic Gem” proc now grants Energized.
  • Amulet of Dispersion has a new proc “Forgotten Power”.
Manor of the Immortals Changes

  • Lord Ruthven boss fight has been reworked.
  • Main branch length reduced by 10%.
  • Sub branch length reduced by 37%
  • The 4x4 bookcase structure now has a chance of containing a Coffin.
  • A new type of treasure room can appear at the end of sub branches.
  • Lil Feratu can now spawn in the dungeon generation.
  • Armor Guards and Hellhounds can now drop Bone Dagger.

Undead Lair Changes & New Items
  • A new item, Wandering Souls Spell (by UGC member Tyii) now drops from Septavius the Ghost God.
  • A new item, Ring of Skeletal Specters (by UGC member Mathician) now drops from the Lair Spectral Skeleton.
  • Main branch length reduced by 10%.
  • Sub branch length reduced by 16%
  • Lair Spectral Skeleton is significantly more common.
  • Reduced orbiting speed of outermost minions.

Puppet Master’s Theatre Changes

  • Main branch length reduced by 20%.
  • Sub branch length reduced by 28%.
  • Damage reduced by 15 across most attacks.
  • Knight puppet shield effect changed from Armor Broken to Stunned.
  • Archer puppet arrow effect changed from Paralyzed to Slowed.
  • Puppet Master and Clone yellow spinner effect changed from Paralyzed to Dazed.
  • Sorcerer puppet bombs have been adjusted for visibility.
  • Oryx Puppet artifacts no longer seek other faraway Oryx Puppets.

Fungal & Crystal Cavern Changes

  • Main branch length reduced.
  • Only 20 crystals are required to open the boss room.
  • Ring of Decades has received a major drop rate boost.

The Shatters Changes

  • The Forgotten King now grants a LIFE and DEFENSE exaltation at a 100% chance, as opposed to an ATTACK exaltation.
  • Twilight Archmage’s ATTACK exaltation remains unchanged.

Spectral Penitentiary
  • Murcian hardmode has been added. It is accessible after obtaining hardmode with both branch clears.
  • Spectral Jailers have been added and now spawn in the realm, opening a portal to the Spectral Penitentiary once defeated. They can uncommonly appear in any Veteran Biome.

Dungeon Changes

  • Lowered Torture Branch's objective requirement (8 > 7 points)
  • Rebalanced hardmode timers to be more difficult to obtain
  • Increased dungeon cap (15 > 25)
  • Implemented Dungeon Theme
  • Decorated Murcian's arena
  • Updated some less-visible wall textures to be brighter
  • Updated some rooms to be less annoying to clear
  • Changed enemy density distribution in hard difficulty rooms to contain less large enemies
  • Nerfed Adminbranch medium enemy HP values to be more consistent with other branches
  • Removed stasis immunity on all small enemies and some medium enemies
  • Torture Branch floor switches no longer consume slimes
  • Added decorative posters in the Administration Branch
  • Increased average objectives per Cell Branch end rooms (1 > 2-3)
  • Increased Administration Branch objective health
  • Reduced health of objectives in Torture & Cell Branches

Boss Changes
  • Increased boss HP scaling across the board
  • Reduced base health of bosses and damageable boss entities across the board
  • Increased base health of bosses upon meeting hardmode requirement (1.5x)
  • Reduced minimum phase duration upon hitting a damage cap (transitions out of damage caps faster)
  • Rebalanced most Murcian phases
  • Murcian now properly lets you leave the Penitentiary after the fight concludes (some people escape the penitentiary)
  • Murcian now has smoother phase transitioning to prevent periods of downtime when hitting frequent damage caps
  • Murcian's keys now have a unique minimap icon for easier tracking

Item Changes

  • Cleaned up some cluttered item tooltips
  • Added new item "Jailer's Scythe" as a drop from the Spectral Jailer mob
  • Buffed Tools of the Tarnished hammer projectile (225-245 > 290-340)
  • Replaced Wretched Rags' -ATT/+DEX with a flat 5 dex, added +10 WIS (item swapping issue also fixed)
  • Doubled WIS damage scaling on Motivational Megaphone (15 > 30 / wis) and increased base damage (750 > 800)
  • Removed heal from Motivational Megaphone, replaced with a healing proc on hitting at least one enemy
  • Nerfed Sinister Syringes bleed damage (100 > 80 per shot)
  • Removed relative stats from Cackling Straitjacket, replaced with +20 ATT / -5 DEX
  • Removed MP and WIS bonuses from Cackling Straitjacket
  • Reduced Ocular Entrapment's Eyebawl toss cooldown (4s > 2s) and removed the summon limit
  • Nerfed Damnation chain damage (220-250 > 210-230)
  • Nerfed Deliverance's projectile damage (135-175 > 115-165)
  • Buffed Pandemic Poison's base damage (1000 > 1200)
  • Nerfed Boundless Vessel's WIS bonus (30 > 15)
  • Removed cooldown from Boundless Vessel's energized proc (10 > 0s)
  • Increased duration of Boundless Vessel's energized proc (3 > 6s)
  • Buffed Amulet of Restoration's Invulnerability time (1 > 2s) and added a instant 120HP heal proc

Bug Fixes

  • Fixed issues related to Torture Branch enemies spawning in walls
  • Fixed a spawning issue causing more large enemies to spawn than intended in some rooms
  • Added more failsafes for smuggling slimes out of Torture Branch
  • Fixed an issue in one of Murcian's phases where the middle portal wasn't visible
  • Fixed an issue with the portal animation starting with the incorrect frame
  • Increased speed of some dungeon gen objects to prevent encountering entities before they can properly load
  • Decoy deletion taunts no longer spam chat
  • Cell Branch's red switches properly remove their minimap icon upon activation
  • Various performance enhancements




Realm of the Mad God Exalt - Deca_Acalos



Hello swashbuckling Realmers!

Avast, and other piratical lingo! For this year’s Talk Like a Pirate day, we have a treasure chest bursting with new items and content for you to explore.

Treasure Chests And Pirate Quests
The pirates of the Realm have hidden treasure in the following dungeons:

Pirate Cave
Ancient Ruins
Cave of A Thousand Treasures
Cursed Library
Davy Jones' Locker
Woodland Labyrinth
Deadwater Docks
Oryx's Sanctuary
The Shatters
Lost Halls

These chests will spawn between 3 and 5 guards to protect them when they are encountered. Only once these swashbucklers are dead will the chest become vulnerable to attacks. Inside you will find an array of loot as well as Captain’s Coins. These can be consumed as part of the free event for further rewards. The higher the level of the dungeon, the more coins the chests can contain.

You can also steal the eyepatches of famous pirates from the following dungeons:

Davy Jones’ Locker
Ocean Trench
Deadwater Docks
Cnidarian Reef
Lost Halls
Oryx's Sanctuary
The Shatters
These can be turned in to the Tinkerer for skins, UT’s and other booty!

Gold and Plunder



As a reward for participating in these events, you will be able to get your hands on a number of new UT’s. These are:
Parrot Skeleton Scepter
Crossbones Skull
X-Marks-the-Spot Spell
Tome of Piracy
Ship's Wheel Shield
Brine Quiver

Free Campaign
The rewards for the free campaign are as follows:




Lucky Clover x2
Backpack x2
Mighty Quest Chest x1
Roast Biff x2
Adventurer's Belt x1
Char Slot Coupon x2 x2
Epic Mystery Key x1
Backpack Extenderx2
Ambrosia - x1
Forge Chest Unlocker - x1
Schematic x50
Char Slot Coupon x 3
Ancient Schematic x25
Seasonal Vault Expansion x1


Get Schooled

The second Week of the “Get Schooled” Event is over and you were able to reach all Milestones! All Community Bounties were met. You will be able to find a Free Pack in the Shop later today.

Shop Promos

Skins











Arcane Styles





Realm of the Mad God Exalt - Deca_Acalos


Two factions clash in this year's Month of the Mad God. The glory-seeking legions of Commander-Lord Carosburg are going head-to-head with the insightful followers of Cronus the Ascended. And you can help determine which side will be victorious!

All information on our blog!
Realm of the Mad God Exalt - Deca_Acalos


Realmers!

Month of the Mad God is approaching fast and it's time for you to have a first look at all the new stuff, reworks and more! Join us on our testing server, try out the new Rogue rework and ST Sets. Check out our planned Community Campaign for MotMG. Feel free to leave Feedback on the official discord.

More information on our blog.
Realm of the Mad God Exalt - Deca_Acalos


Cooking Realmers!

Our BBQ is over and we hope you were able to create something tasty. Unfortunately the Realm was invaded in the meantime. The Remnants of the Void Event is back for two weeks! Go and collect some rewards, complete new Missions and Quests and more!

For more information have a look at our blog.
Realm of the Mad God Exalt - Deca_Acalos


Realmers!

It's getting hotter and hotter outside while we are preparing everything for Month of the Mad God. Until then it's time to celebrate the arrival of the Summer with a BBQ! Collect food and recipes and turn them into some rewards.

Additionally part two of Season 15 starts today! More information about this on our blog!
Realm of the Mad God Exalt - Deca_Acalos


Realmers!

While we are working on the first features for the MotMG 2024, we have prepared some events for you to enjoy. Collect Magic and Golden Shroom Tokens and turn them into some special rewards at the tinkerer.

All info can be found on our blog.
Realm of the Mad God Exalt - Deca_Acalos


Realmers!

As announced some days ago, Season 14 is coming to an end. If you missed this information please check out our latest blogpost. But with one season ending a new one is right around the corner. This update also brings in the Voucher System and the first parts of the Fog of War removal.

You can find all the information about the update on our blog.
Realm of the Mad God Exalt - Deca_Acalos


Realmers!

We hope you are still having a lot of fun with the Realm Rework Open Beta. We are receiving a lot of valuable feedback on our Discord and hope to get even more in the future. Now it's time to jump into some new events, the second part of this Season Battle Pass and Missions, and more!

Additionally, we prepared some changes and adjustments to the Realm Rework Open Beta. You can read about all of the changes on our blog.
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