We already know that there's going to be guns and violence and binge-drinking in Far Cry 3. In this new trailer for Ubisoft's open-island shooter, you meet Dr. Earnhardt, who'll be supplying you with a variety of nature's finest mood enhancers. Appropriately creepy, no?
We see them every day, but do we really look at them? When a nameless, faceless non-player character stumbles into your line of fire, who sheds a single tear? Commenter Sol does, and he wonders if you do as well in today's Speak Up on Kotaku.
Does anyone else feel sorry for NPCs? Strange question, but I do sometimes. A few times I was struck by something that happens in a game like Skyrim or Assassin's Creed. I'll give a few examples.
Far Cry 2. I remember early in the game, I got a sniper and made a perch on a hill to take out some bad guys. I shot one in the leg and he fell, nothing I didn't expect. Then one of his fellow NPCs ran out in the open and started trying to pull his wounded ally out of fire. I didn't shoot at him. I hesitated for a moment before telling myself, "It's just a game." I'm usually a pretty stoic and uncaring when it comes to media, but that really hit me.
Assassin's Creed Revelations. I've accidentally hit random NPCs (that I don't mind pickpocketing en masse) and I cringe, partly because of the gameplay, but I hate doing it anyway.
Skyrim/Fallout/Oblivion. I never could bring myself to slaughter a town of NPCs on my first, main play through. When I'm seriously playing, I hate being the bad guy. I got mad at Skyrim a couple times because they made me kill seemingly innocent NPCs. I always feel bad doing things like that.
What about you guys? Were there any particular moments that struck you, especially if they weren't directly meant to make you feel bad?
A five-minute promotional reel of gameplay from Far Cry 3 hit YouTube late Friday, and appears to be cut to show you all the game's set pieces as much as the game's luxurious visuals.
There's some swearing in these clips so, headphones if you're somewhere where hearing that is inappropriate, like church.
All I recognize from this is the opening two or so minutes, which look like a level I saw back at E3. In some of these sequences, particularly the doctor's office, it's hard to tell where the game is on auto-pilot and what the game is controlling.
Still, get a load of that lighting and the level of detail. Well, it is Far Cry, right? My takeaway: if there is water nearby, you're gonna be diving into it, which was my first impression at E3, too.
Ooh: Quite A Bit Of Far Cry 3 Footage [Rock, Paper, Shotgun]
It looks… well, as a known Far Cry 2 obsessive, I'm not quite ready to say how it looks. But I can talk about how it sounds, and it sure sounds dubsteppy to me.
Before we saw the full trailer, we got a short teaser which was called the "Stranded Teaser."
In it, we hear that crazy guy from past trailers daring someone to shoot him. Then, someone gets shot! Was it him? Was it someone else? A guy's eyes open and then
WUBBBBB WUBWUBWUBWBUWUB
Here's the teaser trailer.
Ubisoft has, of course, become quite enamored of dubstep, using the distinctive music in several of their other game trailers. Fans of Far Cry 2 may have been a bit put off by the extreme drop at the end of this trailer—after all, that game had a distinctive, compelling soundtrack made up mostly of African vocalists and string instruments.
Vox Games' Justin McElroy, on the other hand, appears to have fallen in love with the idea, and has hilariously cut together a series of videos that… well… I'm not going to spoil them. Just watch (and listen) for yourself.
"You keep calling things dubstep. I do not think that word means what you think it means."
"I've got a drop, I've got a drop, I've got a drop, hey hey hey hey."
"Every time a drop drops, a dubstep fan gets his wings."
Easily my favorite one.
The latest installment of Ubisoft's open-world FPS series comes into focus in this new trailer, where we see that it's never a good idea to get blackout drunk on an uncharted island. You'll watch regular guy Jason Brody—bro is even part of his name!—just trying to get away from civilization for a few relaxing days with his girlfriend. They got further away than they ever bargained, it seems. Far Cry 3 will hit PC, Xbox 360 and PS3 on September 7th of this year in Europe and September 4 in the U.S.
UK retailer Play.com is listing something called the Ubisoft Triple Pack, a disc-based release for PlayStation 3 and Xbox 360 which contains downloadable games From Dust, Beyond Good & Evil HD and Outland.
All three titles were released on PlayStation Network and Xbox Live Arcade last year to glowing reviews.
Play.com lists the Triple Pack for launch on 23rd March, although Ubisoft has yet to confirm the compilation.
Priced with an RRP of £19.99, the Triple Pack offers a saving of around £4 on buying all three games separately.
We've contacted Ubisoft for confirmation of the release and expect to hear back soon.
Listen: the first thing you need to know about the music in the newest Rayman game is that it's got some kickass virtuoso kazoo playing.
Yes, kazoo. Like, a plastic one. And it kicks a lot of ass.
That bit of whimsy comes courtesy of Christophe Héral, a musician/composer who's worked on Ubisoft games since 1999. Being a huge Beyond Good & Evil fan, I had a strong suspicion that Rayman Origins' musical identity came from the same guy who created the sonic backdrop for Michel Ancel's 2003 cult classic. One of the things that's made BG&E such a beloved game is a heartfelt soundtrack which punctuated every action thrill and dramatic turnaround in the sci-fi adventure perfectly.
Héral goes in a different direction here, with wacky taking precedence over poignant. There's still some swells of emotion but they take a backseat to giggle-inducing flights of fancy. Nevertheless, the Frenchman's oeuvre remains consistent in its embrace of polyglot sonic recipes. In a game scored by Héral, you'll hear tiki lounge tropicalia, downshifted reggae funk or bamboo flute ballads. He pulls influences from cultures all over the world, making the games he works on feel more universal as a result. More impressively, Héral somehow manages not to overplay the outré elements that he seeds through the Rayman Origins soundtrack. So, the twang of a Jew's harp, the moans of a digeridoo or the woody trill of a marimba never overstay their welcome and never feel like cheap turns of exotica.
For Rayman: Origins, Héral's soundtrack channels the beautiful incongruity that powers Michel Ancel's latest game. Rayman: Origins looks like it sprang to life from a sketchbook—which it kinda did—but it's powered by the cutting-edge UbiArt Framework engine. The music feels the same way: analog yet digital, primitive yet sophisticated.
UbiSoft likes to position Rayman as a latter-day avatar of mischief, like Bugs Bunny, and this music reminded me of the musical accompaniment in classic Looney Tunes shorts. The game's collection of tracks made me want to keep on playing Rayman, if only to keep discovering what gorgeously weird musical journey I'd be jumping and slapping my way through next. Here's a few standout selections:
This track takes high-pitched chipmunk voices—belonging to the Lum fairies players collect throughout the game—that should, by all rights, be incredibly annoying. However, Héral's stellar arrangement lets you can hear that the cuteness generated by Lum squeakiness isn't supposed be the point. Welcomed by a peppy ukelele-and-horns interplay, the voices peak and get tremulous in a ragged harmony, which undercuts any software tweaks used to create their unnatural pitch. As the whole affair twining in and out of the percussion backbeat, the listener knows exactly what kind of fun Rayman: Origins has in store for him or her.
The trick Héral achieves with this kazoo-centric track is making you take it seriously. You laugh at it at first, but then—as the drama of the rest of the ensemble masses around it—you're like, "Man, that kazoo's going through some shit!" And said kazoo travels all up and down the plastic instrument's register, even as the chromatics of the music behind it changes color several times. Our intrepid kazoo fights while loop-de-looping around Russian Volga boatmen-style chants, Spanish bullfight olés and Gregorian monk intonation. And that's just on the vocal side. By the end of the track, you realize it: You are Rayman. The kazoo is Rayman. Therefore, you, too, are the kazoo.
As with the sly kazoo misdirection in "Shooting Me Softly," the first measures of this cut's down-home banjo-&-fiddle pairing seem to invite guffaws. But, then the cinematic bursts that punched open the song return and it's another "whoa, serious business" moment. The country western tandem snuggles up with those movie-house symphonics and in just under a minute, you get to feeling like Rayman's become a cowboy hero.
All of the tracks for Origins' Sea of Serendipity levels are great. For the most part, they feature underwater Lum scat vocals. Those get coupled with a gibberish-that-sorta-sounds-like-and-might-be-mixed-with-real-language technique that Héral used on BG&E's "Propaganda" track. The fusion creates pure, infectious joy and the themes for this chunk of the game swing jazzily or urgently drive you forward. But then you get to "The Lums' Dream," where those high-pitched voices aren't funny at all. With minor synth atmospherics behind the vocalists, the Lums get out front in ethereal and haunting fashion. It's the kind of musical experience that stays with you even when you're not in front of a console.
As of this writing, there doesn't appear to be an official release of Christophe Héral's Rayman: Origins soundtrack. But a little bit of digging will deliver the tunes from the limbless wonder's newest adventure in no time.
Today only, Microsoft is selling the HD re-release of Michel Ancel's cult adventure game Beyond Good & Evil for a mere $3, discounted from its usual $10. If you've ever wondered why so many people love this game, now's a good time to find out. [XBLA]