Realm of the Mad God Exalt - Deca_Acalos


Realmers!

It is time to ring the bells for the end of the Month of the Mad God! We all enjoyed weeks full of events and fighting the Syndicate. We have received a lot of feedback regarding the Interregnum event and the Mercenaries fights. More on how we will proceed with this event in the future down below. Also, don't forget to turn in your Marks and Black Coins! We are extending the time you can turn them in, but after that they will not have any use.

Vindication

Mercenaries have been removed from the Realm, they can still appear in dungeons as a dungeon mod. You can use your Interregnum Keys that you still have left anywhere, new keys do not drop for now. Here is a detailed overview of the changes:


  • Mercenaries do not spawn in the realm anymore.
  • Mercenaries can still spawn in dungeons but now they have a dungeon mod which will be randomly selected from the regular pool of dungeon mods available. All of them are Grade A mods and they can appear in:
  • “Pirate Queen Ramm” can appear in Forbidden Jungle, The Hive, Ancient Ruins, Sprite World, and Snake Pit.
  • “Izel the Grand Shaman” can appear in Puppet Master’s Theatre, Undead Lair, Mad Lab, Abyss of Demons, Haunted Cemetery.
  • “Nefret the Pharaoh” can appear in Parasite Chambers, Woodland Labyrinth, Deadwater Docks, Mountain Temple, The Third Dimension.
  • “Black Blade Ozuchi” can appear in Fungal Cavern, Crystal Cavern, The Nest, Cultist Hideout, The Void, Lost Halls, The Shatters.
  • The Shady Vagrant does not appear anymore in the Quest Room nor in the realm.
  • Black Coins won’t drop anymore.
  • Interregnum Keys can be used without the Shady Vagrant being near.
  • New Interregnum Keys, for now, are not available. We plan to give access to Interregnum again in the future as part of special temporary events.

About Interregnum Marks and Black Coins

If you have a Hidden Interregnum Key or stacks of Black Coins, we suggest you trade them for rewards at the Tinkerer as you won’t be able to use it.

The Shady Vagrant has left the nexus and the realm, satisfied by your work. We suggest you use this time to exchange your unused Black Coins and Interregnum Marks as you won’t be able to use them anymore for the foreseeable future. While it’s possible we bring the event back at some point, we probably won’t use the same mechanic.

For that, we are extending the time of the quests by 1 week.

We suggest not keeping these items as they won’t be usable in the foreseeable future.

New Skins:

https://imgur.com/a/jwNrxOW
  • Sharpshooter Archer Skin
  • Tiny Captain Summoner Skin
  • Syndicate Hellhound Pet Skin
  • Oni Clan Warrior Skin
  • Desert Occultist Summoner Skin
  • Bark Bark Bard Skin
  • Rattle Bones Assassin Skin
  • Boatswain Necromancer Skin

Free Pack

The following pack will be available in the shop for all players starting from today, until the 13th of September. The pack is a reward for not only reaching the goal for the Syndicate Infiltration Event, but surpassing it with a whopping 206.232 points!



As for the Top 10 000 Infiltrators, there was definitely some steep competition for top placements. Before sending out the rewards, we would need a few days to verify the final results, make sure everything is correct. Once we have the final placements and all rewards have been sent to your Gift Chests, we’ll make sure to inform you via our usual socials

Other
  • Quest Chests will now drop new weapons UTs.
  • Shatters' Archmage will be immune to Dazed status effect.
  • The Nexus is back to its old version.

Fixes

  • Some sheaths and lutes were incorrectly tagged which interfered with the loot system in some cases, altering their drop chances in some particular enemies. This has been fixed.
  • The Lightshow Scepter was missing a label, which meant it could not be used to forge an ST Ability in the forge. This has been fixed.
  • Changed Ice Cave’s Inner Cave map to avoid the very infrequent bug where a player could become stuck in the wall.
  • Visual fixes on several icons, particularly some lore books.
  • Fixed an issue with the Dye Mask on the Tidal Wave Kensei Skin.
  • Resolved an Issue with an Error Message appearing when claiming all milestones in the Battlepass.
  • The limit for player names was increased from 10 to 15.
  • Modded Keys now display the percentage of value of chance to generate a particular mod.
  • The daevite progenitor is now receiving the 150% boost when using the flames of genesis.
  • Fixed a visual issue with XP Boosts when changing characters.
  • The Burial Blades tooltip now only shows the info about 2 Bullets not 3.
  • Fixed an issue with the Frost Ronin Samurai Skin Sprites.

Known Issue

  • When using a booster the Icon showing the time left on the booster will not appear.


Realm of the Mad God Exalt - Deca_Acalos


Realmers!

Month of the Mad God is still running wild now that Act 3 has started! We decided to start a Community Event where you, the players, work together to reach a milestone. Additionally, you will fight to reach the Top 10000 for even more rewards.

Event

Starting on the 25th of August at 12:00 UTC until the maintenance mode on the 6th of September starts you will be able to collect points toward a community goal. You will be able to review your progress on our Infiltration Leaderboards which will update every day. You can find the Leaderboards here.

Your target? All the Mercenaries from the Syndicate are either in the Realm or in the dungeons. You will get 1 point for each Mercenary killed, regardless if the enemy is Izel the Great Shaman or Nefret the Pharaoh.

The goal for the community? Reach 800000 points combined as a Team.

Rewards

If the Community Goal is reached at the end of the event, everyone will receive a Free Pack in our shop with the following Content:

A special “Syndicate Infiltrator” Title
Syndicate Henchman Assassin Skin
Syndicate Henchman Sorcerer Skin
Storm Caller
Rusted Barrel
Golden Lucky Clover x2
Unsigned Parcel x2
Black Coin x20




Additionally, the Top 10000 Players will receive the following rewards at the end of the Event even if the Community Goal is not reached! Please keep in mind that the rewards for the top players will be sent out directly to their Gift Chests.


A unique “Master Of Disguise” Title
Syndicate Infiltration Sorcerer Skin
Syndicate Infiltration Assassin Skin
Potion of Life (SB) x15
Potion of Mana (SB) x15
Golden Lucky Clover x3
Unsigned Parcel x2
Black Coin x30


Realm of the Mad God Exalt - Deca_Acalos


Realmers!

We would like to share an update with all of you regarding the Battlepass launched with the MotMG. As we initially stated, this is a first for us and we have been carefully monitoring it over the past two weeks. Additionally you can have a look at the Chest Event Content for the Void and the Cultist Hideout which are starting today!

Battlepass

Based on the feedback we received and the data we were able to collect and analyze, we are planning on a first optimization with these new points to reach (see table below).
We would also like to point out that the level 76 of the Battlepass is the full completion point. The three higher levels are to be considered as extra and won't need to be completed for the Battlepass to be considered done.




Thank you for your feedback so far on the Battlepass. Please keep it coming.
Events

Once again we have new Chest Events coming up! Here is the loot you can expect.




Realm of the Mad God Exalt - Deca_Acalos


Realmers!

Month of the Mad God is running wild and for this week’s update, we had a look into the ongoing issues you reported. We resolved several issues from feeding pets that are really in need of some food and adjustments were made to the Interregnum fight.

Also, don't forget to have a look at the Month of the Mad God News to keep yourself up to date with the next upcoming events!

We also did not forget about the ongoing Vault Issue. The Team is still working very hard on this problem. Unfortunately, Database related issues are tricky and we have to make sure that a potential fix for this issue doesn't mess around with your accounts.

Interregnum Improvements
  • Wanderer: Quiet AoE has been extended to all phases.
  • Wanderer: Shadows should no longer hang around too long after weirdchase.
  • Wanderer: Fixed a problem where she didn’t move back to the center before the final attack.
  • Wanderer: Shapes Ring was slightly too big.
  • Wanderer: Fixed issue where wanderer would sometimes create some tiles that increased movement speed.
  • Fixed some broken interactions with Trickster’s ability and certain Interregnum-related items.
  • Pirate Queen’s Brigandine now has its proper 5 dex instead of 4
  • Fixed Desync issue on mercenary portals.
  • Removed duplicate T14 armor drop from Wanderer in the Interregnum
  • Increased drop rate of stat potions from Mercenaries in the Interregnum

Skins
Imgur Album: https://imgur.com/a/UFZmB6n

Syndicate Henchmen Skin Collection
Syndicate Infiltration Sorcerer Skin
Syndicate Infiltration Assassin Skin
Syndicate Brute Assassin Skin
Town Scholar Wizard Skin
Sneaky Scallywag Trickster Skin
Heretic Priest Skin
Syndicate Hellhound Pet Skin
Other Adjustments

  • Cursed and Exposed Effects no longer stay forever on a target.
  • Titles are now automatically claimed after unlocking them from the Battlepass
  • Fixed an issue where specific pets were not able to be fed. They can now get healthy again.
  • Players with 0 Gold are now able to claim the free Titles.
  • Titles no longer show in the Trading window.
  • When called out by enemies, the player title will no longer show.
  • You can now kick players with active titles.
  • Keyper has his original name and is no longer named “Keyper of the Arena”.
  • Dimensional Wanderer Pet got a visual update.
  • Fixed a typo in the Frost Prince Summoner Skin Tooltip.
  • Fixed an issue with the dye mask for the Syndicate Assassin.
  • The Mad Punk Vocalist Bard Skin got new updated sprites.
  • We have updated the Interregnum and Nexus maps with more polished sprites.
  • The strip of tiles at the top of the Sewers’ boss room should no longer slow down the player.
  • The warning shots for the Forgotten King roulette phase should now always be visible even when far away during firing.
  • Many incorrectly applied minion labels on LH boss objects should now be fixed.
  • Murderous Megamoth should no longer leave behind a single vomit tile when the knight pattern is used.
  • O3 counter tornado should not have a stacked shot anymore and should behave the same as the non-counter version.
  • The gate to O3 on the Beisa map no longer spawns a tile inwards.
  • Dimitus should now leash near the realm portal and not be able to wander too far into inconvenient places.
  • Leucoryx candles in the dark phase should now properly move into place just like in the light phase.
  • We have changed the sprites on Accelerator consumables. A big thanks to DynamoX for providing part of the sprites.
  • Fixed a problem in the new Nexus map where Wall of Fame could not be accessed properly.
  • The Construction Summoner Skin now has 500 feed power like the rest of the construction skin set.
  • All T7-T9 subweapons should now spawn in a public bag when dropped from your inventory.
  • The T8 Tachi is tradeable now.
  • The T10 Spellblade has its second shot’s damage corrected to 50-65.
  • The dungeon mod version of the Wanderer should now be leashed within 18 tiles of the dungeons exit portal so it cannot be dragged too far through the dungeon.
  • The dungeon mod version of the Wanderer should now have an additional 5 seconds before it spawns and should also wait for any event chests to be gone before spawning.
  • The enemy spawner behind the Archmage boss room has been removed, no more jesters throwing bombs over the wall.
  • Fix for Black Blade Ozuchi throwing beach ball looking grenades.
  • AoE trees in Black Blade Ozuchi Realm fight now have a slight delay before they activate.
  • Fixed the tooltip for Ores and Lore items showing “must be equipped to use”.
  • Fixed an Issue where Lightshow Scepter would not reduce maximum mana while wearing the full set.
  • Fixed an Issue where the tooltips of Valor and Warmonger displayed incorrect stat down values.
  • Corrected the descriptions of several titles to ensure they show how to unlock them properly.
  • Removed unlock requirements on some titles which did not need them.
  • New UTs are now getting properly filtered in the forge.
  • Hama Yumi and Crystallized Worm Spellblade updated to drop in white bag instead of red.
  • Fractal Blades, Burial Blades, Beekeeper’s Flamethrower, Crystallized Worm Spellblades now added to collections for their respective dungeons.
  • The purple parametric bullets from both versions of the wanderer should no longer stack up.

Events

Have a look at the next Chest Events starting today in Fungal and Crystal Cavern!



Aug 10, 2022
Realm of the Mad God Exalt - Deca_Acalos


Realmers!

It has been a while since we asked you to show us your best Art Skills. We already receive several new cool things every week on our social media channels so why not turn this into a little competition?

Starting from the 10th of August until the 7th of September you will be able to show us your best and greatest Skills when it comes to creating Art! This can be anything from drawing something nice to baking cookies. The only and most important rule is, it has to be Realm of the Mad God related. We are not going to judge or include cosplay in this competition.

Prizes

  • Rank 1: Skin of choice* - 8000g - 3x Apple of Extreme Maxening
  • Rank 2: Skin of choice* - 6000g - 2x Apple of Extreme Maxening
  • Rank 3: Skin of choice* - 4000g - 1x Apple of Extreme Maxening
  • Rank 4: Pet Skin of choice* - 2000g
  • Rank 5: Pet Skin of choice* - 1500g
  • Rank 6-10: 2 Candy of Choice - 1000g
  • Bonus: Random Winner picked from all entries: 1000g

To make sure everyone has a chance of winning even if you are not blessed with creating Art, we will pick 1 random winner from all entries.

*You can choose from skins that are obtainable from the shop.

To submit something, please follow this Link to Google Forms. You will need to provide us with your IGN and a link to your Art.

Some basic rules:
1: You have to own the copyright for the Art.
2: Anything sent in after the 7th of September won’t be included in the competition.
3: By sending in your Art you allow us to highlight it on our social media channels.
4: DECA can remove any entries if they violate our ToS or Age Rating.
Realm of the Mad God Exalt - Deca_Acalos


Realmers!

The long-awaited time of the year has finally arrived. After today's maintenance Realm of the Mad God Exalt will celebrate the Month of the Mad God. This Update offers new ways of experiencing your time in the realm with six brand new weapon types, two class reworks, the introduction of the Battlepass the Vindication Event and so much more.

We have not forgotten our Veterans. If your Account is older than 7 years you will be able to purchase the special Veteran Skins in the Shop until MotMG ends. Additionally, we want to thank our Artists, Beige, Coomi, Sorcerer, Trensient for providing amazing Art. The same goes for our Future Seekers who provided a lot of feedback and discussions over the past months. And let's not forget every single one of you that joined our Public Testing Sessions and provided valuable feedback.

Let's jump in and have a look at the Syndicate. And remember… don't forget your coins.

Vindication

Does the end justify the means?

The Vindication event will put you against the shady Syndicate, an organization of outlaws who have been hired by the Wanderer. They enter and exit different places of the Realm trying to accomplish some kind of secret plan that can potentially put an end to Oryx… and everything else too. A radical solution for a radical problem.

While the Syndicate are alleged enemies of Oryx himself, they are also no friends of the Heroes of the Nexus. As told by one of their renegade members who have decided to escape and inform the Heroes, the Wanderer’s plan might end with the destruction and collapse of all that is known, Realm and Nexus included.

Black Coins

In the Realm and some dungeons, you will be able to find the different Syndicate members. If defeated, they will drop several valuable items, from some of the new weapon types, to the mysterious Black Coins.



The Shady Vagrant

During the event, you will find the Shady Vagrant in the Quest Room, taking the role of the Tinkerer. This strange character will give you different missions and will allow you to exchange the Black Coins obtained from the Syndicate for Hidden Keys.



At some point, it will also be possible for you to find the Shady Vagrant in the realm. If you get close to him, your Hidden Keys can be activated, opening a portal to the lair of the Syndicate: the Interregnum.



The Syndicate

Minions

The Syndicate has recruited numerous desperate and dangerous souls to serve as foot soldiers. They range from tough, flail-wielding fighters to powerful battle mages. Whenever the dangerous mercenary captains appear in the Realm, these minions are not too far behind.



Pirate Queen Ramm

Not everyone is content to leave the high seas under the control of Oryx’s Hermit God. One piratical soul yearns for the heady days of high adventure and will do anything to bring them back.
Pirate Queen Ramm can appear in the realm after you defeat a certain number of Heroes of Oryx and sometimes in the following dungeons: Forbidden Jungle, The Hive, Ancient Ruins, Sprite World, and Snake Pit.



Izel the Grand Shaman

Jungle tribes have begun to worship Oryx as a means of deflecting his wrath. Taking what is due to the true gods and offering it to this usurper is an act of deep and unforgivable blasphemy to this priest.
Izel the Grand Shaman can appear in the realm after you defeat a certain number of Heroes of Oryx and sometimes in the following dungeons: Puppet Master’s Theatre, Undead Lair, Mad Lab, Abyss of Demons and Haunted Cemetery.



Nefret the Pharaoh

Over the ages, rule of the desert slowly but surely fell into the hands of Oryx. Consequently, both denizens and rulers have been forced to kneel in the wake of this conquest. There is still one pharaoh who will not bow down, and who seeks to right this humiliation.

Nefret the Pharaoh can appear in the realm after you defeat a certain number of Heroes of Oryx and sometimes in the following dungeons: Parasite Chambers, Woodland Labyrinth, Deadwater Docks, Mountain Temple and The Third Dimension.




Black Blade Ozuchi

It was not only humans who felt Oryx’s wrath: the powerful Oni clans were ground down by attrition to prevent them opposing Oryx. Now they are crushed and broken, but not all of them have given up on the fight.
Black Blade Ozuchi can appear in the realm after you defeat a certain number of Heroes of Oryx and sometimes in the following dungeons: Fungal Cavern, Crystal Cavern, The Nest, Cultist Hideout, The Void, Lost Halls and The Shatters.




The Wanderer

Losing everything uncovered The Wanderer’s hidden ability to travel through portals to distant lands. There she honed her abilities until she was ready to unleash her vengeance upon Oryx for destroying her old life.

The Wanderer can appear in several dungeons of any level, but only if none of the other Syndicate mercenaries do.



The Interregnum

This strange world is a pocket dimension created by the Wanderer. It exists outside the Realm, like the Nexus, but it is very unstable. As a result, this area has become inhabitable for long periods of time. That makes it perfect, however, for the mercenaries of the Syndicate. They use this strange, abandoned dimension to meet, and they are preparing some sort of obscure plan with which to take over Oryx (and the rest of the realms with it).

Crossing to the interregnum is forbidden without permission of the Syndicate, but there’s a loophole. Thanks to the help of the Shady Vagrant, he can open temporary portals to it if you find him in the Realm and use a Hidden Key in front of him. This is the only way of using these keys.

Inside the Interregnum, the Syndicate is meeting, always on high alert against potential intruders. They won’t take you lightly and they’ll fight you to their last breath! Prepare for an epic multi-boss battle in which you fight each of the Mercenaries and then lastly, the Wanderer herself.



But before you enter, there are some things you need to know first:

  • The Interregnum is a small dimension tightly controlled, so the portals can only allow a small number of Heroes at the same time. The maximum players allowed through a portal is 15.
  • The loot that you can obtain in the Interregnum can be different than outside it! Some unique items can only be obtained here.

Special Loot



Reskins



They are available via the Battlepass.

Wanderer's Cape (Robe of the Grand Sorcerer Reskin)
A simple, weather-beaten green cloak. It doesn't endow great powers - it conceals them until the time is right.

Pirate Queen's Brigandine (Hydra Skin Armor Reskin)
Stained by sea salt and equipped with bandoliers - the armor of a captain who fights at the forefront of her crew.

Cuirass of the Black Blade (Acropolis Armor Reskin)
A hereditary armor constructed of intricate scales. The crest of the Oni Clans that adorns it can still be identified.

Amulet of the Great Shaman (Ring of Unbound Magic Reskin)
The bearer of this ring is linked with the spirit world, and may channel the power of a deity.

Emblem of the Empire (Ring of Unbound Health Reskin)
Handed down through generations of Pharaohs, it holds power over more than just the wills of Nefret's subjects.

Quests

Vindication Quests are split into different Acts and an Epilogue.

You can find a list of all Quests for all Acts down below. Additionally, 3 quests will be available throughout the Month of the Mad God.

For a list of all quests, have a look at our blog.

Seasons

One of the big, permanent changes that will start this Month of the Mad God are seasons. From now on, seasons will be periods of time (usually around 2 months; the exact calendar will be announced and notified ingame) with a particular theme or point of interest for the whole playerbase.

Seasons will continue each other, so when the current season is over, the next one will start immediately after. This way, there will always be a “current” season.

Seasons exist because we believe that it’s time to give a proper structure to the releases. From the production side, having a flexible but predictable calendar allows us to better deliver content and plan our updates. On the community side, seasons provide a stable, non-pressuring calendar to set your goals and enjoy the game at your own pace, including the new content that will be tied to these seasons.

While we think seasons will be a great addition to the game, we have made sure to make any system changes non-disruptive for players who enjoy a straightforward playstyle and prefer to omit all the new systems. While we invite you to try those systems, nothing in the game or the character progression you know has been disrupted - seasons live on top of the game, but don’t disturb players who prefer to ignore them.

That being said, in the months to come we will present you new features tied to seasons. Every two months, when the new season starts, these features will reset and/or change in several ways. For this Month of the Mad God 2022, we want to showcase to you the first system that will be tied to seasons: The Battlepass.

Battlepass

BXP

The Battlepass is a very straightforward progression ladder. It works by collecting a new resource, Battlepass XP (or BXP for short). In general the rule is simple: Any enemy that can give XP, can also give BXP.



The proportion is slightly different though, so there’s not a 1:1 correlation between the XP granted and the BXP granted, and please bear in mind that in this first iteration of the system we will be monitoring closely the BXP growth of players so we can keep adjusting it for the most satisfactory experience. Right now 1 Fame is roughly 10 Battlepass XP.

When you are collecting BXP in the realm or dungeons, you can press 'K' (the default key for showing the logs) and see how close you are to the next milestone in the Battlepass ladder.




The Battlepass Menu

The Battlepass Menu is a new menu only accessible from the Nexus and the Vault. Click on the top-left panel under your username to access it.



This menu has several functions but the most important one is to allow you to see your current progress and claim prizes. This ladder is connected to the current season; so next season the ladder will reset and the prizes will completely change.

When you get to certain amounts of BXP, you will be able to claim a prize. You can also see the entire ladder, up to the end. Some of the prizes you can see can be claimed by anyone, but others require you to have acquired the Exalted Pass.

Exalted Pass



Exalted Pass is a paid program that allows you to access unique, exclusive milestones in the Battlepass. You can purchase it through the Battlepass menu and its cost is 1200 Gold*

Note: All prices are subjected to change. Final price is the one presented in the game.
Big thank you to SaturnZCheery (@SaturnZCheery on Twitter) for providing the amazing Art.



Exalted Pass has also some additional benefits, like:

  • More rewards in the Battlepass.
  • Immediate access to “extra rewards” upon purchase.
  • A 10% permanent BXP bonus that lasts for the entire season.
  • The ability to boost Milestones for a Gold cost (this is unavailable to non-Exalted Pass users)

Next Season’s Discount Coupons



In the ladder there can be found partial discounts for the Exalted Pass of next season. They are automatically stored in your account when they are claimed, and they exist both for free and Exalted Pass purchasers. Each Coupon grants a 10% discount, so for example Coupon x2 equals to 20% and its tooltip points to the total discount amount you will get from that tier.

These discounts are accumulative, so it’s guaranteed that If you already have an Exalted Pass and you get to the end of the ladder, you will be gifted the next season’s Exalted Pass for free!


Special Status Icons

In the following months, we will have new types of status changes that can affect how you play the game. Some of them you are already familiar with: “XP Bonuses” or “In Combat”, for example.

Because we plan for them to grow both in number and complexity, we have revisited the UI. The special status icons have been moved to the upper-left corner and also have separated them individually, so it’s easy to see if a particular status effect is active or not at a single glance.




If you hover over them, you will see a description of all the different special status you have, alongside a description and a duration. In case you have multiple sources of the same status effect, here you will be able to see their duration too.




Accelerators

Starting this month, we're beginning an expansion on the types of bonuses players can gain. For example, some existing bonuses are Loot Tier/Loot Drop potions, but we've wanted to expand on the concept of timed boosts for awhile. With this update, we are introducing both new types of boosts with some being more commonly accessible. Others can become more powerful and provide interesting rewards during events or with other systems too! These boosters are collectively called "Accelerators"

Accelerators can last for a certain time, while you have an item equipped, or even be permanent for the whole season!

Another important characteristic is that Accelerators aren’t applied to any character in particular, so you can swap your characters and the accelerators would still be active.

Here are some examples of Accelerators you can find in this new update. More will come in the future.

*The Sprites are not yet final





Assassin and Sorcerer Rework

One of our most anticipated reworks has to do with classes that had an important need for a revision. Assassin and Sorcerer have been revamped! Here’s all the details:

Assassin



Assassin is a well-beloved class by many players however its previous role in battle was almost always overshadowed by other classes who had more versatile, more powerful (or both) options. This had a lot to do with how his ability, Poison, worked. In order to return Assassin to the spotlight, we have reworked how Poison works entirely. We believe it will now emphasize more the distinctively individualistic approach to battle of Assassin players, while still being able to contribute to the group if they carefully use their skills with good judgment.

Poison

Poisons can do damage and other effects in several ways, which varies depending on the Poison.. Poisons will now give the user an individual damage boost to all vulnerable enemies hit". If possible, bold the word vulnerable as well since the damage boost only applies under that condition. This means the enemy will take extra damage if you have applied your Poison first.

Other players' Poisons have no affect on your own damage boost, and if different Poisons are applied at the same time, only the highest damage boost will be applied.

In addition to this, we have implemented the idea of and expanded upon “wisMod” that some items have to the rework of Poisons. Now Poisons can have a boost based on another of your stats (not necessarily Wisdom). And this boost is not only for damage, with poison radius and impact damage also gaining the potential to be influenced by one or several stats. This flexibility in implementation allows us to create a wide variety of Poisons with which we believe will benefit Assassin!

To recap: Assassins now inflict extra weapon damage to enemies if you previously Poison them. Poisons can now be influenced by different stats (tiered Poisons are influenced by WIS for example), with damage, radius and impact damage all having the potential to be influenced by your stats!

Items

This is a showcase of the most important changes to items. Please have a look at the blog post.

Assassin St Set Changes

Acidified Assassin set bonus 3 and 4: removed -5 speed
Hivemind Circlet: +5 Wis -> +10% of your attack stat as wisdom

Stats

Lastly, Assassin’s stats have been rebalanced.
Please have a look at the blog post.

Sorcerer



The rework of Sorcerer has also been focused on expanding his ability equipment, Scepter, with additional options that put the class in its potential. We think Sorcerer should be a class that benefits the most from a player who is able to consider careful timing and good aim to get the most of an ability that can be devastating if used correctly.

Scepter

Scepters will keep their basic functionality that chains lightning to nearby enemies: it discharges the lightning over an enemy pointed by the mouse and, within an angle, distance and other considerations, the lightning will expand to other nearby enemies.

With our reworked Scepters, enemies can become afflicted with shockblast if they are hit by lightning, becoming a source of area damage themselves. If an enemy is struck by the lightning, for a brief period of time they would transform into a “damaging AoE” which can deal damage to other enemies, potentially affecting even more enemies that weren’t hit by it initially. This damaging area could potentially inflict a status effect on some untiered scepters, in addition to damage.

To recap: if the enemy is struck by lightning, for a brief time it will start emitting a damaging radius that can damage itself and other enemies around it.

Items

This is a showcase of the most important changes to items. Please have a look at the blog post.

Stats

Sorcerer’s Attack and Dexterity stats have been increased by 5.
This changes Attack from 70 to 75 and Dexterity gets an increase from 60 to 65.


Berserk changes

The Berserk status effect now works with “burst” weapons. Rate of Fire of burst weapons is increased by 25% when you have “Berserk” on you.

New Weapon Types

We believe all classes should have different options for optimal play, and choosing your equipment is a major decision every player makes (and it’s very fun!). In order to expand the options for all classes, we are introducing new weapon types! These new weapon types have the same compatibility as the type they are based on. For example, Tachis are a type of variant of Katanas, so any character who can equip a Katana can also equip a Tachi.

The new weapon types follow the same rules as other regular items: there will be different Tiers that can drop from monsters. There are also some UT’s that can be dropped from monsters or acquired through other methods. Although the pool is increased in several monsters, we have also rebalanced the drop rates of all weapons and tweaked the “class bias” on certain enemies. That means that, in general, you are slightly more likely to obtain items compatible with the class you’re playing.
Currently, no Blueprints are available for new weapon types' UT’s, but in the future we plan to add them.

Dual Blades (based on Dagger):

Tiered: Dual Blades fire two shots slightly offset from the center (but still close enough together to hit the same target). Overall higher dps for decreased range and increased required accuracy when compared to normal daggers

UT: The “Fractal Blades” have the base shots pierce and at the halfway point and end of the blades range they split into two additional non-piercing projectiles adding more damage for spacing at either of those points. Drops from the Crystal Entity in the Crystal Caverns.

Tachi (based on Katana)

Tiered: Tachis shoot two shots offset to the sides and in front of the player, these shots are angled inwards to cross each other at a specified range in front of the player. Tachis provide highly increased damage with the downside of requiring much better positioning which can’t be circumvented by getting close enough to an enemy.

UT: The “Burial Blades” tachi have a shot pattern that switches every few seconds, this changes the hit zone from a smaller one to a longer one. Drops from Malus in the Cultist Hideout.

Flail (based on Sword):

Tiered: Flails fire a chain of 3 projectiles each with a different range, all of which will boomerang back to the player at the same time, creating a chain like effect similar to the Soul Cursed Scythe dagger. Flails aim to provide a piercing tool for melee players that are usually lacking them, this is balanced by the slow fire rate of the weapon as well as the difficulty in hitting all the projectiles.

UT: The “Barnacle Basher” fires a longer chain headed by an anchor, this flail is even slower than usual but does massive damage when hitting the endpoint. Drops from the Hermit God in the Realm.

Longbow (based on Bow):

Tiered: Longbows burst-fires 4 sets of 3 shots that meet at the end of their range. Unlike normal bows, these bows maintain full effectiveness and large amounts of damage at max range at the cost of requiring increased accuracy.

UT: The “Hama Yumi” is a hybrid of both regular bows and subtype bows, firing 4 shots in a burst with the outer arrows dealing armor piercing damage. Drops from the Jade Statue in the Realm. Kageboshi now only drops from the Garnet Statue,

Spellblade (based on Staff):

Tiered: Spellblades fire two shots that are stacked directly on top of each other. One of these shots deal higher damage while the other shot deals lower damage but pierces armor as well as multihits giving staff classes better access to piercing at a cost of raw damage.

UT: The “Crystalized Worm Spellblade” fires two worm heads from the left and right of the player. Accuracy and proper spacing allows for a skilled player to do significant damage. Drops from the Crystal Worm Mother in the Fungal Caverns.

Morning Star (based on Wand)

Tiered: Unlike regular wands, Morning Stars are shorter range and do not pierce enemies. In return they are a 5-shot shotgun allowing for big damage on a single target if you’re able to land all your shots.

UT: The “Beekeeper’s Flamethrower” only fires 3 shots as opposed to the tiereds 5, these projectile armor pierce and move slowly to allow for greater coverage. Drops from the Beekeeper in The Nest.


Player Titles

For this release we have also created a new cosmetic feature: Player Titles. Player titles are equipped through the Wardrobe in your Vault and can be unlocked by completing special requests, direct purchase, or other methods. Some Player Titles are exclusive for players who complete special achievements!



A Player Title appears in several places: On your character selection panel, when inspecting other players, in chat and notifications, and under the player’s name in the game. This last option was made configurable so if you prefer to not see yours and others' player titles under their character, you can disable it through the Options/Video menu.



HP Scaling

We have been listening to your feedback regarding the new changes as well as making some based on our own observations. This patch we will be rolling out the following changes and continue to listen to your feedback and observe the balance of the new scaling system.

In general we received some feedback that these changes were punishing realm groups too much, as such the lowest end of the HP scaling formula has been lowered a little to hopefully help with the size of groups you might find in a realm. In addition we observed the highest end of players being a little too powerful and have raised that end a bit to try to balance it out.

Please have a look at the blog post.

Skins

Month of the Mad God is going to bring some new wind into our skins! Let's have a look at the new skins introduced now to the game.

https://imgur.com/a/lRBmBI7

  • Resistance Leader Knight
  • Fur Trader Archer
  • Resistance Scout Rogue Skin
  • Syndicate Assassin Skin
  • Syndicate Sorcerer Skin
  • Syndicate Necromancer Skin
  • Syndicate Samurai Skin
  • Penguin Gunslinger Pet Skin
  • Dimensional Wanderer Pet Skin

Events



We did not forget about Events at all! You can always keep yourself updated by having a look at our Event Calendar for MotMG but additionally let's have a look at some of the Chest Events starting with this release. We will update you weekly with the loot for the next events as well!
The Nest



Parasite Chambers




Free Pack

The Syndical Arrival Pack is free to claim for everyone! It contains the following items:

  • 1x Char Slot Unlocker
  • 1x Candy of Extreme Defense
  • 1x Candy of Extreme Speed
  • 3x Black Coin x10
  • 3x Unsigned Parcel
  • 1x Ice Cream




New Nexus

The Syndicate has invaded the Realm and with it the Nexus got a new painting.





Other changes

  • Added a mechanism that will teleport players who don’t move from Shatters' bridge onto the Archmage fight.
  • Fixed a problem with the Dungeon Mod Mystery Tincture in Cursed Library, should work correctly now.
  • Fixed the forge description for “Headless Ted”. It wrongly indicated incorrectly that an “Ability” was required. The correct requirement is a “Ring”.
  • Fixed the forge requirements for Staff of Unholy Sacrifice, Skull of Corrupted Souls, Ritual Robe and Bloodshed Ring. These items have a requirement of 2 items from Lost Halls, Cultist Hideout, or The Void. They were incompatible with The Void’s but this has been fixed.
  • Training mobs in Guild Hall now do not increase player stats, like “enemies killed” count.
  • Fixed a visual bug with Void Prison enemy not showing its HP bar correctly.
  • We have applied a new solution in The Shatters for avoiding situations where players did not teleport to Archmage’s battle when the battle starts and stayed behind.

Fixes

  • Added an option to reduce the amount of AoE particles in the settings
  • Adjusted the Sorcerer’s Shock Blast tooltip description to be more accurate: “Triggers X times every Y seconds”
  • Added a limit to character you can put in chat - 228
  • Fixed an issue where loot bags would sometimes not have their items visible after killing certain enemies
  • Fixed an issue where the social tab tooltips would stay and follow the cursor after hovering over their menus
  • Fixed visual issue where drop rate % would show incorrectly in the Exaltation panel as 1025%, correct value is 35%
  • Fixed a small issue where a player would not get a notification the first time they try to teleport while it’s in cooldown
  • Say goodbye to the looong decimal points string you were seeing for the squares radius on poisons
  • Fixed an issue where Mythical ST Gem Dungeon Mod info was displaying for The Void or Cultist Hideout through a Solo Lost Halls dungeon


To find out more about our big update, visit the blog for a full overview!
Realm of the Mad God Exalt - Deca_Acalos


Realmers!

While the Month of the Mad God is fast approaching, the team is getting closer to finishing up everything for it! We are just as excited as you are about the new features and changes.

We are opening 3 Interregnum Portals every 4 Minutes in the Realm!

Therefore it is time for another round of testing. In order to make sure we get more feedback and input on our update, we have prepared a small pack for you.

If 2000 players join us on testing over the weekend and help us out with getting feedback in, every player will receive a fame pack in the shop for 350 Fame. It can be redeemed 3 times per account. And will be in the shop from the 26th at 8 AM UTC until the 29th at 8 AM UTC.

The pack will contain:
1x Potion of Life (SB)
1x Potion of Mana (SB)
1x Potion of Vitality (SB)
1x Potion of Wisdom (SB)
1x Potion of Dexterity (SB)
1x Potion of Speed (SB)
1x Potion of Attack (SB)
1x Potion of Defense (SB)
1x XP Booster1x Lucky Clover
1x Tincture of Dexterity
1x Tincture of Attack



Let's have a look at all the changes we already did, based on your feedback.

Changes

  • Made room size smaller in the mercenary's final attack.
  • Replaced interregnum attack 1 with a new attack.
  • Added tooltip info and names to interregnum UTs
  • Changed stats on interregnum uts
  • Frangible Longbow sprite fixed
  • Added XP and Fame bonuses to Interregnum UTs
  • Slight damage changes to all tiered longbows + S.T.A.F.F. in preparation for berserk being able to work on burst weapons
  • Items previously missing unique descriptions or names now have them
  • Fractal blades sprites fixed
  • Wanderer giant rotating swords slowed down
  • Extra invulnerability time added to some of the wanderer's phases
  • Extra health added to the wanderer
  • Damage nerfs on some of the wanderer's more hard hitting attacks
  • All Tachis had their max damage lowered by 5
  • Various typo and grammar fixes
  • Increased HP of Mercenary D Realm
  • Fixed missing star projectiles from Mercenary D Dungeon in the third phase
  • Enemies are invincible rather than invulnerable so they do not block shots while spawning.
  • Graphical issues with A and B’s shots have been corrected.
  • Mercenary A spawns minions at a slightly lower rate.
  • Mercenary A now spawns in Mid Plains to avoid attacking players in the Shoreline.
  • Mercenary B now fires his waves of thunder forward and backward to prevent there from being a safe spot.
  • Mercenary B becomes invulnerable when throwing a Lightning Grenade, and the range of this attack has been increased.
  • Mercenary C’s minions now orbit her further away to prevent clumping and bullet spam.
  • The minions also despawn when she is killed.
  • C’s beams now include a ‘frame’ to increase the pattern area.
  • C’s beams also have increased damage and piercing.
  • C Sandstorms now Curse instead of confusing, deal more damage, and have a larger projectile.

HP Scaling

We have been listening to your feedback regarding the new changes as well as making some of our own observations, this patch we will be rolling out the following changes and continue to listen to your feedback and observe the balance of the new scaling system.

In general, we received some feedback that these changes were punishing realm groups too much, as such the lowest end of the hp scaling formula has been lowered a little to hopefully help with the size of groups you might find in a realm. In addition, we observed the highest end of players being a little too powerful and have raised that end a bit to try to balance it out.

For a full list of HP Scaling changes, have a look at our Blog.

Month of the Mad God Features

Let's have another look at the things coming up with MotMG! I know you already know about them and checked them out and absolutely read every single word in our blog posts, but still. A reminder doesn't hurt.

Once again. We will not fully go into detail about everything here. This will be done with the release notes once the update goes live! We also have several blog posts for the features, so go check them out!

Battlepass

Battlepass will also start a new season system in Realm of the Mad God, where every ~2 months a new season will start with a completely new reward ladder and more options and game modes to come!
The battlepass is a reward ladder in which you can claim prizes when you collect enough Battlepass XP (BXP for short). This new type of resource is granted by enemies (most enemies that can give XP, can also give BXP, though not in the same proportion). When you are collecting BXP in the realm or dungeons, you can press 'K' (the key for showing the logs) and see how close you are to the next milestone in the Battlepass ladder.

When in Nexus, you can click on the Battlepass banner in the top-left corner of your screen to enter the Battlepass Menu where you can claim prizes.
Bear in mind that dates, prizes, and UI visuals are placeholders and it is all Work in Progress. Some visual indications might be missing yet.
In the Battlepass menu, you will also find awesome artwork from Saturnz! @saturnzcheery on Twitter.




Accelerator

We are also expanding the different bonuses players will be able to gain. While in the game we already have some bonus boosters like the Loot Tier Potion (which will still be in the game), we want to introduce new types, some of the more commonly accessed and some of them which can become powerful and interesting rewards in events and other systems in the game. We call these boosters “accelerators”.

Accelerators can last for a certain time, while you have an item equipped, or even be permanent for the whole season!

Another important characteristic is that Accelerators aren’t applied to any character in particular but to the whole account, so you can swap your characters and the accelerators would still be active.
And here is the first batch of accelerators that will become available during MotMG (bear in mind they are still WIP): They will be automatically consumed upon claiming them in the Battlepass but for this Test you will be able to find them in the shop.







Player Titles

Player titles are equipped through the Wardrobe (in your Vault) and can be unlocked by completing special requests. direct purchase, or other methods. Some Player Titles are exclusive for players who complete special achievements!



Assassin and Sorcerer Rework

This Month of the Mad God will feature a well-deserved rework of Assassin and Sorcerer classes. You will be able to find items in the Shop to try their new abilities.
You can read more about this rework here: Assassin and Sorcerer rework sneak peek

New Weapon types

We will introduce new weapon types. These weapons will introduce new playstyles and exciting new possibilities for your character builds. Read more about the new weapons here: New Weapon Types! Part 1 | New Weapon Types! Part 2



Vindication

Amid it all stands a figure clad in obsidian commanding his minions to destroy everything I have ever known.
It was then that I awoke to my power. Many would call it a gift, but to me, it's a reminder.

Vindication is the event that will happen thorough Month of the Mad God 2022. This event will put you against the enigmatic Syndicate, an organization of outlaws somehow tied to the mysterious Wanderer. Syndicate enemies are appearing in different places of the realm, trying to execute some kind of shady plan that might pose a huge risk to the entire world. While the Syndicate is alleged enemies of Oryx himself, they aren’t friends of the Heroes of the Nexus either... What are their plans? Can they be stopped?

In this Public Testing, you will be able to test new encounters and learn about upcoming fights with these mysterious enemies. Depending on where you find them, their properties and fight can slightly change (so will their loot!).
Keep in mind, that Art in the Interregnum is still a work in progress but shouldn't affect any gameplay.

Encounters in the realm
  • You will be able to find the Mercenaries of the Syndicate roaming in the realm.

Encounters in the dungeon

  • At the end of certain dungeons, one of the Mercenaries can spawn.
  • “Pirate Queen Ramm” can appear in: Forbidden Jungle, The Hive, Ancient Ruins, Sprite World, Snake Pit.
  • “Izel the Grand Shaman” can appear in: Puppet Master’s Theatre, Undead Lair, Mad Lab, Abyss of Demons, Haunted Cemetery
  • “Nefret the Pharaoh” can appear in: Parasite Chambers, Woodland Labyrinth, Deadwater Docks, Mountain Temple, The Third Dimension
  • “Black Blade Ozuchi” can appear in: Fungal Cavern, Crystal Cavern, The Nest, Cultist Hideout, The Void, Lost Halls, The Shatters

Encounters in the mysterious dimension

  • At certain intervals, a mysterious portal will open in the Nexus, taking you to the arena where you will be able to fight all the Mercenaries at once, and maybe the Wanderer herself in a new, intense battle. Bear in mind this fight is intended for experienced players and can be considered late-game level.

Quest Room and the Shady Vagrant
  • In Vindication, the Quest room will have special importance. You will be able to collect the mysterious “Black Coins” from the Syndicate enemies when you fight them in the realm or dungeons, and then exchange them in the Quest Room for prizes and even keys for the Interregnum.
  • However, although this route is open, for this PT we will simply spawn periodically the portal to Interregnum in the Nexus!
  • Please bear in mind that the Quests you will find in the Quest Room are incomplete and many have placeholder prizes.








Jul 19, 2022
Realm of the Mad God Exalt - Deca_Acalos


Realmers!

It's getting hotter and hotter outside in the so-called… real world. While Oryx is still recovering from Thessal being beaten to dirt again and again, it's time to enjoy some refreshers and cool down the Realms. Starting on the 19th of July at 12 AM UTC, until the 2nd of August at 12 AM UTC, the Sub Zero II Event will make sure you feel cooler.

Beat all the Ghost Kings in order to fight the all-mighty Snowy the Frost God. Additionally, the Permafrost Lord is roaming the lands and will drop the Ice Tomb Portal when killed.
Don't forget about the Lord of the Lost Lands who is guaranteed in every Realm.
Events

For the duration of the whole event, we will have a chest event running in the Ice Cave and Ice Tomb.
Additionally from the 19th of July at 12 AM UTC until the 26th of July at 12 AM UTC the Tomb of the Ancients will give you 1.5x EXP and 1.5x Loot! There is also a 40% chance that an Ice Tomb Portal spawns after defeating the boss.

In the second week from the 26th of July at 12 AM UTC until the 2nd of August at 12 AM UTC the same Loot and EXP Event will take place in the Haunted Cemetery, together with a 25% chance of spawning a portal after defeating the boss.

Chest Event Loot


Loot in Ice Tomb:

  • Backpack
  • Ice Crown
  • Blue Ice Candy
  • Candy Cane
  • Egg Nog
  • Figgy Pudding
  • Fluffy Hood x1
  • Frost Cake
  • Frost Orb x1
  • Fruitcake
  • Ice Tomb Key
  • Large Snowflake Vortex Cloth
  • Large Snowy Night Cloth
  • Loot Drop Potion
  • Loot Tier Potion
  • Lucky Clover
  • Mistletoe
  • Mystery Dye (Accessory)
  • Mystery Dye (Clothing)
  • Mystery Stat Pot
  • Potion of Life (SB)
  • Potion of Max Level
  • Santa's Sleigh
  • Small Snowflake Vortex Cloth
  • Small Snowy Night Cloth


Loot in Ice Cave:

  • Backpack
  • Blue Ice Candy
  • Candy Cane
  • Egg Nog
  • Figgy Pudding
  • Frost Cake
  • Fruitcake
  • Ice Cave Key
  • Large Falling Snowflakes Cloth
  • Large Snowflake Cloth
  • Loot Drop Potion
  • Loot Tier Potion
  • Lucky Clover
  • Mistletoe
  • Mystery Dye (Accessory)
  • Mystery Dye (Clothing)
  • Mystery Stat Pot
  • Potion of Dexterity (SB)
  • Potion of Mana (SB)
  • Potion of Max Level
  • Santa's Sleigh
  • Small Falling Snowflakes Cloth
  • Small Snowflake Cloth

Quests

Glacial Cache content:

Mystery ST Chest
Ambrosia
Mystery Stat Pot
Shard of the Intern x3
Shard of the Mad God x5
Shard of the Advisor x7
Shard of the Doorwarden x7


You will receive 1 Frost Orb and 1 Fluffy Hood in the chest after finishing Ice Tomb. Collect them and turn them in for quests! Go check out the quests on our blog.





Realm of the Mad God Exalt - Deca_Acalos


Realmers!

Our beloved Mermaid, Thessal fought like a beast and was in the most fights out of our 4 Bosses. Even though underwater, her performance could be mistaken for one akin to a fish on land therefore Oryx is ”very” satisfied with her performance.
This means that the Deep Sea Diva Action Figure Pet Stone is yours to claim!

We have prepared a free pack for you to claim:

Deep-Sea Diva Action Figure Pet Stone

  • 1 Backpack
  • 2 Adventurer's Belts
  • 4 Mighty Quest Chests
  • 3 Lucky Clovers
  • 15 Mystery Stat Pot

This also means that the Ocean Trench is the place for our next chest event starting tomorrow. The Chest event contains the following items:

  • Adventurer's Belt
  • Alexander's Band
  • Backpack
  • Beryl Nildrop
  • Coral Bow
  • Coral Ring
  • Coral Silk Armor
  • Coral Venom Trap
  • Grapes of Wrath
  • Hazel Nildrop
  • Lil' Deep Sea Diva Pet Skin
  • Lil' Mister Backstage Pet Skin
  • Lil' Rad Raver Pet Skin
  • Lil' Thunderbringer Pet Skin
  • Loch Sheath
  • Loot Drop Potion
  • Loot Tier Potion
  • Lucky Clover
  • Mini Thessal Skin
  • Mystery Cloth (Large)
  • Mystery Cloth (Small)
  • Mystery Dye (Accessory)
  • Mystery Dye (Clothing)
  • Mystery Skin
  • Mystery Stat Pot
  • Ocean Trench Key
  • Oceanic Apparel
  • Potion of Mana (SB)
  • Potion of Max Level
  • Potion of Speed (SB)
  • Power Pizza
  • Sea Slurp Skin Unlocker
  • Seraphim's Guard
  • Shard of the Advisor x1
  • Shard of the Doorwarden x1
  • Shard of the Intern x1
  • Shard of the Mad God x1
  • Superburger
  • Tideturner Trident
  • Wine Cellar Incantation

Both the Free Pack and the Chest Event will:

Start on the 13th of July at 12:00 PM - UTC
End on the 18th of July at 12:00 PM - UTC

Realm of the Mad God Exalt - Deca_Acalos


Heroes of the Realm!

Last Friday we started another session of our Public Testing. Unfortunately, we ran into several issues that lead to disconnects and crashes of the servers. In order to fully test and investigate the problem, we decided to do another round of testing!

Starting right now until Thursday 9 AM CET the Public Test Server is opening up its gates with the same things we offered you to check out last Friday.

You can test the following features:

  • Battlepass
  • Player Titles
  • Assassin and Sorcerer Rework
  • New Weapon Types
  • Vindication Event

You can read about all of this in detail on our blog.

As always, thank you for taking part in testing and helping us improve the game. Feel free to leave feedback on our various social media channels.
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