The Elder Scrolls V: Skyrim
Skyrim Enderal mod


Most Skyrim mods furnish Bethesda's sprawling steppes with prettier pixels, more gear, or more punishment. The tenacious team at SureAI, however, has an even more ambitious project in the works: Enderal: The Shards of Order, a total conversion package and the sequel to the Oblivion mod Nehrim: At Fate's Edge, our 2010 Mod of the Year.

Promised to be a continuation of Nehrim's massive scale and intricate storytelling, Enderal looks just as meticulously planned as any studio-born RPG. SureAI wants "more player decisions and deeper characters" for a theme of "fantasy for adults where it's dirty and immersive, and there are no fairies." Like Nehrim, Enderal's skill system splits from Skyrim's by awarding points per level gained to trade for increasingly powerful abilities.

Enderal: The Shards of Order's fairy-less fantasy doesn't have a release date yet, but SureAI's screenshots already show a world full of color and character. Have a look at some samples below, and be sure to stop by the mod's official website.

Thanks, Kotaku.









PC Gamer
The Elder Scrolls V Skyrim


The Elder Scrolls V: Skyrim
by Chewiemuse

A dragon gets its own "heeere's JOHNNY!" moment in this Skyrim pic from consistently excellent screenshot taker, Chewiemuse. It's got it all. Fire, a surprised Dark Elf, misty green underbrush tones that set off the inferno and a big inquisitive lizard. Bethesda's dragon designs seem to work better when the beasts are stationary. It's easy to imagine that head mounted on your wall above the fireplace. Perfect for freaking out visiting Jehova's Witnesses.





Alice: Madness Returns
by Nic Clapper

Here's the first of a couple of shots from Nic Clapper that'll be featured in this round-up. Alice: Madness Returns is absurdly colourful most of the time, but this well composed shot captures the darker side of Wonderland rather well. If you like good screenshots I'd heartily recommend having a glance over his Flickr account, which features shots like this one from Mirror's Edge, this one from Rage and this from Chronicles of Riddick. Lovely stuff.





The Elder Scrolls V: Skyrim
by Chewiemuse

I always wanted to saddle up Skyrim's Saber Cats and ride them across the frozen tundra. They did not prove co-operative, which led to many scenes similar to the shot above. It turns out all I needed was this Saber Cat Mount mod, but don't tell Chewiemuse that or he'll stop fighting them and taking sweet pictures. It's the fine details that really sell this scrap, like the crisp footprints these combatants have left in the snow.





Deus Ex: Human Revolution
by Nic Clapper

An artful shot of one of a ceiling in Deus Ex: Human Revolution. This shot made me realise that I've obviously never looked up in Human Revolution , and that ceilings are weird in the future. There's something very calming about this one that I can't put my finger on. Perhaps it's the gentle golden gradient that shifts from light into shadow. Perhaps it's the sight of all that pristine geometry at a skewed angle. I have no idea. All I know is that it's now my desktop background.





Deux Ex: Human Revolution
by Bronze316

I don't know about you, but I suddenly want to play Human Revolution again. It was never a graphical powerhouse, but Eidos Montreal did a great job of turning their gorgeous concept art into game assets, and created a restrained and elegant vision of our augmented future. There's a slight smokiness intruding on the pragmatic corporate design that hints at the smog outside, and there's a bit of an ENB filter on to up the contrast and deepen those shadows.





Project Cars
by Leviathan

It wouldn't be a screenshot round-up without Project Cars, the pretty and intensely detailed racing sim from Slightly Mad Studios, which seems to have spawned more screenshots on our forums than any other game (except perhaps Skyrim). It's easy to see why. Sunshine shots show off the vehicles' reflective surfaces nicely enough but this image from Leviathan demonstrates a different mood more in line with the traditional British weather we've been experiencing recently. But completely uniform blank grey skies can be beautiful too, right> RIGHT?

That's your lot for now. Reckon you could do better? We'd love to see more of your screenshots, and you never know, they might end up in future round-ups here on PCGamer.com. Submit your entries, or peruse our readers' fine works on our forums.
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
Skyrim OST thumb


Bethesda have made a number of soundtracks from their back-catalogue available digitally, many for the first time. Albums for Dishonored, Rage, the two Fallouts, as well as Jeremy Soule's excellent Elder Scrolls scores have been released. Now you can pretend that simple chores are epic undertakings, re-imagining your vacuuming as a fight against giant spiders and their webs. It's not just me that does that, right?

Most of the soundtracks are available for £8, although the 53 track Skyrim score is inevitably a bit costlier at £15. The only problem with the deal is that they've only been released to iTunes, Apples abhorrent mess of music store. Is a Spotify upload really too much to ask for?

Still, battling against the creaking iTunes may just be worth it for songs like this.

The Elder Scrolls V: Skyrim
Elder Scrolls Online trailer thumb


Bethesda Softworks are today taking beta sign-ups for their upcoming MMO, The Elder Scrolls Online. Those interested in participating must perform a dark and ancient blood pact, binding their soul to the corrupted realm of Oblivion... no, wait, you have to register at ElderScrollsOnline.com. That's much simpler.

No time frame has been given for the beta period, but successful applicants will be informed of the test schedule at a later date. In the meantime, Bethesda have unleashed an action-packed cinematic trailer, showing off the game's three factions. And some werewolves.



That's some mighty impressive CGI, but I can't imagine you'll be assaulting a castle like that in the game. To see what ESO actually looks like, take a look at this video. Or, for a rundown of the story behind the game's three factions, check out this development diary from Bethesda's Head Mage/Lead Loremaster. Want more? By Talos, you're insatiable. Luckily, you can read Tom's impressions here.
The Elder Scrolls V: Skyrim
The Elder Scrolls Online - lead loremaster


Do you have to look like a wizard to become a lead loremaster, or do you gradually transform into one once you've accepted the position? I'd ask Elder Scrolls Online lead loremaster and wizard, Lawrence Schick, but he's too busy discussing the delicate socio-political situation in Tamriel. There's a power vacuum in Cyrodiil and challengers to the throne are popping up in every other town. Sit back, take a sip of mead and hear a grand story of kings, necromancers and armoured lizards courtesy of the latest Elder Scrolls Online developer diary.



That was a lot of concept art, wasn't it? Here's what the game will actually look like:

The Elder Scrolls V: Skyrim
Skyrim Diary 16 - Main


This is the diary of me attempting to play Skyrim using only Illusion magic: I'm not allowed any weapons, armour, or magical items, and I can't attack anyone directly. The first entry is here, or you can see all entries to date here.

My attempts to play Skyrim using only Illusion magic have driven me to intentionally contract vampirism, for the sweet illusion powers it will provide. The disease takes three days to take hold, and I've spent them messing with the Stormcloak rebels for the Imperial Legion. My mission is to deliver some forged orders to a Stormcloak commander in Dawnstar, and on my first morning in town, it happens.

"Your blood boils as your vampiric powers awaken." The screen burns red, then my vision clears. I look around. No-one is staring at me. I switch to third person view to examine my face: it's grim, steely, shadowed, haunted - so no change that I can see. I also don't have the invisibility spell I was hoping for - I guess that, and the face stuff, come later.

After looking left and right suspiciously, I find the Stormcloak commander and give him the fake orders. He's fine with just taking his orders from whoever runs up to him and gives him some, which is a policy we share.

Back at camp, the plot is starting to take shape. The orders we intercepted revealed the Stormcloaks need reinforcements at fort Dunstad. We changed those orders to say they didn't. So now, we're going to attack Fort Dunstad, and retake the Pale. Again, The Pale seems to be some kind of place with some kind of importance. I am ready to die for it.

It's going to be a huge battle, the decisive one for this whole chunk of Skyrim. So I want to up my game a little. In practical terms, this means lying down on a bedroll and going to sleep for 57 hours - two days to allow my vampiric powers to grow, and 9 more hours to skip to early evening, so that it'll be night by the time we attack.

I awake with a whole host of new powers - no invisibility yet, but one big improvement for a pure Illusionist: a universal 25% boost to the power of all Illusions. I set off.



Fort Dunstad

The men are gathering outside the fort as I arrive. It's dark, a furious blizzard makes visibility even worse, and the fort is surrounded by spiked barricades. We charge.

Rather than just buffing our own troops with Courage, I decide to take a more aggressive role for this final conflict. I use Fear. Anyone I hit with it runs from the battle, but unlike Calm, it doesn't stop our own troops from hacking them to pieces. I neutralise three archers with it before I have to wait for my magicka to recharge, and I bide the time by chasing my last victim, magicky hands waving.

"I yield!" he yells, sprinting away from me in search of some cover. I keep chasing, despite having no way of harming him. Look at my sparkly hands, soldier! Fear them!

"Victory is yours!" He cowers in a corner, hands over his head, terrified of the unarmed elf woman in a dress.

Meanwhile, the troops have smashed down several of the barricades and are flooding hte fort, clashing with the Stormcloaks in the courtyard and on the battlements. Belrand storms through them, stopping to dispatch enemies with devastating sweeps of his jagged axe. His ghost wolf is out and equally savage - I see him kill an archer and a berserker.

I get back to my Fearsome work, sending the enemy troops packing just long enough for ours to kill them in small, manageable batches. It takes a long time, and I burn through all of my health potions to survive the hail of enemy arrows, but at last the fort is ours.

It seems wise to heal up before the journey back, and with no health potions, that means sleeping.

Three days as a vampire.



The turn

When I wake up, everything's normal for about a second - just long enough for me to read that "As a fully developed vampire, you are hated and feared." Then the entire Imperial Legion turns on me. Ah. This is going to be a problem.

Belrand, to his enormous credit, is still on my side. He summons his wolf, draws his axe, and ploughs into the entire imperial legion.

I run - I still have no health potions, and this is an even higher tonnage of incoming arrows than last night. I zig-zag through the fort to dodge more arrows, and come against against two squads of my former brothers in arms. I hit each one with a ball of Frenzy, and the enormous splash radius catches every one of them with an urge to kill each other. I keep running. I want to help Belrand, but the fight is just too hectic right now. I hop onto a Legion horse and gallop away under a rain of fire.

Once I'm out of range, I veer round and skirt the fort. The sounds of shouts and butchery are still coming from inside, but I don't see anyone on the battlements now, so I cautiously canter back in. Belrand's doubled over on his knees in the center of the courtyard, two Legion soldiers bearing down on him. I fling a Rally spell at him, summoning him back to his feet in a ball of green light, and making him stronger and tougher.

Belrand cuts down two more troops, then jumps into the air and brings his axe down crushingly hard on the last of them. The body flops awkwardly on the snowy stone, Belrand holsters his weapon and looks up at me with a wordless look of, "Well, I guess this is what I do now."



The problem

We're in trouble. I mean, aside from the 18 murders and 1 horse theft we just committed. I knew my vampirism would be 'controversial', but I hadn't quite accounted for the fact that my own employers would attack me on sight, forever.

Normally, vampires pass as humans by drinking blood - it lessens their power, but returns their appearence to normal. But they don't sell that stuff in bottles, you have to drink it from a sleeping victim's neck. Whichever way you slice it, puncturing someone's jugular with your teeth and drinking their blood definitely counts as an attack. I can't do it. There's a cure for vampirism, but it involves soul-trapping, which again is against my rules.

The war for the Pale is won - or maybe a draw, now that we've wiped out the Legion forces too - but I can't complete the quest until I talk to General Tullius. And even if I could get past all of Solitude's guards and the entire Legion garrison at their headquarters in Castle Dour, Tullius himself would sooner kill me than talk to me.

I can't end this without closure. I need that check in my journal, the acknowledgement of my superiors, and to genuinely complete the mission I was given as a soldier of the Imperial Legion. So I keep thinking, and I think I have a plan. It's a plan of which the following clichés are true:


It's a long shot.

It's so crazy it might just work.

And it's something I have to do alone.


I've asked a lot of Belrand, and he's done it all unquestioningly - all the way up to slaughtering a whole Imperial army to defend me from persecution as a vampire. But I won't ask him to attack his home, Solitude. Not because he wouldn't, but because he probably would.

I could just tell him to 'Wait here', but I decide to be honest. I'm not coming back from this.
"It's time for us to part ways."
"OK, if you think that's best. If you ever need me again, you know where to find me."

I do. He sounds sad.

I hop back onto the black Legion horse I stole earlier and ride on into the night.



Solitude

I ride north, to the coast, and come at the city from across the mouth of the Carth river. There's a heavy fog on the water, and it's still dark - perfect for my approach. I slip off the stolen horse and let him stroll back to Fort Dunstad, while I swim quietly across the water towards the Solitude docks.

There are two guards patrolling the jetties, so I cast Muffle: it creates a blue mist around my feet that conceals my footsteps, so I can sneak as close as I like to the guards without them hearing me and turning around. That makes it easy to slip by one on the pier, and another on the winding path up to the city gates.

At the top, though, something incredibly awkward happens. Day breaks. The sun isn't strong enough to burn my skin, but vampires can't regenerate magicka when it's light, and I've cast Muffle again before I realise this. I'm low, and the sneaking only gets harder from here.

While I'm figuring out what I can and can't afford to cast, I spy the horse and cart guy up ahead - and he spies me. I'm rumbled. He jumps off his cart, the guards come running from all directions, and I bolt out of cover.

City guards are dramatically more powerful than Legion soldiers, and I know from hard experience that their arrows can kill me in a single hit if I'm not at full health. And I'm not. That's a problem, because as well as all the ones chasing me, there are two stationed at the gate itself. Gee, if only I was a monstrous vampire who could turn invisible at will.

Shadow's Embrace, the power I became a vampire for, makes me completely invisible and gives me night vision. It lasts for three minutes, but I'll have to reveal myself to open the city gates - you can't 'use' things or cast spells while invisible.

My pursuers still have a rough idea of where I probably am, but no further arrows come near me, and the guards at the gate have no clue I'm even there. I'm in.



Talking to Tullius

Now, it gets harder. The streets of Solitude are crawling with guards, and it's a long route through an open street to get to Castle Dour. I decide to break it up by stopping off at the pub for a drink.

The Winking Skeever is where I found Belrand, and it's restocked with health potions since I last ransacked it for health potions. I run in and steal all the health potions. The entire city guard follow me in, of course, but I barge past them on my way back out before they can really react. Before I go, though, I want to Frenzy them all - start a bar fight that'll keep them all busy in here while I run to Castle Dour. The only problem is, I don't have enough magicka.

I'm about to abandon the idea, then I remember something - I'm ready to level up. All I have to do is pick a stat to improve, and my health and magicka are fully restored. Level 11! Let's Frenzy!

I escape the bar room bloodbath I've just created and burst back out into the streets. I run zig-zag to stymie the annoyingly accurate guards still on the streets, and jump a wall to get up the ramp to the castle.

The last obstacle before Castle Dour are the two Imperial Guards at its door. Running straight at them, I can't dodge both their arrows. I can't Calm them both, because that'd leave me completely out of magicka, and I'll need some once I get inside. Instead I calm the furthest guard, then run straight at the nearest one. Before he can fire, I'm in close combat range, so he puts away his bow and draws his sword. Before he can attack, I'm inside.

Tullius is directly in front of me, surrounded by soldiers. I run at him. He draws his sword. And for my next trick, I spend my last chunk of mana to hit him with my last ever Calm spell, and immediately strike up conversation.

Reporting for duty, sir!



As his men sink their blades into me from all directions, Tullius commends me on my work, and lectures me on the strategic importance of The Pale to the Empire's war effort. The notification pops up: Quest completed.

I quit out of the conversation, amazed to find I'm still alive, and push past the troops to a door to the castle battlements. I have no magicka, almost no health, and I'm stabbed and cut several more times even as I open it.

It's sunny out. My vampiric night vision makes the light dazzlingly white, and at the same time, my skin burns in the sun. The combined effects are so bright that, for a second, I don't realise I'm dead. When colour floods back into the world, I see my limp body slide down the castle door.

Thank you, ladies and gentlemen, you've been a wonderful audience!
The Elder Scrolls V: Skyrim
Skyrim HD Enhanced Terrain mod


Being Dragonborn hath its privileges. For one, you have tons of time for heroic gazes across Skyrim's arboreal vistas, a Nordic breeze whipping your victory braids while a Hans Zimmer track (optionally) plays in the background. Skyrim's stock textures, however, tend to get smudgy at extreme ranges, and that just won't do for a warrior destined to save everyone and everything. The HD Enhanced Terrain Mod, then, returns the ruggedness to far-off ground with high-resolution grass effects.

Modder Hritik Vaishnav updated ground textures with a 2048x2048 canvas of grass-like foliage noise, a definite upgrade from Skyrim's dive in terrain quality at distance. He offers two versions for download: a high-detail, high-noise variation and a slightly less-detailed alternative that ties more seamlessly into existing textures.

The simplicity of the mod and the ease of its installation makes it a worthy addition to your collection. Looking for more? Check out a bunch of other mods we've found.

Half-Life 2
Vireio Perception Oculus Rift drivers


Contrary to popular belief, the anticipated Oculus Rift virtual reality headset doesn't run on pixie dust and elf tears. Like all hardware, it needs software drivers. And while its 20-year-old creator, Palmer Luckey, focuses on manufacturing more developer kits to meet the exceedingly high demand, enthusiastic 3D fans are already planning homebrewed custom drivers. One such project is CyberReality's Vireio Perception which extends Rift 3D support to first-person greats such as Portal 2, Skyrim, Mirror's Edge, and Left 4 Dead.

As CyberReality describes it, Vireio (or Virtual Reality Input Output, but we like how the shorthand name sounds like an enemy boss) can "pre-warp the image to match the Oculus Rift optics, handle custom aspect-ratios (needed for the Rift's strange 8:10 screen), and utilize full 3D head-tracking." As we describe it: Whoa.

The drivers work with nine games so far: Left 4 Dead, Half-Life 2, Portal 2, Skyrim, Mirror's Edge, AaAaAA!!!, Unreal Tournament 3, Dear Esther, and DiRT 2. CyberReality plans to add additional games in the future after spending more time with the kit. If all goes well, the possibilities are enormous: Think of revisiting classics such as Thief or Deus Ex with full head-tracking vision. Oh, yes, this is exciting.

Thanks, PCGamesN.
The Elder Scrolls V: Skyrim
Skyrim Interesting NPCs mod


Journeying through Skyrim is an experience molded by a self-driven narrative. We fashion our individual ideal characters to tell a personal story. But what if the NPCs had similarly detailed aspirations and personalities, and weren't just psychic town guards taunting us over sweet rolls? Kris Takahashi's Interesting NPCs mod (via Kotaku) is one of the best answers out there, populating the Nord homeland with over 100 new NPCs with nearly 20,000 words of recorded dialogue and even songs from volunteer community members.

"Each character is integrated into the world with a backstory and an extensive dialogue tree to explore," Takahashi writes on his blog. Many of these characters are fully voiced by a talented team of over 40 voice actors. The dialogue choices allow you to role-play, providing humor and depth to each conversation. You can be a jerk or a jester, a white knight or an assassin, as the most important character is you."

The mod also supplies 14 new NPC-related quests, and Takahashi plans to expand follower conversations and comments for "every quest and location in the game, including bonus conversations during or after major questlines." He calls them "super followers" because "they fly and wear capes." That's a fair reflection of the mod's writing quality, which respects Skyrim's culture and customs while staying lighthearted whenever possible—such as the grin-inducing awkwardness of complimenting a vain female Draugr.

The trailer above samples a number of dialogue interactions from various characters. Interesting NPCs is still in beta, but you can try it yourself by downloading it here.
Portal 2
features of the year


You needn’t see out the last few days of 2012 wallowing in a figgy pudding-induced sugar-crash: perk yourself up with this collection of the great features we’ve put up on the site this year. We’ve got informative how-to guides, insightful retrospectives, polemics, play-throughs, ‘making of’ stories and much more. Bookmark it now while you're still compos mentis and you’re sure to find something in here to jolt you back to life or, at the very least, help to annul the post-Crimbo indigestion.

Minecraft Renders

PCG UK’s handsome and hirsute editor Graham Smith teaches you how to pull out equally handsome (but not especially hirsute) renders from Minecraft, while marvelling at the astonishing feats of architecture to be found on the PCG UK server.

10 best Portal 2 co-op maps

Phil Savage grabs a buddy and puts the community’s best Portal 2 maps to the test, or possibly vice versa. Convection funnels, laser death and no small amount of inter-player bickering ensues.

Skyrim: Week of Madness

The name does not lie: Rich Cobbett’s Skyrim diary, in which he installs 100 randomly selected mods is an experiment in genuine derangement. Not entirely safe for work, unless your workplace encourages inarticulately rendered BDSM.

Making of Minecraft

I wrote this! And I got in trouble for quoting Notch’s swearwords. Sorry, everyone who bought the magazine for their kids. Still, once you get past the F-word opener, it settles into a heartwarming tale of indie devs done good, a triumph born from equal parts serendipity and smarts.

Old friends: an ode to Defense of the Ancients

Cara Ellison recalls the original DotA. “Some people think that gaming is a solitary hobby. But for me, DotA was a way to connect with my real life friends through an experience that didn’t include a darkened room serving overpriced alcohol we couldn’t afford.”

The indies guide to game-making

Tom Francis hunts down the world’s premier indie devs, unfurls his needle-thin proboscis, plunges it into their brains and slurps out every last drop of advice from them. Then he squirts it all back out here. Drink deep, budding indies, for the advice is good!

Hearthfire: the beginner’s guide to homesteading and mass murder

All Chris Livingstone wanted was a home to call his own. Things don’t go to plan. “The air fills with the screams of the dying and the streets run crimson with the blood of the dead.” Oops!

12 year war: rise of wargaming

World of Tanks is now one of the biggest games on the planet, and its curators at Wargaming.net are, shall we say, rather comfortable. How did they find themselves with such phenomenal wealth? Tom Senior finds out.

Crapshoot 2012

It would be unfair to pick just one of Rich Cobbett’s terrific retrospectives (which we run every Saturday dontchaknow), so here’s his top three picks for this year: Hard Time, Les Miserables and Shadow President.

Flash of greatness

Rich McCormick stares enviously at the bright lights of the pro-gaming scene, and charts the ascendancy of Lee Young Ho, known to the Star Craft scene as Flash. Wipe your chin, McCormick!

Sim-plicity 2012

Chris Livingston has retired from videogame heroism. Instead, every Sunday, he embarks on a career of more modest proportions: driving buses, cutting wood and occasionally igniting entire airports in a deadly maelstrom of flame.

Day z photo diary

Evan Lahti charts an epic journey through Chernarus in this excellent two-parter: “He was a survivor with one life to live. His backpack: filled with beans. His world: filled with zombies. These are his tales, and the tales of his inconsistently-brave friends. And the tales of the woman played by a man who loved him.” Part two is here.


The best Skyrim mods

Whether you’re looking for new looks, new loot, homesteads or fulsome quests, Tom Hatfield’s compilation of the finest mods should see you good.

The Elder Strolls

Chris Livingston once again proves that the most valiant path is often the most humble: “My name is Nordrick. I’m not a hero, I’m an NPC, and I’m here not to play Skyrim, but to live in it.”

Inside the final hours of Star Wars: Galaxies

When Star Wars: Galaxies shut down its servers, it was as if millions of headline writers trotted out the same Obi Wan quote and were suddenly silenced. Our very own Imperial agent Chris Thursten was there to watch the mighty MMO’s light wink out.

An Illusionist in Skyrim

Tom Francis is a coward. Not in real life, of course, where he is bold and manly and frequently wrestles giant salamanders with his bare hands. But when he wants to get away from it all, he settles into Skyrim: “This is the diary of me attempting to play Skyrim using only Illusion magic: I’m not allowed any weapons, armour, or magical items, and I can’t attack anyone directly.”

The E3 2012 press conference PC gamers deserve

Graham Smith imagines an alternative E3 - the one we deserve. “The first parties were more concerned with propping up their platforms with lifestyle buzzwords than making great games. Even the big publishers, EA and Ubisoft, seemed lost in the tall grass, offering almost nothing other than the expected sequels. I can’t help but think we could do it better.”
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