Dead Space (2008)

You Can Pay For Weapons In Dead Space 3 Because Of Mobile Gamers, Apparently Many Dead Space fans were disappointed this week after hearing that Dead Space 3 would feature microtransactions—or, the ability to buy in-game goods for real money. Today in an interview with CVG, Dead Space 3 producer John Calhoun stated that microtransactions exist because they intend to court mobile gamers.


There's a lot of players out there, especially players coming from mobile games, who are accustomed to micro-transactions. They're like "I need this now, I want this now". They need instant gratification. So we included that option in order to attract those players, so that if they're 5000 Tungsten short of this upgrade, they can have it.


We need to make sure we're expanding our audience as well. There are action game fans, and survival horror game fans, who are 19 and 20, and they've only played games on their smartphones, and micro-transactions are to them a standard part of gaming. It's a different generation. So if we're going to bring those people into our world, let's speak their language, but let's not alienate our fans at the same time.


Would a typical mobile gamer be playing Dead Space 3? I don't think so, but maybe some. I think it's more likely that the people taking advantage of microtransactions in Dead Space 3 will just be impatient Dead Space players.


Patience is not platform-exclusive, after all. Mobile just happened to capitalize on it early; it hasn't weaned players to suddenly expect to be able to pay for things in a game. Having that luxury is just plain attractive (to some.) No conditioning necessary.


Regardless, everyone is free to abstain from purchasing anything if they want, instead opting to earn things the good ol' fashioned way.


Dead Space 3 producer on micro-transactions and keeping the horror alive [CVG]


Dead Space (2008)

"Dead Space 3's Parisian Art Exhibition" Is Not A Joke HeadlineOn February 7 at the Dernier Bar Avant la Fin du Monde in Paris, France, EA and Geek-Art will be putting on a show to promote Dead Space 3. Because when I think co-op space shooting in the dark, I think of Paris, and paintings.


For those of us nowhere near the city of love, you'll be able to buy prints from Geek-Art's online store. One of the pieces up for viewing (and sale) is Caroline, by Aussie artist Benjamin Guy, who you may recognise from his other large paintings featuring small children wearing giant pop culture helmets.


"Dead Space 3's Parisian Art Exhibition" Is Not A Joke Headline


Dead Space (2008)

You'll Be Able To Pay Money For Better Weapons In Dead Space 3


It's hard to get good at a video game. It can require a ton of practice and effort. You'll have to hone your skills over time, training your eyes and fingers to react with split-second precision and speed.


Or you could just use your credit card.


Dead Space 3, an upcoming sci-fi horror game from Electronic Arts that will be out for 360 and PS3 on February 5, will allow you to pay money for weapons, according to a new Eurogamer report. Real money for fake weapons.


"You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace," associate producer Yara Khoury told Eurogamer. "So you don't have to spend [real world] dollars."


So, yes. It's hard to get too mad at the idea of optional micro-transactions—in many ways this is just like the cheat-enabling Game Genie that you could buy for many Nintendo systems back in the day—but it's also hard not to envision a future where some unscrupulous publishers force their developers to make unbalanced games in which you pretty much have to buy optional weapons to proceed.


And you thought Dead Space 3 wouldn't be scary.


Dead Space 3 includes micro-transactions for buying better weapons [Eurogamer]


Dead Space (2008)

Hands On With Dead Space 3: This Game Is Way Better With A Friend, Surprisingly The answering machine goes off. It's Ellie, trying to get a hold of Isaac Clarke. He doesn't answer. He's standing in a disheveled apartment located on a lunar colony, but it's not your typical bachelor pad type mess. It's dark, it's grimy, it's gross—it looks as if this is a cave, a personal hell which he has retreated to perhaps. As you muse over this, sergeant John Carver—the character your co-op buddies will play—bursts into your apartment, demanding to know if in fact you are the famous Isaac Clarke.


Carver and his acquaintance Robert Norton need your help in Dead Space 3. Guess what, the predicament involves a damsel in distress (Ellie, from the previous games) and it involves Markers—which is to say, it probably involves the horrific, reanimated corpses of the dead (otherwise known as necromorphs.) Great!


Isaac wants nothing to do with Markers after the events of the first two games, but this involves Ellie, so he begrudgingly agrees to help. Naturally things have to get even crazier at this point, so this is where the overzealous Unitologists—the people who have formed a religion around the Markers—come in.


Guns blazing, the Unitologists set out to look for you. The Unitologists are out to kill you, wouldn't you know it.


Hands On With Dead Space 3: This Game Is Way Better With A Friend, Surprisingly


This is how the game sets up one of the initial levels in Dead Space 3, which I experienced earlier this month. It's also where I discovered rolling and taking cover. Like most well-implemented rolling mechanics, it's a joy to move across levels entirely through rolling, but I can't say I ever used cover again outside this initial chapter in the ~3 hours that I played Dead Space 3.


My first time going through, I didn't feel there was much that was notable Chapter 1 beyond the lunar colony having a similar look and feel to that of Mass Effect's cities. You'll also come face to face with the man that I assume is the leader of the Unitologists, a silver-tongued charismatic fellow that tells you all about his sinister plot with the Markers. He intends this information to be the last thing you experience before death.


He doesn't manage to actually kill you, of course; you narrowly get away.


Ellie? Eh, I didn't really care. But she's there, if that interests you!

But this continues the larger narrative in Dead Space, which addresses the role of the Markers and necromorphs in society—and, admittedly, was much of the reason that I kept going forward in the preview. Ellie? Eh, I didn't really care. But she's there, if that interests you!


I was new to Dead Space, you see—there wasn't much about the previous games that captured my interest. I'd initially avoided Dead Space because I'm not much for scary or tense games. When it was clear that I was going to preview Dead Space 3 I tried looking up the science of the jump scare—which I heard Dead Space was full of—to try to soften the blow. If fear stems from the unknown, then knowledge helps, right?


Haha, yeah okay, like Wikipedia pages were about to lessen the terror of WELL TIMED LOUD SOUNDS and NECROMORPH BURSTING INTO THE FRAME UNEXPECTEDLY.


Making things 'worse,' Dead Space 3 likes to put you in tight spaces without too much room to maneuver. Even if you see the necromorphs ahead of time, it's likely you'll often find yourself nervously backpedaling while trying to reload, necromorph viciously trying to swipe at you. Hopefully you don't get backed into a corner! This is where rolling comes in handy.


Hands On With Dead Space 3: This Game Is Way Better With A Friend, Surprisingly


Personally, I found myself frustrated at the difficulty on normal, especially later in the preview when juggling one of the game's 'puzzles' (if you would even call them that) with necromorph waves. I died more than I felt I should have.


But with a buddy? Things felt much smoother, much more fun—though admittedly I felt jealous that Carver had the cooler black and red suit. Grr. Ah well, it's probably appropriate. It seems that you and Carver will have a complicated relationship thanks to how harsh Carver is. When you apologize for something, he angrily tells you to try harder next time for instance.


Anyway, there is a bit less tension when you know a friend will have your back with a pesky necromorph, and it wasn't uncommon to double-team enemies. One person suspends the necromorph, and the other rips it apart sort of deal. Co-op presents a wonderful opportunity for more nuanced tactics, and Dead Space 3 isn't any less engaging when you cut some of the anxiety out. The game remains just as chunky and visceral as it has in the past.


It was through co-op that I also learned how much Dead Space 3 rewards exploration. My buddy liked to go off and meticulously search through the levels for artifacts. Sometimes, this will mean taking a closer look at a seemingly empty room that's right along the way. Sometimes, it'll mean going deep into space while navigating outside of a ship. Sometimes, it'll mean shooting down something in the background that doesn't seem as if it holds anything—like maybe a deer head. I was impressed.


Hands On With Dead Space 3: This Game Is Way Better With A Friend, Surprisingly


Not all the things you'll find are artifacts. Some of it will be materials for crafting. New to Dead Space 3 are moddable weapons, allowing you to have tools with more than one function. You have the ability to modify a weapon's upper tool, lower tool, frame, tip and attachments, allowing for variances in damage, reload, clip size, shooting speed, as well as bullet effect (exploding rounds, for instance.)


Isaac is an engineer, right? He's smart and uses his intellect to solve problems, yes? Crafting is justifiable by the story, then. While I didn't find too much to tinker with, my co-op buddy seemed to find all sorts of materials and his weapon looked intimidating, beastly and effective.


Isaac is an engineer, right? He's smart and uses his intellect to solve problems, yes?

Also included are side-missions and optional objectives. Toward the end of my preview, for instance, I had a choice between two locations depending on which mission I wanted to take up. Unfortunately the demo ended right there, but it's obvious that Dead Space 3 is incorporating modern design elements that all games have to have nowadays like Choice and Customization and Social Play.


I swear that I find it difficult to tell if these things actually improve an experience rather than giving us stuff to cross off a universal games checklist. However, I can concretely say that Dead Space 3 felt much better with a friend than it did playing alone, though I was sad to see little of Carver's supposed compelling storyline. Alas!


Dead Space 3 releases on February 5th in North America, and February 8th in Europe.


Mass Effect (2007)

The Dead Space sci-fi horror games have nothing to do with the Mass Effect sci-fi shooter/adventure games, other than that they're published by the same giant corporation, EA. But now they're ever-so-slightly crossing over.


EA is letting people who have a Mass Effect 3 save file unlock special Mass Effect N7 armor in next month's Dead Space 3. We're checking with EA about whether the unlock works across platforms, if, say, you played ME3 on PC and will play DS3 on PS3.


UPDATE: An EA rep confirms that this is platform-specific. You'd have to be playing Dead Space 3 on the same console (Xbox 360 or PS3) as you played Mass Effect 3.


Mass Effect armor is also unlockable in Final Fantasy XIII-2. Everybody's wearing it!


Dead Space 3 - Mass Effect N7 Armor [YouTube]


Dead Space (2008)

A 1:1 Scale Statue Of A Dead Space Monster. Hide Your Dog, Hide Your Kids.There's been some unsavoury talk of statues today. Let's clear the air, then, with a look at a statue that does gross the right way.


This piece, of Dead Space's creepy wall-hugging lurkers, sadly isn't available for purchase. It's a custom job, by British artist Sean Schofield, and if you think it's just a wee statue to sit on your desk, nope. It's 1:1 scale. Meaning it measures just under three feet tall.


Impressive, if also slightly terrifying.


Dead Space Lurker [DeviantArt, via Toycutter]


A 1:1 Scale Statue Of A Dead Space Monster. Hide Your Dog, Hide Your Kids.


Dead Space (2008)

This Dead Space 3 Bundle Isn't Just A Collector's Edition. It's The Dev Team Edition.Dev Team Edition? You don't often hear collector's items called as such, but when you take a look at what this bundle—by Visceral and Treehouse Brand Store—has to offer, you might see why.


It's full of Dead Space goodies. We're talking the standard art books and posters and neat statues...


But what's more fun about this particular $100 set ($160 with the game) is that, much like the series itself, it's encoded with mystery. What does that entail exactly? Is it about Isaac? About the Necromorphs and the Markers? The Church of Unitology? What? What? Tell me already!


Who knows. Here's what we do know:


  • Dead Space 3 Limited Edition: Includes the "First Contact" and "Witness the Truth" bundles.
  • Tin Collector's Case: Measuring nearly 14"x9," this case is covered with mysteries and trivia from all three Dead Space games, debossed with full color art based on the designs from Ben Wanat (Creative Director for Dead Space 3) and Dino Ignacio (UI Designer for Dead Space 3).
  • Serrano's Journal: Dr. Earl Serrano's journal full of clues and haunting artwork of his findings on Tau Volantis has come to life with exclusive content by Chuck Beaver (Story Producer on Dead Space 3).
  • Art Book: A 4.75"x6.5" hardbound book containing 96 stunning full color pages, plus exclusive material from the Dead Space art department headed by Alex Muscat (Art Director for Dead Space 3).
  • Flip Book "Data Pad:" A 10"x7" book with a metal cover that contains 9 image sets made with clear PET cover sheets over heavy-weight cardstock. The flip book was designed by Dino Ignacio to be a functional prop version of the Dead Space User Interface in the game.
  • Marker Statue: A 8" hand-sculpted, custom-molded polyresin statue that's coated in metallic paints to replicate the maddening glyphs of the Black Marker.
  • Med-Pack: The med-pack in the game has been recreated as a 14 oz. PET water bottle, perfect for carrying your beverage of choice.
  • Poster Pack: A set of three 5"x10" single-sided posters replicating the nostalgic posters found throughout Dead Space 3 that depict an older age of space travel.
  • Postcard Set: A set of six 3.75"x6" Peng themed postcards, double-sided with art on the front and Dead Space-branded postcard information on the back.

The med pack water bottle could be a bit more metallic to look more Dead Space-themed and less flimsy, but, hey, that Marker doesn't look half bad. (Literally...the top half is nicer than the base.)


Take a look at the full-size version:


This Dead Space 3 Bundle Isn't Just A Collector's Edition. It's The Dev Team Edition.


Dead Space (2008)

Dead Space Cosplay So Real You'll Want To Hide In A ClosetSomewhere under all that Isaac Clarke armour is French cosplayer Kevin. He's joined in some of these photos by compatriot Léa Charvin, dressed as Dead Space 2's Ellie Langford.


Some are from 2011's Japan Expo in Paris, others from the latest show, which is held across the new year's break.


Kevin's suit is so good that he's done some promotional work for EA with the Dead Space series, and I don't think there's a higher compliment a games cosplayer can receive than that.


Face of Hero 2 [DeviantArt]


Ellie Langford [DeviantArt]


Dead Space Cosplay So Real You'll Want To Hide In A Closet Dead Space Cosplay So Real You'll Want To Hide In A Closet Dead Space Cosplay So Real You'll Want To Hide In A Closet Dead Space Cosplay So Real You'll Want To Hide In A Closet Dead Space Cosplay So Real You'll Want To Hide In A Closet Dead Space Cosplay So Real You'll Want To Hide In A Closet Dead Space Cosplay So Real You'll Want To Hide In A Closet Dead Space Cosplay So Real You'll Want To Hide In A Closet Dead Space Cosplay So Real You'll Want To Hide In A Closet Dead Space Cosplay So Real You'll Want To Hide In A Closet


Dead Space (2008)
Dead Space 3 preview


This preview originally appeared in issue 248 of PC Gamer UK.

In space, you’ll remember, no one can hear you scream. But don’t worry, because you won’t be doing much screaming in Dead Space 3. The series once traded on slow-burn body horror and things making wet, meaty bumps in the inky black space-night. Now it prefers hurling gruesome beasts of increasing size at the screen, a psychological warfare of attrition rather than subversion.

The change is debated by developer Visceral Games. Studio vice-president Steve Papoutsis has refuted claims that the game was defanged on the fright front, maintaining that it’s just as scary as previous Dead Spaces. Publishers EA, on the other hand, admitted that they wanted to set a lower fear-barrier for entry, inviting those with lillier livers into the game for the first time.

It’s a confused message, and watching someone else play Dead Space 3 reveals a slightly confused game. Co-op play is the major addition to this third outing. Returning protagonist Isaac Clarke is joined by John Carver, a character more grizzle than man. Carver is the soldier to Isaac’s engineer, removing some of the tension of previous games. Isaac – the shtick went – had to adapt to survive, a nonviolent man by trade. Carver is used to blowing limbs off things though, be those things human or grim megamonsters from beyond the stars.

New enemies include human Unitologist soldiers.

The arsenal has copied that trend. Previously, Isaac would make do with welders and bandsaws, the tools of his trade turned into lethal weapons. Dead Space 3 has standard shotguns and assault rifles – the same kind used by the game’s human enemies, the first of which I spot in a valley on the ice planet of Tau Volantis. Carver and Clarke are picking their way through the world’s snowy wastes when they’re jumped by a group of Unitologist soldiers. They have body armour and wield assault rifles, but they’re quickly jumped in turn by a group of Necromorph ‘twitchers’.

The soldiers are eviscerated before Carver and Clarke can bring their weapons to bear, leaving them with the task of cleaning up the twitchers. The aliens can flick forward at a frightening speed, closing the gap before either of the co-op players I’m watching can draw a bead on them. It’s a mechanically tense section, but it’s not directly unsettling.

Psychological tricks make more concessions to the series’ trademark horror. Playing in co-op, Carver starts to see haunting remnants of his past. They don’t appear on Clarke’s screen, promising some panicky conversations over Ventrilo as one player absorbs his character’s forced madness. Another section that details Carver’s loopiness sends him inside his own mind to fight off his inner demons, in the form of Necromorph enemies. It means the game, for better or worse, doesn’t really cultivate the same oppressive menace as previous Dead Spaces.
Dead Space (2008)

Kinect Registers Curse Words And Lets You Grief Friends in Dead Space 3 Will Dead Space 3 be scary or not? It's not quite clear yet. But if it is, if it manages to make some of you scream, then something might just happen in-game—if you happen to be playing on Kinect, that is. According to a CVG interview with DS3 executive producer Steve Papoutsis, it works like this:


"We actually have some commands that people will need to figure out," he explains, "But there are commands where you might be in a certain situation and you might yell a specific expletive and it might behave in a way that you want it to."


So if you're the type of person that goes all SH*T F*CK F*CK PISS or whatever after something scares or frustrates you, your potty mouth might result in something beneficial instead of just making other people uncomfortable.


That's not the only curious usage the Kinect will see with Dead Space 3. The game features co-op, and you can give voice commands to do basic stuff like sharing ammo. Not all of these actions are so kindhearted, though. You can grief, but "just your friends!" according to Papoutsis.


These are certainly some of the more amusing uses of the Kinect that I've heard about.


Dead Space 3 interview: "I love seeing our testers freaking out..." [CVG]


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