When BioWare added all sorts of new challenges, modes, and enemies to Mass Effect 3's multiplayer mode yesterday, they also added a new stat-tracking page that tells you, among other things, how many hours of your life you have spent shooting down enemy waves. It is a number that I kind of wish I hadn't seen... and it just keeps going up.
The Retaliation DLC—like all other multiplayer DLC for the game so far, free of charge—doesn't just add some new maps and content, but also fundamentally changes the philosophical approach to the multiplayer. Where its original sense of safety and low barrier to entry led me to develop a mild addiction to the game earlier this year, its new aspect is more competitive, more aggressive, and more challenging. I don't know if I would have felt comfortable leaping into public matches at the start, had every detail of my squad's actions been so carefully accounted for at the time. As a veteran player, though, the additions in Retaliation are exciting.
New player character types are all well and good, but are of course obtained randomly. While I've unlocked quarians, geth, batarians, krogan, asari, drell, turians, and vorcha, luck has not been with me on being able to try out either the volus or the new turian havoc and ghost classes. I have, however, been able to try out the new map modes, and they are delightful.
By "delightful," I of course mean, "creepy as hell," but in a challenging, exciting way. Firebase Dagger(Ontarom) is old and familiar. It exists in single-player Mass Effect 3 as an N7 mission; I've played it dozens of times in multiplayer since March, as its abundance of sniper nests makes it quick and easy for someone like me who prefers playing infiltrator. I am used to finding my sightlines and the layout of the ladders and main tower is almost second nature. And every ounce of that experience is necessary to play through it in the sandstorm that is its hazard mode. I made it worse still by choosing collector enemies.
Collectors sound like bees. Swarms approach, buzzing madly just out of the corner of your hearing. And in the sandstorm, the buzzing hives disappear into the swirling maelstrom mere meters away from you. Their big, obvious heads, so easy to snipe in profile, or peeking out above the edge of cover, seem like a paltry silver lining to the cloud of doom that they are.
They're not any less creepy (or less fast, or less hard to kill) when you can see them, for that matter. As I played through Firebase Reactor, each new Collector enemy type led me to exclaim, "oh god, a what now?" And naturally, they all can be possessed. Some of the collector types also explode on their demise. Try, uh, not to be standing next to one when that happens. (And thanks to the players I was matched up with last night for the timely heals.)
The nice thing about the hazard mode on Reactor is that you can lead your enemies into the now-active reactor core, then lock them in and let the system fry them. Doing so is much more satisfying than it should be. I may have cackled like a madwoman, briefly, when I caught two collector captains (think marauders, only lumpier) in there at once. Enemies don't always saunter in there when you need them to, and trying a live bait strategy to goad them is perhaps unwise with a pick-up group not using voice chat, but a practiced group of players may well find the reactor an excellent way to dispatch with hard-to-kill enemies like banshees.
With new enemy classes in every creature type, new hazards warming up old maps, and new challenges tracking every single player motion, BioWare is clearly trying hard to keep their six-month old multiplayer experience fresh and compelling. On me, at least, the trick is working. Quantify me, and I will always try to meet the goal.
So, 53 headshots since they started tracking yesterday... I can hit 250 in a week, right? Sure I can. Just one more round...
Prop builder Zander Brandt specialises in turning video game guns into real-world playthings. Wonderful playthings. And his latest work is no exception.
It's an M-97 Viper sniper rifle from Mass Effect 2, and what I like about it—like most of Zander's work—is how well-crafted it is. He builds practically the entire thing out of wood, meaning it's got a hand-made and dare I say artistic quality to it that you don't see much of these days.
Mass Effect 2 M-97 Viper Sniper Rifle [ZPROPS]
I tend to lose my sense of connection to science fictional narratives once they get into the realm of prophecies and pseudo-deities, so the idea of a return to the Mass Effect universe that’s only about the neat spaceshippy stuff and none of the Circle Of Destiny soapboxing appeals enormously. Frinstance, this unofficial mod for the TIGHT space strategy game Sins of a Solar Empire which plans to recreate the Normandy and its multi-species chums’ war against the Geth, Collectors and Reapers. (more…)
The new Retaliation multiplayer DLC for Mass Effect 3 is out today. I've dabbled with it a bit so far and, sadly, luck is not with me when it comes to unlocking a volus. (I got a vorcha, instead. So close, game, and yet so far...)
Other folks, however, have had better luck with their Spectre packs than I, and have found their very own short, rotund biotic gods lurking within. Volus are available in the Adept, Engineer, Sentinel (as Volus Mercenary), and Vanguard (as Volus Protector) classes.
Above, YouTube user nhcre8tv1 has captured what I think is an Adept going to town on the Collectors in the new sandstorm hazard on Firebase Dagger. The bright pink armor shows up very well through the dark and dismal clouds.
Volus are just as ridiculous as you thought they would be -Mass Effect 3 [YouTube]
★Mass Effect 3 -Volus Adept Gameplay (Retaliation DLC) [YouTube]
Mass Effect 3 Multiplayer - Volus Engineer Gameplay [YouTube]
Today's reason why mods are the greatest thing in all of PC gaming: a small team of fans has turned space strategy game Sins of a Solar Empire into a Mass Effect experience.
Mass Effect - Dawn of The Reapers is a big mod for Sins that doesn't just add Mass Effect units and technology to the game, but tweaks the UI as well, in order to make everything look more authentic.
Needless to say, this might end up being the best thing since the Star Wars mod for the same game.
Mass Effect: Dawn of the Reapers [ModDB, via PC Gamer]
Red Sand, an ambitious Mass Effect prequel film shot by fans (but starring the official voice of Commander Shepard, Mark Meer), was finally released today. You can check it out above.
We're still not at the point where most of these fan vids can look like professional TV shows, let alone movies, but I think we're finally at the "1990s FMV CD-ROM game" stage. Which as a Wing Commander fan is actually a compliment.
RED SAND: a Mass Effect fan film - starring MARK MEER [YouTube]
It may not be quite 1:1 scale, but at 18.5 inches, this new Mass Effect statue is still one enormous piece of adult collectible.
Only 1000 of these recreations of the villainous Sovereign will be made, with preorders available at BioWare's store (below). If they're not live when you visit, they should be ready to go by the morning.
It'll cost you $350 if you're interested, which for something of that size isn't too bad.
Sovereign Reaper Ship Replica (Deposit) [BioWare]
Mass Effect 3 is getting its largest multiplayer DLC to date, BioWare announced on their blog today. The update, called "Retaliation," adds not only new character classes and weapons, but also new enemies, new modes to existing maps, and a challenge feature, with a whole host of unlockables to earn.
"Retaliation," like the game's other multiplayer DLC, is free and will be available next Tuesday, October 9.
Mass Effect 3: Retaliation Multiplayer DLC [BioWare blog]
We recently shared fan artist Andrew Ryan's lovely Dragon Age/Mass Effect crossover art, starring our 22nd century sci-fi heroes in the roles and costumes of Thedas's fantasy realm. That post featured a work in progress; Ryan has been adding detail and characters ever since.
Today's additions are dynamic duo Mordin and Tali. The fantasy world of Dragon Age not being full of scientific labs (outside of the Circle, which I don't think would suit either of them), these two find themselves in the Deep Roads, as explorers. Exploring what? Well, best not to ask.
Personally, I just want my character in Dragon Age III to get blades like Tali's. Those look exceptionally deadly.
Dragon Effect: Mordin and Tali [Deviant Art via Twitter]