Find the image like the one above and make us feel warm and fuzzy on twitter, facebook, or reddit! Be sure to use the hashtags: #modlove2016 , #pvkii and #OctosharkStudios as well as reppin' us with an @pvkii @Octosharkstudios and @moddb
Find the image like the one above and make us feel warm and fuzzy on twitter, facebook, or reddit! Be sure to use the hashtags: #modlove2016 , #pvkii and #OctosharkStudios as well as reppin' us with an @pvkii @Octosharkstudios and @moddb
Back due to popular demand! Think you can make some great achievement art for an official steam game? Now is your chance to contribute to the future of PVKII! We're now open again to receiving new art for the achievements from WAVE 2 listed below!
Art this wave will be requested before deadline. Achievements may be updated in game spontaneously, in a minor patch, and/or in major update in the near future.
We will decide on the best icons based on several factors such as: clarity, consistency, and hilarity!
Contribution Info If you can create something special for our game than we're willing to let you try! All art submissions are pending approval from Developers. Don't worry if one attempt doesn't make it in game, try again! All art created for this contribution event is property of the original creator, and you will be permitted to feature in game contribution in your portfolio if you have one. You will be recognized for your work on the PVKII Team page as a part of the Contributor group. Yes, the submissions are open to current Developers, and Testers as well, although it would be great to see what talent has yet to be discovered in our community. You may submit one or more submissions. You may submit art for one or more achievements. So if you only feel like doing five from list and focusing solely on them - that's ok!
Achievement Image Info Achievement icons should be vector-based, and include a greyscale copy for each image. Please submit the source file (psd etc) and clear image format to this forum thread. The source files can be larger to ensure highest quality!
How to Submit Complete your icon then upload it to a site like imgur or dropbox.
Check back to this thread regularly for updates, community submissions, and witty banter! We'll post more achievements every so often and we'd love to have the community help out, so stay on the look out for notice about more ways you can help shape the future of PVKII!
Make sure the achievements fit in with the style of our current public achievements.
Example Achievement and Colour Guide by Contributor Links aka The Strategist
Art Of Defense
PVKII Achievement Art Colour Guide
WAVE 2 Achievements
Choose achievement(s) you fancy and do up some art to be featured in game!
Game Modes 1. LTS - Half Measure - Wipe out 4 players by yourself on lts in one round (12+ players) - The Team Killer 2. LTS - Full Measure - Wipe out 8 players by yourself in lts in one round (12+players) - The Massacre
Maps 3. bt_townsquare - Tug The War - Raise the cage on Townsquare for your team and have your team capture all of the chests at the start of the round - The Big Cheese 4. bt_townsquare - City Merchant - Win a round on Townsquare while your team has control of all chests – the Merchant 5. bt_townsquare - Medieval Justice - In Townsquare, kill an enemy with the cage – Title: The Mouse Trapper 6. tw_desertruin - YeeHaa! - Win 10 rounds in tw_desertruin – Title: The Sandman 7. tw_frostbite - Once Bitten, Frost Shy - Win 10 rounds in tw_frostbite Title: The Cliff Hanger 8. te_tortuga - Captain's Quarters! - Win a game on te_tortuga in under 6 minutes – Title: The Evil Taxi 9. te_tortuga - Keeper's Finders - Capture and hold at least one territory for an entire round on te_tortuga. – Title: The Settler 10. tw_tortuga - Feeding Fishies - Win a round in Tortuga by getting the last kill with the shark or piranhas - The Master Baiter 11. tw_fort - Garrison Fort - Cause someone to die by releasing the death barrel in tw_fort – Title: The Fugitive 12. tw_fort – Holdin' Down The Fort - Win 10 rounds on tw_fort – Title: The Reborn
Classes 13. Skirmisher - Early Bird - Be the first one to capture a territory or booty on your team by yourself as a skirmisher – Title: The Boy Scout 14. Skirmisher (MrMoho's Suggestion) - Premature Detonation - Kill 2 Enemies with a Keg by shooting it with the Flintlock - Title: The Impatient 15. Captain (Popemaster's Suggestion) - Watch Me Right Hook! - Kill 100 enemies with the punch - Title: The Boxer 16. Sharpshooter - War Has Changed - Dominate enemy archer – Title: The Master 17. Beserker - Go Beserk! - Destroy 3 shields in one life. Title: The Wrecking Ball 18. Beserker - Green Streak - Kill 3 enemies in a fart cloud using your dual wield - The Envious 19. Huscarl - House of Wolves - Assist 100 kills with throwing axes – Title: The Elite 20. Gestir - Old Age Doesn't Come Alone - Conquer a territory with 4 other Gestirs – Title: The Senior 21. Gestir (Beroxardas' suggestion) - Fifty Shades of Gestir - As Gestir kill a single enemy by using all of your weapons on him - Title: The Fetishist 22. Heavy Knight - Pinned Down - Block 10,000 ranged damage with the shield – Title: The Wicker Man 23. Heavy Knight - Coup De Grâce - Kill 4 enemies affected by a single Man-at-Arms special - The Opportunist 24. Archer - War, War Never Changes – Dominate an enemy Sharpshooter – Title: The Vault Dweller 25. Archer - Spamalot - Land 15 consecutive arrows - The Determined
Now get scribin' ye scurvy dogs, PVKII Team Octoshark Studios
Back due to popular demand! Think you can make some great achievement art for an official steam game? Now is your chance to contribute to the future of PVKII! We're now open again to receiving new art for the achievements from WAVE 2 listed below!
Art this wave will be requested before deadline. Achievements may be updated in game spontaneously, in a minor patch, and/or in major update in the near future.
We will decide on the best icons based on several factors such as: clarity, consistency, and hilarity!
Contribution Info If you can create something special for our game than we're willing to let you try! All art submissions are pending approval from Developers. Don't worry if one attempt doesn't make it in game, try again! All art created for this contribution event is property of the original creator, and you will be permitted to feature in game contribution in your portfolio if you have one. You will be recognized for your work on the PVKII Team page as a part of the Contributor group. Yes, the submissions are open to current Developers, and Testers as well, although it would be great to see what talent has yet to be discovered in our community. You may submit one or more submissions. You may submit art for one or more achievements. So if you only feel like doing five from list and focusing solely on them - that's ok!
Achievement Image Info Achievement icons should be vector-based, and include a greyscale copy for each image. Please submit the source file (psd etc) and clear image format to this forum thread. The source files can be larger to ensure highest quality!
How to Submit Complete your icon then upload it to a site like imgur or dropbox.
Check back to this thread regularly for updates, community submissions, and witty banter! We'll post more achievements every so often and we'd love to have the community help out, so stay on the look out for notice about more ways you can help shape the future of PVKII!
Make sure the achievements fit in with the style of our current public achievements.
Example Achievement and Colour Guide by Contributor Links aka The Strategist
Art Of Defense
PVKII Achievement Art Colour Guide
WAVE 2 Achievements
Choose achievement(s) you fancy and do up some art to be featured in game!
Game Modes 1. LTS - Half Measure - Wipe out 4 players by yourself on lts in one round (12+ players) - The Team Killer 2. LTS - Full Measure - Wipe out 8 players by yourself in lts in one round (12+players) - The Massacre
Maps 3. bt_townsquare - Tug The War - Raise the cage on Townsquare for your team and have your team capture all of the chests at the start of the round - The Big Cheese 4. bt_townsquare - City Merchant - Win a round on Townsquare while your team has control of all chests – the Merchant 5. bt_townsquare - Medieval Justice - In Townsquare, kill an enemy with the cage – Title: The Mouse Trapper 6. tw_desertruin - YeeHaa! - Win 10 rounds in tw_desertruin – Title: The Sandman 7. tw_frostbite - Once Bitten, Frost Shy - Win 10 rounds in tw_frostbite Title: The Cliff Hanger 8. te_tortuga - Captain's Quarters! - Win a game on te_tortuga in under 6 minutes – Title: The Evil Taxi 9. te_tortuga - Keeper's Finders - Capture and hold at least one territory for an entire round on te_tortuga. – Title: The Settler 10. tw_tortuga - Feeding Fishies - Win a round in Tortuga by getting the last kill with the shark or piranhas - The Master Baiter 11. tw_fort - Garrison Fort - Cause someone to die by releasing the death barrel in tw_fort – Title: The Fugitive 12. tw_fort – Holdin' Down The Fort - Win 10 rounds on tw_fort – Title: The Reborn
Classes 13. Skirmisher - Early Bird - Be the first one to capture a territory or booty on your team by yourself as a skirmisher – Title: The Boy Scout 14. Skirmisher (MrMoho's Suggestion) - Premature Detonation - Kill 2 Enemies with a Keg by shooting it with the Flintlock - Title: The Impatient 15. Captain (Popemaster's Suggestion) - Watch Me Right Hook! - Kill 100 enemies with the punch - Title: The Boxer 16. Sharpshooter - War Has Changed - Dominate enemy archer – Title: The Master 17. Beserker - Go Beserk! - Destroy 3 shields in one life. Title: The Wrecking Ball 18. Beserker - Green Streak - Kill 3 enemies in a fart cloud using your dual wield - The Envious 19. Huscarl - House of Wolves - Assist 100 kills with throwing axes – Title: The Elite 20. Gestir - Old Age Doesn't Come Alone - Conquer a territory with 4 other Gestirs – Title: The Senior 21. Gestir (Beroxardas' suggestion) - Fifty Shades of Gestir - As Gestir kill a single enemy by using all of your weapons on him - Title: The Fetishist 22. Heavy Knight - Pinned Down - Block 10,000 ranged damage with the shield – Title: The Wicker Man 23. Heavy Knight - Coup De Grâce - Kill 4 enemies affected by a single Man-at-Arms special - The Opportunist 24. Archer - War, War Never Changes – Dominate an enemy Sharpshooter – Title: The Vault Dweller 25. Archer - Spamalot - Land 15 consecutive arrows - The Determined
Now get scribin' ye scurvy dogs, PVKII Team Octoshark Studios
Play With Devs & Testers May 15th 1:30 EST / 5:30 GMT
PVK2 3.4 Update has been released! Join us for some Sunday afternoon killing, acting, and civilized buffoonery.
Come join us for an opportunity to be recorded and to be featured in a PVKII Official Youtube 3.4 gameplay video! Community is welcome to record demo footage of them playing! The better the footage, and even if you'd like to do some demo smoothing, the quicker we'll get the video ready!
Play with us on: Official Server 1 Vanilla Rotation Hosted By Mr. Agent SBP Servers (Slammin' Butt Pirates! Custom and Island) Spirrwell's 33 Player Insta-Spawn Madhouse (Island)
We'd ask that you please adhere to all server rules for the game and in teamspeak, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
You're welcome to join us on Teamspeak at: 168.235.64.198
Play With Devs & Testers May 15th 1:30 EST / 5:30 GMT
PVK2 3.4 Update has been released! Join us for some Sunday afternoon killing, acting, and civilized buffoonery.
Come join us for an opportunity to be recorded and to be featured in a PVKII Official Youtube 3.4 gameplay video! Community is welcome to record demo footage of them playing! The better the footage, and even if you'd like to do some demo smoothing, the quicker we'll get the video ready!
Play with us on: Official Server 1 Vanilla Rotation Hosted By Mr. Agent SBP Servers (Slammin' Butt Pirates! Custom and Island) Spirrwell's 33 Player Insta-Spawn Madhouse (Island)
We'd ask that you please adhere to all server rules for the game and in teamspeak, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
You're welcome to join us on Teamspeak at: 168.235.64.198
It's (about) time for another PVKII update! Admins, please update your servers.
This update features new gameplay features, game mode improvements, new HUD elements, plentiful of bug fixes and new achievements with the art contributed by our community!
Please see below for a Changelog that details many of the changes in this release. Head over to our Bug/Support Forums or Steam Discussions to report any issues.
Changelog:
Combat System Changes/ Fixes
Added third person mode
Added dominations and revenges
Added view punch and red screen flash when getting headshotted
Character Class Changes/ Fixes
Allow SS special on all weapons
"Returned kegs" (thrower gets killed by own keg that was kicked/bashed by enemy) now score a kill
Thrower can now kick own kegs
Fixed kick mass check being applied on kegs
Fixed Berserker having faster move speed while carrying chest after special wears off
Removed debuff attack speed slowdown
Lowered debuff wear off time from 1.0 to 0.5
Reduced fart linger time from 3.0 to 1.5
Added unique headshot sound for HK
Game Mode Changes
Team Deathmatch now uses round based gamerules like other PVK2 gamemodes
Frag limit included in new rules
Added HUD for Team Deathmatch , shows team frags and round timer, if frag limit is on it shows frags remaining instead
If mp_roundtime_dm is 0, round is considered as "match" and it will use maps time limit
Team Deathmatch: Added overtime on draw, default 2 minutes. Can be changed or turned off with mp_overtime_dm
info_pvk will now be created with default properties if it's missing in the map
Added mp_dm_oldrules for enabling old deathmatch rules
Added mp_fastchestrespawn_enabled for enabling/disabling fast chest respawn if chest is dropped when carried for less than 5 seconds
Added option for disabling game modes in info_pvk
HUD/UI
Added avatars for alive players in LTS
Added new icons above players heads (voice chat, text chat and nemesis)
Added charge meter circles
Added fade effect to death notices
Added kick + death icon notice to killfeed for kick assisted suicides
Added unique kick kill icon for each class
Added "map changing in x" timer and sound cue on game end
Added HUD message on random sudden death
Sudden Death round time is now shown
Damage display can now receive custom messages from server
Damage display font can now be customized with console commands (cvars beginning with cl_damagedisplay_*, size, antialias, outline and of course the font itself)
Damage display: Added "batched" displays (eg. when lunging as skirmisher, total damage dealt will appear in 1 display after lunge is done)
Messages such as Bashed! Perfect Parry! 2x Combo etc. now use the Damage display element
Renamed cl_crittext to cl_damagenotifications
HUD voice icon now fades out faster
Added special bar drain effect to HUD
Fixed timer events not getting removed after map change (fixes the "stuck +5/-5" bug)
Fixed context hints showing up in freezecam
Fixed voice icon not fading out
Hit sounds use the engine again, volume and pitch options readded
Added random parrot name button for Character Info
Character Info titles/dyes are now sorted in alphabetical order
Added hints to Statistics panel
Custom sprays can now be removed
Added "Import Spray" button to Character Info
Sprays can now be converted to 512x512, results in better quality
Fixed VTF "importing", checks for filesize and moves to correct folder
Removed .bmp spray conversion support for now
Added status label to loading screen
Added version label to main menu
Achievements/Stats
New Achievements:
Combat:
Combat – Art of Defence – Kill a total of 50 enemies with a counter-attack by perfect parrying them – Title: The Artist
Combat – Assigir’s Challenge – Kill each class on the enemy teams at least once in a row – Title: The Nord
Kicking – He Did It To Me! – Kick someone into a hazard after being kicked 1 second before – Title: The Retaliator
Kicking – Taste of his Own – Cause a skirmisher to die by kicking his keg back at him – Title: The Free Sample
Kicking – Foot Hand Eye Coordination – Kick a player then kill him with a range weapon while he’s still in the air! – Title: The Kicker
Captain – Crabby Hooker – Kill an enemy with your hook immediately following a roll – Title: The Crabby Hooker
Game Modes:
Booty – Robyn Hode – Return 200 chests – Title: The Merry Man
Booty – My House! – Stay in a chest zone for 1 minute when team has winning ticket count of 10 or under – Title: The House Keeper
Booty - Worth The Wait – Block enemy chest zone for 15 seconds while there’s at least 1 chest – Title: The Denier
Domination – Public Enemy #1 – Be a Nemesis for 5 players or more – Title: The Public Enemy
Territory – Hard-Headed (/The Promised Land) Conquer one territory three times in a single life (12+ players) Title: The Objectivist
Maps:
Cara – Giddy Up – Keep control of both territories in Cara for at least 60 seconds (12+ players) – Title: The Tragen Master
Cara – Horsin’ Around – Contest a horse territory for at least 60 seconds – Title: The domesticated
Cara – triple crown – Win 3 rounds for each team on Cara – Title: The Groomer
Cara – Ragnarok is A Pony – Win 10 Rounds on Cara – Title: The hot Blood
Sandstorm – Was the sun in Your Eyes? – Kill 20 enemies in te_sandstorm’s sandstorm – Title: The Act of God
Sandstorm – Here’s Lookin at You Kid – Send X enemies to their deaths in the spike pits of te_sandstorm – Title: The Expatriate
Sandstorm – Less is Moorish – Win a round without capturing a third territory in sandstorm – Title: The Decorative One
Sandstorm – Treaty of Friendship – Conquer each sandstorm territory with the help of at least 3 people every time (12+ players) – Title: The Prophet
Sandstorm - Fond of Sharp Things - Capture and hold the Weapons Cache for an entire round without losing it once. (12+ players) – Title: The Sharpest Tool
Achievement Fixes
Fixed achievement "French Kiss" having incorrect goal
Misc Additions/Fixes
Added deal methods for AFK protector (mp_afkprotector_dealmethod):
0 - Do nothing 1 - Move to spectator 2 - Kick from the server 3 - Move to spectator, but kick if they still AFK
Added option for kicking AFK spectators (mp_afkprotector_kickspecs), setting it to 2 will also kick unassigned players
AFK protector now drops chests from idle players
Added server option for allowing spectators (mp_allowspectators), server admins bypass this check
Added PlayerTint material proxy (Replaces both BerserkProxy & DebuffProxy and allows server to add custom player tints)
Added custom score types and info_scoretype entity
Added ragdoll type keyvalue to trigger_hurt
Added ignore armor for trigger_hurt
Added round draw music
Added back the view effect when reloading MAA crossbow
Added lava sound for "slime" splash effect since most lava materials use slime properties
Added cl_viewmodel_blood to enable/disable viewmodel blood
Added cl_blood_affected_by_ff to change whether your viewmodel blood effects are affected by friendly fire
Headshot kill now awards a bonus point
Man-At-Arms hat now shows up in thirdperson
Fixed chest "duplication" bug
Fixed chest throwing anim playing when trying to throw during special
Fixed explosives dealing damage on teammates if changing team
Fixed blue rifle killicon on powderhorn assisted suicide
Fixed spectators telefragging players
Fixed underwater sound not playing
Fixed bad tracing for water splashes
Fixed special being given when hitting self with thrown keg
Fixed ranged weapon animation bugs when charging and switching to another weapon then back
Fixed a t-pose bug/animation when switching certain weapons on round start
Fixed "player_bomb_explode" being fired on dead players
Fixed “player_ranged_impact” by phys object being fired on teammates
Fixed FMOD sounds playing on loading screen while level changes
Fixed FMOD manager memory leak
mp_falldamage now works properly
Event player_kick now returns entindex as own value
G15 LCD is now disabled by default with CVAR g15_enabled, due to some users experiencing very long game exit times with it
Achievement Art Community Contributions Thank you to everyone who contributed vector art for PVKII achievements in 3.4, check out all work and stay tuned for new art contribution, visit the thread in our forums.
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates and let us know what you think in the comments below and our forums!
It's (about) time for another PVKII update! Admins, please update your servers.
This update features new gameplay features, game mode improvements, new HUD elements, plentiful of bug fixes and new achievements with the art contributed by our community!
Please see below for a Changelog that details many of the changes in this release. Head over to our Bug/Support Forums or Steam Discussions to report any issues.
Changelog:
Combat System Changes/ Fixes
Added third person mode
Added dominations and revenges
Added view punch and red screen flash when getting headshotted
Character Class Changes/ Fixes
Allow SS special on all weapons
"Returned kegs" (thrower gets killed by own keg that was kicked/bashed by enemy) now score a kill
Thrower can now kick own kegs
Fixed kick mass check being applied on kegs
Fixed Berserker having faster move speed while carrying chest after special wears off
Removed debuff attack speed slowdown
Lowered debuff wear off time from 1.0 to 0.5
Reduced fart linger time from 3.0 to 1.5
Added unique headshot sound for HK
Game Mode Changes
Team Deathmatch now uses round based gamerules like other PVK2 gamemodes
Frag limit included in new rules
Added HUD for Team Deathmatch , shows team frags and round timer, if frag limit is on it shows frags remaining instead
If mp_roundtime_dm is 0, round is considered as "match" and it will use maps time limit
Team Deathmatch: Added overtime on draw, default 2 minutes. Can be changed or turned off with mp_overtime_dm
info_pvk will now be created with default properties if it's missing in the map
Added mp_dm_oldrules for enabling old deathmatch rules
Added mp_fastchestrespawn_enabled for enabling/disabling fast chest respawn if chest is dropped when carried for less than 5 seconds
Added option for disabling game modes in info_pvk
HUD/UI
Added avatars for alive players in LTS
Added new icons above players heads (voice chat, text chat and nemesis)
Added charge meter circles
Added fade effect to death notices
Added kick + death icon notice to killfeed for kick assisted suicides
Added unique kick kill icon for each class
Added "map changing in x" timer and sound cue on game end
Added HUD message on random sudden death
Sudden Death round time is now shown
Damage display can now receive custom messages from server
Damage display font can now be customized with console commands (cvars beginning with cl_damagedisplay_*, size, antialias, outline and of course the font itself)
Damage display: Added "batched" displays (eg. when lunging as skirmisher, total damage dealt will appear in 1 display after lunge is done)
Messages such as Bashed! Perfect Parry! 2x Combo etc. now use the Damage display element
Renamed cl_crittext to cl_damagenotifications
HUD voice icon now fades out faster
Added special bar drain effect to HUD
Fixed timer events not getting removed after map change (fixes the "stuck +5/-5" bug)
Fixed context hints showing up in freezecam
Fixed voice icon not fading out
Hit sounds use the engine again, volume and pitch options readded
Added random parrot name button for Character Info
Character Info titles/dyes are now sorted in alphabetical order
Added hints to Statistics panel
Custom sprays can now be removed
Added "Import Spray" button to Character Info
Sprays can now be converted to 512x512, results in better quality
Fixed VTF "importing", checks for filesize and moves to correct folder
Removed .bmp spray conversion support for now
Added status label to loading screen
Added version label to main menu
Achievements/Stats
New Achievements:
Combat:
Combat – Art of Defence – Kill a total of 50 enemies with a counter-attack by perfect parrying them – Title: The Artist
Combat – Assigir’s Challenge – Kill each class on the enemy teams at least once in a row – Title: The Nord
Kicking – He Did It To Me! – Kick someone into a hazard after being kicked 1 second before – Title: The Retaliator
Kicking – Taste of his Own – Cause a skirmisher to die by kicking his keg back at him – Title: The Free Sample
Kicking – Foot Hand Eye Coordination – Kick a player then kill him with a range weapon while he’s still in the air! – Title: The Kicker
Captain – Crabby Hooker – Kill an enemy with your hook immediately following a roll – Title: The Crabby Hooker
Game Modes:
Booty – Robyn Hode – Return 200 chests – Title: The Merry Man
Booty – My House! – Stay in a chest zone for 1 minute when team has winning ticket count of 10 or under – Title: The House Keeper
Booty - Worth The Wait – Block enemy chest zone for 15 seconds while there’s at least 1 chest – Title: The Denier
Domination – Public Enemy #1 – Be a Nemesis for 5 players or more – Title: The Public Enemy
Territory – Hard-Headed (/The Promised Land) Conquer one territory three times in a single life (12+ players) Title: The Objectivist
Maps:
Cara – Giddy Up – Keep control of both territories in Cara for at least 60 seconds (12+ players) – Title: The Tragen Master
Cara – Horsin’ Around – Contest a horse territory for at least 60 seconds – Title: The domesticated
Cara – triple crown – Win 3 rounds for each team on Cara – Title: The Groomer
Cara – Ragnarok is A Pony – Win 10 Rounds on Cara – Title: The hot Blood
Sandstorm – Was the sun in Your Eyes? – Kill 20 enemies in te_sandstorm’s sandstorm – Title: The Act of God
Sandstorm – Here’s Lookin at You Kid – Send X enemies to their deaths in the spike pits of te_sandstorm – Title: The Expatriate
Sandstorm – Less is Moorish – Win a round without capturing a third territory in sandstorm – Title: The Decorative One
Sandstorm – Treaty of Friendship – Conquer each sandstorm territory with the help of at least 3 people every time (12+ players) – Title: The Prophet
Sandstorm - Fond of Sharp Things - Capture and hold the Weapons Cache for an entire round without losing it once. (12+ players) – Title: The Sharpest Tool
Achievement Fixes
Fixed achievement "French Kiss" having incorrect goal
Misc Additions/Fixes
Added deal methods for AFK protector (mp_afkprotector_dealmethod):
0 - Do nothing 1 - Move to spectator 2 - Kick from the server 3 - Move to spectator, but kick if they still AFK
Added option for kicking AFK spectators (mp_afkprotector_kickspecs), setting it to 2 will also kick unassigned players
AFK protector now drops chests from idle players
Added server option for allowing spectators (mp_allowspectators), server admins bypass this check
Added PlayerTint material proxy (Replaces both BerserkProxy & DebuffProxy and allows server to add custom player tints)
Added custom score types and info_scoretype entity
Added ragdoll type keyvalue to trigger_hurt
Added ignore armor for trigger_hurt
Added round draw music
Added back the view effect when reloading MAA crossbow
Added lava sound for "slime" splash effect since most lava materials use slime properties
Added cl_viewmodel_blood to enable/disable viewmodel blood
Added cl_blood_affected_by_ff to change whether your viewmodel blood effects are affected by friendly fire
Headshot kill now awards a bonus point
Man-At-Arms hat now shows up in thirdperson
Fixed chest "duplication" bug
Fixed chest throwing anim playing when trying to throw during special
Fixed explosives dealing damage on teammates if changing team
Fixed blue rifle killicon on powderhorn assisted suicide
Fixed spectators telefragging players
Fixed underwater sound not playing
Fixed bad tracing for water splashes
Fixed special being given when hitting self with thrown keg
Fixed ranged weapon animation bugs when charging and switching to another weapon then back
Fixed a t-pose bug/animation when switching certain weapons on round start
Fixed "player_bomb_explode" being fired on dead players
Fixed “player_ranged_impact” by phys object being fired on teammates
Fixed FMOD sounds playing on loading screen while level changes
Fixed FMOD manager memory leak
mp_falldamage now works properly
Event player_kick now returns entindex as own value
G15 LCD is now disabled by default with CVAR g15_enabled, due to some users experiencing very long game exit times with it
Achievement Art Community Contributions Thank you to everyone who contributed vector art for PVKII achievements in 3.4, check out all work and stay tuned for new art contribution, visit the thread in our forums.
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates and let us know what you think in the comments below and our forums!