Pirates, Vikings, and Knights II - Colonel




PVKLive is back! TODAY SEPT 27, 13:30 EST / 17:30 UTC for a first look live stream of our latest content! Including a nearly complete Knight Assassin, a new gamemode, and new maps!

Spread the word with #pvklive

PVKLive Streams only at http://twitch.tv/pvkiidev

See you in less than an hour scallywags!
Pirates, Vikings, and Knights II - Colonel


PVKLive is coming back!

Join us SUN SEPT 27 13:30 EST / 17:30 GMT for a first look live stream of our latest content! Including a nearly complete Knight Assassin, a new gamemode, and new maps!

Spread the word with #PVKLIVE
PVKLive Streams only at TWITCH.tv/PVKIIDEV

Here's Sneak Peak Media of what we'll include in the upcoming live stream!



INTRODUCING THE KNIGHT ASSASSIN
Intrigue, evasion, deceit and cunning are the core of her devious toolkit. She’s not above dirty tactics to trick and outmaneuver her opponents – some people might say that makes her dishonorable, but those idiots are as dull as rusted iron. To them, her methods make her a lying, cheating, sinful, poisonous, backstabbing no-good cowardly murderer. To her that’s just another day at work. The PVKII Knight Assassin!



To find out who the Voice Actor is, tune into PVKLIVE!







We were spreadin the pirate love on social media yesterday for this. We'd also like to wish you a belated....




Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook Twitter and Youtube for more updates.

See you next Sunday 13:30 PM EST / 17:30 PM GMT only on Twitch!

PVKII Team
Pirates, Vikings, and Knights II - Colonel


Hi everyone,

We hope you are having a great and safe summer! We have no game update at this time, however we would like to show you a bit of what we’re working on.

PVKLive & Assassin Pre-Release Announcement
We’ll be doing a PVKLive Stream in the very near future to show off more of what we have in our private build. This will be some time before Assassin’s pre-release! A pre-release, which was done for Man At Arms, means Assassin will release in a somewhat complete state and we’ll be listening to the community for feedback and making adjustments in the patches that follow. As PVKII is still in Beta, all 12 classes including the Assassin, will be fully complete for our 1.0 release. Stay tuned to read more about PVKLive and the Assassin Pre-Release wherever frequent PVKII news is posted.

New Music!
We’ve brought on a slick music talent by the name of Matt Harper aka stringsandbows to help us create a complete soundtrack for our 1.0 release. He does music for Team Butane’s Source Game Jurassic Life and commercial games. Check out his new Captain and Man At Arms themes! Have any fun ideas for music or what theme you’d like to hear next, let us know in the comments below!

https://soundcloud.com/mattharper-3/the-pirate-captain-from-pirates-vikings-knights-2

https://soundcloud.com/mattharper-3/pvkii_man_at_arms-mp3

Development Media!
Assassin Crossbow Pistol, model by Corvalho and animated by Links
Watch your step! Assassin Caltrops, models by Lord B and Fuz, animated by Links



Assassin Special Artwork by Corvalho


WIP Buccaneer Sledgehammer by Horse


te_shipment Progress! More media in Colonel’s frequently updated Dev Journal!


Jabroni Brawl: Episode 3 Collaboration
Recently, the JB Team posted a massive media update including chainsaw wielding Berserkers! We’ve got exclusive sneak peaks at the work they’re doing with some PVKII characters.




RESPAWN.APP

We’re boosting player counts! We’ve teamed up with Respawn.app, a free server hosting and matchmaking platform that’s helping revive old favorites! Respawn.app lets you queue up for your favorite games, and start playing when you find a match! By bringing multiple gaming communities together, Respawn.app will boost player counts for many old favorites!

Please sign up for early access and vote for PVKII here, we want to be their first game on launch day!


Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook Twitter and Youtube for more updates.

See you soon!

PVKII Team
Pirates, Vikings, and Knights II - Colonel

SATURDAY NIGHT MAYHEM: DEPTHS & HEIGHTS



It's a Saturday in the month I guess! Come out and play with us this Saturday at 13:30 PM EST / 17:30 PM GMT. Refer to the Steam Community Hub Event for most accurate time for your area.

We'd like to bring your attention to a series of new, mysterious custom maps created by Mr.Rumdum, owner of House of Rum PVK2 | Custom & Stock Maps Server.

We'll be playing on these servers and more:

  • [EU] 24/7 Servers
  • House of Rum Stock and Custom Server

*Servers we play on are subject to change, keep a look out.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!



Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!

See you in game!

PVKII Team

Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


SATURDAY NIGHT MAYHEM
It's the second Saturday of the month! Come out and play with us TODAY at 1:30 EST / 5:30 GMT. Refer to the Steam Community Hub Event for most accurate time for your area.

Tonight we have a surprise for all of those crazybridge fans out there! Before Townsquare, former Developer Tschoppo created the custom map phenomenon known as te_crazybridge. Today for the first time you get to play an evolution of the idea - te_3bridge! Lets play the most custom map ever!

We'll be playing on these servers and more:
  • Spamgrounds Servers
  • [EU] 24/7 Servers
  • House of Rum Stock and Custom Server

*Servers we play on are subject to change, keep a look out.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!



Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!

See you in game!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Kern


Hi everyone!

On behalf of the PVKII Team, we hope you are all safe and well during these uncertain times.

Thank you PVKII Players new and old! A total of 1,030 of you completed the survey! We are most grateful you took the time to complete it and provide us with feedback on how you feel about the game - and where you want it to go. While the survey wasn't perfect in design, we got a great helping of valuable information as we move towards our eventual 1.0 release!

What does 1.0 mean for PVKII? As we’ve stated in the past, new character classes are a luxury. Meaning, the amount of work and people required to complete them is a huge undertaking for a small team. We are fortunate to have these new ones on the way! And while it has taken us quite a while to develop Bondi, Assassin, and Buccaneer, understand that PVKII is a passion project, we work in our free time, for free. Resulting in wait times between major updates. We feel we can deliver more updates focusing on other valuable features, instead of pouring our time and resources into new characters that bottleneck development. And so we will not be creating new character models beyond these three. But, that doesn’t mean we won’t see more classes or content.

We want to shift our focus to new features that players want, replay value so you want to play more often, and to help sustain we feel we can have 1 to 2 updates a month, regardless of size. 1.0 will mean out of Beta and as feature complete as we can make it. Of course, support and updates will continue after 1.0. Behind the scenes, prototypes and concepts are forming as we look toward the future of Octoshark Studios.

In this news update we’ll share with you our survey results, recent developments, as well as media from our partnership with the upcoming, free Steam game Jabroni Brawl: Episode 3!

Check out the Results of the Player Survey on our forums!

Development Media
Images below are works of progress and are subject to change.


Authorized Creator Strider and Developer Fuz develop Assassin's Parry Blade and Stiletto Dagger. Animations by Links. Assassin has some work still required, including some final tasks and voice over.


Authorized Creator AsG_Alligator finished the Buccaneer Boarding Axe! Applicant Horse is working on his Sledgehammer. Buccaneer is having weapons models worked on and animations developed by Links and Kordaling.




Cosmetics will happen eventually! Have you seen these? Check out some ideas Corvalho drew up! View more here!


Developer Schatzmeister works on opening up and adding new details to te_sandstorm.


Authorized Creator KhurangaBebop works on a non-winter viking map!


Developer Colonel continues to develop the world of te_shipment.

Jabroni Brawl Collaboration
We've partnered with the free, upcoming Steam game Jabroni Brawl: Episode 3! A high action game that is a mishmash of HL and Source games and culture! Watch the video below for a peak of something they've been working on! Expect to see more from them in the near future. See what the game will look like on their store page!




Come out and play with us TODAY! Saturday April 25 at 1:30 EST / GMT-5. Event info here.


Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Kern


It's the last Saturday of the month! Come out and play with us this Satuday April 25 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area.

We'll be playing on these servers and more:
  • Spamgrounds Servers
  • [EU] 24/7 Servers
  • House of Rum Stock and Custom Server

*Server we play on are subject to change, keep a look out.

Feel free to ask us questions or just hang out!

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!


Survey closed this past Sunday. Results will be posted tomorrow before the Community Play event!


Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!

See you in game!
PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Kern


Ahoy ye' scallywags!

EDIT:

Survey is now closed! Thank you players! We received 1000+ entries. Crucial information on our road to 1.0! Stay tuned for the results later this week.

________________________________________________________________

Thank you players! We've received over 800 responses so far! If you haven't had a chance to do it, the survey will be open until 11:59 PM EST Sunday. Stay tuned for results!

________________________________________________________________

We want to hear from you! Please take a few moments to complete the survey below.

We would appreciate if players old and new would take a few moments to complete this. Please share how you feel about the game and what things you'd like to see next!

Please make sure you read the entire question and all options before making your choice(s).

Thank you for your time and we'll see you in game!
PVKII Team

Survey link removed.

http://play.pvkii.com | http://pvkii.com | Discord | Forums | Facebook | Twitter | PVKII Youtube
Apr 12, 2020
Pirates, Vikings, and Knights II - Kern


Welcome to the first ever PVKII Player Survey! We want to hear from you! Please take a few moments to complete the survey below.

We would appreciate if players old and new would take a few moments to complete this. Please share how you feel about the game and what things you'd like to see next!

Please make sure you read the entire question and all options before making your choice(s).

Thank you for your time and we'll see you in game!
PVKII Team

SURVEY LINK: https://forms.gle/rVTUDEMAyd4GwJHUA
Pirates, Vikings, and Knights II - Kern

PVKII Beta 0.4.2.2 Minor Update Changelog

An update has been released for PVKII. Server owners, please update your servers. We last saw you in December with our Glacier Update, since then PVKII has turned 13! Thank you for all your playtime and to the countless developers, creators, testers, donators and contributors!

Please stay home, stay healthy, and game on! Wishing you all good health from all of us at Octoshark Studios.

View changelog below:

bt_glacier Fixes & Updates
- Small details added to glacier including gorgeous trees by juicyfruit
- Fixed minor map issues including playerclips in tunnels
- Updated navmesh

New Achievements - Glacier Pack

How Much Does a Polar Bear Weigh? - Destroy 10 Ice Blocks in Glacier - Title: The Ice Breaker
Hurtcules! Hurtcules! - Win 10 Rounds in Glacier - Title: The Parrot of War
Polar Bear Dip - In Glacier, kill 5 enemies using freezing water - Title: The Iceman
Art for achievements made by Pache94

Balance Tweaks
Heavy Knight
Two-Handed Sword:
Base Damage: 80 -> 77
Charge Time: 0.75sec -> 0.95sec
Charge Damage: 35% -> 42%

Animation Modifiers:
StartAttackSpeed: 0.8 -> 0.85
SwingSpeed: 1.35 -> 1.67
AttackSpeed: 0.95 -> 0.85

All Attacks:
Wind-up: 0.83 -> 0.71
Recovery: 1.25 -> 1.15

This is a somewhat significant rework of HK’s sword aimed at improving QoL. The sword is overall faster, but has a longer charge time to compensate. Additionally, to accommodate for the faster speed, the base damage is lower. However, the charge damage bonus is also higher, offsetting the lower base damage. TL;DR: uncharged and partial charged attacks are faster but weaker, and fully charged attacks should feel largely the same.

Counter Attacks
Several weapons had mismatched hit traces on some of their counter attacks.

Man-At-Arms’ Halberd:
Right Counter Attack: Changed from a Thrust to a Leftward Slash

Gestir’s Spear:
Forward Counter Attack: Changed from an Overhead to a Thrust
Left Counter Attack: Changed from a Rightward Slash to a Thrust
There was no reason for the Spear, a thrusting weapon, to have 2 randomly non-thrusting counter attacks.

Bondi’s Seax:
Left Counter Attack: Changed from a Leftward Slash to a Rightward Slash
Right Counter Attack: Changed from a Rightward Slash to a Leftward Slash
These traces were being generated in the wrong direction.

Berserker’s Big Axe:
Left Counter Attack: Changed from a Thrust to a Rightward Slash
Right Counter Attack: Changed from an Overhead to a Leftward Slash
The right counter attack’s animation was changed as well.

Code Fixes & Updates
- Added Glacier achievements
- Disallow remote MOTD by default
- Fixed GrogBot crash on game mode change
- Fixed a potential crash on explosion
- Fixed a start-up hang on Linux
- Fixed accumulated physics force not being applied to ragdolls
- Fixed achievement Watch Me Right Hook! not having a title
- Fixed being able to callvote a map outside rotation
- Fixed bot avatars showing incorrect teams in LTS
- Fixed garbled list of add-ons in offline mode
- Fixed legs being cut with dismemberment turned off
- Fixed server crash on workshop_download_collection
- Fixed several Linux crashes
- Game now mounts Workshop maps on subscription
- Load local credits HTML instead of remote
- Misc. optimization for GrogBot
- Shuffle players callvote now restarts round
- Tweaked VGUI in-game menus
- Updated Chinese translations


Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios
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