Last Friday we started another session of our Public Testing. Unfortunately, we ran into several issues that lead to disconnects and crashes of the servers. In order to fully test and investigate the problem, we decided to do another round of testing!
Starting right now until Thursday 9 AM CET the Public Test Server is opening up its gates with the same things we offered you to check out last Friday.
You can test the following features:
Battlepass
Player Titles
Assassin and Sorcerer Rework
New Weapon Types
Vindication Event
You can read about all of this in detail on our blog.
As always, thank you for taking part in testing and helping us improve the game. Feel free to leave feedback on our various social media channels.
Oryxmania is over and the Month of the Mad God is around the corner. We can already feel the air bubbling with excitement for what's to come. In the meanwhile, we wanted to implement this Adaptive HP Scaling as we believe it is going to improve the overall game experience. We have also done some adjustments to the dismantling value of STs Forge to achieve a better balance.
Adaptive HP Scaling
With this new release we have tweaked the Adaptive HP Scaling system; a system where certain bosses would adapt their total HP depending on the number of players present. While the system was an improvement over the linear growth we had in the past, in certain cases (big groups for example) its exponential increase wasn’t to our liking. In other cases, the HP was scaling too slowly. We have decided to move on to an implementation that allows us to define the HP growth curve on each enemy. This means we are able now to adapt the HP scaling per boss, to any number of players in whatever “curve shape” we want. This means that we can further smooth the HP scaling for battles where, by the nature of the battle, too big or too small groups were at a disadvantage over mid-sized groups. How does the new HP Scaling system work? HP scaling now works like a “tax bracket” system: each additional player beyond the first will add a certain % of the base HP to the monster's final health. This means the first X players might add some amount, but the next Y players might add a different amount.
These values depend on the difficulty of the dungeon. Dungeon Mods that affect the HP of an enemy are applied to the “base” HP which will then be affected by the HP Scaling. For example if you have a +45% HP mod, that will be applied to the base HP of the monster. Then, that new base HP will get a +X%HP from the HP scaling system. From the values seen in our last Public Testing, we have further customized the scaling on certain monsters and dungeons, like Oryx’s Sanctuary’s minions and The Shatters, amongst others. This will be an ongoing effort for which we will closely monitor.
For an insight into the tables, have a look at our blog.
Clarifications While not all monsters follow this new system, most bosses and minibosses do. Realm Encounters do not follow this HP Scaling system either. Certain bosses, minions, and other enemies follow a different curve. One of the most relevant is Oryx 3.
ST Tokens
Starting today, the Resurrected Huntress and Killbilly Warrior Set Tokens will drop in the game.
For balance reasons, we have decided to decrease the dismantling value of some specific ST items which are tradeable. The following items will now provide less Mythical material.
Shendyt of Geb
Geb's Ring of Wisdom
Book of Geb
Wand of Geb
Soulless Robe
Ring of the Covetous Heart
Soul of the Bearer
The Phylactery
Fixes
Fixed a visual problem in the tooltip of some Blueprints. Fixed a visual issue in The Shatters where a banner in the Alchemy room was not displaying properly under certain circumstances. Fixed a dungeon mod problem with elementals in Mountain Temple boss fight, where they received minion effects instead of the boss'. They also now grant the correct amount of XP. Fixed visual problems with the “Treasure Found!” Dungeon Mod in Deadwater Docks and other dungeons. Fixed an issue that caused the player not to be instantly removed from the guild if they were removed from another server. Other Oryxmania pet skins stopped dropping.
In the upcoming weekends, you will be invited to join our Open Testing sessions, as we are preparing for Month of the Mad God.
This weekend, we are giving you a little taste of what’s to come with the next release - HP Scaling adjustment! We are opening Testing for you till Monday, 7AM UTC.
In the Nexus, you will be met with a few portals where you can try out the HP scaling changes namely Puppet Master's Theatre, Toxic Sewers,Mad Lab, Cursed Library, Undead Lair, Abyss of Demons, Lair of Draconis, Ocean Trench, Mountain Temple, High Tech Terror, Secluded Thicket, Ice Cave, The Nest, Cultist Hideout, The Void, Fungal Cavern, The Shatters, Lost Halls, Crystal Cavern and Oryx's Sanctuary.
ARE YOU READY TO RUMBLE? Sorry, I always get carried away when the release is wrestling-themed. Yes, I know this is the first time. But to see those Admin Arenas gain a new life after we have been doing monthly streams with them is very satisfying. Ah! And the Nexus is going back to the summer one as the Void Event ends.
In a fit of drunken nostalgia, Oryx is reliving his gladiator days. He has organized a championship for the most feisty fighters among his subordinates. They don’t even have to win - they just have to show that they have gusto worthy of the Mad God. So it’s not those that prevail in the most fights that will win his gladiatorial championship, but those that throw themselves into the most fights! The heroes of the Nexus are the lions of the arena, getting into the gladiatorial spirit themselves and on the quest to defeat the to-be champs.
The Puppet Master, Thessal the Mermaid Goddess, Xolotl the Lightning God and the Calamity Crab are in-character as their gladiatorial personas. A short introduction is in order:
A production manager with more than enough affinity for drama, Mister Backstage is fed up with having the direction of his stories go astray. He is here to pull the strings and make sure the end of his story is the one he envisioned - even if he's had to trade in his clipboard for a folding chair.
The Deep Sea Diva is out to prove her fighting chops and to find revenge for the humiliating defeat of her brother Alexander by the hands of the Thunderbringer (staged deviously by none other than Backstage!) As a royal, she is used to getting her way by any means necessary, and she does not take defeat well.
The Thunderbringer is a force of nature routinely employed by production to destroy inconvenient gladiators. Coming from a dynasty of fighters, he is more successful than his father and especially his quirky uncle, who seems to prefer drinking cocktails to competition. He is here to prove his work ethic and his incredible skill, and rise above his family’s legacy!
There is no explanation for the Rad Raver. All we know is that he seems to thoroughly enjoy what he is doing. He will show up to the Arena at the most unexpected of times and leave chaos and glowsticks in his wake. Is he a secret weapon deployed by Mister Backstage? An aquatic pet of the Diva's? Is he a calamity all of his own? He won't say a thing.
Double whites event in Realm
Before the big event starts, you’ll have the chance to start collecting some cool loot right away: from June 21st to June 28th, always at 12 PM UTC, there will be a chance to grab some double white bags from the Realm.
Oryxmania
From 28th June, at 12 PM UTC until 12th July, 12 PM UTC
After the Cyclops Gods have been defeated and after the Ent Ancients and Liches have been slain, Keyper will spawn in his role as the Arena Announcer. He is going to drop eight mysterious Arena portals. You will not know which Arena you are entering until you have loaded into it. There are four options.
Backstage Arena - You will face the gladiatorial persona of the Puppet Master.
Pirate Arena - Calamity Crab will be your enemy in this arena.
Underwater Arena - You will face Thessal.
Jungle Arena - Xolotl will bring the thunder to you.
The bosses from these Arenas will be dropping their usual loot as well as 8x8 action figures pet skins of themselves in costume.
At the end of the event, we will see which gladiators threw themselves into the most fights to win Oryx’s Gusto Prize! The prizes will be announced with the upcoming release notes for the event. Their dungeon will become the host of a generous Chest Event, and they will become celebrated as the theme of a free pack containing a 16x16 pet skin of themselves, as well as many other rewards. Heroes of the Nexus will not be so able to influence the winner, but their job is to beat 'em all up.
Dungeon Events
In the Ocean Trench, Deadwater Docks, Secluded Thicket and Puppet Master’s Encore, a random Arena portal will drop after defeating the boss. These dungeons also grant 1.5x loot and XP.
Fixes:
Fixed a bug that caused the tooltip description not to appear for forge item on forge panel, when the user hover the mouse over the item sprite
It is time for another Testing Session. This time we are focusing all of our eyes on one of our new, upcoming events!
Oryx, in a fit of drunken nostalgia, is reliving his gladiator days. He has organized a championship for the most feisty fighters among his subordinates. They don’t even have to win - they just have to show that they have gusto worthy of the Mad God. So it’s not those that prevail in the most fights that will win his gladiatorial championship, but those that throw themselves into the most fights! The heroes of the Nexus are the lions of the arena, getting into the gladiatorial spirit themselves and on the quest to defeat the to-be champs.
Oryxmania
After the Cyclops Gods have been defeated and after the Ent Ancients and Liches have been slayed, Keyper will spawn in his role as the Arena Announcer. He is going to drop eight mysterious Arena portals. You will not know which Arena you are entering until you have loaded into it. There are four options.
Backstage Arena - You will face the gladiatorial persona of the Puppet Master.
Pirate Arena - Calamity Crab will be your enemy in this arena.
Underwater Arena - You will face Thessal.
Jungle Arena - Xolotl will bring the thunder to you.
The bosses from these Arenas will be dropping their usual loot as well as 8x8 action figures pet skins of themselves in costume.
At the end of the event we will see which gladiators threw themselves into the most fights to win Oryx’s Gusto Prize! The prizes will be announced with the upcoming release notes for the event. Their dungeon will become the host of a generous Chest Event, and they will become celebrated as the theme of a free pack containing a 16x16 pet skin of themselves, as well as many other rewards. Heroes of the Nexus will not be so able to influence the winner, but their job is to beat 'em all up.
Dungeon Events
In the Ocean Trench, Deadwater Docks, Secluded Thicket and Puppet Master’s Encore, a random Arena portal will drop after defeating the boss. These dungeons also grant 1.5x loot and XP.
The time has come for a new update to Realm of the Mad God Exalt. The Nexus has changed and is now in its void phase during our upcoming Void Event. We promise it's just a phase! But there are more amazing things coming to Realm. The Item Forge is getting an update and we are introducing ST crafting! A fan favorite, UT Trading gets an extension with more items. We did not forget about Events. While the Void Events run, you are able to complete the Horror STory as well.
Let's have a look at some changes but this is not everything. You can find the full Release Notes on our blog.
Remnants of the Void
The Void Entity has found a new, unlikely host - a theater director gone deranged with dreams of influence and fame. An admirer of the Puppet Master, this backstage tyrant has gained new powers from his infestation by the Void, and the fruits of his imagination now roam the Realm. A man-spawned evil, a manifestation of violence, haunts the forests of the Realm; a twisted creation of a deranged scientist prowls about for revenge.
As dreams and nightmares invade the Realm's reality, the Void Entity itself is stronger than usual, and portals to The Void can be found in more and more places. The bravest of the heroes of the Nexus must now help to beat back the infestation, or give in to the whispers of the beyond and become empowered actors on this stage of horror.
The Void Event will start on June 7th at 12 PM UTC and end on June 21st at the same time. The Void will give you 1.5x loot and EXP like usual in these events plus a guaranteed drop of Void Catalyst x2
In the Realm, you will find the Void Heralds who have allied with the Void Entity, alongside them two Remnants of the Void portals will spawn.
Remnant of the Void is the same Void you know and love but with a twist! Since it’s just a remnant, it’s weaker than the real thing, so it always spawns with the following dungeon modifiers:
Weak Boss III : Boss has 45% less HP. Tame Boss IV : Boss inflicts 32% less damage. Weak Minions III: Minions have 40% less HP. Tame Minions III: Minions inflict 32% less damage.
By defeating the boss you will have a guaranteed drop of Void Catalyst x1
From June 7th to June 14th
Ice Cave will have 1.5x Loot Drop and EXP enabled. It will also have a 15% chance to drop a Remnant of the Void Portal Ocean Trench will have 1.5x Loot Drop and EXP enabled. It will also have a 10% chance to drop a Remnant of the Void Portal
From June 14th to June 21st
The Third Dimension will have 1.5x Loot Drop and EXP enabled. It will also have a 25% chance to drop a Remnant of the Void Portal Parasite Chambers will have 1.5x Loot Drop and EXP enabled. It will also have a 10% chance to drop a Remnant of the Void Portal
Item Forge
Tabs
We have added new filtering options to the Blacksmith menu.
There are now different tabs that make navigating your crafting options easier:
“All” lists all craftable items available to you, same as before.
“UT” will show only all craftable UTs you have available.
“ST” will show craftable ST (more on this later).
“Misc” will show other objects which are not gear or don’t fit the other categories, like Ores and Nildrops.
We have also added a sorting function that will arrange the current tab in order of Forgefire cost.
When you select an item to craft, it will show only your relevant items in the Dismantle panel.
When you select an item the selected dismantled items will deselect.
Finally, the Search button will help you quickly find items by name.
Certain UTs now require you to dismantle 1 or more UT’s from the same dungeon/set of dungeons as part of the costs. This will be clearly indicated in the forge requirements.
Fungal Cavern and Crystal Cavern items can be used interchangeably.
Lost Halls, Cultist Hideout, and Void items can be used interchangeably.
Some items can also require additional Marks of their specific dungeon.
You can see the valid items as they have icons that appear in their tooltip to easily identify them. For now, the only items that have icons are top-tier items that have a “characteristic” dungeon they are found in, so not all items have this icon.
We have way more new things and changes for you! So don't forget to check out our blog.
The date is closing in on us and we wanted to give you a preview of what’s next for the Realm. We have been showing you some features during the open testing sessions (And there will be one tomorrow, 27th May) but this is the first time we put it all together:
We got a lot of messages asking us when we will release the next showcase for our upcoming weapons. That time has now come! Last time we showed you the Dual Blades, Tachi and tthe Flail. We are following this up with the Longbow, Spellblade and the Morning Star! Once again we have some small videos for you all to enjoy. Let us know what you think, but keep in mind that the weapon types are a work in progress and always up for changes.
After showing all of you the new Weapon Types we are working on, it is time for another update in Realm. This one is all about fixes to some pesky problems in the game. From fixes for our dungeon modifiers in certain situations to The Killer Bee Queen losing her favorite Aprils Fools Sprite. We got you covered.
We have fixed an edge case in the game files where some enemies didn’t apply some dungeon mods correctly, like XP modifiers. This bug affected only minions and only some of them.
We have fixed a bug where some dungeon mods had problems when rerolled and they would appear with a lot less frequency than intended when the key was rerolled, even if being compatible with the key.
Fixes:
The Killer Bee Queen has still had her April fools sprite active. She is now back to her original beauty.
The Tidal Wave Kensei skin’s dye mask is no longer showing black squares.
The Playful Bunny Pet Skin now has its shadow directly under itself when attacking.
Fixed an issue that caused an effect to linger indefinitely if a user got hit by an AoE status effect while invulnerable
Fixed a bug that caused vault rollback when vaulting multiple modded keys
Removed the delay that happened when a player selected Knight, equipped Crystal Shield, and held the ability button to trigger "Invulnerability on self".
Fixed a visual bug that gave the impression to the player that if he bought a pack that had a purchase limit and immediately reopened the shop, the limit would be reset.
Other changes:
The Spring Nexus is active but this time around with Reconstruction decorations.
Class Mystery Skins no longer show a list of possible drops, which was inaccurate. They now show: "Grants a random Skin for this class when used".
The 3rd iteration of Into Shards and Pieces is in full swing! Make sure you have a look at our previous announcement to take part in the activities.
Summer is almost upon us, and the time for public works is nigh. The annual inspection of the Realm’s Reconstruction projects is at hand, and construction crews are en route to the Snake Pit, Undead Lair and Deadwater Docks to inspect their handiwork. They will also be scouting potential new locations along the way for renovation! Join the crew, gather Bricks and build together.
The Reconstruction Redux event starts on May 17 and will end on May 31. It will have the following components: