Pirates, Vikings, and Knights II - Colonel


Ahoy ther'

Whether your spring break is nearing its end or has just begun, we invite PVKII fans far and wide to celebrate the coming of spring.

Come out and play with us this Saturday March 17 at 1:30 EST - refer to the Steam Community Hub Event for most accurate time for your area.

We'll be playing on the following servers:

MrAgent's 3.5.5 Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server

*Server listings are subject to change. Please keep an eye on this post for most up to date listings.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!



Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Stay tuned for more information about Beta 0.4.0.0 as we close in on release.

See you Saturday!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


Ahoy ther'

Whether your spring break is nearing its end or has just begun, we invite PVKII fans far and wide to celebrate the coming of spring.

Come out and play with us this Saturday March 17 at 1:30 EST - refer to the Steam Community Hub Event for most accurate time for your area.

We'll be playing on the following servers:

MrAgent's 3.5.5 Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server

*Server listings are subject to change. Please keep an eye on this post for most up to date listings.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!



Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Stay tuned for more information about Beta 0.4.0.0 as we close in on release.

See you Saturday!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


4.0 News & Future Classes Progress

Happy New Year everyone!

2017 was a year to celebrate a decade of PVKII magic. This past year we've overcome some challenges as a team, and have shown just how strong we are in persistence, resiliency, and passion. With the new year, we look to the future. We know that 2018 will bring more content updates!

We've decided to change course with 3.6 and move forward with something new. This next update will most likely be PVKII's largest release since 3.0 with many fixes, changes, and additions. Many of the significant changes are "under the hood" and allow us more freedom and creativity in what we can do with PVKII. This is why we can't wait to begin a new era of PVKII content updates with Beta 0.4.0.0 (4.0) We have an internal aim for when we would like this update out, but we will take whatever time we need to complete testing and release smoothly. As always, nothing is set in stone and once we're happy with things we will release.

Here's a sneak peak at some of the major features in Beta 0.4.0.0:

- Significant Engine Updates
- Server Rulesets (Casual, Competitive, and Custom)
- Character Dismemberment and Giblets
- Demo Manager & Support
- Call Voting
- UI Updates
- 1st and 3rd person range weapon stun animations by Links121995
- First person chest animations by Lord B
- 26 Achievements with art created by the community!
- and multiple pages of code commit fixes and changes


Where is Bondi?

Bondi will most likely not be shipped with 4.0, but we are well on our way to releasing him this year. We are testing special variants to determine which is the most fun, well-balanced, and fitting to his personality. Would you like to see more Bondi progress? Would you be interested in us doing a PVK Live to see dev progress in a beta test? Let us know in the comments below!

New classes are a massive undertaking and a luxury. They require a hell of a lot of time, effort, modeling, rigging, animating, coding, testing - the amount of work needed to create a character model alone is more than impressive. Without hard working and talented Developers and Creators like Corvalho, Felis, Spirrwell, jRocket, etc. there are no future classes. We are all lucky to have such amazing and patient people on our team to give our game and community more content for free.

We Want You for PVKII

We appreciate all support from our players. The most encouraging thing one can do is to help us improve exposure of PVKII.

- Would you or someone you know be interested in applying for the Dev team?
- Would you or someone you know like to apply for the beta tester team?
- Help spread the word by sharing, retweeting, and telling your friends or your favourite Youtubers/ Streamers about PVKII!
- Create community content such as gameplay videos or Steam Workshop Content that we can spotlight on our social media platforms.

Latest PVKII Developments...

Check out some development media below courtesy of PVKII Devs and Authorized Creators!

From Corvalho's Assassin Dev Journal and Discord Posts: Knight Assassin Progress






From Spirrwell's Animation Dev Journal: Heavy Knight Finally Steals Back His Crossbow!


Bondi Dismemberment by Momo The Momoderator from Trello (click to see more!)


Some Buccaneer Progress from Felis, Spirrwell, Murphy, and jRocket on Trello: in game with placeholder weapons (no special)


For All The Latest News and Media


Join the conversation on the official PVKII Discord! Interact with devs, testers and creators! Check out our official forums too!


Follow us on Trello for the latest development buzz before anywhere else, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


4.0 News & Future Classes Progress

Happy New Year everyone!

2017 was a year to celebrate a decade of PVKII magic. This past year we've overcome some challenges as a team, and have shown just how strong we are in persistence, resiliency, and passion. With the new year, we look to the future. We know that 2018 will bring more content updates!

We've decided to change course with 3.6 and move forward with something new. This next update will most likely be PVKII's largest release since 3.0 with many fixes, changes, and additions. Many of the significant changes are "under the hood" and allow us more freedom and creativity in what we can do with PVKII. This is why we can't wait to begin a new era of PVKII content updates with Beta 0.4.0.0 (4.0) We have an internal aim for when we would like this update out, but we will take whatever time we need to complete testing and release smoothly. As always, nothing is set in stone and once we're happy with things we will release.

Here's a sneak peak at some of the major features in Beta 0.4.0.0:

- Significant Engine Updates
- Server Rulesets (Casual, Competitive, and Custom)
- Character Dismemberment and Giblets
- Demo Manager & Support
- Call Voting
- UI Updates
- 1st and 3rd person range weapon stun animations by Links121995
- First person chest animations by Lord B
- 26 Achievements with art created by the community!
- and multiple pages of code commit fixes and changes


Where is Bondi?

Bondi will most likely not be shipped with 4.0, but we are well on our way to releasing him this year. We are testing special variants to determine which is the most fun, well-balanced, and fitting to his personality. Would you like to see more Bondi progress? Would you be interested in us doing a PVK Live to see dev progress in a beta test? Let us know in the comments below!

New classes are a massive undertaking and a luxury. They require a hell of a lot of time, effort, modeling, rigging, animating, coding, testing - the amount of work needed to create a character model alone is more than impressive. Without hard working and talented Developers and Creators like Corvalho, Felis, Spirrwell, jRocket, etc. there are no future classes. We are all lucky to have such amazing and patient people on our team to give our game and community more content for free.

We Want You for PVKII

We appreciate all support from our players. The most encouraging thing one can do is to help us improve exposure of PVKII.

- Would you or someone you know be interested in applying for the Dev team?
- Would you or someone you know like to apply for the beta tester team?
- Help spread the word by sharing, retweeting, and telling your friends or your favourite Youtubers/ Streamers about PVKII!
- Create community content such as gameplay videos or Steam Workshop Content that we can spotlight on our social media platforms.

Latest PVKII Developments...

Check out some development media below courtesy of PVKII Devs and Authorized Creators!

From Corvalho's Assassin Dev Journal and Discord Posts: Knight Assassin Progress






From Spirrwell's Animation Dev Journal: Heavy Knight Finally Steals Back His Crossbow!


Bondi Dismemberment by Momo The Momoderator from Trello (click to see more!)


Some Buccaneer Progress from Felis, Spirrwell, Murphy, and jRocket on Trello: in game with placeholder weapons (no special)


For All The Latest News and Media


Join the conversation on the official PVKII Discord! Interact with devs, testers and creators! Check out our official forums too!


Follow us on Trello for the latest development buzz before anywhere else, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel


Festive Map Series Workshop Subscribe Update / Play with Devs & Testers Day!

The holidays are about to begin! Come on by and celebrate with us this festive time of year with the return of Xmas Frostbite, and introducing Xmas Arena by Momo the Momoderator!

Please subscribe to download the Festive Map Series! Final links will be available shortly.

Note: Xmas Frostbite has been updated since last year with several fixes, please download the most up to date version on Steam Workshop once it is available.

Jingle 'yer way o'er and merrily play with PVKII Devs, Testers, and Content Creators on Saturday Dec, 16th 2017 at 1:30 PM EST/ 6:30 GMT -5.

We'll be giving away surprise Steam CD-Keys to those who can flex their 10 Years of PVKII Knowledge. Enjoy the prize all to yerself or give them to a friend! Be sure to come on down to our PVKII DISCORD after the event at 3:30 EST / GMT -5 for 10 Years of PVKII trivia questions to win surprise Steam CD-Keys of up to $45!

We'll be playing on the following servers:

MrAgent's 3.5.5 Official Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server

*Server listings are subject to change.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

DOWNLOAD NOW!




Screenshots






Join the conversation on the official PVKII Discord! Interact with devs, testers and content creators!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you there, and from all of us at Octoshark Studios, have a wonderful holidays!

Pirates, Vikings, and Knights II - Colonel


Festive Map Series Workshop Subscribe Update / Play with Devs & Testers Day!

The holidays are about to begin! Come on by and celebrate with us this festive time of year with the return of Xmas Frostbite, and introducing Xmas Arena by Momo the Momoderator!

Please subscribe to download the Festive Map Series! Final links will be available shortly.

Note: Xmas Frostbite has been updated since last year with several fixes, please download the most up to date version on Steam Workshop once it is available.

Jingle 'yer way o'er and merrily play with PVKII Devs, Testers, and Content Creators on Saturday Dec, 16th 2017 at 1:30 PM EST/ 6:30 GMT -5.

We'll be giving away surprise Steam CD-Keys to those who can flex their 10 Years of PVKII Knowledge. Enjoy the prize all to yerself or give them to a friend! Be sure to come on down to our PVKII DISCORD after the event at 3:30 EST / GMT -5 for 10 Years of PVKII trivia questions to win surprise Steam CD-Keys of up to $45!

We'll be playing on the following servers:

MrAgent's 3.5.5 Official Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server

*Server listings are subject to change.

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

DOWNLOAD NOW!




Screenshots






Join the conversation on the official PVKII Discord! Interact with devs, testers and content creators!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you there, and from all of us at Octoshark Studios, have a wonderful holidays!

Pirates, Vikings, and Knights II - Felis


Hi everyone,

An update for PVKII has been released. Server owners please update your servers!

The PVKII classic tw_temple has been upgraded by Schatzmeister, with visually enhanced cave sections, more traps, and a new jump-pad mechanic. Check it out! Major credit goes out to Yanzl for contributing assets for improving tw_temple. Also included are updates to the Add-on Manager/Workshop and misc. performance and code changes.

https://www.youtube.com/watch?v=qEWvE8Xi-sY

Screenshots:


Play with Devs & Testers Day!

Come play with PVKII Devs, testers, and creators on Saturday Dec, 2nd 2017 at 1:30 PM EST/ GMT -5. We'll be playing on the following servers:

MrAgent's 3.5.5 Official Temple/ Cara Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

Please see below for a Changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

CHANGELOG:

Maps

tw_temple (Map by Crazytalk, Upgrades by Schatzmeister)
  • Layout additions and brand new traps!
  • Gameplay changes to center atlar room to decrease camping advantage - added four jump pads
  • Cave sections enhanced with updated displacements as well as assets contributed by Yanzl
  • Updated lighting and particles

te_cara (Map by: Jahhur and Jimonions, Updates by: Lhorkan and Gaz)
  • Outstanding issues fixed (missing models, water texture errors, etc)

Code

Add-on Manager/Workshop Updates:

Add-on Manager has been improved with new features, several bugfixes, better UI and more.

General:
  • Added enable/disable checkboxes to the add-on list
  • Added multi select to add-on list, hold CTRL to select multiple items
  • Added “Open in Workshop...” and “View change notes...” into drop menu
  • Added support for VGUI modifications
  • Added VPK validation on mount
  • Added BSP validation for maps
  • Added ability to import/export add-on config
  • Added option to reset all add-on settings

  • Heavily optimized the Manager GUI, everything is much faster now
  • Improved Workshop Publisher design
  • Manager GUI is now resizeable
  • Improved preview image caching
  • Improved config saving
  • Description markup tags are now stripped properly
  • VPK errors are now localizable
  • Add-ons that fail VPK validation are now marked as “invalid”

  • Removed redundant "Followed" category
Fixes:
  • Fixed an issue that prevented misc. Workshop add-ons from being listed after certain amount of subscribed add-ons was hit
  • Fixed removed Workshop add-ons being mounted
  • Fixed an issue with Workshop maps that bloated the addons config
  • Fixed add-ons config being reset in rare cases when add-ons were disabled
  • Fixed potential crashes with GUI search & add-on list
  • Fixed an issue that prevented custom particles from working
  • Fixed misc. issues in Workshop Publisher

Misc. Changes:
  • Updated sequence and activity lookup for animations, this cuts the client side animation performance budget by 2/3 (noticeably higher FPS especially with several players)
  • Updated version labels in main menu & server browser to follow the new versioning model (0.x.x.x instead of Beta x.x-rx)
  • Fixed round start timer not working
  • Fixed missing localization string being used for round end screen in Team Deathmatch
  • Added $rtnlframe as a VMT param

Textures
  • Archer: Better leather shading (slightly darker), better metal shading (on his arms, should look more shiny and reflective) as well as fixed the diffuse shading
  • Improved normal map texture for Gestir's Spear

Version 0.3.5.5


https://discord.gg/pvkii
Join the conversation with the community. Interact with devs and testers and other creators. Hang out with us and hop into a game sometime. We may show the odd bit of progress in the chat too!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Felis


Hi everyone,

An update for PVKII has been released. Server owners please update your servers!

The PVKII classic tw_temple has been upgraded by Schatzmeister, with visually enhanced cave sections, more traps, and a new jump-pad mechanic. Check it out! Major credit goes out to Yanzl for contributing assets for improving tw_temple. Also included are updates to the Add-on Manager/Workshop and misc. performance and code changes.

https://www.youtube.com/watch?v=qEWvE8Xi-sY

Screenshots:


Play with Devs & Testers Day!

Come play with PVKII Devs, testers, and creators on Saturday Dec, 2nd 2017 at 1:30 PM EST/ GMT -5. We'll be playing on the following servers:

MrAgent's 3.5.5 Official Temple/ Cara Server
[NYC] Spirrwell's Vanilla Manual Parry
Testudo Cohort Vanilla Server

We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!

Please see below for a Changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

CHANGELOG:

Maps

tw_temple (Map by Crazytalk, Upgrades by Schatzmeister)
  • Layout additions and brand new traps!
  • Gameplay changes to center atlar room to decrease camping advantage - added four jump pads
  • Cave sections enhanced with updated displacements as well as assets contributed by Yanzl
  • Updated lighting and particles

te_cara (Map by: Jahhur and Jimonions, Updates by: Lhorkan and Gaz)
  • Outstanding issues fixed (missing models, water texture errors, etc)

Code

Add-on Manager/Workshop Updates:

Add-on Manager has been improved with new features, several bugfixes, better UI and more.

General:
  • Added enable/disable checkboxes to the add-on list
  • Added multi select to add-on list, hold CTRL to select multiple items
  • Added “Open in Workshop...” and “View change notes...” into drop menu
  • Added support for VGUI modifications
  • Added VPK validation on mount
  • Added BSP validation for maps
  • Added ability to import/export add-on config
  • Added option to reset all add-on settings

  • Heavily optimized the Manager GUI, everything is much faster now
  • Improved Workshop Publisher design
  • Manager GUI is now resizeable
  • Improved preview image caching
  • Improved config saving
  • Description markup tags are now stripped properly
  • VPK errors are now localizable
  • Add-ons that fail VPK validation are now marked as “invalid”

  • Removed redundant "Followed" category
Fixes:
  • Fixed an issue that prevented misc. Workshop add-ons from being listed after certain amount of subscribed add-ons was hit
  • Fixed removed Workshop add-ons being mounted
  • Fixed an issue with Workshop maps that bloated the addons config
  • Fixed add-ons config being reset in rare cases when add-ons were disabled
  • Fixed potential crashes with GUI search & add-on list
  • Fixed an issue that prevented custom particles from working
  • Fixed misc. issues in Workshop Publisher

Misc. Changes:
  • Updated sequence and activity lookup for animations, this cuts the client side animation performance budget by 2/3 (noticeably higher FPS especially with several players)
  • Updated version labels in main menu & server browser to follow the new versioning model (0.x.x.x instead of Beta x.x-rx)
  • Fixed round start timer not working
  • Fixed missing localization string being used for round end screen in Team Deathmatch
  • Added $rtnlframe as a VMT param

Textures
  • Archer: Better leather shading (slightly darker), better metal shading (on his arms, should look more shiny and reflective) as well as fixed the diffuse shading
  • Improved normal map texture for Gestir's Spear

Version 0.3.5.5


https://discord.gg/pvkii
Join the conversation with the community. Interact with devs and testers and other creators. Hang out with us and hop into a game sometime. We may show the odd bit of progress in the chat too!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel



Ahoy ther' everyone,

It's that time of year again! The Steam Awards have returned!

A year ago, the Steam Award Selection Committee stepped out of the shadows and put a challenge out into the world… “Who amongst you has the will to stare into your very soul, and in doing so determine what was the best use of a farm animal in 2016”. The stakes were high, fortunately 6,700,000 brave men and women stepped forward who were up to the challenge. But that was then. Today, the SASC has been called to gather once more… are you ready to celebrate the best?

So what are ye' waitin' for!? Vote by going to our page store in steam or PLAY.PVKII.COM to nominate the greatest game ever!

View all of the award titles and descriptions here: http://store.steampowered.com/SteamAwardNominations/

You'll also earn a badge through Steam by completing the following tasks:

COMPLETE THESE TASKS
Nominate at least 1 game
Nominate a game in each category
Play a game you've nominated
Review (or update your review) for a game you've nominated

And on top of that, if we all vote for PVKII, we could be featured in a historical showcase.

So get in there and nominate PVKII, share the above link(s), with your gaming buddies, or even share it with future PVKII lubbers!

Vote for PVKII & may the best fans win!

PVKII Team
Octoshark Studios
Pirates, Vikings, and Knights II - Colonel



Ahoy ther' everyone,

It's that time of year again! The Steam Awards have returned!

A year ago, the Steam Award Selection Committee stepped out of the shadows and put a challenge out into the world… “Who amongst you has the will to stare into your very soul, and in doing so determine what was the best use of a farm animal in 2016”. The stakes were high, fortunately 6,700,000 brave men and women stepped forward who were up to the challenge. But that was then. Today, the SASC has been called to gather once more… are you ready to celebrate the best?

So what are ye' waitin' for!? Vote by going to our page store in steam or PLAY.PVKII.COM to nominate the greatest game ever!

View all of the award titles and descriptions here: http://store.steampowered.com/SteamAwardNominations/

You'll also earn a badge through Steam by completing the following tasks:

COMPLETE THESE TASKS
Nominate at least 1 game
Nominate a game in each category
Play a game you've nominated
Review (or update your review) for a game you've nominated

And on top of that, if we all vote for PVKII, we could be featured in a historical showcase.

So get in there and nominate PVKII, share the above link(s), with your gaming buddies, or even share it with future PVKII lubbers!

Vote for PVKII & may the best fans win!

PVKII Team
Octoshark Studios
...