If you bought the fancy edition of Dead Space 2, you would have got yourself a little replica plasma cutter, one of the game's more memorable weapons. As is, it's useless, but this guy will show you how to turn it into a laser gun. That can set stuff on fire.
You can see the complete how-to in the video above. If you just want to see what the fully armed and operational plasma cutter can do to a balloon and a T-800 holding a pair of matches, skip to around 2:05.
Note: if you're going to actually try this, please heed the warnings in the video. Proper lasers can be dangerous!
[via Super Punch]
Dollar days appear to have just begun for EA Mobile's offerings on the iTunes App Store, where Dead Space, including its HD version on the iPad, is just 99 cents. FIFA 11 is likewise a dollar on both platforms. Dollar apps for iPhone only include NBA Jam, Fight Night Champion, Tiger Woods PGA Tour 12, Need for Speed: Hot Pursuit, and Battlefield: Bad Company 2. [h/t Zinger314]
When a game is set in space, invariably it's set there so you can fly a spaceship and shoot at things. Space Engine does away with all that nonsense, leaving you with just...space.
Billed as a "free universe simulator", whether you call it a game or not depends on how much you like exploring (and shooting things, I guess). But once you download the 400mb file, you're free to explore a procedurally-generated universe at your own pace, with the whole thing designed to give you an idea of how vast deep space really is.
It's definitely relaxing and had me reaching for some Jon Hopkins CDs. But seeing how smoothly it pans out from Earth only makes me want to see this kind of technology applied to something with a little more to do.
Space Engine is free, and you can grab it at the link below.
Space Engine – Free Universe Simulator [Apples For Geeks, via Rock, Paper, Shotgun]
The live action Dead Space movie still exists and will happen, its director has insisted.
"We're working on the story," director D.J. Caruso (I Am Number Four, Disturbia) told AreaGames (via Joystiq).
"We had one attempt of trying to do a prequel, but the story didn't quite work out as well as we wanted it to. But if we can capture how - I don't want to say, I guess, how scary or horrifying it would be to play that game because it's really, really fantastic - it'd be fun to make that into a movie."
The Dead Space movie is a collaboration between EA and Twilight producers Marty Bowen and Wyck Godfrey.
In January Dead Space developer Visceral Games insisted the live action movie will not be "just a cheap cash-in", but "something really worthwhile".
A number of animated films, books and comics are already available, extending the Dead Space universe beyond the games.
Sales of Dead Space 2 have been double those of the original, but it won't be until the release of Dead Space 3 that the series will really take off, EA said.
Guess that means Dead Space 3 will probably happen, then.
Speaking during the Goldman Sachs Technology and Internet Conference, CEO John Riccitiello said: "Right now we've got strong, growing franchises including Madden, FIFA, Need for Speed, Medal of Honor and Battlefield.
And "Mass Effect, Dragon Age and the one that's sort of not proven that's coming later in our fiscal year, Star Wars [The Old Republic]".
"That excludes Dead Space because I think it will probably take Dead Space 3 before we get into that five million unit cadence versus say three, four."
He added: "It's the best IP portfolio in the industry and the history of our company."
Visceral's Dead Space 2 launched last month to critical and commercial success. EA chief operating office John Schappert said Dead Space 2 was outpacing sales of its predecessor by a factor of two to one.
Following comments from EA exec Frank Gibeau last year that the original game "didn't hit expectations" at retail there was a sense that this was Visceral's last chance to get the franchise to stick.
Developer Visceral, however, is sure to answer the call should it come. Last year executive producer Steve Papoutsis told Eurogamer he hoped Dead Space 2 would be successful enough for EA to ask for a third game.
Ashley's dog broke her Xbox 360 while she was in the middle of playing Dead Space 2. That's usually grounds for a sob story, but this one has a happy ending.
The clumsy pooch knocked over her console - which was standing vertically - while Dead Space 2 was in it, ruining both the machine and the game inside.
We'll spare her the "I told you so's" related to standing an old Xbox 360 upright under any circumstances, let alone with a dog running around.
Anyway, after posting about the incident on Twitter, Ashley received a little package in the mail: a replacement copy, signed by the development team, and a custom piece of art admonishing the dog for its console-breaking deeds.
All's well that ends well! Well, except for the countless thousands of other people who have lost games in these circumstances. You guys are shit out of luck.
[the internet comes through! (thank you), via NeoGAF]
Dead Space 2 is a crazy good game, and the survival horror series is building up a sizable fan base. Know what that means?
There are rumblings of movie possibilities. The games already got the animated and graphic novel treatment as well as toys. So a big screen version seems to be the logical next step!
Dead Space co-creator Ian Milham tells the BBC, "We would love to have a live action film and we've had a lot of discussion." But Milham says that one of the reasons that Dead Space still exists and is still popular is that the developers "made sure to do everything right".
Actually, the reason why Dead Space is popular is because the games are really good. Still, if Mario can survive silly cartoons and a horrible movie version, Dead Space will be just fine. Right?
"So we're doing the same with the film," Milham adds, "not just a cheap cash-in but to do something really worthwhile, so we'll see."
Everyone goes to Hollywood with the best intentions, but Hollywood is where video games go to die. Just focus on Dead Space 3, people!
BBC - Newsbeat - Dead Space 2 film 'won't be rushed' [BBC via CVG]
Last week, I played through Dead Space 2. This week, I'll see it through to the end one more time, perhaps having more fun, feeling less stressed, better appreciating its immense technical and visual artistry. Let's hear it for New Game Plus.
Visceral Games' Dead Space 2, like the original, is an experience designed to be played more than once, if only to enjoy all of its unlockable weapons, trophies and achievements. Playing again through a horrific adventure like the Dead Space games or the Resident Evil games—another series that often benefits from a second playthrough—is cathartic. You know where the scares wait in hiding. You are a more powerful being—except in the rare circumstance in which you fight zombies as a knife-wielding piece of tofu.
It is almost impossible to sample everything in a game like Dead Space 2, with its large arsenal and extended upgrade tree, the first time through. It's better motivation for me to hold onto my video games, rather than trade them in, than any multiplayer mode attached to a strong singe-player game.
Now, the New Game Plus—or NG+, but let's not call it NGP—that I'm referring to is of the type that upon completing a video game, you are presented with an all-new way to revisit the game. Same story, same adventure (for the most part), more powerful you. In the case of Dead Space games, you'll restart your adventure from the beginning with all the upgrades, ammo and know-how from the last playthrough. Other great games like Vagrant Story for the PlayStation, Diablo II for the PC and Demon's Souls for the PS3 offer similar opportunities.
But I've appreciated other types of New Game Plus variations. In the case of many Castlevania games, an opportunity to play through Dracula's castle as someone else, someone more powerful, to sprint through an adventure previously more challenging. One great Game Boy Advance game made New Game Plus playing a requirement.
And while I often prefer the New Game Plus that makes things easier on me, as Dead Space games do, I also enjoy the ones that make things more difficult.
From Software's Demon's Souls and Blizzard's Diablo II made me a lover of the challenging type of NG+, for their systems bring players back to the beginning of a brutal role-playing experience, well-equipped but still fragile in a harsher, harder world. Those re-run experiences offer a new sensation, feeling more powerful, more versatile, but still powerless at times.
I've played through Diablo II games until I reached Hell mode. I'm getting close to my New Game Plus Plus in Demon's Souls—and replayed as a wildly different character type. Rarely have few games gripped me as do the ones that feature modes like this. We should see more of it.
We should see more creativity in its implementation, as in the case of Astro Boy: Omega Factor.
Without New Game Plus, this portable action adventure from shoot 'em up masters Treasure would have been adequate, satisfying. In fact, back in 2004, when reaching the end of Astro Boy: Omega Factor for the first time and being unaware of its NG+ mode, I wondered what the big deal was. I wondered why I was left with an unappealing ending to a short game that seemed simple.
Then I started again, seeing the rest of Astro Boy: Omega Factor, learning the other half of its story, savoring its gameplay better the second time around. It joined games like Demon's Souls, Dead Space and Vagrant Story as personal hallmarks.
As far as Dead Space 2 is concerned, I've mentally planned to play it four times. Once to review it, once to savor it, once more to see how hard Zealot difficulty will be on a fully upgraded Isaac Clarke, once to see if I can get this spectacular weapon. Few games compel me to do such things.
So, let's give thanks for our favorite New Game Plus games. Let's introduce others to the delicious second servings of video games like Dead Space and Demon's Souls by sharing our own NG+ favorites. Please do so in the comments.
A Visceral Games engineer built this Minecraftized trailer to celebrate Dead Space 2. "I put it up in time for launch but it was too dark," he writes. "Now that the partying has worn off, I remembered to brighten it."
The trailer was done by Michael Noonan, a gameplay engineer for Visceral. "The whole environment and shot set up I've done myself, though the actual scale of the marker is closer to the one in DS2," he told Kotaku. "I genned a couple worlds until I found a big mountain to put the marker inside, fortunately it was naturally hollow to begin with, I only needed to blow up a floor a bit.
"I didn't want to copy any Dead Space trailers, most of them show off the monsters which I just can't do in MineCraft, but it was definitely inspired by the 'Twinkle Twinkle' and 'Ring Around the Rosie' trailers. I'm not really good at audio stuff, so I spent a couple hours looking for a creepy a lullaby until I found that Silent Night music box melody that just seemed to fit the theme perfectly."
Stick around past the end for a special outtake involving a chicken and some necromorph shrieks. "I threw it in at the end as a sort of blooper reel gag," Noonan writes.
You may follow him on Twitter here.