Dragon Age: Origins - contact@rockpapershotgun.com (Jim Rossignol)


So there have been some problems with EA’s DRM for Dragon Age. Ars Technica has a good, angry summary of what has been happening:

Thanks to a combination of DRM idiocy and technical and communications failures on the part of EA and Bioware, I (along with thousands of fellow EA/Bioware customers) spent my free time this past weekend needlessly trapped in troubleshooting hell, in a vain attempt to get my single-player game to load.

I know I’m flogging an offline horse here, but these kinds of stories are just starting to make me miserable. DRM is clearly> a waste of our time and publisher’s money. I’m baffled as to why people should pour more resources into this, and still come up with half-arsed server-based solutions that require constant checks and are prone to failure. I know, I know. Empty ranting, pissing into the wind. But something has to change.

Apr 3, 2011
Half-Life 2: Episode Two



The production values of fan films seem to have shot up in recent years, and this Left 4 Dead one is no exception. The second part in an on-going series, the film is well shot and not badly acted. It does seem to fail in capturing the tone of Valve's zombie shooter, feeling more like 'The Walking Dead' with it's sombre mood and snippets of profound dialogue, instead of L4D's all-out Hollywood action/horror blockbuster atmosphere. It's nonetheless a great homage to the games, with a terrific finale and a nice pipe-bomb throw for good measure. You can catch up on the series' first part, but expect to wait a few months for the third instalment.

Whilst not yet in full feature-length form, a fan film is on the way from a group of Dragon Age obsessives. The Dragon Age Malevolence trailer looks more true to BioWare's games than the official upcoming web-series Dragon Age Redemption, mainly due to the copious amounts of blood that is splattered over every cast member.

Moving from the world of reality impersonating games to one where games impersonate reality, there have been some awesome gameplay trailers this week. DICE continue to show off their incredible new Frostbite technology in the third entry in their Battlefield 3 'Fault Line' series, here demonstrating the new close combat mechanics, and an awful lot of very pretty shooting. Then Adhesive Games went and impressed us even more with some video ripped straight from a Hawken multiplayer map. It may be from a small indie team just a few men strong, but Hawken already looks to be one of the most exciting titles of the year (so long as it hits this year - we all have out fingers crossed). But with incredible mech combat, wouldn't incredible mech gear be awesome too? Who wouldn't want a bunch of expensive, pointless peripherals to use when playing Hawken? Razer or Logitech need to get building a mech cockpit controller like the one used for Steel Battalion NOW!



Just a few weeks ago we showed off the trailer for Lego Star Wars: The Clone Wars. Now we have yet another trailer for a Lego game: Pirates of the Caribbean. With the Lego games coming out with far more frequency these days, you'd expect their charm to start to wear thin. But no; this latest trailer is full of Lego sweetness, and the inevitable little joke at the end of this one still brings a smile.

You may or may not know, but back when Half-Life 2: Episode 2 launched, our own Tom Francis set himself a little challenge. When Valve PR master Doug Lombardi told him about the gnome achievement, he became obsessed with it. Tom carried that gnome; carried it across the WHOLE of HL2:E2. Well, the gnome is back, with a great nasty looking chainsaw and the obligatory Invaders Must Die soundtrack.
Mar 8, 2011
Dragon Age: Origins

To make Origins, BioWare dredged up buckets of backstory from the minds of their best writers. A new land was invented, branded with religious intolerance and inherent racism. Then, once the continent of Thedas was concrete, BioWare forgot they’d invented all that engaging stuff and slapped a typical ‘kill the big bad thing’ fantasy plotline on top. For all its size and wonder, Origins didn’t make full use of its fascinating world.

Dragon Age 2 does it right. It’s still an RPG epic, it still takes upwards of 50 hours to finish. It’s still got a deep, complex combat system, and it’s still got a well-defined supporting cast. But it’s also an RPG that wears its mythology proudly, confident in its goal of charting the rise of a complete and utter badass. You.

We expect our RPG heroes to experience a gradual learning process, gaining skill and abilities as they discover that, ahh, the pointy end of the sword is best inserted into an enemy. But the first time I controlled Hawke, I had access to top-tier combat skills. Surrounded by Darkspawn on a hillside, I murdered with wild abandon.



DA2’s combat is spring-loaded. Cooldown periods and time penalties are just as integral as they were in Origins, but this time they happen at end of lightning fast moves. I played a rogue. My backstab started with Hawke hurling an exploding flask to the floor, before reappearing behind an enemy and driving his main blade into their spine. The whole move took a second to execute, and impacted flesh with a shudder-inducing squelch. Another move catapulted me out of battle with an instant backflip, letting me escape from an imminent battering.

I could happily list all my skills and the ways they eviscerated people for the rest of this review, but I have a word count. Last one. My favourite skill was called ‘Annihilation.’ An upgrade of the high-level ‘Assassination’ move, it made Hawke simply jab two blades into the face of the foe standing nearest to him – at which point, they’d usually burst into a fine scarlet mist. For every class, every combat skill kills something in a new and exciting way.

Have beard, will slay

Hawke’s ties to the first game are explicit. He or she (your choice) starts Dragon Age 2 as a refugee from Lothering. Lothering, for those of you unfamiliar with the first game, was twatted square-on by the Blight of the Darkspawn (read as: ‘pseudoorcs’, fantasy noobs). Hawke (I’ll use the male pronoun here purely because I played as a dude) managed to escape, with family and fantastically trimmed beard in tow. At the time of the hillside combat just described, he was making his way to the city of Kirkwall.



I killed the final Darkspawn, and the camera yanked out and away to a darkened room, and a dwarf with a hairy chest. It’s ten years later.

The fight was a flashback. The dwarf is being forced to tell Hawke’s story by a mysterious woman dressed in the robes and symbols of Thedas’ hyper-religious Chantry. This is Dragon Age 2’s big conceit, and part of the reason the game hangs together so well. The dwarf is Varric, and he’s telling the story all wrong. Varric is a companion and potential party member, and knows more than most about his bearded buddy’s motivations – but he’s also an inveterate story-embellisher.

The woman explains the situation: the world is on the brink of war and Hawke – the ‘Champion of Kirkwall’ – can help. There are only two certainties: the first, that Hawke arrived in Kirkwall. The second, that ten years later he somehow became the city’s champion. She wants to fill in the blanks.

Actually, there are three certainties. The third is unwritten, but simple: any way you play Hawke, he remains one suave bastard. His tone sits firmly on the plummy side of ‘commanding’, but very few of the dialogue options have him come across as anything less than mildly awesome.



The game’s developers have nicked Mass Effect’s conversation wheel and split most interactions into a threetiered system: saintly, aggressive, and – most fun – cheeky.

Only very occasionally did I feel neutered by my choice. I’ve typically approached BioWare games as the reincarnation of some major saint, waiving rewards and helping puppies save their lost kittens. I’d resigned myself to selecting the goody-twoboots option throughout Dragon Age 2, and cringing as I politely thanked the man who tried to stab my kidneys out. Instead, nice-o-Hawke is just as judgemental as his chums loloHawke and HAWKE-SMASH – he merely phrases things with a touch more tact.

Chat roulette

I found myself flipping between responses depending on the situation – actually using the full dialogue spectrum. The lack of an arbitrary karma system meant I could do so without fear of being pigeonholed. Guy trying to extort money from the dragon-infested mine I own half a stake in? You shall feel my tongue-wrath! Cower as I shout! Lovely elf stabbed by her deranged husband? Best be nice to her as she splutters her lifeblood all over the floor. Soz, elfy!

Rub up against one of the game’s Serious Moral Choices™ and your once-neat conversation wheel goes all muddled. In my first year, I rescued a mage from the dictatorial control of the Templars. Three years later, I faced his mother who explained he’d crossed into the Fade – Dragon Age’s strange netherworld – and ran the risk of becoming someone who could melt other peoples’ brains by coughing wrong. Launching into the wibbly half-light of that realm, I had to make a genuine choice: destroy the magicusing faculties of this kid’s mind, or let him become a danger to society. I put my mouse down, stood up, and paced around my room. It’s a rare feat when a game encourages walking, yet Dragon Age 2 does it all the time.



The world of Thedas is one of racism and fascism: only in the second game have BioWare really come to terms with this and brought up some genuinely dark questlines.

The ten-year-long story arc adds to the burden of your choices. In another game, I’d have spared the mage boy, tootled off to another town and forgotten all about him. And saved the world next week sometime. But here, with ten years to play with, you have to consider the long game. Letting a danger loose in an earlier year can see it come back to bite you in the arse later, like a timetravelling dog who loves biting arses.

Worse, the people you’ve wronged won’t necessarily target you. You’re all right, you’ve got knives as big as your arm and a pocket full of potions. Your mum, on the other hand, lives alone in a house in town. You’re off adventuring, and you can’t always be there to protect her. Wouldn’t it be safer just to stove this upstart’s face in now?



In the end, I had to sever the unfortunate boy’s connection to the Fade, and leave him a few intellectual steps above a carrot in the process. He now hangs around the Viscount’s Keep, talking in a quiet monotone and making me feel bad.

Dragon Age 2’s story is driven by these moments of tension and forced choice. They always feel organic and truly contextual.

Small world

Outside of a few trips to the Deep Roads and a saunter to a Dalish camp, everything in Dragon Age 2 happens in Kirkwall. At first, I felt a little let down by the lack of escape from that single city, but ten years in the same place also breeds a welcome familiarity. There are benefits to knowing a city backwards: it let me get a complete grasp on the game’s complicated political situation.



Hightown is home to the rich and idle, Darktown is a disused mine full of beggars and brigands. Out by the docks, there’s a Qunari compound. These giants have been redefined since Origins’ Sten – taller, broader and more muscular than a man as well as growing a snazzy set of horns, they practise a societal fundamentalism that gnaws at the authority of the establishment. There’s a constant back-and-forth between the conflicting views, and your Hawke is free to come down on either side of the scrap. That’s underpinned by a deeper struggle between the mages and the templars. The latter believe the former need to be controlled with an iron fist, and the former say they want to live free, and maybe go a little bit mad and kill loads of people. Make your allegiances clear and you’ll change the course of the whole game.

Who’s (had) who

So many games promise real choice but fail to deliver. Dragon Age 2 is the most impressive attempt I’ve seen to make the decisions players make in a game mean something. I can’t wait until everyone else in the office has played it, so they can tell me what would’ve happened if I’d only killed person X in my sixth year in the city.



I also want to know who they slept with. DA2’s romantic options are near-unconstrained. You meet a party member, chances are you can bone them (your sibling is one fortunate exception). Male, female, amalgamation of human and spiritual manifestation of justice: all are fair game. Personally, I developed a mild obsession with sexy lady pirate captain Isabela, despite (because of?) her terrifically impractical adventuring gear of a shirt and no trousers. She talked a good talk, too. Dragon Age 2’s incidental conversations are splendid: ruder, funnier, and just plain better than Origins’ “SO WHAT DO YOU DO THEN?” platitudes. Wandering around town, Isabela treated me to tales of orgies and hit on my friends. I was in love. Still, despite her repeatedly stated desire to defrock anyone standing within two feet of her, her wooing became a decade-long process. Eventually, our relationship matured from friends-with-sexy-benefits to live-in lovers.

But I was spoilt for choice. Most of DA2’s companions are excellent; the only dud is Hawke’s sibling (sister in my male playthrough), who lacks in personality. Varric is a smart-mouth dwarf, Merrill a delightfully Welsh Dalish elf, Fenris a lanky ex-slave, tattooed with veins of pure, magicgiving lyrium, and clutching a broadsword as long as his body.



My companions were more than just willing conversational partners. Dragon Age 2’s combat system is rapid and satisfying, but it’s also more intricate than Origins’. Each companion has their own set class, but from there, specialisation is largely up to you. I made sure to take at least one warrior with my party at all times. That meant I was rolling with ginger guardslady Aveline, or brooding elf Fenris. Both had access to a broadly similar skill tree, but couldn’t be further apart in battle technique. I specced Aveline as a tank, pumping her skill points into her constitution and cunning to bolster her defence, buying and equipping her with the best armour and a gigantic shield. She screamed taunts over the din of battle to attract attention from foes, before settling into a defensive stance. Fenris went the other way. I funnelled points into his strength and trained him up with two-handed weapons. In a stand-up slugfest he was flimsy, but he rarely let it get to that: his speed and reach on the battlefield meant most enemies were on their backsides with a caved-in face before they could ready any truly devastating attacks.

Party people

Both had their place by my side, depending on the situation and my mood. I found myself rotating my party regularly – sacrilege in a lot of RPGs that demand a standard party setup to succeed, but sensible here when everyone’s abilities are just so much fun. Even when I was pushed into taking a companion, their unique skill tree gave me room to choose. Anders – returning from Origins’ add-on pack Awakenings – was my party’s de facto healer. But as I invested more into his personal set of abilities, I unlocked two activated modes. One allowed access to more powerful healing spells, but the other turned off his capability to fix his friends in favour of upping his damage potential.



Origins’ free battlefield camera is gone, but a mousewheel scroll gives the zoom you need to see the full field of play. Pausing, issuing a set of orders, then sitting back and watching the chaos unfold is a joy that never gets old. Which is lucky, because the streets of Kirkwall are filled with an improbable amount of nefarious types who want you dead.

Dragon Age 2 is not what you expect. Hell, even during preview sessions, I hadn’t anticipated it being this much of a traditional sequel. But by locking down the context – the world and the politics – BioWare were free to fill their creation with more character and vitality than any title in recent memory. The best RPG of this decade? Nine more years will tell, but for now, yes.
Dragon Age: Origins

Just saying. We'll have our review up on the site at 9AM PST, 5PM GMT. Beware: our Dragon Age 2 review contains significant enthusiasm.
Dragon Age: Origins

Dragon Age 2 can look a lot prettier on PC, and here's the first step. Developers Bioware have posted a one gigabyte extended texture pack that should upgrade the "level art" in the game. You can download it from the Bioware patch database. As soon as we've got it installed, we'll pop some screens online. If you've got the game running, do link us your screens in the comments.
Dragon Age: Origins
Bioware have announced that if next week’s Dragon Age 2 demo hits one million downloads, they’ll [..]
Dragon Age: Origins

Our Dragon Age 2 review is in, and we've given it a score worthy of an Editor's Choice award, calling it "darkier, sexier, better." You can read the full review in the latest issues of PC Gamer UK and US, which subscribers should receive shortly (if they haven't already) and will be hitting store shelves on February 16 (UK) and March 1 (US).

Satisfying, lightning-fast combat and spectacular spacial moves helped Dragon Age 2 to take the PC Gamer Editor's Choice award, but the game excelled in other areas, too. A conversation system that doesn't restrict you with an arbitrary morality meter and the huge, evolving city of Kirkwall help to fill Dragon Age 2 with "more character and vitality than any title in recent memory".

Dragon Age 2 is out on March 8 in the US and March 11 in Europe. A demo is expected on Feb 22. Check out the latest Dragon Age 2 trailer for a look at the game's updated combat, or have a read of our Dragon Age 2 preview.
Jan 15, 2011
Dragon Age: Origins
The Rogue Workout DVD: 2011 Edition.
Dragon Age: Origins, for all its virtues, wasn’t a pretty game. Its world was grubby and brown, its menus utilitarian and ugly. Good news for the aesthetes out there, then, that I found myself cycling through Dragon Age II’s spangly new skill tree for five solid minutes, cooing to myself at the crisp presentation. I’m easily pleased.

The skill trees have evolved since the previous game, letting players shape a character that fits the way they want to play while still staying useful in a scrap. Main character Hawke can be one of three classes – rogue, wizard, warrior – but can split hairs further down the chain.



On a recent playthrough, I got to test out Hawke as a rogue, the class having been reworked since its toothless outing in Origins. Dipping into the skill tree, I noticed my Hawke’s ability with dual shortswords was buffed, conforming to a super-nimble, superstabby damage-dealing archetype. If you find an ability you come to love in Dragon Age II, you won’t need to skip over it in an inexorable march to the top of the skillpile. Attribute points can be put into powers you’ve already unlocked, turning their effectiveness up and keeping them relevant throughout the game. The skill tree is set out in clumps, skills that favour a style of play sat next to each other in the same section. I hovered over the ‘archer’ abilities, looking longingly at the powers a bow-wielding Hawke could use in battle.

I ended up being happy with StabbyHawke. Dragon Age II’s backstab move is ludicrously satisfying: starting with Hawke hurling a smoke bomb, he darts forward at warp speed and somehow gets behind his foe, whereupon he injects a few inches of cold steel into their kidneys. The first time he did it, I made an involuntary grab for my own innards. The second time, I started grinning. I began playing this Hawke as he was meant to be played. Hawke and friends are a lot more mobile this time around – indeed, combat as a whole is fresher, faster, and closer to an action game than in Origins.



Immediacy is BioWare’s adopted mantra for Dragon Age II. Now dressed up in Mass Effect armour, DA2’s dialogue adopts its stablemate’s mannerisms: a conversation wheel anchors discussions and small blobs of text provide an inkling of what your fully voiced Hawke will say without spelling it out. Best of all, I was able to use my party’s abilities mid-chat to shut up unruly backchatters. Bethany, Hawke’s sister, has access to a fireball. Against a stream of Darkspawn, she and Hawke could stand and discuss the ways they were about to be eaten, or – with a conversation option – she could launch a pre-emptive conflagration and crisp half the incoming force.

Already, Dragon Age II feels more connected and vital than its predecessor, and far less stodgy.
Dragon Age: Origins

Bioware have updated the Dragon Age 2 FAQ to reveal the full minimum and recommended system specs for the game. They've also released details on the first batch of Dragon Age 2 DLC. You'll find the system requirements and detailed of The Exiled Prince below.

The details have appeared on an updated version of the FAQ on the official Dragon Age 2 site, and read as follows:

Minimum:

OS: Windows XP with SP3
OS: Windows Vista with SP2
OS: Windows 7
CPU: Intel Core 2 Duo (or equivalent) running at 1.8 GHz or greater
CPU: AMD Athlon 64 X2 (or equivalent) running at 1.8 GHz or greater
RAM: 1 GB (1.5 GB Vista and Windows 7)
Video: Radeon HD 2600 Pro 256 MB
Video: NVIDIA GeForce 7900 GS 256 MB cards
Disc Drive: DVD ROM drive required
Hard Drive: 7 GB
Sound: Direct X 9.0c Compatible Sound Card Windows Experience Index: 4.5

 
Recommended:

CPU: Intel Core 2 Quad 2.4 GHz Processor or equivalent
CPU: AMD Phenom II X3 Triple core 2.8 GHz or equivalent
RAM: 2GB (4 GB Vista and Windows 7)
Video: ATI 3850 512 MB or greater
Video: NVIDIA 8800GTS 512 MB or greater
DirectX 11: ATI 5850 or greater
DirectX 11: NVIDIA 460 or greater

 
Bioware have also announced that the first batch of DLC, called the Exiled Prince, will be released shortly after Dragon Age 2, and will contain all of the bonuses that come with the signature edition of the game, which can be pre-ordered for another four days. The Exiled Prince will contain a series of special in-game weapons and items including a bow, a magic blade, a shield and a mage's staff. The pack will also contain an extra playable character with his own missions, who is revealed in the Exiled Prince trailer to be an archer called Sebastian, out to avenge the death of his family.



Crysis

There's only one thing better than a huge bundle of great games, and that's a free bundle of great games. You know what's even better than that? Five free bundles of great games. By stunning coincidence that's exactly the number of EA Store game bundles we have to give away today. There's more than £1700 worth of games up for grabs, so read on for a chance to get your hands on Battlefield: Bad Company 2, the Dragon Age 2 Digital Deluxe Edition, both Mass Effect games, Crysis, Need for Speed: Hot Pursuit and more.

Five lucky winners will scoop a copy of each of the following games, courtesy of the EA Store.

Battlefield: Bad Company 2 Digital Deluxe Edition

The huge, destructible battlefields of Battlefield: Bad Company 2 play host to some of the most frantic and explosive multiplayer scraps on the PC. As well as a wide range of tanks, helicopters and attack drones, there are tons of unlockable weapons for each of the game's four classes, so you can customise your load out every time you go to war. You'll also get a copy of the recently released Vietnam expansion which adds four new maps and a collection of new weapons and vehicles to fight with.

Dead Space
Dead Space is a third person survival horror set on board a spaceship infested with aliens. The key to taking these creepy beasties out lies with Dead Space's arsenal of surgical weapons that let you clip the limbs off your foes one by one until all that's left is a wobbling torso. Disgusting? Yes. Satisfying? Even more so.

Dragon Age: Origins Digital Deluxe Edition
Whether you start out begging for scraps in the Elven slums or fighting rebellion in your castle as a human noble, in Dragon Age: Origins you're ultimately destined to become a hero of Ferelden, one of the Grey Wardens responsible for putting down the menace of the Darkspawn uprising. You'll also get Dragon Age: Awakenings, an expansion set after the events of the main adventure of the first game, and a copy of the Dragon Age: Origins Ultimate Edition which comes with all of the game's nine content packs, adding extra armour and quests to the game.

Mass Effect
If you've ever wanted to command your own spaceship and save the universe, Mass Effect will let you do exactly that. There are few better lead characters than the charismatic and occasionally violent Commander Shephard. Spend your career through the universe punching out reporters and shooting suspects, or play it cool and become the saintly saviour of the cosmos.

Mass Effect 2
Commander Shephard returns to once more take on the galaxy's greatest foes. Mass Effect 2 builds on almost every aspect of the first game, adding even more characters, more spectacular locations and a brace of satisfying new combat abilities.

Crysis

It's been out for more than three years now, but Crysis is still one of the best looking games you can buy. The sandy beaches of the game's massive island are a beautiful setting for the game's superhuman firefights. Your character's nanosuit lets you tear up your enemies with invisibility, super strength and super speed.

Crysis: Warhead
Crysis: Warhead explores the emotional range of Psycho, one of the background characters from the first game. He even sheds a tear at one point. Then he pulls himself together, leaps onto a gatling gun and mows down an alien invasion singlehandedly.

The Sims 3
The best soap opera sim in the world, The Sims 3 lets you create your own family and control every aspect of their lives. Help them find a better job, true love and happiness, or just trap them all in a windowless room and watch the fireworks. You'll also get three expansion packs. The Sims 3: World Adventures lets you take your sim adventuring abroad and hunt for treasure among famous monuments. Ambitions lets you control your sim on the job, letting them become a firefighter, private investigator, doctor and even a ghost hunter. The Sims 3: Late Night takes the game to the nightclubs, letting you take charge of your sim's big nights out.

FIFA Manager 11
Take command of your favourite football team and lead them to victory in FIFA Manager 11. You'll have to manage every aspect of your team, from their finances to player signings, to your tactics on the pitch if you want to have a chance of taking home football's finest silverware.

FIFA 11
If you'd rather be scoring goals than managing your strikers, you won't find a footballing sim better than Fifa 11. The revamped engine means even more realistic ball control than ever before, and a sublime animation system adds extra crunch to every tackle.

Need for Speed: Hot Pursuit

In Need for Speed: Hot Pursuit it doesn't matter if you're a crook or a cop, you'll always be behind the wheel of a steaming supercar. As a cop you'll be enforcing the law at 200 miles per hour, ramming boy racers off the highways of Seacrest County. As a criminal your job is to beat your fellow racers while evading capture, earning rep and buying new cars as you go.

If you fancy entering, there are a few terms and conditions. The offer is valid in the UK on www.eastore.co.uk, and is valid for PC Download only, and that no pre-orders, points packs or time cards are included and that offer can not be redeemed in conjunction with any other offer.

The best thing about the space-borne survival horror, Dead Space is the array of ridiculous weapons you can use to cut up your alien enemies. To win, post in the comments below with a weapon capable of dicing the toughest monster. Tell us what it is, what it does, and give it a name. You must live in the UK to enter. The five entries that make us laugh the most will take home a bundle.

Come back tomorrow for another great giveaway. The gift giving will continue all the way up to Christmas day.

Winners!

JamesG

tomo123456

talon03

MrCazzah

Faceinstien

I will get in touch with the instructions on how to claim your lovely prizes. Huzzah!
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