Crysis

EA Blames Post-Release Policies for Crysis 2's Disappearance from SteamElectronic Arts has followed its claim that Steam "expelled" the EA-published Crysis 2 with an explanation that some EA games will not be available over Steam, the leading PC download service, because of a dispute over how they are patched and updated. This comes, of course, a month after EA opened Origin, its own digital download service.


"We always want to be sure we provide this content and service at the highest possible level of quality. To ensure this, any retailer can sell our games, but we take direct responsibility for providing patches, updates, additional content and other services to our players," wrote David DeMartini, Electronic Arts' senior vice president of global E-commerce. "Unfortunately, if we're not allowed to manage this experience directly and establish a relationship with you, it disrupts our ability to provide the support you expect and deserve."


DeMartini said that this arrangement was suitable in EA's partnerships with GameStop, Amazon "and other online retailers," but implied that it was unworkable "under extremely special circumstances," implying such circumstances were conditions set by Steam.


DeMartini added that, except under those circumstances "We offer our games to every major download service, including Amazon, Gamestop, and Steam."


In mid-June, Crysis 2 went missing from Steam, though it was available on other download services, including Origin. EA insisted that Steam's "business terms" forced Crysis 2's removal, adding that "Crytek has an agreement with another download service which violates the new rules from Steam and resulted in its expulsion of Crysis II from Steam." While unspecified at the time, taken with DeMartini's comments it sounds like a conflict over post-release support and its approval.


Link ChevronDavid DeMartini: At EA We Respect Consumer Choice ... Your Choice [Electronic Arts]


Crysis

Microsoft Thought About Buying the Guys Who Make CrysisCrytek are the developers behind the original Far Cry, Crysis, Crysis 2 and the Cryengine. They could also, but for the grace of God, have been bought out by Microsoft.


IN an interview with Official Xbox Magazine, Microsoft's corporate vice-president Phil Spencer says "The first time we met with [Crytek CEO Cevat Yerli] and the team was around seven or eight years ago, and we started talking about what it'd mean for them to become first party."


"And it was a process of what do you guys want to do, what's unique for us, and they were just going to do Crysis, and they'd just come out of Far Cry, and we said we've probably got enough military future shooters, so go do that."


I think Microsoft do a good job on the console side of things, but since they don't do a good job on the PC gaming side of things, the world is a better place with that purchase not having taken place.


Link ChevronCrytek has "fallen in love with Kinect" - Microsoft Games Studio boss [OXM]


Far Cry®


Microsoft and Crytek discussed the possibility of the Crysis 2 developer going first-party just after the launch of Far Cry.


At the time, Crytek was about to create Crysis for PC. Microsoft corporate vice-president Phil Spencer told OXM it was decided the Xbox 360 manufacturer had enough shooters in a similar genre, so let the idea slide.


"The first time we met with [Crytek CEO Cevat Yerli] and the team was around seven or eight years ago, and we started talking about what it'd mean for them to become first-party," Spencer said.


"And it was a process of what do you guys want to do, what's unique for us, and they were just going to do Crysis, and they'd just come out of Far Cry, and we said we've probably got enough military future shooters, so go do that."


Crytek is currently hard at work on Xbox 360 exclusive, Kinect-fuelled first-person brawler Ryse.


"Then they came up with this idea around Ryse, and now they've really fallen in love with Kinect, and it's a perfect marriage for us," Spencer continued.

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Crysis


The first Crysis game is coming to Xbox 360, judging by a Korean Ratings Board listing spotted by Kotaku.


Crytek's PC-only shooter has subsequently popped up on the ESRB site too, for both PlayStation 3 and Xbox 360


Korean games site Inven has reportedly received confirmation from EA Korea that the port is happening, though a release date has yet to be confirmed.


We've asked EA for further clarification. Stay tuned for an update.


Crytek boss Cevat Yerli didn't seem too interested in bringing the game to consoles when he spoke to Digital Foundry earlier this year.


"We wanted to move on to our next game and come up with a fresh setting to further develop the Crysis franchise," said Yerli.


"A port to consoles wouldn't have been easier or cheaper necessarily and we always want to innovate and thus offer improved and refined gaming experiences."


Crysis originally launched on PC back in 2007, picking up a 9/10 from Eurogamer.


"Personally I'd like to see where this astounding world-forging technology will take us," wrote Jim Rossignol in his Crysis review. "I can't wait to see what Crytek will do next."

Crysis

Rumor: Original Crysis Bound for Xbox 360? [Update]Today, the South Korea GRB (Game Rating Board) apparently approved Crysis for the Xbox 360. Crysis has not been released on the Xbox 360. It's a Windows-only title.


According to the Korea GRB, the game will be published by EA Korea. The rating page, which also went live today, specifically states the game is Crysis. Crysis 2 was already released in South Korea earlier this year. Does this all mean the Xbox 360 is getting a Crysis port?


Kotaku contacted EA and will update this post should the company comment.


Update: South Korean game site Inven apparently contacted EA Korea, who supposedly confirmed the Xbox 360 version of Crysis, adding that the release date was TBA.


Link Chevron MyCrysis • View topic - Rumor - Crysis for X360?! [MyCrysis, Thanks catmario1121!]


Crysis - contact@rockpapershotgun.com (Jim Rossignol)


Speaking with Gamasutra, Crytek bossman Cervat Yerli had this to say about the Crysis games: “Crysis 1′s intention was, if I were to play it three years later, it looks great. And it does, actually, it fulfilled that. But it made it difficult for entry-level players. So with Crysis 2, we took a different direction, and it backfired a little bit.” Yerli explained that the forthcoming high-end 1.9 patch for Crysis 2, which will introduce clevers such as tessellation, realistic shadows with variable penumbra, parallax occlusion mapping, and “Sprite Based Bokeh Depth of Field”, is a “gift” to the PC high-end community. “It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future,” says Yerli, “If you support a high-end preference.” I totally support a high-end preference>. That sounds like some kind of innuendo, right? Eh? Guys? Mm.

The high-end patch is out next Monday, June 27th.

Crysis

Crytek Boss Says Crysis 2 "Backfired a Little Bit"The first Crysis was tailored directly towards the glorious PC master race. So the fact the sequel pared back the hardware demands in favour of something that would run on a console did not go down well.


The game's reception reflects this, and has perhaps led to a reassessment of the decision, Crytek boss Cevat Yerli telling Gamasutra "Crysis 1's intention was, if I were to play it three years later, it looks great. And it does, actually, it fulfilled that. But it made it difficult for entry-level players. So with Crysis 2, we took a different direction, and it backfired a little bit."


Next week's DX11 upgrade, for instance, is being viewed by Crytek as an olive branch of sorts, Yerli adding "This is much more like a gift to the high-end community. And I think gamers will appreciate that. It lifts up Crysis 2 and gives a sneak peak of how PC gaming will evolve in the future, if you support a high-end preference."


It'll be interesting to see if in the future people are saying "but will it run Crysis 2?" like they said "but will it run Crysis?" Because I've got a feeling they might be saying "but will it run Battlefield 3?" instead.


Link ChevronCrytek's Expensive 'Gift' To Its High-End Players [Gamasutra]


Crysis
Crysis 2 - DirectX 11
Yesterday we gave an overview of some of the DirectX 11 features we can expect to see in Crysis 2 in the next update. The patch will add advanced "parallax occlusion mapping," and improvements for shadows, water, particles, depth of field and motion blur.

There will also be additional DirectX 11 compatible tessellation and high-res texture packs, which can be downloaded separately to improve world geometry and surface detail throughout the game. The Crysis forums bring word that we can expect all of these updates to hit next week, and a report on Shacknews suggests Monday June 27.

To get an idea of what the new features will look like, check out these side-by-side comparison shots, found by forum member Vivec. You'll find the full 1.9 patch notes below.


Added Contact Shadows
Added DX11 benchmark level
Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
Tessellation + Displacement Mapping
High Quality HDR Motion Blur
Realistic Shadows with Variable Penumbra
Sprite Based Bokeh Depth of Field
Parallax Occlusion Mapping
Particles Motion Blur, Shadows and Art Updates
Water Rendering improvements and using Tessellation + Displacement Mapping
Added Realtime Local Reflections
Added support for Higher Res Textures Package
Added various new console variables to whitelist
Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
Fixed issue in MP where player stats weren't always saved at the end of a game
Fixed issue in MP where player stats would sometimes randomly reset
Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
Fixed issue with JAW rocket not firing through window's containing broken glass
Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
Improved advanced graphics options menu
Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
Improved multi-GPU support
Improved Tone Mapping
Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)

 
Crysis

Crysis 2 is About to Look a Whole Lot BetterIf you can handle it, that is.


When first released earlier this year, Crysis 2 disappointed many hardcore PC gamers, who had hoped the game would, like the first Crysis, be something that could really make an expensive rig sing.


Instead, it shipped so pared back there were Xbox 360 and PS3 versions, and the PC edition didn't even support DirectX 10, let alone the more contemporary DirectX 11.


All that changes next week, when developers Crytek release a big patch for the game that brings full DirectX 11 support, along with new shadow effects, motion blur effects, improved water effects and a new high resolution texture pack.


If your PC can handle all that, the patch will go live next Monday, June 27.


Link ChevronCrysis 2 Patch 1.9 Notes [Crysis]


Crysis - contact@rockpapershotgun.com (Alec Meer)

THINGS ARE GETTING REALLY STRANGE NOW. Now being outside of UK office hours mean we’re yet to get our own EA response to why Crysis 2 vanished from Steam yesterday, but across-the-ponders have now received one. The upshot? Despite all this ‘only on Origin’ stuff, EA didn’t do it. So: who did?
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