This week, we want you to try out and give your reports and feedback on...
Public Testing Session
...the upcoming Exaltation and Vital Combat system. More details on both - soon!
Upcoming Events
Oryx Sanctuary Portal Spawn
The Event will run from 08/27 - 12:00 PM UTC until 08/31 - 12:00 PM UTC. After defeating Oryx 2, there is a chance for Oryx’s Sanctuary to spawn, no runes needed!
Mark of Oryx Daily Quest
The quest will run from 08/27 - 12:00 PM UTC until 08/31 - 12:00 PM UTC. Gather Mark of Oryx x1 and exchange them at the Tinkerer for a Mystery ST Shard x6.
Deadwater Docks (x1.5 Loot Drop and x1.5 EXP)
The Event will run from 08/27 - 12:00 PM UTC until 08/31 - 12:00 PM UTC.
Woodland Labyrinth (x1.5 Loot Drop and x1.5 EXP)
The Event will run from 08/27 - 12:00 PM UTC until 08/31 - 12:00 PM UTC.
Month of the Mad God start
We noticed some of you were a bit confused about when this year’s MotMG starts. We can’t spill the beans yet but we can definitely tell you that the start is in the second half of September and it will be one of the biggest, most stacked MotMGs to date. It will bring new content, game-changing features, and of course, loot. We are incredibly stoked and will be sharing more information soon. All we can say until then is: get hype!
With RotMG Exalt out of beta and continuing to receive more ambitious updates, the legacy Flash client has become not only obsolete, but also a hindrance in the introduction of our new features.. Maintaining the Flash client is also creating extra overhead for our development team and those resources can be better spent on new features. Any changes and additions currently made to the Exalt client requires time and effort ensuring that it doesn’t break the Flash client. Our time has decided that our resources would be better spent focusing on the Exalt client
For this reason, we have settled on a date to formally end support for the Flash client: September 23rd.
After this date, the Flash client will no longer be usable. With Flash fully out of the picture, we will be able to put more effort into Exalt improvements without needing to spend time and resources catering to the Flash client. We will continue working over the next month (and beyond) to ensure Exalt is as accessible as possible.
As of now, 86% of players have transitioned over to Exalt as their primary platform. From now until September 23rd, we encourage anyone still on Flash to use the month as a transitioning period in preparation for Flash’s cutoff date.
Flash served Realm of the Mad God well for a whole ten years now. From the game’s humble origins as a game jam creation to the vast, unique bullet-hell MMO it is today, Flash helped RotMG get off the ground and then some.
We hope you’re as excited as we are to see Realm of the Mad God grow greater than ever before!
In the ancient times before Oryx had clawed his way to absolute power, others sought the same might through one method or another. Buried deep within the Realm's barren deserts lay vast ruins. Once built to summon and harness the power of another plane, it soon was home to an army of inanimate warriors, powerful constructs, and long-dormant spirits. But the spirits grew vengeful for their imprisonment, and soon calamity struck. The shrine was entirely annihilated, with the formerly imprisoned spirits being the only remaining alive. The shrine was abandoned, left to decay to the sands of time.
But now the ruins have been discovered. Overrun with wildlife, engulfed by sand, and monitored by the spirits that once ravaged it, remnants of the shrine's history still remain. They are determined to eliminate all those who seek to know the answers of its past. Though the acquired knowledge from ancient times had unknowingly escaped, and this would not be the last time spirits were abused for warfare...
Note: We also added the Sand Wanderer Trickster Skin as bonus loot! It will drop from the Sandstone Titan and the Genie. The Ancient Ruins Key was also added in the Epic Mystery Key.
Starting now until 08/25 - 12:00 PM UTC you can find Ancient Ruins Keys in the Mystery Shop!
Manor of the Immortals now registers as a completed dungeon once exiting via the Nexus portal.
Pet healing now shows the quantity of heal alongside the particle effect.
Pterasite Colony’s particle effect now shows when it throws a Pterasite Bomb.
RotMG Exalt Launcher improvements.
Other Fixes and Improvements
Fixed Treasurer Gemsbok’s scepter spinning animation lasting longer than the attack and creating a brief clone (no, he has not yet collaborated with the Prismimic).
Added gem bomb attacks to Treasurer Gemsbok’s second phase.
Added Health and Magic Potions bag at the beginning of Oryx’s Sanctuary.
It took a while to review the amazing entries that we had for the Dungeon Specification Contest! There were loads of great entries, and narrowing it down to just five was no easy task! But at last, we are finally ready to announce the top 5 winners!
The following dungeons demonstrated the best examples of our four main criteria: Creativity (how original and fleshed out the concept and theme is), ingenuity (how much the dungeon achieves within the realistic limitations of the game), integration (how well it fits into the game), and presentation (how readable and fluid the document is).
“The Workshop is a static dungeon with a single traditional boss fight, a cemetery inspired wave encounter and a Spectral Sentry / Dungeon crawl fight.”
“Following the subsequent breach of Deadwater Docks, Bilgewater narrowly escaped to commandeer the flagship of his smuggling syndicate, ‘King Alexander’s Revenge.’ With the heroes of the realm in close pursuit, a battle for control over the seas seems imminent…but, what’s with all the tentacles?”
“Free the Saurids from oppression and battle some sick cyborg dinosaurs!”
Based on what we saw in the submissions, we also plan to set up a new dungeon spec template next time we hold a contest like this to more accurately match the rules, as we understand this caused some confusion initially.
The winners will soon be contacted to choose their rewards! Congratulations to all if you again, and thank you to everyone who participated!
We have quite a few changes and improvements for you today! Some small ones like tooltips and inconsistencies that have been bugging you and us for a while now. Some big ones like changes on Oryx 3 and his loyal followers. We have those and a little something at the end, so keep reading and we hope you enjoy this update!
Realm Exalt Fixes and Improvements
Animation of spinning the Mystery Boxes has been improved.
Character selection screen now shows full HP/MP for all characters and the selected character shows the current stats for HP/MP.
Fixed DCs from account without a name.
Fixed DCs when using Magic Wand.
Fixed issue with duplicate text in Nexus Shop items’ tooltips.
Fixed issue with moving items and their tooltips around when the cursor is not in the game’s window (when the game is not in full screen).
Fixed scaling on 16x16 character skins.
Fixed the “Verify Deletion” dialog description.
Fixed the tooltips of items. Goodbye “/n”!
Fixed tooltip of the pets in the Pet Wardrobe in terms of their rarity.
Implemented music by WangleLine in the Candyland Hunting Grounds! Check the track here!
Improved the “Forced Password Reset” message and procedure.
Invincibility after teleportation is now set to 2 secs in dungeons and 3 secs in Realms.
Textures are now slightly brighter to match Realm on Flash.
The “Change Name” button no longer gives an infinite loading screen when there is insufficient gold.
The in-game package popup now shows only once, the first time you log into the game (as it is on Flash).
Other Fixes and Improvements
Balancing improvements on Archbishop Leucoryx, Chancellor Dammah, Chief Beisa, and the Mad God himself, Oryx 3, as well as much bigger changes to Treasurer Gemsbok.
Oryx 3
Fixed invulnerability not working during portal and line beams taunts
Fixed Oryx not checking if enough damage had been dealt to trigger the outro during his Desperation Move stagger
Fixed typos
Chancellor Dammah
Fixed the ability to purify some instances of the Sick counter.
Added a delay to the corner portal attack.
Chief Beisa
HP: 250K -> 200K
New failsafe for loot that spawns out of bounds.
Oryx Elite Brutes “Shield” attack removed.
Oryx Elite Brutes now attack with long range armor piercing knives when they would do a shield bash.
Oryx Elite Falcons now correctly appear as enemies on the minimap.
Adjusted movement speed, projectile speed, enemy movement and added projectiles for some of Beisa’s phases.
Archbishop Leucoryx
HP: 500K -> 400K
Invulnerability at the start of attacks: 3sec -> 2sec
Orb of Light HP: 6000 -> 3000
Orb of Chaos HP: 8000 -> 4500
Candle Paralyze Shot Range: 2.8 tiles -> 2 tiles
Orb of Light and Orb of Chaos now move 2 times slower when Leucoryx is in the middle of the room.
Fixing beams during the counter not reaching the bottom of the room.
Fixed typos.
Added counter and transition animations.
Treasurer Gemsbok
HP: 175K -> 200K
Slightly modified Gemsbok’s base sprite and added several new animations.
Buffed all gem bomb attacks substantially in damage and changed their status effects, with reduced radius.
Phase 1 always uses four chains of shots instead of expanding each time and he will stay at each point longer, but will also explode into bolts with each teleportation.
Added a brand new phase sequence at 70% to come between phase 1 and his shuffle phase, using colored-modified attacks at each wall and a periodic survival phase in the center, in addition to orbiting coins shooting inward from an outside rotation.
Shuffle phase retains a combat threat with outside coins continuing to shoot during the shuffling sequence.
Following phase has a longer time between volleys of gem bombs, with outside coins continuing to shoot inward.
Final phase is less abrupt with its charging coin attacks.
This list is not exhaustive! There are plenty of minor changes and additions as well, so be prepared for a fairly new experience!
Fixes on T7 trap (incorrect stat bonuses), T7 seal (uneven buff times) and T15 heavy armor (FP equalized with the other T15 armors).
Discord Boosting Rewards
Starting now, you can earn in-game Realm gold for nitro boosting the discord server!
On the first day of every month, starting September 1st, all nitro boosters will receive gold based on how long they have been boosting the server (including before this announcement). The rewards go as follows:
100 gold if this is your first consecutive month
150 gold if this is your second consecutive month
200 gold for each month you continue boosting afterwards
BUT! If you ever stop boosting the server, you will be reset back to 100 gold if you start boosting again. Additionally, boosting more than once will have no effect.
We will currently only limit 100 people to be able to earn gold through nitro boosting. If you boost after there are already 100 boosters on the server, you won’t receive any gold reward.
Important! Nitro boosters must link their account to be eligible for gold - you can link your account in #bot-channel using !link <ign>
What starts with an S and ends with a T? No, not that, that's disgusting. We’re talking about some of the newest ST sets, which will have a 50% higher droprate in their respective drop locations! You will also be getting 1.5x the XP in the dungeons. Without further ado:
x1.5 Event Details:
Ocean Trench (x1.5 Loot Drop and x1.5 EXP) The Event will run from 08/05 - 12 PM UTC until 08/08 - 12:00 PM UTC.
Cnidarian Reef (x1.5 Loot Drop and x1.5 EXP) The Event will run from 08/07 - 12 PM UTC until 08/10 - 12:00 PM UTC.
Puppet Master’s Theatre (x1.5 Loot Drop and x1.5 EXP) The Event will run from 08/12 - 12 PM UTC until 08/15 - 12:00 PM UTC.
Puppet Master’s Encore (x1.5 Loot Drop and x1.5 EXP) The Event will run from 08/14 - 12 PM UTC until 08/17 - 12:00 PM UTC.
Realm Bosses (x1.5 ST Loot Drop) The Event will run from 08/05 - 12 PM UTC until 08/17 - 12:00 PM UTC. Cyclops God, Oasis Giant, Phoenix Reborn and Deathmage will have a x1.5 chance to drop their respective Samurai ST items.
...oh yes, we almost forgot James Janus! We agree with you that Janice Janus does not deserve to be neglected. His time has come to host a Chest Challenge! It will drop Runes!
Janus Chest Challenge:
The Event will run from 08/08 - 12:00 PM UTC until 08/16 - 12:00 PM UTC.
Defeat Janus the Doorwarden to spawn the Event Chest.
The Event Chest will remain invincible for 15 seconds after spawning.
This Thursday (August 6th) at 8:30 PM (GMT+2), join the official Realm Discord mods in a humble QnA sessions with our very own designers! Join us to get more juicy details about Oryx 3 and Unity! We will be expecting you -> https://discord.gg/rotmg!
Added a one second check between the Monuments being activated with Runes and the Sanctuary portal opening.
August Login and Discord Server Events Calendars
Dungeon Design Spec Contest Update
As you might know, the deadline for submissions for the Dungeon Design Spec Contest was on Sunday. We have received many exciting and creative submissions and are thrilled to be reviewing them. To many of you: great job!
The Cosmos shall rain his wrath down upon you! The ground quakes from his splendor! Behold, the glory of a god above all others…
Oryx’s Sanctuary is officially out and open to all abominable knaves and feeble ants to try their hand at defeating Oryx’s new and mighty final form. We hope you are ready to face him and his entourage! They are ready to face you. Here is what this release brings.
New Content
Added Oryx’s Sanctuary to Realm Exalt (only!).
Added new UT items to Oryx’s Sanctuary. Oryx 3 drops:
Divinity (Beam VFX are currently temporarily disabled, but the damage is still done in the corresponding area)
Oryx's Escutcheon (Beam VFX are currently temporarily disabled, but the damage is still done in the corresponding area)
Added the Heavenly Angelic Bard ST Set to Oryx’s Sanctuary (drops from all minibosses and Oryx).
Added new T14 weapons, T7 abilities, and T15 armors to Oryx’s Sanctuary.
OST by WangleLine: Added the Wine Cellar Theme to the Wine Cellar.
New O3-related cloths: They drop from bosses and minions. <Boss> Cloths and <Boss Symbol> Cloths drop from the respective bosses. Sanctuary, Steel, and Plate drop from the minions in the dungeon.
New style of HP scaling known as adaptive scaling. Instead of a linear percentage, enemies in Oryx’s Sanctuary use a more sophisticated exponential formula for HP scaling. This means that the HP difference between the first few people is very minor, but eventually slopes up and becomes increasingly steeper for each person. We aim for this to allow smaller groups to benefit and not contend with levels of HP scaling mostly meant to match larger parties, and may implement this new style across the game at a later date.
Realm Exalt client will be set as the default on Steam later today. Flash is still available in the drop down menu.
Fixed an issue where newly spawned enemies could be instakilled.
Players are now Silenced and Stunned in addition to Invincible for the first three seconds upon entering a dungeon. You can also no longer be damaged by terrain during this period and shots will pass through you.
Added a ‘Credits’ button in the main/ESC menu (those are not final!).
'Release' Pet button now shows and functions properly.
Cursor is now disabled when players use the /pause command.
Fixed an issue where item info bubbles would disappear upon walking over chests and other inventory displaying objects.
Fixed an issue where players could not drop items while the Player Stats/Attributes panel is open.
Fixed an issue where players’ names and text bubbles could appear flipped upon entering a new area.
Fixed an issue where players’ pet briefly displays as the Caretaker upon entering a new area.
Fixed an issue where the player indicator icon was sometimes not displayed on the minimap.
Fixed some disparities in displaying 3D objects in Unity and Flash.
In the Snake Pit, the breakable walls now have a distinct color on the minimap.
The 'Quit' button now disappears from the screen once you load into the Nexus/Dungeon (when the player presses the 'ESC' key while on the loading screen).
Fixed a number of UI display issues.
Stability and performance improvements.
Other Fixes
Added new Realm Eye lore in the Cursed Library.
Fixed a rare bug with the Rock Dragon which could softlock the realm from closing.
Fixed Honeytomb Snare’s tooltip.
Fixed typo in Fractured Gemstone Wakizashi tooltip.
Made improvements to the Wall of Fame.
Nest Colony (encounter) yellow explosion projectile no longer pierces armor.
Removed the Arena portal from the Nexus (on Flash).