It's finally time, here's a new version of Empires, featuring...
Script Changes including: Normalising melee damage, tweaks to infantry rifles and vehicle engine fixes.
Some notable Bugfixes: Correct shooting at players in vehicles, shells working properly with artillery feedback and homing missiles now hit repair stations properly.
With Map Updates to: Coast, Crossroads, Cyclopean, District402, Duststorm, Escort, Glycen City, MValley, Palmbay, Streets Of Fire and Urban Chaos.
And some new Features: Spanish language support (provided by Joy), basic NPCs and bots and updated research item descriptions.
This is just a small selection of the full changelog so update the game and find out what else changed!
Fixed some incorrect movement speed values as of last patch.
Fixed incorrect map names in the default map cycle files.
Fixed the ladders on the map emp_coast.
Changed the particle effect for Standard ML because it resembled blood splatter on lower settings.
Changes have been made on the map emp_crossroads to address issues with vehicles getting stuck in the ramps.
Features
Added team warnings when command vehicle takes environmental damage. (Drowning/flipped)
Changes to how stamina discharges.
Sprinting when ducked or prone will now drain less stamina. You're not gaining the full sprint effect that you would if you were running normally, so it now matches your the speed gain.
Sprinting will now only drain stamina if you're pressing a forward/backwards key, are on the ground and are moving fast enough to actually activate sprint.
Misc changes
Added some decals requested by mappers. (Team emblems and arrows to help better inform players)
Fixed some incorrect movement speed values as of last patch.
Fixed incorrect map names in the default map cycle files.
Fixed the ladders on the map emp_coast.
Changed the particle effect for Standard ML because it resembled blood splatter on lower settings.
Changes have been made on the map emp_crossroads to address issues with vehicles getting stuck in the ramps.
Features
Added team warnings when command vehicle takes environmental damage. (Drowning/flipped)
Changes to how stamina discharges.
Sprinting when ducked or prone will now drain less stamina. You're not gaining the full sprint effect that you would if you were running normally, so it now matches your the speed gain.
Sprinting will now only drain stamina if you're pressing a forward/backwards key, are on the ground and are moving fast enough to actually activate sprint.
Misc changes
Added some decals requested by mappers. (Team emblems and arrows to help better inform players)
We released an update! These changes should address the recent instability issues that people have been experiencing. We recognize that these issues ruin your enjoyment of the game and we apologize for the delay in getting these fixes out to you...
Empires has a very small team of developers; all of whom have other commitments, such as careers and study. Unfortunately, as a result this means that we only have a limited amount of time available to work on Empires. Don't worry though, we're still committed to improving Empires and we appreciate you sticking with us.
We released an update! These changes should address the recent instability issues that people have been experiencing. We recognize that these issues ruin your enjoyment of the game and we apologize for the delay in getting these fixes out to you...
Empires has a very small team of developers; all of whom have other commitments, such as careers and study. Unfortunately, as a result this means that we only have a limited amount of time available to work on Empires. Don't worry though, we're still committed to improving Empires and we appreciate you sticking with us.
So we're happy to announce the release a new version of Empires. This version brings a lot of fixes and important security updates to Empires, as well as script changes across most of the weapons to correct their damage after fixing the min/max damage issue.
Features
Added cvar to control vehicle carcass fade-out time.
Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves.
GUI tweaks
More translatable texts
Added tank weapon filter entity (emp_filter_activator_weaponname)
Added client side predicted shells for mortar and tanks.
Bugfixes
Fixed a crash involving turrets with no cannon.
Fixed an issue with the commander warning HUD not hiding.
Fixed a client-side crash relating to detail objects hiding under buildings.
Fixed a crash related to commander building placement.
Fixed an issue with all machine gun weapons using the minimum damage as the maximum damage.
mp_chattime is no longer multiplied by two.
Fixed an issue with the 64th player being able to keep walking after round end.
Fixed a lot of purple textures on Linux.
Fixed a remote code execution exploit related to server executed commands.
Fixed tanks hitting themselves when shooting a shell at high speed.
Fixed the create server dialog and Dedicated server GUI (SRCDS) configure tab.
Fixed the ERRORNAME bug when rejoining a server.
Fixed the server not restoring the player's progress towards the next point awarded from recycling.
Fixed binds not setting themselves correctly.
Limited shell 'invisible' flight time to 150ms.
Fixed tank cannon sounds firing at the wrong time with predicted shells.
Fixed tank shake when firing cannons with prediction.
Fixed a bug with engineer recycle menu.
Fixed a bug with MOTD buttons occasionally not working.
Fixed a bug causing chat to overlap with health bar.
Fixed a bug causing pre-placed engineer cameras to default to the armoury model.
Patched security vulnerability with source sdk detected by oneupsecurity.
Script Changes
Std MG
Damage 12->17
Clip Size 50->60 (revert)
MinimalDamage 10->13
Falloff 1000->2000
Bio MG
Cycle Time 0.42->0.43
Reload Time 3.5->4
Vehicle Bio Time 3->2.8 (one less tick)
DU MG
Falloff 2500->3000
DU HMG
Falloff 2500->3000
.50 cal med
Damage 15->20
MinimalDamage 13->16
Total Clips 3->4
Reload Time 7.2->6.8
.50 cal heavy
Damage 18->23
Clip Size 100->120 (revert)
MinimalDamage 15->19
Chain gun
Damage 11->14
Cycle Time 0.043->0.04 (revert)
Clip Size 120->125 (revert)
MinimalDamage 8->11
Falloff 1000->1500
Falloffbase 0.7->0.75
Medium Chain Gun
Damage 13->17
Cycle Time 0.037->0.035 (revert)
Clip Size 160->175 (revert)
MinimalDamage 10->12
Falloff 1000->1500
Falloffbase 0.7->0.75
3 phase engine
Medium Tank
Heat Output At Max 3->4
Heavy Tank
Heat Output At Max 3->4
Enhanced Grenadier Missile
Additional Damage 30->25
APCR Grenadier Missile
Additional Damage 30->25
Wages
Heal 15->13
Repair 15->13
Recycle 15->13
Kill 20->18
Sabotage 30->35
Defuse 20->25
Flag Capture 20->25
Squad leader bonus 15->13
Squad participation 15->13
BE&NF HMG
Damage 28->19
Falloff 2000->3000
MinimalDamage 18->15
BE Machine Pistol
Damage 22->11
Falloff 800->1500
MinimalDamage 10->8
BE&NF 9mm pistol
Damage 30->19
Falloff 1000->2500
MinimalDamage 17->12
BE .44 Pistol
Damage 55->37
Falloff 1200->2000
MinimalDamage 35->28
BE Assault Rifle
Damage 39->28
Falloff 2000->3500
MinimalDamage 28->22
BE Heavy Rifle
Damage 35->21
Falloff 2000->3500
MinimalDamage 20->16
BE&NF Scoped Rifle
Damage 70->60
Falloff 1300->4000
MinimalDamage 60->55
Headshot Modifier 2.5->3 (to guarantee one headshot kill)
So we're happy to announce the release a new version of Empires. This version brings a lot of fixes and important security updates to Empires, as well as script changes across most of the weapons to correct their damage after fixing the min/max damage issue.
Features
Added cvar to control vehicle carcass fade-out time.
Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves.
GUI tweaks
More translatable texts
Added tank weapon filter entity (emp_filter_activator_weaponname)
Added client side predicted shells for mortar and tanks.
Bugfixes
Fixed a crash involving turrets with no cannon.
Fixed an issue with the commander warning HUD not hiding.
Fixed a client-side crash relating to detail objects hiding under buildings.
Fixed a crash related to commander building placement.
Fixed an issue with all machine gun weapons using the minimum damage as the maximum damage.
mp_chattime is no longer multiplied by two.
Fixed an issue with the 64th player being able to keep walking after round end.
Fixed a lot of purple textures on Linux.
Fixed a remote code execution exploit related to server executed commands.
Fixed tanks hitting themselves when shooting a shell at high speed.
Fixed the create server dialog and Dedicated server GUI (SRCDS) configure tab.
Fixed the ERRORNAME bug when rejoining a server.
Fixed the server not restoring the player's progress towards the next point awarded from recycling.
Fixed binds not setting themselves correctly.
Limited shell 'invisible' flight time to 150ms.
Fixed tank cannon sounds firing at the wrong time with predicted shells.
Fixed tank shake when firing cannons with prediction.
Fixed a bug with engineer recycle menu.
Fixed a bug with MOTD buttons occasionally not working.
Fixed a bug causing chat to overlap with health bar.
Fixed a bug causing pre-placed engineer cameras to default to the armoury model.
Patched security vulnerability with source sdk detected by oneupsecurity.
Script Changes
Std MG
Damage 12->17
Clip Size 50->60 (revert)
MinimalDamage 10->13
Falloff 1000->2000
Bio MG
Cycle Time 0.42->0.43
Reload Time 3.5->4
Vehicle Bio Time 3->2.8 (one less tick)
DU MG
Falloff 2500->3000
DU HMG
Falloff 2500->3000
.50 cal med
Damage 15->20
MinimalDamage 13->16
Total Clips 3->4
Reload Time 7.2->6.8
.50 cal heavy
Damage 18->23
Clip Size 100->120 (revert)
MinimalDamage 15->19
Chain gun
Damage 11->14
Cycle Time 0.043->0.04 (revert)
Clip Size 120->125 (revert)
MinimalDamage 8->11
Falloff 1000->1500
Falloffbase 0.7->0.75
Medium Chain Gun
Damage 13->17
Cycle Time 0.037->0.035 (revert)
Clip Size 160->175 (revert)
MinimalDamage 10->12
Falloff 1000->1500
Falloffbase 0.7->0.75
3 phase engine
Medium Tank
Heat Output At Max 3->4
Heavy Tank
Heat Output At Max 3->4
Enhanced Grenadier Missile
Additional Damage 30->25
APCR Grenadier Missile
Additional Damage 30->25
Wages
Heal 15->13
Repair 15->13
Recycle 15->13
Kill 20->18
Sabotage 30->35
Defuse 20->25
Flag Capture 20->25
Squad leader bonus 15->13
Squad participation 15->13
BE&NF HMG
Damage 28->19
Falloff 2000->3000
MinimalDamage 18->15
BE Machine Pistol
Damage 22->11
Falloff 800->1500
MinimalDamage 10->8
BE&NF 9mm pistol
Damage 30->19
Falloff 1000->2500
MinimalDamage 17->12
BE .44 Pistol
Damage 55->37
Falloff 1200->2000
MinimalDamage 35->28
BE Assault Rifle
Damage 39->28
Falloff 2000->3500
MinimalDamage 28->22
BE Heavy Rifle
Damage 35->21
Falloff 2000->3500
MinimalDamage 20->16
BE&NF Scoped Rifle
Damage 70->60
Falloff 1300->4000
MinimalDamage 60->55
Headshot Modifier 2.5->3 (to guarantee one headshot kill)