The launch of a new entry in The Elder Scrolls series isn't just a game release, it's the beginning of countless adventures; the origin point for millions of tales waiting to be told. Let's hear what stories of Skyrim the assembled game reviewers have to share.
From imagination-powered origins rises the Dovahkiin, the fabled hero destined to protect the realm of Skyrim on the continent of Tamriel from the reemergence of the greatest evil power the world has ever known. Over the past weeks dozens of video game reviewers have crafted their weapons and set them loose upon this expansive virtual landscape, making a name for themselves among the people and creatures of this vibrant land. They've explored the darkest depths and highest reaches of Bethesda's latest, adventure and excitement waiting at every turn.
Now they've assembled their exploits and encounters into a series of reviews, assigning number values to their legends, as foretold by prophecy. So it was written, so have I Frankenreviewed. Let us read.
Videogamer
Because we at VideoGamer.com care about our audience, we'd like to offer anyone planning to play Elder Scrolls V: Skyrim a couple of pieces of advice. First off, if you have any long term commitments like say, a job or friends or a significant other, we suggest you ring them to make your excuses now - you don't want to get sacked or dumped over a video game, and letting your friends think you've died or been kidnapped due to lack of communication is just plain rude. Furthermore, it might be worth making sure that your gas and electricity bills have been paid, and that you have enough provisions to last you until spring. You're going to need time for Skyrim and lots of it.
RPGamer
Those who have played Oblivion, or either of the most recent Fallout games, will be right at home with the console controls here. It follows the same first-person perspective of those titles while again presenting an optional third-person viewpoint. Players attack, jump, or cast all in real time via a rather simple interface that allows for a lot of diversity in play styles. There are times when the first-person perspective makes combat a bit chaotic, especially during fights in crowded areas or tight spaces. Also, aiming can be inaccurate for those not used to first-person style gameplay, but battle is never unmanageable.
Game Informer
All of Bethesda's releases this generation have given me that "I'm not in Kansas anymore" feeling once the open world is revealed, but not to the degree that Skyrim does. This world has that Rapture or Arkham Asylum allure, and is as much of a star of this adventure as any of the characters, dragons, or gameplay. While Skyrim's landscape doesn't have the fantastical elements of the aforementioned places, excitement and a true sense of discovery are tied to the secrets hidden within. I climbed a mountain to find a long-forgotten tomb, crossed a frozen tundra in search of powerful masked adversaries linked to one of this world's greatest mysteries, and found myself riding my steed with haste toward a village under dragon attack. Much of the content the world offers is worth devoting time to, whether that leads to an enchanted sword or a settlement filled with side quests.
TeamXbox
The way you pick your character and the way you level up as you go has changed for the better, in my opinion. Gone are the needs to pick major skills and things of that nature. You pick your race, customize your appearance and you are good to go. Your race choice will determine some special attributes though, so it's not like every time you start you are the same person as everyone else. From there, you have a myriad of skills accessible from your menu, where you can track your progress in specific areas. A welcome feature from my perspective is the fact that you don't have to divvy up points in skills as you go. Typically speaking, using those skills is the way to improve them, however you can also receive training for them from characters that you meet throughout your time in Skyrim. One example of using a skill and improving it is with lock-picking. You don't just make progress in the lock-picking skill by successfully opening chests and doors; even failed attempts garner some advancement. This makes complete sense to me, as it is through failure as well as success that we can learn how to improve our techniques. You learn from your mistakes.
Joystiq
To keep the weapons and abilities you're focusing on top of mind and easily accessible, you can create a list of your favorites, accessible at any time with a single button press. It's convenient, but still not an elegant enough solution. If you, for example, want to alternately cast healing and fire spells as you attack with your right hand, you're going to spend a lot of time stopping the fight to swap between the two. A radial menu of favorites might have alleviated the problem, but the simple alphabetical list of spells, weapons and armor is a chore to dig through.
Speaking of chores: What should be thrilling fights in Skyrim are often weighed down by the same clunky melee system Oblivion suffered from. In fact, even the word "system" is pretty generous considering we're just talking about hammering on the right trigger. While Skyrim has expanded the series in almost every conceivable direction, its mindless melee still feels rooted in the past. Having a lightning bolt in your left hand helps, make no mistake, but it's no substitute for real variety in the swordplay.
Eurogamer
In weaving together the extraordinary craftsmanship evident in the music, storytelling, adventure and world design of Skyrim, Bethesda has created a very special game indeed - one that's likely to remain in the affections of gamers for many years to come.
It evokes a word that's overused in reviewing of all kinds: one that's best kept in the cellar in a plainly marked box and reserved only for the most special of occasions. For Skyrim though, I'd like to blow the dust off it, open up the lid, and enjoy a masterpiece with you.
And what of my own review? I give it a 'wait until next week, then I'll tell you'.
Gather round, boys and girls, and I'll tell you the heroic tale of the Dragonborn, the legendary Wood Elf, Redguard, or possibly Khajiit man or maybe woman...I suppose we'd better clear up the particulars before moving into the main story. Let's make us a hero!
A warning for those trying to avoid Skyrim coverage today: Get the hell off the internet; it's not safe!
I've done my best to gloss over the pertinent plot points in this character creation video, but it's still a video, and you will see things that you can't unsee, and likely hear things that you can't unhear. You have been duly warned.
Creating a character in The Elder Scrolls V: Skyrim for the Xbox 360 proved a challenge. It's not that the process was difficult or overwhelming; it's as shallow or deep as you want it to be. You could spend a good hour tweaking bone structures, or just grab a pre-made and head for the hills.
No, the difficulty rested in the fact that I wanted to play the game and not sit about showing you folks how to space eyeballs or upturn noses. The ability to do so is there, but you can explore that on your own.
I'm just here to make the Dragonborn pretty, and I think I've succeeded, for the glory of Skrim!
Last night in Los Angeles, Bethesda threw a superstar shindig for its superstar game—The Elder Scrolls V: Skyrim.
In attendance were an array of celebs: Lynda Carter of Wonder Woman fame, Tiffani Thiessen, David Arquette, and Christina Aguilera as well as famous people I've never heard of.
Xbox 360 demo kiosks were on hand at the Belasco Theatre, where Perry Farrell and Dave Navarro of Jane's Addiction also performed.
The gallery above provides a rundown of the evening, from the red carpet to the Belasco stage, and (almost) everything in between.
Never mind how how many of these folks have actually heard of The Elder Scrolls before last night, that's not the point. This is Hollywood, and that is the point.
Bethesda's The Elder Scrolls series has been catering to gamers' open-world fantasy fantasies since 1994, each new title dragging players deeper into the world of Nirn and its thick and hearty fiction.
Now the fifth age of The Elder Scrolls is dawning, and Tamriel's need for heroes has never been greater. Should you heed the call?
Mike Fahey, who literally peed himself the first time he played The Elder Scrolls: Arena: Sing with me, my friends! Dovahkiin Dovahkiin / Naal ok zin los vahriin / wah dein vokul mahfaeraak ahst vaal! Memorize this dragon tongue chant; it's the soundtrack for the next few months of your lives. It's what greets you when you first load The Elder Scrolls V: Skyrim, music building from a low rumble to a powerful shout that shakes the spirit in the moments between spinning up the game and pressing start. No matter how long it's been since you set foot on the continent of Tamriel, that music brings it all rushing back.
The song stays with you, becoming your heartbeat as you wander the mountains and valleys of this latest virtual landscape. Even when you manage to drag yourself away from the screen it persists, popping up at the strangest moments, calling on you, the hero from another world, to don the mantle of hero once more.
So I choose to spend the majority of my time chasing elk across the countryside, searching for interesting bits of scenery to jump off of, and attempting to climb up the sheer sides of Skyrim's tallest mountains simply because they're there. My coming was foretold, surely they mentioned my odd habits somewhere in the prophecy. When the legendary hero is needed I'll be there, with axe and fire and a voice so powerful as to send shudders up and down the spine of the world.
I'll leave the technical points to Mr. Hamilton. He speaks the truth, and I'd rather not leave this cozy cocoon of fantasy the game has woven around me; at least not until next week's review. You'll see what I mean once the music begins to play. Dovahkiin fah hin kogaan mu draal! Yes.
For starters, the game is as massive as advertised and then some. Often I'll start a session by spending five minutes just sort of moving my cursor around the map, gobsmacked. Skyrim is also welcomely difficult, and enemies don't level alongside you, so the world feels alive and toothy in a way that Oblivion's did not. It's still a Bethesda game, and despite the many improvements to the graphics (those mountains in the distance!) and animations (third-person perspective is usable!), many parts of Skyrim on 360 retain the occasional ugly textures and jankiness of Oblivion and Fallout 3.
But Skyrim is more than its graphics or its animations—this is a game about wanderlust. Take it from me: once you've wandered in Skyrim, you won't want to wander anyplace else.
Hear my dragon-shout: Yes.
There are no worlds more expansive in video gaming than those Bethesda crafts for these titles, so as someone who plays games for that very reason - to lose myself in a world and its artificial inhabitants - everything I've seen and heard about Skyrim makes it sound like a very easy, very loud Yes.