🗒️ For a detailed list of changes, please see our patch notes for the V1034 Community Test releases over the last few months here.For the non-masochists among us, keep reading as we have a more readable summary of the main changes to the game since our last main release (V1033). But first:
⛔ IMPORTANT: Clearing your old files is recommended!If you are coming from V1033 or have not downloaded a Community Test build in a while, you need to delete all contents in the following locations (copy-paste these paths into your File Explorer address bar):⚠️ Not doing so will cause various asset and input issues in your game.
- %LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor
- Documents\GroundBranch
💡 Users of different graphics cards may experience improved performance from running GROUND BRANCH in DX12 mode, regardless of the DLSS 3 Frame Generation setting. We recommend everyone to try it out and see how their system reacts.
💡 Thanks in particular to Chris, who has cemented his reputation as our official AI guy, and to Kythera for working closely with us and helping iron out the odd AI wrinkle.You will notice a wide variety of changes in how the AI behaves. Overall, the AI should now be more "life-like" and more challenging in some aspects, but without having as much of an aimbot feel to them. AI senses (sight and hearing) have been continually tweaked, and benefit from improved pathing and more sophisticated actions: AI will return fire and take cover as before, but they may now crouch and go prone in certain contexts (e.g. lack of nearby cover), use suppressive fire to keep players pinned down, form spontaneous squads, hold close to guard points (as close as mission designers specify), react to dead bodies, and use a few more call-outs.
💡 One important aspect of AI presentation still missing is more varied animations, as the lack of specific motions to convey all the different AI behaviors makes bots retain a lot of their "roboticness". The lack of natural "idle" animations also contributes to this.We'll of course continue to iterate on that an other aspects of AI as things progress, including providing friendly AI support (that is, AI teammates) as well as more sophisticated and natural-looking enemy AI.
Keep in mind!❌ Going prone will interrupt certain actions, such as reloading — if you hit the dirt while reloading, make sure you have a magazine in the well and a round in the chamber!
❌ Most actions (shooting, reloading, changing items etc.) will interrupt movement while prone, and you cannot start crawling while these actions are being performed.
❌ While prone, you're also unable to perform most world interactions, such as opening doors, deploying breaching charges or interacting with mission objectives.
❌ You will not be able to go prone if there's not enough room for your character's full body length.
🐞 Your character's support (left) arm will bend in unnatural ways when moving while holding various primary weapons with no foregrip equipped. This is due to the animation rework and will be fixed in a point release.
💡 Keep in mind that the Focus Zoom function will disengage if you move, or if you move your weapon too fast.
💡 Additional hairstyles and customization options (such as hair color) will follow in future updates.
💡 The old pattern shirt is still available — we renamed it Light Flannel Shirt.
🏳️ In case you missed the Intel Report and discussion: most country flag patches have been removed from the game. More details in this post.
💡 The MPX 9 mm submachine gun has also been updated with a new model.
💡 Initial SDK release will include the ability to add new weapons, with further modding coming later.
🐞 The animation for City's helicopter bailing out may not be playing correct. We're looking into it.Missions have also been tweaked, bug-fixed, and in some cases new missions have been added. Rig now sports a new Hostage Rescue mission set in the accommodation block, for example, and new mission variants for Hostage Rescue and Terrorist Hunt have been created for City.
💡 With the new AI and prone capability, even existing missions may play quite differently from V1033 — give them a try!
💡 The Extraction game mode — essentially a PvE version of Hostage Rescue — is slated for a V1034 point release (a small update or patch), building on the new AI and animation work. Stay tuned for updates on this as well.
🐞 Due to changes in underlying systems, Hostage Rescue is in a work-in-progress (WIP) state, with some bugs remaining in relation to leading and restrained behaviors. However, the core gameplay should still work (including the new Volunteer function).
🐞 When playing online, The Farm does not play audio for various actions. We have been unable to fix this so far, but are working on it.
🐞 In some cases, the hum will not play at the start of an online round.
💵 Please note that our store operates in USD only, so this might not be a great deal if you're paying in a different currency as we use regional pricing on Steam.
❓ How to join the Community Test beta branchSteam will begin downloading the files for the testing branch. Patching may take a while.
- Right-click GROUND BRANCH in your Steam Library and select Properties…
- Click 'BETAS' on the left-hand list menu
- Select 'communitytest - Community testing branch' from the drop-down menu
(no password required)
🐞 Where to report bugsYou can report bugs and issues using any of these methods:Your reports help us locate and fix issues faster, so keep them coming!
- The in-game Bugs & Issues screen (press Esc once in-game and look along the top menu)
- The Steam forums: https://steamcommunity.com/app/16900/discussions/
- The #bug-reports channel on the official GROUND BRANCH™ Discord
💵 Please note that our store operates in USD only, so this might not be a great deal if you're paying in a different currency as we use regional pricing on Steam.
❓ How to join the Community Test beta branchSteam will begin downloading the files for the testing branch. Patching may take a while.
- Right-click GROUND BRANCH in your Steam Library and select Properties…
- Click 'BETAS' on the left-hand list menu
- Select 'communitytest - Community testing branch' from the drop-down menu
(no password required)
🐞 Where to report bugsYou can report bugs and issues using any of these methods:Your reports help us locate and fix issues faster, so keep them coming!
- The in-game Bugs & Issues screen (press Esc once in-game and look along the top menu)
- The Steam forums: https://steamcommunity.com/app/16900/discussions/
- The #bug-reports channel on the official GROUND BRANCH™ Discord
⚠️ Bots are particularly prone to getting stuck in doorways; we're actively working on fixing/improving this issue.
⚠️ Known issue: the charge model is currently deployed at a 90-degree angle.
❓ How to join the Community Test beta branchSteam will begin downloading the files for the testing branch. Patching may take a while.
- Right-click GROUND BRANCH in your Steam Library and select Properties…
- Click 'BETAS' on the left-hand list menu
- Select 'communitytest - Community testing branch' from the drop-down menu
(no password required)
🐞 Where to report bugsYou can report bugs and issues using any of these methods:Your reports help us locate and fix issues faster, so keep them coming!
- The in-game Bugs & Issues screen (press Esc once in-game and look along the top menu)
- The Steam forums: https://steamcommunity.com/app/16900/discussions/
- The #bug-reports channel on the official GROUND BRANCH™ Discord
⚠️ Bots are particularly prone to getting stuck in doorways; we're actively working on fixing/improving this issue.
❓ How to join the Community Test beta branchSteam will begin downloading the files for the testing branch. Patching may take a while.
- Right-click GROUND BRANCH in your Steam Library and select Properties…
- Click 'BETAS' on the left-hand list menu
- Select 'communitytest - Community testing branch' from the drop-down menu
(no password required)
🐞 Where to report bugsYou can report bugs and issues using any of these methods:Your reports help us locate and fix issues faster, so keep them coming!
- The in-game Bugs & Issues screen (press Esc once in-game and look along the top menu)
- The Steam forums: https://steamcommunity.com/app/16900/discussions/
- The #bug-reports channel on the official GROUND BRANCH™ Discord
⚠️ Bots are particularly prone to getting stuck in doorways; we're actively working on fixing/improving this issue.
⚠️ We're particularly interested in feedback for this. Sneak around the Small Town bushes and let us know if the AI appears to react "authentically" in terms of visual detection.
⚠️ Experimental feature!If it's not bound to LCtrl by default, bind it under Settings > Controls > Keybinds > Focus Zoom)
❓ How to join the Community Test beta branchSteam will begin downloading the files for the testing branch. Patching may take a while.
- Right-click GROUND BRANCH in your Steam Library and select Properties…
- Click 'BETAS' on the left-hand list menu
- Select 'communitytest - Community testing branch' from the drop-down menu
(no password required)
🐞 Where to report bugsYou can report bugs and issues using any of these methods:Your reports help us locate and fix issues faster, so keep them coming!
- The in-game Bugs & Issues screen (press Esc once in-game and look along the top menu)
- The Steam forums: https://steamcommunity.com/app/16900/discussions/
- The #bug-reports channel on the official GROUND BRANCH™ Discord
⚠️ Bots are particularly prone to getting stuck in doorways; we're actively working on fixing/improving this issue.
⚠️ You may need to restart Steam to see this option.
⚠️ DX12 may cause the game to crash upon exiting.
❓ How to join the Community Test beta branchSteam will begin downloading the files for the testing branch. Patching may take a while.
- Right-click GROUND BRANCH in your Steam Library and select Properties…
- Click 'BETAS' on the left-hand list menu
- Select 'communitytest - Community testing branch' from the drop-down menu
(no password required)
🐞 Where to report bugsYou can report bugs and issues using any of these methods:Your reports help us locate and fix issues faster, so keep them coming!
- The in-game Bugs & Issues screen (press Esc once in-game and look along the top menu)
- The Steam forums: https://steamcommunity.com/app/16900/discussions/
- The #bug-reports channel on the official GROUND BRANCH™ Discord
⚠️ Bots are particularly prone to getting stuck in doorways; we're actively working on fixing/improving this issue.
⚠️ Still missing reload sounds
⚠️ Still missing gunshot SFX for other players (online)
⚠️ There have been new Community Test updates since this release. See our Events page.
❓ How to join the Community Test beta branchSteam will begin downloading the files for the testing branch. Patching may take a while.
- Right-click GROUND BRANCH in your Steam Library and select Properties…
- Click 'BETAS' on the left-hand list menu
- Select 'communitytest - Community testing branch' from the drop-down menu
(no password required)
All done? Alright, this is what to look out for:🐞 Where to report bugsYou can report bugs and issues using any of these methods:Your reports help us locate and fix issues faster, so keep them coming!
- The in-game Bugs & Issues screen (press Esc once in-game and look along the top menu)
- The Steam forums: https://steamcommunity.com/app/16900/discussions/
- The #bug-reports channel on the official GROUND BRANCH™ Discord
⚠️ Weapon modding is still set for addition in the final V1034 release, but it is not currently available in the public testing.
⚠️ As mentioned previously, the new AI is far from final and will continue to be worked on over several updates.
And with that out of the way, we got just one more thing before we can take a look at what's been cooking since our last dev blog:⚠️ This report is not an exhaustive list of V1034 features!For the most up-to-date list of expected V1034 and later features, see our {LINK REMOVED} . You may also want to check out our Intel Reports for June (#015), July (#016), August (#017), September (#018) and October (#019).
💡 Even if we end up preventing players from going underwater, the effects will be useful for non-gameplay camera purposes such as Spectator Mode and screenshots.
💡 Why are there 2 cones of vision?But how does visibility work? Well, target visibility is determined by various factors such as:
- The wider cone (gray) is the actual visual perception cone for the AI: any enemy activity picked up within it will raise alertness.
- The smaller cone (red) is used for target selection: targets within this cone will be engaged according to priority — more on that in a future report.
💡 Please note that these videos and visualizations are merely for demonstration purposes and don't necessarily represent final AI detection behaviors or values.
💡 For earlier AI-related news and demos including grenade usage, shooting out of windows, cover system and world interactions, make sure you've checked out Intel Reports #017, #018 and #019.Although we have basic light detection in the game currently (in V1033), these systems had to be rebuilt with the move to the new AI middleware. They should hopefully be more consistent and efficient than the current implementation, as well as better integrated with other AI behaviors.
💡 The system can also be rigged to work with "normal" or "actual" hours, for example to have a bell sound every hour.One reason for this deep dive is to point out one of many features that modders will soon be able to use to help them bring their own maps and props to life (though map mods will not be available just yet, as we are focusing on weapon mods in V1034). There is an eclectic but relatively extensive library of features that will be available to player-authored blueprints. In due course, we will provide documentation to assist with this.
🔊 Audio reverb is also being updated. Whereas in V1033 the reverb is essentially binary, accounting only for whether you're "outdoors", in a "large room" or in a "small room" — with no in-betweens — in V1034 reverb should dynamically adapt to the size and layout of rooms.