š GROUND BRANCH CTE
Build ID: 7948164 (Client) / 7948168 (Dedicated Server)
Download size: 471 MB (Client) / 89 MB (Dedicated Server)
ā ļø NOTICE
These release notes are for the V1032 testing build currently available in the GROUND BRANCH CTE (Community Test Environment) Steam app ā not to be confused with the actual (and upcoming) V1032 release for the main GROUND BRANCH app.
šØ CLEAR YOUR OLD FILES
To avoid input and asset conflicts, delete all files/folders located in both of the following locations (copy-paste the path into your File Explorer address bar and hit Enter):
1. %LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor2. Documents\GroundBranch
š GROUND BRANCH CTE
Build ID: 7850759 (Client) / 7850775 (Dedicated Server)
Download size: 4.7 GB (Client) / 442 MB (Dedicated Server)
ā ļø NOTICE
These release notes are for the V1032 testing build currently available in the GROUND BRANCH CTE (Community Test Environment) Steam app ā not to be confused with the actual (and upcoming) V1032 release for the main GROUND BRANCH app.
šØ CLEAR YOUR OLD FILES
To avoid input and asset conflicts, delete all files/folders located in the following locations (copy-paste the path into your File Explorer address bar and hit Enter):
1. %LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor2. Documents\GroundBranch
š The T in CTE is for TestingOur goal with the Community Test Environment is to gather valuable data and feedback from a larger group of players. Needless to say, everything is a work in progress and subject to change.
ā For those who missed it, our last blog post is available here: Intel Update #008: Reinforcements
š” Always keep in mind that these pretty renders (for the eyeshields, specifically) are created by the modeler with complex rendering tools, and will not look as good in-game due to real-time dynamic lighting, resolutions, graphics settings and other engine realities.
ā Click here for a preview of another upcoming GROUND BRANCH weapon (that's for a later update, though!) at Cody's ArtStation page.
ā For a list of all known upcoming weapons and more, see our Early Access Roadmap. Yes⦠a SCAR-H is coming. *sigh*
š« We have a new M1911 in the making, but that isn't far along enough to showcase just yet. It may or may not make it to V1032.
ā³ More natural, full-body character movements will all come in due time.Weāre sure there will be justified concerns about flaggingāand again, these are not finalābut weāre looking into having collision act as the āsafety triggerā, so to speak: if you get close enough to a friendly unit, your character will automatically point the muzzle lower (if youāre at Low Ready) or higher (if youāre at High Ready).
ā³ V1032 will be merely our first big animations update. It will lay the foundations for animations and features to be added and improved all the way to the v1.0 release.
š” DTAS was originally a game mode for Infiltration (aka INF), an old tactical realism mod for Unreal Tournament (1999).
šØ CLEAR YO FILES
We strongly recommend everyone to delete all files located in %LOCALAPPDATA%/GroundBranch/Saved/Config/WindowsNoEditor (copy-paste this into your File Explorer address bar and hit Enter) to ensure your old saved files do not conflict with the latest changes and cause input and settings issues.
š One common issue that we have been unable to fix yet is related to VOIP and microphone usage, from stuttering all the way to freezing or otherwise being unable to communicate via voice. For a list of possible fixes, please see this post: ā ļøšļø Microphone/VOIP issues!
šØ CLEAR YO FILES
We strongly recommend everyone to delete all files located in %LOCALAPPDATA%/GroundBranch/Saved/Config/WindowsNoEditor (copy-paste this into your File Explorer address bar and hit Enter) to ensure your old saved files do not conflict with the latest changes and cause input and settings issues.
ā ļø Oops! All your stuff is gone :(The validation process includes making sure that:
As a result of the kit validation system, the kit version number has been changed to help prevent the use of existing kits that would no longer be considered valid. This means all existing kits and builds will no longer be loaded, so make sure to rebuild your go-to kits in-game before hopping online! We're very sorry for the inconvenience.
š The system will need fine-tuning to not be overly restrictive with certain combinations. Please let us know if you come across any such configurations that should be both possible and usable, but are not.
As you can tell from the quote above, GROUND BRANCH fits right into MicroProseās ecosystem."Sid [Meier] always said you need to make games with limited information, that are time critical with significant outcomes, and reward players that made the right decisions. [ā¦] Itās real enough that you feel you actually accomplish something, and not because you got a power-up."āBill Stealey (co-founder, former CEO, and currently a consultant for MicroProse) for https://www.gamesindustry.biz/articles/2020-05-06-the-resurrection-of-microprose-and-return-of-wild-bill-stealey
šØ CLEAR YO FILES
We strongly recommend everyone to delete all files located in %LOCALAPPDATA%/GroundBranch/Saved/Config/WindowsNoEditor (copy-paste this into your File Explorer address bar and hit Enter) to ensure your old saved files do not conflict with the latest changes and cause input and settings issues.
š Known issue: Occlusion for the Tanker's engine sound is buggy. As players move up the floors, the noise may fade out, then suddenly go loud again for a second, and then continue to fade.
š Known issue: If players are killed while carrying the laptop and then resurrected (using the admin command), the laptop will respawn at its original location.
š” Need dedicated server help?
Kris has updated his guide with all of the recent stuff, so be sure to check it out if you're trying to set up your own dedicated server: Dedicated Server Help (Steam Community ⢠Guides)
šØ CLEAR YO FILES
We strongly recommend everyone to delete all files located in %LOCALAPPDATA%/GroundBranch/Saved/Config/WindowsNoEditor (copy-paste this into your File Explorer address bar and hit Enter) to ensure your old saved files do not conflict with the latest changes and cause input and settings issues.
š Before we get on with it, we'd like to thank all players who took time off their gaming to test V1031 on CTE, report the issues they found, and provide valuable feedback. We love you and we appreciate you.Oh, and just one more thing:
The new price of 29.99 USD will go live this Monday, March 8th, at 12pm EST (5pm GMT), with regional pricing adjusted accordingly. If you still have friends on the fence, you have a couple days to pull them over to our side!
- GROUND BRANCH has been in Early Access for over 2 years with no price change, and it is now a lot further along than it was in the beginning. With V1031, it will be even more so.
- We genuinely feel thatādespite the relatively slow development and current lack of polishāwe are offering fans of the hardcore tactical shooter genre something unique that no other game out there is offering.
- The game has been sitting at a āVery Positiveā user score for both recent and all-time reviews, with an approval rating of around 85% . As such, we believe that all the improvements that are planned for the next main update will more than justify the new price.
š” Where did the AI settings go?
Short answer is they need to be put back somewhere. In the meantime, you can set them in the Ops Board in the Ready Room, and custom AI settings can be copied from DefaultAISettings.ini (ā¦Steam/steamapps/common/Ground Branch/GroundBranch/Config) into AISettings.ini (%LOCALAPPDATA%/GroundBranch/Saved/Config/WindowsNoEditor) and edited. Simply copy and paste the [SkillLevel@Custom] section, change the values, and save.
š” Dedicated server capacity
Dedicated servers are now limited to 16 players max, whether on PvP or co-op. Although that was already the planned player limit for PvP, co-op is being built with 8-player teams (max) in mind, for both game design and performance reasons. We do plan on having a hard limit later, while still allowing private servers to run higher capacitiesābut with certain conditions we have yet to discuss, such as a separate server tab and/or enforcing password protection.
š Known issue: Controller binds have been reported as displaying in the Keyboard & Mouse tab as default binds. Simply changing them to your preferred Keyboard/Mouse keybinds should make them work normally.Gameplay screen
š Known issues:
⢠The weapon logic for the light vs. IR Illuminator switch may not always work, causing them to either not switch properly when NVG is toggled or be both on at the same time.
⢠When playing online, light and laser activation can be glitchy when using the toggle mode (double-tap).
š Known issue: Doors have been reported to occasionally prevent movement when playing online, as if the position did not sync up between server and client.
š” A little note on doors
The current door implementation is fairly old and due a much needed overhaul. Please bear with the obvious issues until we get a better system in place, hopefully sooner rather than later.
š Known issue: The range reading might not always be correct, as we still have to make sure it is not colliding with invisible objects, reading past objects that it should not, or having other types of issues.
š” As a first pass on the mode, we are still trying things out and are curious about how it plays. Should there be only one laptop you must locate instead of several you need to locate and then search? Do we want the laptop to be carried in one hand with a handgun in the other, instead of on the player's back, or should it go inside a backpack? Let your thoughts and ideas be known in the comments.
š” A very basic mission editor is in place and can be opened using the editmission console command. It lacks documentation and usability features, but those who wish to try it out as-is for whatever reason, can do so.
š” There's a lot of room for ideas and expansion in The Farm, which we hope to be able to try in the future. One of them is making the new shoothouse (whose layout was suggested by our active SOF advisor) randomized to some extent, possibly adding multiple entry points as well to keep things fresh.
š Known issues: Performance may be sluggish on maps Tanker and Run Down when playing Lone Wolf or self-hosting co-op games. This is likely due to high CPU usage by AI and navmesh optimization issues.