Pirates, Vikings, and Knights II - Colonel


10 YEARS OF PVKII
On January 1st of this year, PVKII turned 10 years old! The giveaway contest is over but you can still celebrate with us by posting in this thread. Congratulations to LittleBirdy, winner of the 10 Years of PVKII $50 Steambucks giveaway! More exciting things for celebrating 10 Years of PVKII are coming.

DISMEMBERMENT/GIBS PROGRESS & 3.6 UPDATE INCOMING VIDEO
Our coders and artists have been hard at work getting dismemberment and gibbing in-game for you. Only texture work is left. We will work hard to get this feature in a near future patch.

Check out this video of us testing insta-gib feature (with one hit kill and team kill options on for fun)

http://youtu.be/VCOCvP-Hadg

BONDI ANIMATION PROGRESS BY LORD B.
View more of Lord B's first person Bondi animations here.


FUTURE CLASS PROGRESS
















CHARACTER AUDIO PROGRESS
In order to have character voice commands that fit any future game mode we've asked our voice actors to do more commands like "get the objective" or creative approaches like "hand me that there thing-a-ma-bobber." Take a listen to PJIII and tFg's recordings below:

Sharpshooter (PJIII)

Captain (tFg)

Heavy Knight (tFg)

WINTER DEV JOURNAL POSTS
Felis "Server Rulesets"

Hurtcules "Source Pipeline"

Lord B "Bondi Animations"

Corvalho "Buccaneer Progress"



PVKII BETA TESTER APPLICATIONS OPEN
Applications for the Beta Testing team are now open until further notice. Application emails will create an archive and waiting list. Your application will always be under consideration for when a spot opens up. However, this does not guarantee you will be selected to join the team. If you think you have what it takes and have time to help us out, head on over and apply!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook Twitter Youtube and Mod DB for more updates. Also, follow the latest in the community at our official Steam Group!
Pirates, Vikings, and Knights II - Colonel


10 YEARS OF PVKII
On January 1st of this year, PVKII turned 10 years old! The giveaway contest is over but you can still celebrate with us by posting in this thread. Congratulations to LittleBirdy, winner of the 10 Years of PVKII $50 Steambucks giveaway! More exciting things for celebrating 10 Years of PVKII are coming.

DISMEMBERMENT/GIBS PROGRESS & 3.6 UPDATE INCOMING VIDEO
Our coders and artists have been hard at work getting dismemberment and gibbing in-game for you. Only texture work is left. We will work hard to get this feature in a near future patch.

Check out this video of us testing insta-gib feature (with one hit kill and team kill options on for fun)

http://youtu.be/VCOCvP-Hadg

BONDI ANIMATION PROGRESS BY LORD B.
View more of Lord B's first person Bondi animations here.


FUTURE CLASS PROGRESS
















CHARACTER AUDIO PROGRESS
In order to have character voice commands that fit any future game mode we've asked our voice actors to do more commands like "get the objective" or creative approaches like "hand me that there thing-a-ma-bobber." Take a listen to PJIII and tFg's recordings below:

Sharpshooter (PJIII)

Captain (tFg)

Heavy Knight (tFg)

WINTER DEV JOURNAL POSTS
Felis "Server Rulesets"

Hurtcules "Source Pipeline"

Lord B "Bondi Animations"

Corvalho "Buccaneer Progress"



PVKII BETA TESTER APPLICATIONS OPEN
Applications for the Beta Testing team are now open until further notice. Application emails will create an archive and waiting list. Your application will always be under consideration for when a spot opens up. However, this does not guarantee you will be selected to join the team. If you think you have what it takes and have time to help us out, head on over and apply!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook Twitter Youtube and Mod DB for more updates. Also, follow the latest in the community at our official Steam Group!
Pirates, Vikings, and Knights II - Colonel


Well, there hasn’t been much PVKII news... until today. We have still been hard at work trying to bring you a game we have enjoyed developing. I know you’re probably expecting a ton of new media but I have none to offer. Over the course of the past month or two the team has been at work on something different. We’ve decided to go in a new direction with the mod and have been working mainly on working out the concepts.

For starters, we’ll be introducing a more advanced system of combat. Currently, the system is quite a bit flawed as many have pointed out on the forums among other places. The fact is it’s just too easy to block whore and slows combat down way too much. For starters there will be a new stamina bar in place which will cover blocking, swinging, running and jumping. The larger the weapon and more armor a player has, the quicker the stamina runs out and longer it takes to charge. The Berserker’s dual wield will be affected by this the most. We feel this will stop players from running around endlessly holding down block.

In addition to the stamina bar, players will also need to work on their reaction skills. There will be close to 8 different directions a player will be able to swing, depending on their movement direction and the way they swing the mouse. The blocker will also have 8 directions of block to correspond to these attack directions, which will need to be timed appropriately. It may be a tad difficult to pick up at first, but with time we expect all players will be capable of using it easily as second nature.

The last addition to the combat system we plan to implement is a parry/weapon lock mode. When players swing at the same time they will go into a weapon lock for 10 seconds. During this time each player will have a new graphic on their GUI which works kind of like DDR. The graphic will display (random) directional arrows and the players will follow them in succession for the 10 seconds. The player with the greater ability to match these directions will win the battle and knock the opponent down for a quick strike.

Aside from just the combat system changes, the game itself will be undergoing a large reworking. We decided that the simple FPS style gameplay is causing players to lose interest quickly, as we’ve seen many complaints about this. We realized the appeal an upgrade system like most RPGs have, and decided to implement something similar. There will be two ways to go about this depending on the server you’re on. Non-Official servers will host the original maps where the player will be awarded money for kills and map objectives. Every player will start out with one weapon and can buy other weapons as they earn money, and upgrades to make their weapons/armor stronger. Players will reset back to 0 at the end of each round.



For players on official servers, there will be a range of new maps. These maps will be very large scale and will take place across several servers running different maps to account for the different parts of the world. For example, a map like Island will actually comprise of up to 5 maps on 5 different servers. Players will progress through each map as they get stronger and more capable of taking on the dangers that await them. There will be no experience, on money to buy weapons and upgrades. As a bonus, players will be able to skip all the hard work if they choose to and can buy the upgrades online using real money, but this is only an option, not a necessity.



The last change we decided to implement is to add even more variety and spice to the game. We’ve seen countless requests for a fourth team and have decided that with our new plans for a larger world and upgrade system, we can accommodate a fourth team. We don’t want to decide what the team will be without input from the community, so we’ll be arranging a list of possibilities and will set up a poll in the forums sometime in the next few days.

As you all can imagine, development has gotten quite a bit more serious at this point. More time is going to be needed for us to fill in all these plans. Because the game will be so much different from here on out, we won’t be able to update the current one and most likely won’t be releasing an early version of the new game. Chances are it will only cause anger and upset players when another version comes out and we need to reset players’ data. I hope you all look forward to these new plans for the mod as much as we do, we’re all very excited about this.

*Happy 10 Years of PVKII!
Pirates, Vikings, and Knights II - Colonel


Well, there hasn’t been much PVKII news... until today. We have still been hard at work trying to bring you a game we have enjoyed developing. I know you’re probably expecting a ton of new media but I have none to offer. Over the course of the past month or two the team has been at work on something different. We’ve decided to go in a new direction with the mod and have been working mainly on working out the concepts.

For starters, we’ll be introducing a more advanced system of combat. Currently, the system is quite a bit flawed as many have pointed out on the forums among other places. The fact is it’s just too easy to block whore and slows combat down way too much. For starters there will be a new stamina bar in place which will cover blocking, swinging, running and jumping. The larger the weapon and more armor a player has, the quicker the stamina runs out and longer it takes to charge. The Berserker’s dual wield will be affected by this the most. We feel this will stop players from running around endlessly holding down block.

In addition to the stamina bar, players will also need to work on their reaction skills. There will be close to 8 different directions a player will be able to swing, depending on their movement direction and the way they swing the mouse. The blocker will also have 8 directions of block to correspond to these attack directions, which will need to be timed appropriately. It may be a tad difficult to pick up at first, but with time we expect all players will be capable of using it easily as second nature.

The last addition to the combat system we plan to implement is a parry/weapon lock mode. When players swing at the same time they will go into a weapon lock for 10 seconds. During this time each player will have a new graphic on their GUI which works kind of like DDR. The graphic will display (random) directional arrows and the players will follow them in succession for the 10 seconds. The player with the greater ability to match these directions will win the battle and knock the opponent down for a quick strike.

Aside from just the combat system changes, the game itself will be undergoing a large reworking. We decided that the simple FPS style gameplay is causing players to lose interest quickly, as we’ve seen many complaints about this. We realized the appeal an upgrade system like most RPGs have, and decided to implement something similar. There will be two ways to go about this depending on the server you’re on. Non-Official servers will host the original maps where the player will be awarded money for kills and map objectives. Every player will start out with one weapon and can buy other weapons as they earn money, and upgrades to make their weapons/armor stronger. Players will reset back to 0 at the end of each round.



For players on official servers, there will be a range of new maps. These maps will be very large scale and will take place across several servers running different maps to account for the different parts of the world. For example, a map like Island will actually comprise of up to 5 maps on 5 different servers. Players will progress through each map as they get stronger and more capable of taking on the dangers that await them. There will be no experience, on money to buy weapons and upgrades. As a bonus, players will be able to skip all the hard work if they choose to and can buy the upgrades online using real money, but this is only an option, not a necessity.



The last change we decided to implement is to add even more variety and spice to the game. We’ve seen countless requests for a fourth team and have decided that with our new plans for a larger world and upgrade system, we can accommodate a fourth team. We don’t want to decide what the team will be without input from the community, so we’ll be arranging a list of possibilities and will set up a poll in the forums sometime in the next few days.

As you all can imagine, development has gotten quite a bit more serious at this point. More time is going to be needed for us to fill in all these plans. Because the game will be so much different from here on out, we won’t be able to update the current one and most likely won’t be releasing an early version of the new game. Chances are it will only cause anger and upset players when another version comes out and we need to reset players’ data. I hope you all look forward to these new plans for the mod as much as we do, we’re all very excited about this.

*Happy 10 Years of PVKII!
Pirates, Vikings, and Knights II - Colonel
HAPPY 10TH BIRTHDAY PVKII

#Discussions_QuoteBlock_Author
It's here, it's finally here!
PVKII has hit the web, picking up the shards from it's HL1 predecessor, twisting and turning them to create leaner, meaner and prettier non-historically accurate action than ever before.
Pitting nimble Pirates, powerful Knights and mighty Vikings against each other on the HL2 engine, PVKII features an innovative melee combat system, nearly 100% custom content and a complete lack of ninjas, designed to be all that its predecessor was, and more!

Happy New Year, and Happy 10th Birthday to Pirates, Vikings, & Knights II.

The sequel to one of the greatest Half-life mods of all time.

A decade ago PVKII 1.0 was released. No matter which way you slice it; PVKII is alive and kicking, and it's all thanks to our amazing fans and passionate devs, testers, creators, and contributors, and EVERYONE from years past. From the battle-torn bottom of our hearts, thank you everyone.

As we've said throughout the years, stay with us, development for PVKII, the mod that doesn't quit, will continue. Take a fun look back from where we came with this youtube playlist:

https://www.youtube.com/watch?v=W2p6vhRDa1A&list=PLk8MD75WuURi47vaBwpN_2ftvHSUGAf-V

The party has only begun, stay tuned for some celebratory particles in our next update, coming very early 2017.



10 YEARS OF PVKII GIVEAWAY
Finally, what would a celebration be without a gift! Register your account, or log in and post in the forum thread a favorite, memorable, and timeless tale from the 10 years PVKII has been around. One lucky winner will be selected on January 15th, 2017. Contest closes on Jan 15th 12 12:01 PM EST GMT-5.
Prize is $50 in Steambucks awarded to your steam account!

Rules:
  • 500 word maximum. 100 word minimum.
  • Giveaway contest is open to PVKII Beta Testers, Authorized Creators, Contributors, and all members of the PVKII Community. PVKII Developers are contest judges and will vote for the winner.
  • Tell us when you started playing.
  • Memory must be from your playing days in the PVKII community. Can be from the first day you installed PVKII until today!
  • Story must not be offensive, disrespectful or rude. No trolling. Any of that kind will be break the rules of the contest.
  • You must post your entry in our website forums, any contest entries here on steam, or anywhere else will not count!
  • Only 1 entry per person. No duplicate or phony PVKII forum or Steam accounts.
  • Any video or photos to add to the story would be a plus! If the video or photo is not yours, please provide credit to the author.
  • Must elicit some positive emotion in the judges (i.e. made us laugh, made us cry, etc.)
  • Reminder you must be a member of the forum to post in the thread. You must respond to a personal message sent through the forums that states you have won, with in 10 business days. If you do not respond accepting your prize we will select another user.

So time to light your pipe, sit in your rocking chair next to the fire, and tell us your favorite PVKII memory in detail.

Happy Birthday PVKII!

PVKII Team
Octoshark Studios

EDIT:

Developer voting for the 10 Years of PVKII $50 Steambucks Giveaway Contest is now closed.

And the winner is, with 40% of Developer votes....

WINNER: LITTLEBIRDY

It was a close race between LittleBirdy, Brandell, and Dobbi124.

LittleBirdy won us over with his touching tales of a PVKII tournament at the Computer Lab at his school, gathering friends to play in India and in US, and his poetic and expressive appreciation. Congrats LittleBirdy!

Thank you all for your participation in the contest, thank you for your boundless appreciation that goes beyond 500 words, and thank you for your passion for PVKII through out the years.

To PVKII!
Pirates, Vikings, and Knights II - Colonel
HAPPY 10TH BIRTHDAY PVKII

#Discussions_QuoteBlock_Author
It's here, it's finally here!
PVKII has hit the web, picking up the shards from it's HL1 predecessor, twisting and turning them to create leaner, meaner and prettier non-historically accurate action than ever before.
Pitting nimble Pirates, powerful Knights and mighty Vikings against each other on the HL2 engine, PVKII features an innovative melee combat system, nearly 100% custom content and a complete lack of ninjas, designed to be all that its predecessor was, and more!

Happy New Year, and Happy 10th Birthday to Pirates, Vikings, & Knights II.

The sequel to one of the greatest Half-life mods of all time.

A decade ago PVKII 1.0 was released. No matter which way you slice it; PVKII is alive and kicking, and it's all thanks to our amazing fans and passionate devs, testers, creators, and contributors, and EVERYONE from years past. From the battle-torn bottom of our hearts, thank you everyone.

As we've said throughout the years, stay with us, development for PVKII, the mod that doesn't quit, will continue. Take a fun look back from where we came with this youtube playlist:

https://www.youtube.com/watch?v=W2p6vhRDa1A&list=PLk8MD75WuURi47vaBwpN_2ftvHSUGAf-V

The party has only begun, stay tuned for some celebratory particles in our next update, coming very early 2017.



10 YEARS OF PVKII GIVEAWAY
Finally, what would a celebration be without a gift! Register your account, or log in and post in the forum thread a favorite, memorable, and timeless tale from the 10 years PVKII has been around. One lucky winner will be selected on January 15th, 2017. Contest closes on Jan 15th 12 12:01 PM EST GMT-5.
Prize is $50 in Steambucks awarded to your steam account!

Rules:
  • 500 word maximum. 100 word minimum.
  • Giveaway contest is open to PVKII Beta Testers, Authorized Creators, Contributors, and all members of the PVKII Community. PVKII Developers are contest judges and will vote for the winner.
  • Tell us when you started playing.
  • Memory must be from your playing days in the PVKII community. Can be from the first day you installed PVKII until today!
  • Story must not be offensive, disrespectful or rude. No trolling. Any of that kind will be break the rules of the contest.
  • You must post your entry in our website forums, any contest entries here on steam, or anywhere else will not count!
  • Only 1 entry per person. No duplicate or phony PVKII forum or Steam accounts.
  • Any video or photos to add to the story would be a plus! If the video or photo is not yours, please provide credit to the author.
  • Must elicit some positive emotion in the judges (i.e. made us laugh, made us cry, etc.)
  • Reminder you must be a member of the forum to post in the thread. You must respond to a personal message sent through the forums that states you have won, with in 10 business days. If you do not respond accepting your prize we will select another user.

So time to light your pipe, sit in your rocking chair next to the fire, and tell us your favorite PVKII memory in detail.

Happy Birthday PVKII!

PVKII Team
Octoshark Studios

EDIT:

Developer voting for the 10 Years of PVKII $50 Steambucks Giveaway Contest is now closed.

And the winner is, with 40% of Developer votes....

WINNER: LITTLEBIRDY

It was a close race between LittleBirdy, Brandell, and Dobbi124.

LittleBirdy won us over with his touching tales of a PVKII tournament at the Computer Lab at his school, gathering friends to play in India and in US, and his poetic and expressive appreciation. Congrats LittleBirdy!

Thank you all for your participation in the contest, thank you for your boundless appreciation that goes beyond 500 words, and thank you for your passion for PVKII through out the years.

To PVKII!
Pirates, Vikings, and Knights II - Colonel


Happy Holidays everyone!

Autumn Recap
Here are a few things we have been working on during the Autumn months. We have been doing more polish on animations and hope to show those off soon thanks to Lord B and our coders Felis and Spirrwell!

From all of us on the PVKII Teams and Octoshark Studios, have a happy holidays, and we'll see you soon celebrating 10 years of PVKII with a $50 Steambucks giveaway contest.

Glacier Progress
Click here to view more Glacier progress images!






Cara Optimization & Changes




Sandstorm Model & Texture Changes


A Frostbite Christmas


Update
Mini Xmas Update Changelog

A Frostbite Christmas
tw_frostbite limited xmas edition available until next update. Server owners please update your servers.
- Large gifts to jump on and shoot from, and other models from mrkit4423
- Kick-able and destructible Christmas trees and other fun winter props from Progsys
- Movable sledges from The Giblets of Jesus

Pirates, Vikings, and Knights II - Colonel


Happy Holidays everyone!

Autumn Recap
Here are a few things we have been working on during the Autumn months. We have been doing more polish on animations and hope to show those off soon thanks to Lord B and our coders Felis and Spirrwell!

From all of us on the PVKII Teams and Octoshark Studios, have a happy holidays, and we'll see you soon celebrating 10 years of PVKII with a $50 Steambucks giveaway contest.

Glacier Progress
Click here to view more Glacier progress images!






Cara Optimization & Changes




Sandstorm Model & Texture Changes


A Frostbite Christmas


Update
Mini Xmas Update Changelog

A Frostbite Christmas
tw_frostbite limited xmas edition available until next update. Server owners please update your servers.
- Large gifts to jump on and shoot from, and other models from mrkit4423
- Kick-able and destructible Christmas trees and other fun winter props from Progsys
- Movable sledges from The Giblets of Jesus

Pirates, Vikings, and Knights II - Colonel




Moddb is throwing its annual Mod of the Year competition for 2016!

Award season is in full swing! We're in the nomination round and need your votes! The top 100 move on to the next round of voting.

Head on over to our Moddb profile and vote for us, then find your other favorite mods and throw them a vote too!

Thank you everyone for your support and votes in these awards!

PVKII Team
Octoshark Studios



https://www.youtube.com/watch?v=W2p6vhRDa1A
Pirates, Vikings, and Knights II - Colonel




Moddb is throwing its annual Mod of the Year competition for 2016!

Award season is in full swing! We're in the nomination round and need your votes! The top 100 move on to the next round of voting.

Head on over to our Moddb profile and vote for us, then find your other favorite mods and throw them a vote too!

Thank you everyone for your support and votes in these awards!

PVKII Team
Octoshark Studios



https://www.youtube.com/watch?v=W2p6vhRDa1A
...