π Be sure to check out last month's Intel Report (#011) in case you missed it!
π§ Weapon tails and other sounds are also continually being reworked and improved alongside the optimization work.
πͺ A basic "magic hand" type of animation for door interactions may also be present as a placeholder. That still beats telekinesis, right?Mike has also been busy with hand poses and reload sequences to fit the new and updated weapon models, which we'll cover next.
π Why the focus on visuals? We want better AI!From time to time, part of the player base questions our priorities, which is understandable: why are we putting resources on models, effects or any other superficial thing when there are areas of development in more urgent need of attention?
Well, that is simply because not everyone on the team can do everything. For example, telling our art guys to shift their focus to gameplay code will only result in neither art or gameplay seeing progress.
So while progress may be slow in certain areas, others may (and should) continue to develop normally.
That said, AI has seen little progress in the last couple of updates, but is now getting worked on intensively, beginning with the integration of the new Kythera middleware. AI is one of the harder aspects of game development, and the results won't be immediate β it's an ongoing task that will be spread over the next few updates and beyond β but the key takeaway here is that we are now "all systems go", in all areas of development.
Intel Update is now INTEL REPORT!
We are renaming our series of dev blog entries from "Intel Update" to Intel Report. The reason is that some players would simply glance over the title, spot the word "update" in it, and immediately proceed to type "did we get an update?" in the nearest text box, prompting confusion and aggravation in an otherwise incredibly peaceful and welcoming community.
π‘ We'll be checking out some of their initial work in a bit, so read on!
π§ Audiophiles using high-fidelity equipment may notice subtle differences, but the vast majority of us will only notice the glorious gains.
The peak average for these maps in V1032 was 48.6% CPU usage, which was brought down to a 31.8% peak average in V1033 β or a 34.6% decrease. Not bad at all for a first pass.Run DownV1032: 53.38%
V1033: 36.28%
-17.10% CPU usage (~32% decrease)Small TownV1032: 46.34%
V1033: 37.07%
-9.27% CPU usage (~20% decrease)TankerV1032: 46.17%
V1033: 22.03%
-24.14% CPU usage (~52% decrease)
βοΈ Steam Cloud saves will only be required for GeForce NOW users.NVIDIA has yet to greenlight the integration, but our end is all setup and could potentially lead to GeForce NOW support before V1033 is even here. Fingers crossed!
π These effects also have lower shader complexity than the previous ones, which could have a positive impact on performance in more intensive situations.Charles has also started prototyping collision logic, with the preliminary goal of making explosion particles react appropriately to their surroundings and not go through walls etc. Here's a quick demo:
π· We'll be showcasing the new AK-74M, AK-105 and other assets by AK Productions in a future update.As is the case with the upcoming MK17 (SCAR-H), these weapons will be added as individual pre-built configurations at first, though you will be able to swap out parts like stocks and handguards down the line when we set things up to support that level of modularity.
π Need help with either of these fixes? Get support from our community in the forums or our Discord!
π‘ Have you experienced performance gains in GB by taking any actions not listed here? Share them in the comments!
You have exactly 2 weeks (until July 7th) to think about it or get that one friend (you know the one) to pull the trigger on this fantastic opportunity. Let's get the word out and make sure to welcome the new players in!β€οΈ CONSIDER BUYING DIRECTLY FROM OUR STORE
Buying the game from our Store ensures that we get the full cut of the purchase, as opposed to Valve taking 30%.
π° Use code GBSUMMER at the checkout to apply the 40% discount.
Please note the GB Store has no regional pricing β it can only use the base USD price tag!
What do you think of these updates so far? Let us know in the comments!
Build ID: 8801352 (Client) / 8801378 (Dedicated Server)Another small patch for V1032 is out β and unless a game-breaking issue comes up, we're officially moving on to work exclusively on future release V1033, which we hope to start showcasing soon!
Download size: 68 MB (Client) / 35 MB (Dedicated Server)
Build ID: 8704907 (Client) / 8704918 (Dedicated Server)Another week, another attempt at wrapping up V1032 for good. Here's the change list:
Download size: 57.3 MB (Client) / 28.3 MB (Dedicated Server)
Build ID: 8622958 (Client) / 8622968 (Dedicated Server)
Download size: 82 MB (Client) / 46 MB (Dedicated Server)
β IMPORTANT: CLEAR YOUR OLD FILESWe generally recommend players to delete all contents in the following locations (copy-paste these into your File Explorer address bar and hit Enter):β οΈ Not doing so may cause various asset and input issues in your game.
- %LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor
- Documents\GroundBranch