Build ID: 8378834 (Client) / 8378845 (Dedicated Server)
Download size: 118 MB (Client) / 72 MB (Dedicated Server)
⛔ IMPORTANT: CLEAR YOUR OLD FILESIf you are coming from V1031 or have not updated your game since CTE, you need to delete all contents in the following locations (copy-paste these into your File Explorer address bar and hit Enter):⚠️ Not doing so will cause various asset and input issues in your game.
- %LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor
- Documents\GroundBranch
If you are coming from a recent CTE version, clear them anyway to be sure.
“Great AI is crucial for us, and as a smaller studio without dedicated AI engineers, Kythera AI is the perfect solution. Their toolset easily integrates with our existing work in Unreal and lets us provide comprehensive, intelligent AI that we can maintain and continually improve. We can’t wait to roll out the first of these updates in the near future!”
Build ID: 8098273 (Client) / 8098322 (Dedicated Server)
Download size: 4.1 GB (Client) / 433 MB (Dedicated Server)
⛔ IMPORTANT: CLEAR YOUR OLD FILESIf you are coming from V1031 or have not updated CTE in a while, you need to delete all contents in the following locations (copy-paste these into your File Explorer address bar and hit Enter):⚠️ Not doing so will cause various asset and input issues in your game.
- %LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor
- Documents\GroundBranch
If you are coming from a recent CTE version, clear them anyway to be sure.
You know the drill: go tell that friend of yours who's on the fence, spread posters around the neighborhood, maybe grab an extra key or three to gift your buddies. Just don't let it go to waste.❤️ Consider buying directly from our store!Buying the game from the GB Store ensures that we get the full cut of the purchase.
💰 Use code GB1032 at the checkout to apply the 30% discount.
Please note the GB Store can only charge US dollars (via PayPal) and has no regional pricing!
💡 Although we probably will not be adding new gear models for a while, we will be adding more skins as we go, and anything that we don't end up adding ourselves — whether models or skins, pre- or post-release — will most likely be modded in by the community.For information on what is definitely planned, {LINK REMOVED} .
❗ Clipping is both known and expected with the large amount of possible asset combinations with several layers of animation on top. Eradicating clipping in a game like GB is virtually impossible even for AAA studios, but we hope to be able to improve particularly bad and noticeable cases as we go.
❗ Certain pouches now use an open design, meaning that the magazine is exposed. Although the magazine may not currently match what you are carrying, making it so is on our list. As an example, the SMG/PDW pouch will always show an MP5 magazine — for the time being.
🎨 More skins are on the way, as are tweaks for the current ones. Spotted a bad camo? Let us know.
💡 None of the weapons have different skins to choose from anymore, but that is only a temporary bummer — new paint jobs are under development.
❓ WHERE DID THE [INSERT OBSCURE ITEM THAT WAS YOUR WHOLE REASON TO BUY THE GAME] GO?
Models may need to be replaced or dropped for a variety of reasons during development. The Galil SAR, for example, was removed due to being an old and low-detail model which made it impossible to animate properly. Although not all removed assets will necessarily make a comeback, there is always a chance that they will be either reintroduced later or modded in.
💡 We also plan to allow the magazine to stay out (with the icon in view) for as long as the Reload key is held down, as well as automatically displaying the status icon when a used magazine is being loaded in.
💡 To put the Tablet away, tap [M] again or simply select a different item. You may find yourself using the Tablet most often during Intel Retrieval missions.
💡 If your teammates are killed, their markers will disappear from the Tablet, but their names will remain listed.
💡 REASSIGN AND REGROUP AT WILL, BABY
Your Team Element can be changed at any time — even during a mission/round.
💡 In due course, there will be features such as Team Element-specific radio channels.
❗ NOTE
The number value is for how much the sensitivity should be scaled for a given magnification level. For example, a value of 1.0 would make a magnification level use the same sensitivity as the Normal Sensitivity. A value of 0.5 would make it half as sensitive, while 2.0 would make it twice as sensitive and so on.
💡 WIP ANIMATIONS
V1032 is largely the groundwork for the animations overhaul — the first part of an ongoing process with many iterations to come.
❗ Please keep in mind that map visuals, performance, audio and design are all an ongoing development.
🔈 Soundscapes (ambient audio) for Compound are not yet finished.
🔈 Rig currently uses downgraded soundscapes and sound occlusion due to audio stutter issues we have not been able to fix yet.
💡 The new Storage Facility is also currently undergoing a visual update, as will all older maps eventually.
💡 A more significant AI update is planned for the next major release, V1033.
❗ As mentioned in the "Maps and level design" section, soundscapes for new maps Rig and Compound are unfinished. You may also notice some sound anomalies in Run Down due to faulty acoustic portals.