We have been working hard to fix the latest issues. Apart from fixing a bug that temporarily allowed duping of items, as well as making amendments to prevent server crashes and disconnections, we were also able to implement the following fixes and improvements:
Fixed a glitch that prevented swapping items in certain Vault slots
The Premium Vault now displays the correct amount of slots taken when quickly using potions and upon moving potions from your inventory to the Premium Vault
Fixed an issue with swapping items from the Gift Chest to the inventory
The Gift Chest counter now updates immediately when moving an item to your inventory
Spamming a hotkey for item consumption no longer uses more than the necessary amount of the consumed item
Purchasing Premium Vault space now works properly during server disconnections
Fixed an issue with stacking items in the Vault and moving them to the Inventory
Consuming a Loot Booster from the floor would no longer cause a disconnection
And now onto the main topic!
High Tech Terror dungeon
Despite possessing hundreds of loyal minions and allies, it’s still lonely at the top for Oryx. Unfortunately for the Mad God, he’s not known for his heartfelt romantics, so he focused his pursuit for companionship on pets instead. Of course, all of the typical pets in the realm are decidedly NOT on Oryx’s side of the battle. This left him with no other option but to contact Dr. Terrible for another favor.
Putting his biological expertise to use, the doctor engineered a fiercely loyal lifeform tailored specifically to Oryx’s unique lifestyle (and complete inability to care for a pet). Tucked away in the castle laboratory, this aberrant abomination remotely feeds off of Oryx’s eternal rage. Such an unconventional choice of sustenance has led to more than a few side effects…
Introducing High Tech Terror! This brand new boss dungeon pits you against the F.E.R.A.L., a creature who was once cut content from the Mad Lab and now returns as a fully original encounter! You’ll need to use the classic green and blue vats to your advantage to make this otherwise invincible beast vulnerable. As you do, you’ll contend with some of the craziest shot patterns you’ve seen yet, even including laser blasts!
This flexible fight allows for a lot of agency in how you interact with the arena and limit the boss’s options, so think ahead! The attacks of both the boss and his minions get tougher as the fight progresses, and guiding the creature to more favorable positions can prove life-saving. Those who are victorious may get their hands on some powerful and eccentric new items!
Note that High Tech Terror has a player cap of 25, compared to the current standard of 65. For this reason, the Court of Oryx will temporarily create TWO High Tech Terror portals to accommodate larger numbers of people visiting Craig to seek it out.
Our team has found a fix for a bug that allowed some players to dupe items. The team is applying the fix to our servers and we will bring up the servers shortly after. Those players who we found to knowingly and purposely take advantage of the exploit will be having their inventories reverted to the pre-release state and will also be facing a possible ban.
For those of you who lost items due to the glitch, please contact our Customer Support team and they will assist you.
There are currently some visual display bugs with the vault that we will also be fixing soon. We apologize for the inconvenience and as such we will be granting an Ambrosia and a Mystery ST Chest as compensation to everyone (check in-game shop -> Packs). We thank you for your patience.
It’s time to kick the Reconstruction up a notch! Your hard work and dedication in gathering nails, screws, and planks has accumulated enough materials for the next stage of the Realm rework. Listed in these patch notes you will find the new features and improvements we were able to come up with for the second phase of Month of the Mad God!
New Vault UI
We know you’ve been waiting for this one! Starting with today’s release, you will notice quite a change when entering your Vault. The first thing you will see, along with the updated aesthetics, is that all your vault chests have been rolled into one. Don’t worry, all your belongings are still in there!
You would no longer have to cycle from chest to chest anymore. With all your items at the same place and thanks to the search and filtering options in the new Vault UI, it will now be easier and faster than ever to find what you’re looking for. The same goes for the Gift Chest too!
Premium Vault
In addition to the above, the Premium Vault is now available for you to store your potions in. Not only will it be easier to access them, but this way you will also have more slots available in your Vault for the rest of your items.
Players start with 16 available Premium Vault slots and are able to expand to 64 total slots at first. After that an upgrade is available to a total of 128 slots, then 192 slots. The last tier of expansion grants 256 total slots for your potions. Each upgrade would cost 500 gold with a maximum of 2000 for the most amount of slots.
New XP Distribution
As you may know, this month we will be making significant changes to the overall XP and fame system. The goal of redoing this deeply outdated system is to give players more options to obtain fame (both alive and dead) as well as provide a better sense of progression throughout a character’s life.
As a first step for this update, we have updated XP values across the game to create a more consistent curve. That means the majority of dungeon enemies, bosses, and encounters have received a major XP buff which will make alive fame easier to earn than before. We’ve also increased the Quest XP Multiplier — which allows quests to give more XP than the level cap normally allows — from 1.6 times to 2 times. This should make levelling faster and more consistent overall.
Another aspect that’s coming with this update is equipment’s fame bonus has been replaced with a passive XP bonus. This means that equipment bonus will now increase the amount of XP you get for every monster kill while equipped, rather than be a part of the fame bonuses at death. Because of this, we’ve removed the Well Equipped fame bonus ahead of the full fame bonus rework.
The final part of the fame rework we are adding today is a brand new dungeon completion system, similar to Exaltations. The completion of a dungeon will now be based on a boss kill rather than exiting the portal. Just like Exaltations, you will need to deal soulbound damage for the kill to be counted (which is practically any amount of damage). We’ve made a few minor behind the scenes adjustments to some dungeons to make sure they work with the new system.
We hope you enjoy the additions we are bringing to you today and are looking forward to the remaining fame changes coming later this month! If you’re eager to get more info ahead of time on the fame bonus rework, check out last week’s blog if you haven’t already!
Other Fixes and Improvements
Fixed some issues that caused disconnections
Changes to Fungal Cavern icon size in Exaltation UI
Digits after the floating point on HP bars of monsters with more than 1M health now display correctly
The character’s current skin is now properly displayed instead of the default class skin when hovering over a player on the minimap
Added a small cooldown to the Soul's Guidance wand and disabled the sound effect
Fixed UDL generation causing unfinishable dungeons and other small issues
Made the Spider Den more common from all of its sources
Fixed Marble Seal not re-applying buffs with consistency
Removed HP scaling from the Beer God, increased the duration of its drunk effects for less screen flickering, and replaced its mystery stat potion drop with a direct potion drop
Made the Keyper fully immune to stun and slow
Updated the Prismimic event with new boss behaviors and art from reconstructed dungeons
Fixed some issues with skins and skin descriptions
Added mini skins and pet skins to some dungeons and encounters. Check the full list here
Added new cloths in the Nexus Shop
Shop UX improvements
Last but not least, keep on gathering reconstruction materials. As always, there is a lot more to come in the future. For starters, watch out for the High Tech Terror dungeon gates opening soon.
Important: We are aware of some visual glitches after the release. We are already working on a solution to your reports of missing items. A hotfix is on the way for disconnection issues that occurred after the release.
We can finally share when the second MotMG: Reconstruction update will be - tomorrow (October 15th)!
You already know what’s to come but let’s recap:
The new Premium Vault. Time to make room for your pots!
New Vault UI. Can’t wait for you to see how… everything is now!
New XP distribution. Do we need to say more? Yes, but more on that tomorrow!
The latter will bring lots of changes in the XP distribution in both dungeons and in the realm. The fame bonuses that weapons have will be removed with this release and replaced by an XP multiplier with a later release. That being said, we wanted to once again remind you to kill any characters that you have designed with the current Well Equipped fame bonus for maximized farming in mind, the other fame bonuses changes will come at a later date.
Please follow our partnered content creators as they will get their first look at new stuff already today!
With tomorrow’s release we will be also giving out free pack of pet food and a second fame box, so make sure to check the in-game store!
The October Login Calendar’s biggest prize yet is now available for the grabs for those who have logged in every day so far! And for those who haven’t, as long as you login in a total of at least 14 days this month, you still can get the free Char Slot!
We also wanted to say “Congrats” to all the people who have already exalted their first class! And some of those are:
Blue -> Warrior
CrayKiller -> Paladin
CandyShi -> Warrior (and on his way to exalt Wizard too!)
Cushmara -> Necromancer
Tigobittie -> Sorcerer
Vorkath -> Paladin
Lordthedos -> Paladin
iEdvis -> Assassin
Aryio -> Warrior
Cacapourri -> Warrior
Xxdxeathxx -> Trickster
And keep on the lookout for High Tech Terror - its gates will open soon!
This is the thread where you will get more details on the ongoing live events. It will be updated weekly with what’s to come, so make sure to check it out with the beginning of each event!
The day has arrived. The biggest MotMG to date begins today! Put on your hard hats and reflective vests and get in the spirit of Reconstruction - take part in the continuous rebuilding of our beloved game into something ever better! There is always plenty for us to do at the (Re)construction site, and you’re about to dig into the heftiest patch notes to date. Fitting them all into this post would be unwieldy, so there is a link further down to all the minutiae of what has been going on behind the scenes. And there will be plenty for you to do, too, if you take a look at the MotMG Reconstruction Event Calendar!
Update 09/30:
Fixed some issues that caused disconnections(e.g. when players are fighting Beisa in Oryx’s Sanctuary).
Fixed issue with decimal points displaying in the Pentaract Tower Boss’ HP Bar.
Death in a dungeon will no longer occasionally reduce the Dungeon completed count in the Exaltation panel.
Exaltation points on a non-maxed stat will no longer display the stat as maxed when reaching the threshold.
The boss’ quest marker in the Cultist Hideout now shows correctly.
“Cancel” and “Submit” buttons now appear correctly in the “Change Your Password” menu.
Update 09/25:
Fixed issue with accessing the boss room in Undead Lair.
Visual issue fixed: Exaltation progress bar can no longer be moved via left click.
Invoice page after gold purchase with Xsolla now displays correctly.
Negative stats effect from equipment now reflects when gear is equipped.
Description of the Mystery ST Crate updated with the latest ST set.
Farewell, Flash Client
Realm of the Mad God: Exalt stands on the shoulders of the giant that was Flash. Many of us (and you, we think) have fond memories not only of our own little big Flash game, but of the creativity and fun that this unique development ecosystem made possible. With Flash going away for good later this year, the time has come for Realm Exalt to hop out of the nest and soar. Starting today, Flash will no longer be an option on Steam, the website will not host the Flash client, and Realm will no longer be on Kongregate. Farewell, old friend! Big F...
Vital Combat is a brand new gameplay system that affects Health and Mana regeneration via Pet abilities and the Vitality and Wisdom stats. Vital Combat is meant to address the long-term health of the metagame by looking at just how players are challenged by the content.
When you are hit by a certain amount of damage, you will enter the In Combat state. This puts your WIS and VIT regeneration at half speed*, and adds a 2 second delay to your Pet’s abilities. The condition lasts for a base duration of 7 seconds but it is affected by your Vitality. For every 5 VIT the duration is reduced by 0.2 seconds with a minimum duration of 1 second.
*The regeneration speed of VIT and WIS has been doubled, which means that while In Combat you will passively regenerate as before, and while Out of Combat you will regenerate much faster!
The amount of damage to enter the In Combat state is scaled based on your Defense. You can see this Combat Trigger value by hovering over the new Vital Combat tooltip above your Fame bar.
Exaltation is the new endgame progression system, which will reward you with permanent upgrades for the stats of your Exalted classes. It will revolve around the endgame dungeons:
Dungeon
Stat
The Nest
Dexterity
The Shatters
Attack
Fungal Cavern
Wisdom
Crystal Cavern
Vitality
Lost Halls
Defense
Cultist Hideout
Speed
The Void
Mana
Oryx's Sanctuary
Life
Whenever your 8/8 character finishes one of these dungeons by killing the boss, the completion is counted in the Exaltation system towards the corresponding stat for the class you are using.
If you reach a certain amount of completions in each stat, you get stat bonuses. You can reach up to 5 stat bonuses in each stat. Every stat bonus gives you an increase of +1 to the stat (+5 to HP/MP), and they are permanent for that class. Forever.
The Exaltation rewards certainly do not end with stat bonuses!
The Fast Learner Exaltations will give you a permanent bonus to XP gain on a certain class every time you achieve a certain amount of any stat bonuses on that class.
The Mastery Exaltations will give you a weapon attack damage bonus when you achieve a certain amount of each stat bonus of a class.
The Armor Proficiency Exaltations will decrease the time spent In Combat when you achieve bonuses in all stats on classes that wear the same armor type.
The Weapon Proficiency Exaltations will reward you with higher drop rates on all items when you achieve bonuses in all stats on classes that use the same weapon type.
And while you are busy grinding out stat bonuses for any and all classes, you will be receiving these exclusive Pet Skins... until you max out all of them, and receive a permanent 10% drop rate on all classes!
This gourmand has a twisted relationship with food, hoarding it for himself yet utilizing it as a humiliating weapon. You will meet this new event boss next week and have the chance to punch him until he turns into little piles of food himself!
The Appetizer will spawn in the Mountains after all Red Demons are defeated. Along with him, three Food Piles spawn across the map. The Appetizer teleports to the food piles one by one and his properties change based on the Food Pile that he is next to.
The Food Piles will have a chance to drop their respective type of Food or a Mystery Stat Pot. They will also drop a guaranteed Food Voucher x1 token which stacks up to 40. You can double click the stack to turn it into a Food item - you can see the possible options in the full changelog document linked above.
The Appetizer will also drop a guaranteed Food Voucher x1. He can also drop any of the five Food Pile foods, Mystery Stat Pots, and a hefty Rogue Skin.
Realm is a decade old game that is still growing and moving forward, and we do not want older content to be left behind and feel obsolete. There must be a place and purpose for all, and shiny new sprites to boot!
The Pirate Cave, Spider Den, Snake Pit, Undead Lair, and Abyss of Demons have received dramatic overhauls in all aspects, with some much lighter changes to the Forest Maze as well. Even the Keyper has seen improvements and balance tweaks! We’ve got plenty of details in the full changelog linked earlier, so we recommend checking it out!
Stay up to date on which events are going to be active during MotMG in this thread. The thread will be updated each week.
As we mentioned last Friday, the old Archer and Rogue ST sets are now dropping with an increased drop rate!
The majority of the UTs and STs across the board are now also dropping with an increased drop rate as well! A complete list of individual items with buffed rates has been included in the full changelog document.
Squirtle is now known as Ahctane - Twitch and YouTube
The Dungeon Art Contest is over! We are currently reviewing all entries and will update you soon on the winners!
Discord Reconstruction Event
Head over to the official Discord for a special event that ties in to the F2P campaign! By making progress in the campaign, you'll be able to help reconstruct dungeons with the help of other players on discord. Earn tokens that can be redeemed for raffle tickets with a prize pool of 48,000 Realm Gold! For more information, check the #event-info on the server.
Last but not least, getting all of the MotMG content and features to you took a lot of time and effort not only on our part, but on our amazing Testers and UGC members who created the stunning decorations you can all see in the Vault, Nexus and GHall; the creative construction versions of the encounters you’re about to see; and the fun and colorful character and pet skins! So, once again, we want to express our gratitude for your support and dedication! We know it might be hard sometimes but your patience and expertise is one of the main factors that drives Realm of the Mad God forward!
MotMG is almost here! We are very excited for the biggest update in the history of RotMG and we hope you are too! We want YOU to be a part of it, so gather screws, nails and planks! Equip your helmets and get your tools! Be a part of RECONSTRUCTION!
As already announced, we have a new Campaign prepared for you for this year's Month of the Mad God. We would like to shed some light on the details. Let’s see what's coming ahead.
We want to start by saying that the new Campaign will be Free2Play, so all of you can bask in the MotMG madness that's about to unravel! The Campaign will roll out together with the release of MotMG: Reconstruction.
Campaign Details:
Start: September 23rd, 2020 End: October 26th, 2020 at 12:00 PM UTC Grace Period: 2 days (till October 28th, 2020 at 11:00 AM UTC) Quests at the Tinkerer: till October 28th, 2020 at 11:00 AM UTC
How to progress:
As always, you must first unlock the Campaign in order to start progressing in it. You will then have to do your part in the Reconstruction by collecting all the mats needed for the work - Nail, Screw and Plank tokens.
Important: Purchases made in the shop or Nexus DO NOT COUNT towards your progress in the campaign! Only tokens and direct donations count towards it!
Tokens:
Starting Wednesday after release, the tokens we’ve already mentioned above will start dropping for you in various dungeons and in the Realm. Each token is worth a certain amount of points when consumed:
Nails are worth 5 points each and would stack up to 20;
Screws are worth 10 points each and would stack up to 15;
Planks are worth 15 points each and would stack up to 50.
What's more, we want to help you get under way faster, so the firstFree pack that we have in store for you during MotMG, will grant you 6 Nails, 5 Screws and 3 Planks, for a total of 125 points!
Token Drop Locations:
Check the following list in order to maximise your contribution to the Reconstruction, and maximise your rewards.
Quests
Those same tokens have an additional purpose! You may want to visit The Tinkerer and check what he has to offer in exchange for the right tokens.
When it comes to Reconstruction, safety is always first! Therefore, each worker will have their own hard hat, with these separated into three tiers. You will start with the Laborer's Hard Hat, working your way to the Operator's Hard Hat that the Tinkerer offers. The ultimate Campaign reward will be the Foreman's Hard Hat, reflecting your journey from a Beginner to a Pro Construction Worker.
Each Hard Hat can be worn with a Construction Weapon and a Construction Vest. The higher the hat's tier, the more powerful bonus you'll get from your Construction gear!
Last week we caught a glimpse of what you can expect from this year’s MotMG: Reconstruction. So let’s do a recap and give you more details on some of the upcoming content!
What’s to come in Month of the Mad God: Reconstruction?
This year, we will have two major MotMG updates.
Part I (September 23rd):
Exaltation
This brand new system of permanent progression will help you make the most of every endgame dungeon run! Many of you are probably already familiar with this from our public testing session, though there have been some changes since then based on the feedback we received.
We’re excited to release this and give even the most accomplished players more goals to seek! Perhaps the Keyper will lend you a hand in this perilous journey while showing off some changes of his own?
Dungeon Reconstructions
The time has come! We all know Realm of the Mad God goes way back (closing in on 10 years!), so a little bit of reconstruction was needed to freshen things up a bit, hence the 2020 theme.
Some of the known encounters faces in the Realm may also change in the upcoming days. So take a good look at them now and try to spot the difference when the time comes.
The Appetizer
This sloppy chef stole almost all the pet food in the realm and is trying to pick a quarrel with you, Realmers... We hope you’re ready for a food fight!
Vital Combat
There is no need for an introduction on this one. A lot of you already saw this feature in action and left your thoughts and feedback. Soon you will all experience the most updated version - September 23rd!
F in chat for Flash
We have plenty of memories with the Flash client (spaghetti code). With the release of MotMG, we will also say goodbye to our old friend - on the website, Steam, and Kongregate. We hope you already transitioned to the Unity client and, of course, enjoy it!
Part II (TBA):
Fame Rework
As promised in a previous producer’s letter, a major rework to fame bonuses and XP gain is coming! We are massively expanding the kinds of achievements you get rewarded through in normal gameplay, as well as ensuring XP gain properly matches the challenge level of the content you’re facing. You can even see a small peek at these new bonuses and statistics in the latest trailer!
While all these new bonuses and calculations will make fame more naturally rewarding overall, we also know that some people still have living characters created specifically to maximize the current set of restrictive bonuses. Since death fame will be handled in a totally different way after this rework, we wanted to give a heads up that these players may want to kill off their characters before the release. We will give an exact date soon, but be prepared! From now on, fame bonuses will reward action over inaction.
New Vault/UI
Make some space for the new Vault, bringing you new ways to store your potions and straighten your stash! The classic vault will also get a new modern look! We hope you'll like it once you get to play with it. We wanted to make it super shiny and convenient.
New Dungeon: High Tech Terror
A brand new boss dungeon is on its way! Manipulate the iconic transformation vats of the Mad Lab to your advantage when facing off against the F.E.R.A.L., Oryx’s latest court member. This devious and fast paced fight is sure to keep you on your toes.
After more than a month of craziness, MotMG Reconstruction will come to an end on October 28th to make way for other exciting features and improvements!
In the meantime, check out what other events are to come during MotMG with this year’s edition of the MotMG Event Calendar!
Bonus Program Updates
End of the War STory IV Bonus Program
Now that this one has ended, both the new Treasure Hunter Archer and Vampire Rogue ST sets will start dropping in-game with the next release. Happy hunting!
A MotMG F2P Campaign?
We just had an ST one, why not have a more special F2P Campaign for MotMG? More on that soon, so stay tuned!
FREE PACKAGES INCOMING!
For the duration of this special time of year, you will get not 1 but 4 FREE packages! The first 3 will drop with the release this Wednesday and the 4th one with the release after that, so don't forget to check your in-game Mystery Shop! More on what they contain soon!
Flash-connected Services Update
Since the Flash client will be removed, we wanted to give you a heads up that some of the services that are currently using it might experience some issues (like RealmEye). We are in the process of creating an API, so those said services can soon continue providing the information about the game that we are all used to! If you do have such a service, you can get in touch with us at aimzer@decagames.com to apply!
Help us with the reconstruction of the Realm of the Mad God! Join us on September 23rd and bring your protective helmets and working pants… rebuilding a game takes hard work!
We are preparing for another QnA session later today! Join CussingCanadian as he asks your questions to Menichko, Kiddforce, Mrunibro, Toast today (September 17th) at 5:30 PM GMT +2.
Also, don't forget that you have 3 more days (till September 20th) to submit to the Dungeon Art Contest!