After hearing the news that both members of BioWare’s doctoral duo are headed for greener (or beerer) pastures, you might have worried that the studio would lose its flair for role-playing epics and start churning out farming sims, 1990s FMV adventures, or tasteful ballroom gowns. In a shocking twist, however, it’s instead going to make more Dragon Age and Mass Effect. On top of that, though, Mass Effect lead Casey Hudson and some members of his team are putting together “an all new game set in a fictional universe.” Which could mean just about anything, but anything is better than nothing. Or something. Words!
Jessie lives with two Mass Effect nerds, who play the games all the time. Jessie has never played Mass Effect. When asked to name/describe the characters in the series, then, this is what she came up with.
The names might be missing for the most part, but yeah, she pretty much nails everything else.
SHAPURD [Bioware Whore]
It's no secret that I really liked Mass Effect 3. But as I wound into the last acts of the game, I began to feel like something was missing: I'd really hoped that Aria would demand Shepard's help in retaking Omega. Lines from the leaked script supported that theory, as did unearthed dialogue. That mission, at least as it exists in my head, is one I really wanted to play. Now, it looks like I might just get my wish—and relatively soon, to boot.
In a post today outlining the future for BioWare in the wake of the founders' retirement, Aaryn Flynn, general manager of the BioWare Montreal and Edmonton studios, confirmed that the Omega DLC is on its way, along with more multiplayer DLC.
Flynn indicated only that the Omega DLC was coming "in the fall," but as we're already halfway through September it seems likely that we won't have all that long to wait. A Mass Effect DLC teaser image from last weekend's Montreal Comic-Con has been making the rounds; while the image is blurry and undefined, it seems more likely than ever that the tease is indeed for Omega.
From Aaryn Flynn [BioWare Blog]
In the wake of the retirement of two of its founders, BioWare assures fans that there is life beyond Doctors Muzyka and Zeschuk, including the eventual birth of a whole-new fictional universe.
Star Wars aside, the Mass Effect and Dragon Age franchises are BioWare's bread and butter, but a massive development studio under the watchful eye of EA can only survive for so long on bread and butter. In a letter reassuring fans following the announced departure of Dr. Ray Muzkya and Greg Zeschuk, BioWare Edmonton general manager Aaryn Flynn revealed that there is a third universe coming from the ... masters of the universes.
Both Dragon Age and Mass Effect started as single games but grew into vast universes. But we aren't stopping there. While Casey continues to oversee the development of our new Mass Effect project, he and his leads are putting together their vision for an all new game set in a fictional universe, built from the bottom-up with all new gaming technology.
What could it be? BioWare's got fantasy and science fiction pretty much down pat, so it all comes down to wild speculation. Here's mine: a world where life evolved from kitchen appliances.
And of course the third game in the Mass Effect trilogy wasn't the end. The letter also states that Casey Hudson and team are trying to figure out where to take the series next.
I have an idea: Through a wormhole into a universe where life evolved from kitchen appliances.
When the cosplay team at Propped Up Creations do Mass Effect, they do not screw around. Rather than take the easy route and dress up as humans, in this gallery you'll see a Turian (Garrus), a Krogan (Wrex) and a very Joan Collins-esque Salarian (Mordin).
And no, they're not walking into a bar.
Dragoncon 2012: Mass Effect [Facebook]
Many a vote was cast, and in the end, Mass Effect 3 won. Which was a lit-tle bit awkward, since IGN also held a poll, and Mass Effect 3 won there, too. So basically, you guys really ensured that Mass Effect 3 would be included on the album. Hey, that's cool, Mass Effect 3 had good music.
I was a bit bummed out because I personally wanted to hear what the London Philharmonic would do with the lovely, chiptune-inspired music from Fez, which was one of the options in the poll. So you can imagine my pleasant surprise when I saw the final track listing:
1. Assassin's Creed-Revelations: Main Theme
2 .Elder Scrolls – Skyrim: Far Horizons
3. Legend of Zelda – The Windwaker: Dragon Roost Island
4. Castlevania: A Symphonic Poem
5. Final Fantasy VII: One-Winged Angel
6. Mass Effect 3: A Future for the Krogan/An End Once And For All
7. Halo: Never Forget/Peril
8. Sonic the Hedgehog: A Symphonic Suite
9. Chrono Trigger: Main Theme
10. Luigi's Mansion: Main Theme
11. Metal Gear Solid 3: Snake Eater
12. Street Fighter II: A Symphonic Suite
13. Kingdom Hearts: Fate of the Unknown
14. Super Metroid: A Symphonic Poem
15. Diablo III: Overture
16. Batman Arkham City: Main theme
17. Deus Ex-Human Revolution: Icarus Main Theme
18. Fez: Adventure
19. Portal: Still Alive
20. Little Big Planet: Orb Of Dreamers (The Cosmic Imagisphere)
We're gonna get to hear an orchestral rendition of Fez after all! Also, a symphonic suite of music from Sonic, and the theme from Wind Waker's Dragon Roost island. That news will make Luke so very happy. And, of course, we'll get "One-Winged Angel," since the world certainly needs one more orchestral/choral performance of "One-Winged Angel."
Seriously though, it's a pretty great list of tunes. In the video above, which was made especially for Kotaku, composer/conductor Andrew Skeet talks about the process of orchestrating the Mass Effect music, and conducts a singer through a bit of "A Future For The Krogan."
Sounds pretty good. There are a few more videos of the process up as well—you really get the sense that they burned through this sucker:
Here's day one…
…and here's Day 2, with some more cool footage of the choir and some more humorously frazzled footage of Skeet.
The album will be out on November 6, and will be available digitally through Amazon and iTunes. If it's as much fun as the last one was, it'll be worth picking up.
It was only yesterday we featured the Iron Woman cosplay of PaleFunnyGhost, but that was nothing compared to this.
She's also recently done some Mass Effect cosplay, and while everyone else is busy dressing up as Commander Shepard, she went for the less obvious (and difficult) route and dressed up as EDI.
The costume is made from lycra, fabric paint, and foam. Amazing stuff.
More pics at the link below.
Core Programming [DeviantArt, via TDW]
At some point, probably after the release of, say, Dragon Age II, lots and lots of people got it in themselves to hate on BioWare. Those who ferociously voiced how crappy they felt the makers of Mass Effect games had become also had a reason: it was EA's fault. The mega-giant publisher did what it always does after it acquired a stellar game dev studio, angry fans said. They meddled with BioWare the same way they did with Pandemic or Mythic and bad things happened.
Well, the guy that calls the shots at EA Games has heard the theories and says that's simply not the case. EA president Frank Gibeau says that there isn't any mustache-twirling going on in the company's corporate headquarters. "The truth is BioWare has developed as BioWare and that creative culture is owned by them," Gibeau told me last week at the New York Games Conference. "There's nobody in the central planning committee at Electronic Arts that rolls in the tank divisions [into our studios] when they get too independent or too risky or too thoughtful."
Gibeau offers up the controversial ending of Mass Effect 3 as proof of the company's hands-off policies. "Did EA intervene and say, 'Hey Casey, you've got a really interesting ending here to [Mass Effect 3], you're probably going to cause some fans to get upset?" Gibeau said, referring to BioWare executive director Casey Hudson. "No, we didn't do that. Casey is an artist. He made a choice about the story that he [and the team] wanted to tell as related to Mass Effect 3. And we didn't intervene." "It's the same thing with PopCap, it's the same thing with how we reinvigorated [SimCity studio] Maxxis. It's the same thing with DICE. The way it actually really works is those guys report to me and they run their own individual businesses. They have their own individual creative choices. I will give them editorial feedback from time to time. But most of [my] time is spent doing research with customers and fans and understanding what's happening, and understanding how to make our games better."
So, Gibeau would have you believe that the decision to make more Mass Effect games won't necessarily come from him. "Does [Mass Effect 3's ending] mean you can never tell another story in the Mass Effect universe? No. If Casey decides on a story that he wants to tell, guess what? He's going to be able to step forward at EA and we're going to back him with capital for him to be able to go build that experience and tell a new story in the Mass Effect universe if that's what he wants to do. If he wants to do something different, a new IP, he'll have our backing as well. He's a profoundly talented guy. He's got our confidence. And the audience loves him. So that's how it really works."
What about the complainers that preach against the medium-befouling microtransactions and free-to-play conversions that EA is modeling its future on? Gibeau says that they're a vocal minority and that things aren't as bad as they think.
"We know what gouging is," Gibeau replied. "And, based on what we discover in research, we don't do a lot of things that we could. Like changing the play balance of a game to lean towards payments for objects. That's something that we found is a non-starter for a lot of console fans. We haven't done it. It works in Asia famously. But, in the West, that's exactly an example of something that we just don't do. Would we make more money? I don't know. But, based on what I've heard from gamers, is if they can buy a 50-caliber sniper rifle in Battlefield 3 that unbalances the entire game… well, it's not happening."
Yes, making money is important. But Gibeau's comments hint at borders that EA won't cross. "We discover the line as we build games, and we talk to our fans," he continued. "And they tell us what the line is and sometimes we cross over it and we pull back. Which we've done a number of times. If you walk the halls of EA's creative teams when people are building, there literally aren't people with knives in their teeth with bandanas on thinking of ways of how to screw the customer. They actually are starting with the notion that they want to make something awesome. They want to make an epic experience." And Gibeau and all the research he gets? He just tries to help them do that. Honest.