The Elder Scrolls V: Skyrim
Skyrim Mod Collection - thumb alt
If you haven't already seen, we're pulling together all our favourite Skyrim mods from the Steam Workshop into two collections. Collections are just lists of mods, but they make it super easy to install them all at once: we check they're good and that they all work together, and you just click a 'Subscribe to all' button. They'll all be downloaded and added to your game the next time you start it up, and they'll even be updated as the creators improve them.

To give you more choice, we've split our favourites into two collections. The Improvements collection is full of mods that just tweak the game, round out rough edges and add useful features. The New Content collection is about mods that add something substantial to the game, new areas, or more significant features like camping.

We'll be adding to both collections continually, so you know any mods you think we should add, let us know in the comments and we'll check it out. Here's what we've put in both collections so far, and what it does.

New Content


The Asteria



I've always had a weakness for player home mods, and The Asteria is one of the best. Instead of the rather dull selection of houses available in the vanilla game, the Asteria gives you a gigantic flying ship to make your own. It's not just the dramatic location that makes The Asteria stand out though, it's one of the most complete and carefully constructed player homes I've ever seen.

There are herb gardens, weapon stands, mannequins, a forge, and alchemy station and even an archery range. All these amenities are laid out beautifully, with tastefully themed rooms that are not only convenient and gorgeous to look out, but give the player a sense of a functioning, real home. To find The Asteria, simply travel to the map marker you get from the start, and touch the statue to be teleported aboard. Check out the stand next to your bed for a lore book on the ship's history.

Elvenwood



Elvenwood is one of the most beautiful and original player made cities Skyrim has seen. Built as a network of treehouses, it nestles in the forest between Helgen and Falkreath. The town sports an inn, a blacksmith, a general store and a full population of Bosmer inhabitants, including several mercenary followers. It's a lovely little construction that's like no other village in the game, and well worth your visit.

Moonpath to Elsweyr



This mod gives you a taste of Elsweyr, the home of the Khajit. It adds a quest that takes you through two types of terrain you've never seen in Skyrim: lush jungle caverns, and wind-swept deserts. Those who fancy a change from snowy mountaintops can find the entrance between Twilight Sepulchre and Crask Tusk Keep. The waypoint is already active, so you can fast travel there at any time.

Camping



Ever got jealous of all those bandits and their spiffy campsites? Well why not make your own? This mod lets you purchase camping equipment such as tents, tinderboxes and cooking pots from general stores across Skyrim. Drop a tent to put it up, drop your tinderbox to consume firewood and make a fire, instant campsite! There's a lot more you can add to it too, including the using a cooking pot on the fire for some nice outdoor cooking. Perfect for all those realism lovers who can't always find an inn in the middle of the night.

Enhanced High Level Gameplay



Most of Skyrim's monsters only go up to level 30, meaning high level players rarely find themselves facing a major threat. This mod addresses this problem by introducing levelled versions of current creatures and bandits that are carefully introduced as you level, sustaining the challenge all the way to the endgame.

Midas Magic



Midas Magic was a fantastic magic overhaul mod for Oblivion, which added flashy, powerful new spells to make high level mages even better at setting people on fire with their minds. The Skyrim version is just as good, with spells that summon mini dragons and call down meteor strikes. You can also summon a player house, just because. It's not exactly balanced, but it is hilarious.

Unrelenting Force Spell



This hilarious mod turns Skyrim's famous Unrelenting Force shout into a spell that can be learnt from a tome in Jorrvaskr. It works as long as you hold down the button, making it totally overpowered but utterly brilliant to use.

Next page: The Improvements Collection explained



Improvements


The Improvements collection comprises of all the little tweaks and adjustments that make Skyrim just a little bit better. There's no big mechanical changes, and no major new content, just seamless improvements. This collection is designed so you can just hit the 'subscribe all' button and enhance your game without changing the fundamental experience.

We should also mention an excellent enhancement not included here. SkyUI is a terrific interface overhaul that fixes all the problems with Skyrim's dodgy inventory. The only reason we didn't include it is because it requires you to install the Skyrim Script Extender, which isn't hard to use, but we didn't want to complicate the one-click install that makes these collections so easy to use.

Mark and Recall



Fast travel in Skyrim can be really useful, but it can also be very frustrating when it doesn't go where you want it to. This mod adds Mark and Recall, two spells from back in Morrowind, to give you full control over your fast travel experience. Mark sets a destination, and Recall teleports you to it. It's a great way of getting around, which makes it puzzling that Bethesda ever decided to remove it. The spells will randomly appear at stores once you've reached a high enough conjuration or alteration level, but Brand Shei in Riften will always stock a scroll version.

Follower Map Markers



You there, have you ever lost your Lydia? I know I have. If so, then I'm sure you'll be interested in this fabulous product. Simply speak to your follower and select 'get Map Marker', this will add a mini-quest to your journal which points at your companion. Toggling this quest on and off will result in them being highlighted on the map. The marker works whether they're currently following you or not. This is especially useful for Kharjo, the nomadic Khajit, who is easily lost as he guides his merchant caravans across Skyrim.

Sounds of Skyrim



Not one mod, but two, the Sounds of Skyrim sets out to improve your audio experience by adding a huge variety of lovely sounding new sound effects to the game. The Wilds focuses on the outdoors, concentrating heavily on animal noises. The mod adds different sounds depending on the weather, giving the player the sense that the Skyrim wilderness is teeming with birds, insects and other creatures, just out of sight. The Dungeons meanwhile adds atmosphere to Skyrim's caves and ruins, depending on the enemy type that inhabits the dungeon you might hear the moans of zombies or the screams of captured victims. Journey there with the lights off for maximum creepiness.

Faster Vanilla Horses



Faster Vanilla Horses is a mod that makes Skyrim's horses faster. The horse's speed has been increased. The horses, that were previously slow, are now fast. That's all it does. There's not really any more ways I can phrase it. It just makes the horses faster. Sorry.

House Map Markers



A nice, simple mod that adds map markers to all possible player houses. This means you can fast travel direct to your house, instead of always running from the city gates, taking some time off your frequent journeys to and from your storage locker.

Hunter's Discipline 100%



Hunter's Discipline isn't good enough. Half way up the archery tree, and all it does is increase your chances of getting an arrow back from a corpse? Rubbish. This mod changes it so it lets you get back every arrow you fire (assuming you can find the body).

Next page: Less Condescending Guards, less sass from Lydia



More Dragon Loot



Dragons have hoards. Everyone knows this. Remember that scene in the Hobbit when Bilbo sees Smaug for the first time? It would have been a lot less impressive if he was snoozing on fifty gold coins, an elven bow and a half eaten Whiterun guard's uniform. More Dragon Loot makes sure that each Dragon you slay has a sizeable and interesting hoard to loot, with each one including at least one magic item.

Less Condescending Guards



Guards in Skyrim are some real smart alecs. Always ripping into you by praising your low level destruction magic. This mod nips their sarcasm in the bud by forcing them to only mention skills beyond a certain threshold.

Remove Lydia's Trade Dialogue



The second most popular meme about Skyrim is just how sassy Lydia gets every time you hand her something. This mod removes the offending line. Sadly it doesn't do anything for other characters, like the horribly whiny Marcurio.

Whistle



This mod is terrific, it gives you a power that lets you whistle for the last horse you rode. If your horse is nearby, it'll run to your side. If the horse is far away it'll appear a short distance behind you and run up. The result is a simple and natural way of ensuring you always have your trusty steed ready when you need it.

Enchanting Freedom



Skyrim's version of the enchanting system has a lot of restrictions on it. Certain enchantments can only be added to certain items. This is silly, if it was intended to stop playing from being overpowered by stacking enchantments, it failed - high level Skyrim characters are absurdly powerful anyway. This mod takes away all those restrictions, letting you put whatever effect you want on an item. As an added benefit it also lets you disenchant extra items, meaning you can use awesome enchantments like 'backstab damage' and 'muffle' that were previously inaccessible.

Better Werewolf



The Werewolf ability in Skyrim is a lot of fun, but it often gets overshadowed by high level weapons and armour. This mod scales your lycanthropy up as you level, increasing your health regeneration and melee damage for extra moon howling goodness. Plus you can now eat animals! Fun!

That's our lot folks, hope you enjoyed them all. I'll be back next month to summarise the newest additions to the collections.
The Elder Scrolls V: Skyrim
Skyrim
If you have a GeForce card you might want to grab the latest batch of beta drivers from the Nvidia site. Nvidia say they'll deliver a performance boost in Skyrim of up to 20%, which is nice, but the Nvidia FXAA functionality is perhaps a more interesting addition. That'll allow us to force a faster form of anti-aliasing across hundreds of games from the Nvidia control panel. The new shader-based antialiasing function should help to smooth out edges at speeds "60% faster than 4xMSAA."

The new drivers also add Adaptive Vsync. This monitors your framerates and switches vsync off when they start to dip, helping to maintain a consistent framerate with less stuttering. The update also makes performance improvements to a few specific titles, including Batman: Arkham City, Bulletstorm, Civilization V, Just Cause 2, StarCraft 2 and Shogun 2.

If you have a GeForce series 400 or 500, Nvidia promise some significant framerate boosts at high and ultra settings on top resolutions for Skyrim. Check out all the benchmarking graphs, and the full list of improvements made by the new drivers on the Nvidia site.
The Elder Scrolls V: Skyrim

The patch Bethesda's hit RPG that PS3 players have been waiting for—y'know, the one that should get the game working the way it's supposed to—will be coming later today, according a tweet by VP of PR and Marketing Pete Hines. You'll also get those upgraded kill cams and a slew of other features in the 1.5 update, which is reportedly already live for the Xbox 360.


The Elder Scrolls V: Skyrim - Valve
UPDATE 1.5 (all platforms unless noted)

NEW FEATURES
- New cinematic kill cameras for projectile weapons and spells
- New kill moves and animations for melee weapons
- Shadows on grass available (PC)
- Smithing skill increases now factor in the created item’s value
- Improved visual transition when going underwater
- Improved distance LOD transition for snowy landscapes

BUG FIXES
- General crash fixes and memory optimizations
- Fixed issue with Deflect Arrows perk not calculating properly
- In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
- Fixed issue where Farkas would not give Companion’s quests properly
- Fixed crash when loading saves that rely on data that is no longer being loaded
- Followers sneak properly when player is sneaking
- Fixed issue with weapon racks not working properly in Proudspire Manor
- Arrows and other projectiles that were stuck in objects in the world now clean up properly
- Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
- Fixed issue where certain NPCs would fail to become Thieves Guild fences
- Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
- In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
- Killing Viola before or after “Blood on the Ice” no longer blocks progression
- Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
- In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
- Fixed issue where letters and notes with random encounters would appear blank
- Fixed rare issue where dialogue and shouts would improperly play
- Lydia will now offer marriage option after player purchases Breezehome in Whiterun
- Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
- Fixed rare issue with skills not increasing properly
- Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
- In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
- Fixed issue with the ebony dagger having a weapon speed that was too slow
- Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
- The third level of the Limbsplitter perk now properly improves all battle axes
- Fixed a rare issue where Sanguine Rose would not work properly
- In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions
The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Craig Pearson)

Good day, fine sir.Previously: Part One and Two of our Skyrim modding guide.>

My other posts sort of circle-strafe around the crazier ideas that modders have had with Skyrim. Instead we very calmly patched a few holes, and then we respectfully accepted their help to rework the world a bit. It’s taken me a while to have the courage to look at those majestic mountains, curls of cloud hanging off like cotton on the breeze, and say to myself: we need some My Little Pony weapons. I am sorry, Bethesda. Some of the things here are silly, but I can’t help myself. You’ve made such a serious world that, well, there needs to be some fun. Now it’s not going to be a pile of garish nonsense, although one or two will be a bit odd. I’m really just looking at mods that make the world or playing in it a bit more interesting and fun. This collection in a little bit different: fun is not a theme that’s easily quantified, and as such they’re somewhat all over the place and a bit more personalised. (more…)

The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Jim Rossignol)

However hard games try to create worlds, they remain artifice. They are stage sets. Painted boxes. And when you step outside them, you get to see how unreal that game world actually is. This, from time to time, can be a wonderful thing. Let’s raise a glass to the strange lands that lie outside the game you were meant to see, that glitchy empire of the game outside the game.>

(more…)

The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Craig Pearson)

Tell my wife... 'hello'I know the setting of Skyrim is a broken world, tearing itself in apart in a civil war while giant death beasts roam the sky, but I’m waiting for a romantic comedy machinima set in Whiterun. There’s so much ‘war this and death that’ that it could use a little levity. The Siege Of Markarth is well made death this and war that, to be fair. 8 minutes of killing, but it also tells a story – I was captivated, as the assassin… hmmm, nope. You’ll have to watch to find out. I’m not going to be that guy and ruin it for you. (more…)

The Elder Scrolls V: Skyrim
Skyrim - the lovely outdoors
The Skyrim patch that went into beta last week is now live and free to download through Steam. The update adds new melee finishing moves and more slow mo kill cams to show them off. The patch also adds kill cams for ranged weapons and spells, so you can see the effects of your fireballs and frost bolts right up close.

Skyrim should get a bit prettier, too. The update allows shadows to fall on grass and improves the level of detail shift across snowy landscapes. There patch also squashes a few bugs and fixes a few quests. Check out the announcement post on the Bethesda blog for more. Steam's legions of Falmer are at the ready, and will update your copy of Steam automatically when you sign in.
The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Craig Pearson)

Soon all this will be modded. Okay, that’s a little bit dramatic, but “making cities a bit more accessible to thieves” is missing the flair that the Dovakhiin deserves, and while I won’t be moving mountains in this second Skyrim mod round-up, I will be shifting cities about a bit. This second shout of mods isn’t really about fixing things or adding to the world: it’s about building on what’s there, making the world nicer. I wouldn’t suggest you use all the mods listed here at the same time, as there’s bound to be come major incompatibilities when you start shifting major urban areas around, but it’s a useful, catch-all guide to bettering the existing game. If the grass isn’t greener on the other side, it soon will be.> (more…)

Team Fortress 2
Steam Collection thumbnail
Valve have just announced Steam Collections: a new feature which will let anyone create lists of Steam Workshop mods that let players subscribe to the lot in one click. You can make Collections of anything in the Steam Workshop, but right now only Team Fortress 2 and Skyrim have Workshop content live. Skyrim is where it works best: all the mods in the Workshop are available to play, and Collections make it even easier to get them into the game.

Case in point, we've created two to get you started and show how they work: The PC Gamer Skyrim Mod Collection: Improvements, for the community's best tweaks and touches, and another for our favourite New Content - much more substantial additions that change the game, but still for the better. You can subscribe to either in one click, add both, or even pick and choose from within our selections.

The idea is to let the community help filter the vast amounts of awesome player-made content coming out. You can rate Collections, so the community favourites will be easy to find and subscribe to. Future Workshop games can let players bundle mods, maps and campaign tools into a Collection, making it super simple for us to expand our games. They're already pretty diverse: our Skyrim packs are loadouts of mods that you can install and play all at once. The TF2 community, meanwhile, are making themed sets of content, sometimes by multiple authors, assembled into packs like Valve's class updates.

Expect more games to get support soon. Earlier in the month, Paradox announced that Gettysburg: Armored Warfare will ship with an editor and integrated sharing via the Workshop. And Valve have already mentioned they'll be using the Workshop for Portal 2 maps and Left 4 Dead 2 content.

Just like the Steamworks toolset and Steam Cloud features, it’s up to developers whether they’d like to use Steam Workshop and Steam Collection features in their games. As far as we can tell, it's a massive win-win for modders, gamers, and modding gamers alike. We'll be updating our Collections as we find more cool stuff, and starting a few new ones. In the meantime, here's Valve's blog post about them.
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