Assassin's Creed™: Director's Cut Edition

Assassin's Creed Revelations Stealthily Kills a String of Perfect Review ScoresWith everybody from Mario to Saints Row scoring perfect 100s from game reviewers this season it's good to see a big-name title that bucks the trend. I suppose that doesn't apply if you're Ubisoft.


The Ezio saga finally comes to a close in Assassin's Creed Revelations, the third and final chapter of the series that kept getting announced instead of Assassin's Creed III. Fans will explore the ancient city of Constantinople, walk in the footsteps of the original Assassin's Creed's Altair, and finally put this puppy to bed so we can move onto a fresh setting, like New York City, Moscow, or ancient Egypt. As long as we've got handholds, we'll be happy.


But are game reviewers happy with the third installment of Italian-style exploratory killing? Not 100 happy, at least.




Assassin's Creed Revelations Stealthily Kills a String of Perfect Review ScoresVideoGamer
The Animus is gaming's greatest get-out clause. Invisible walls, erratic NPC behaviour, narrative inconsistencies and technical snafus can all be explained away by the fact that you're merely experiencing a (mostly) sophisticated virtual reality simulation. If guards are attacking you despite your notoriety being zero, well, that's just a bit of dodgy Animus programming. And if Niccoló Polo is refusing to follow you because he's busy hovering above a rock? Glitch in the Animus. Pedestrians merging into Ezio during a dialogue sequence? Animus.

Yet it can't excuse everything. Assassin's Creed Revelations has been developed by six studios across three continents - and in a little over twelve months. It shows. Revelations' fractured campaign doesn't suffer from a lack of ideas, but the new inclusions either fail to add anything meaningful, or, in some cases, actively detract from the experience. You can't really blame Ubisoft for not trying here; there are plenty of new additions to deflect the common accusations hurled at yearly updates. You can, however, criticise the way in which these concepts have been integrated.



Assassin's Creed Revelations Stealthily Kills a String of Perfect Review ScoresDestructoid
Revelations offers the same game as Brotherhood, but in a straitjacket and a new coat of paint. Gameplay-wise, it's still a fun, deep experience that any fan of the franchise will enjoy playing because it's not very different from what you're used to; you've just already played it last year, and the year before that. Ezio's final chapter in the franchise is a shadow of the past two games, and you realize how sorely you miss the "real-world" characters like Shaun when they do make an appearance for a few seconds. More importantly, there are just no great characters in Revelations.


The famous Piri Reis is far from a Machiavelli or Leonardo da Vinci and feels like a throwaway character, while Yusif, the leader of the Brotherhood in Constantinople, is just not interesting enough to care about. A female character inspired by one of Albrecht Durer's famous paintings acts as Ezio's love interest in the autumn of his life, but even she seems to be there just to make Ezio a little bit more human. That leaves Suleiman I, still the young scholar during the game's time frame, as the game's strongest support character, although his impact on Ottoman rule is mostly lost to all but those familiar with the period's history.



Assassin's Creed Revelations Stealthily Kills a String of Perfect Review ScoresTelegraph
...the map is always covered in quest markers that vie for your attention. Recruiting soldiers is as much a part of the game as buying up property, perusing bookshops, acquiring art and renovating rundown parts of town, so much so that its easy to forget your primary job description. Even a Tower Defence minigame manages to make its way into this year's update, in which you protect threatened Assassin Strongholds from invading armies. The huge amount of content is generous, but the series has reached a tipping point where the distractions are now eroding the core.


And it's a strong core. Traversing the city is a joy, as it's always been, while the central premise that has you searching for five keys to unlock a door is reassuringly straightforward. Each key is located in a different dungeon, and these are the standout moments of the game; intricate, smart puzzles that mix platform design ingenuity with a purity of focus. Here, away from the hobbies of the outer city, the strengths of Assassin's Creed shine, adding to the sense that the copious embellishments are all filler, not killer.



Assassin's Creed Revelations Stealthily Kills a String of Perfect Review ScoresGameSpot
Nevertheless, Revelations is as absorbing as its predecessors, because it's so much fun to move through Constantinople and other key areas. This is due in part to the world's sheer beauty. Deep golds and reds make a stroll through the grand bazaar a feast for the eyes, and famous landmarks like Hagia Sophia cut striking silhouettes against the night sky. Row a boat across a strait, and you marvel at the authentic wake that ripples behind. A mauve haze softens the horizon as day passes into night, and makes you keenly feel the passage of time—a thematically relevant effect, considering how conscious the older Ezio is of his mortality. Of course, previous Assassin's Creed games looked stunning too, but Revelations is no less impressive for it. Not that every detail is perfect: citizens still occasionally pop into existence before your very eyes, and you might spot a guard clipped halfway through a rooftop. But such quibbles hardly matter in a game this visually spectacular.


The other reason exploration is so joyous is that the simple act of moving from place to place is so satisfying. Animations remain superb. Ezio doesn't grab some unseen outcropping as he scales towers: he reaches for actual ledges and outcroppings, which makes his impossible acrobatics feel authentic. Climbing a tower reaching into the heavens, admiring the view, and then making a leap of faith into a hay bale hundreds of feet below is a delight, as it always has been. But Revelations expands the parkour aspect of the game by giving you use of a handheld hook. With this hook, Ezio can scale upward more quickly and glide down ziplines—and even assassinate rooftop guards as he skims past.



Assassin's Creed Revelations Stealthily Kills a String of Perfect Review ScoresGameTrailers
The stab-or-be-stabbed multiplayer returns from Brotherhood with a few tweaks. Set inside the Abstergo templar training program, as you level up you unlock cinemas that give you some insight into the organization. Where you had to earn all your abilities before, you're given some right out of the gate this time. It doesn't help much, though. Higher level players have a distinct advantage—particularly in the team-based modes where things like invisibility give them a decided edge. There's a plethora of options including variants of deathmatch and capture the flag across nine different maps, but if the perks aren't ruining the good time it's the skill-free instant kills. It's a fun diversion, but it still feels like empty calories.



Assassin's Creed Revelations Stealthily Kills a String of Perfect Review ScoresStrategy Informer
We really have been spoilt this year. With the release of Revelations, Ubisoft have finally turned their initial concept into a truly unmissable game. Pulling the narrative together alongside some vital gameplay additions, this is the best, most complete Assassin's Creed title to date. In the space of four years, the series has turned it's infantile expectation into a showing of maturity and extreme class. It seems the developers have grown up alongside their assassins, nurturing the series with enough confidence and pizazz to execute a top contender for game of the year



Could the latest Assassin's Creed get lost in the crowd?
You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Assassin's Creed™: Director's Cut Edition

Should You Buy Assassin's Creed: Revelations? Yes.With the regularity of a flip of the calendar page, November brings us another Assassin's Creed, the fourth major console game in the series in four years. This year's edition is Assassin's Creed: Revelations.


More Ezio. More adventuring 500 years ago. More towers to climb and Templars to kill. They're pushing it, no? But maybe this game is worth your time…


Stephen Totilo, who enjoys this series a lot: This game starts badly. Actually, it's got problems even before it starts, because the sales pitch is that this game wraps up all of those unanswered questions you have about Assassin's Creed. If you don't have any questions—if you don't want to know why Desmond stabbed so-and-so or how a guy named Altaïr ibn-La'Ahad is connected to a dude named Ezio Auditore da Firenze—and if you wouldn't buy a game just for its multiplayer—then stay away. Far away.


This one is for the fans, the fans who might be happy to know that somehow Ubisoft's phalanx of Assassin's Creed studios have managed to make a game that is as stuffed with single-player content as last year's bursting AC: Brotherhood and has even more multiplayer options. You mostly play as an older but still nimble and deadly Ezio in 16th century Constantinople, exploring the most beautiful if topographically uninteresting city in the series. You also play occasional flashback missions as Altaïr and some very strange inside-the-computer-world missions as modern-day Desmond, whose consciousness has been fractured.


You have to have an appetite for the series' formula, established most successfully in 2009's Assassin's Creed II, to even tolerate Revelations. If you do—if you like climbing through an open-world city, taking on main story quests, tons of side missions, lots of stealth, acrobatics and assassination, the new game presents the most intoxicating version. I spent five consecutive hours yesterday ignoring the storyline in the campaign, because I was pulled into a loop of taking over sectors of Constantinople, recruiting and training assassins, sending those assassins on missions around the Mediterranean, and becoming such a master of the game's elaborate chemistry set that I had two minions ranked up to Level 15 Master Assassin before I hit a storyline mission that introduced the concept of training people to become Master Assassins. And the Desmond stuff… wow. It's very good, for once. Plus there's the wonderful stealth-based multiplayer, expanded this year to even include more lowbrow deathmatch options. This game starts rough with a Michael Bay-style first chapter that pretends the series if Call of Duty,. And the genius of the new bomb tools take a while to reveal itself. But this is no mere franchise-milking here. This game is, somehow, the real deal. Should you get it? Yes



Brian Crecente, who keeps meaning to play through an entire Assassin's Creed game, but still hasn't: Assassin's Creed lost me nearly half a decade ago. The third-person action series seems to be everything I would want in a video game. It's got interesting, international settings, a fascinating back-story and digs into real world history to noodle out neat characters and interesting side quests. It even involves swordplay, a passion of mine, and innovates in movement and its use of open-world maps. But it's also the sort of series that seems to lean heavily on its predecessors. Having played a bit of most of the Assassin's Creed games, I know I could get by, but I can't enjoy it as much as someone like Totilo without having a deeper understanding of all of the games that came before the most recent one.

So with each new title comes a feeling that to play it I need to go back and start from the beginning, something I don't have time to do. What I'm left with is a series, like Mass Effect, that seems too daunting to drop into. I want to play Assassin's Creed Revelations, but not until I've played all of the others. In a year so packed with massive hits and lengthy games, I can't justify the time. My gut tells me that this is a game I want and should play, but won't until I work my way up to the latest iteration. So as a novice to Assassin's Creed speaking to other novices, I'd say No, wait until you're caught up first.


Kirk Hamilton, who played through the first Assassin's Creed twice and doesn't care if that makes him weird: Assassin's Creed: Revelations is a bit all over the place—in the early goings there are so many minigames, characters, side-characters and side activities introduced that it's hard to keep anything straight. 

Just based on what I've seen, it's a lonesome narrative as well, beginning with both Ezio and Desmond isolated for different reasons. I'm surprised at how much I miss the camaraderie on both sides of the Animus, though I'm hopeful to see some familiar faces as the story progresses. And while I'm complaining: Revelations is a touch more challenging than its most recent predecessors, it's still too easy.


But it's also still Assassin's Creed, still that same enjoyable mix of stealth and swordplay, environmental puzzling and classic art. Revelations has also had a graphical facelift and looks much sharper than its predecessors, and its art direction and level design are frequently in lovely concordance. The city of Constantinople has proved to be a terrific and colorful playground, and Ezio's new toys make traversal faster and more fun than ever. 


It may be overstuffed, but the stuff it's stuffed with is mostly good stuff. Yes.



Gut Check is an off-the-cuff impression of what we think of a game: what we'd tell a friend; how we'd respond on Twitter or Facebook or over a beer if someone asked us "Would you buy this game?" Our lead writer, who has played a lot of the game, decides. Other writers chime in for additional points of view. Stay tuned for our full review.

You can contact Stephen Totilo, the author of this post, at stephentotilo@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Assassin's Creed™: Director's Cut Edition


 
"There comes a time in every man's life when revenge is not enough" grunts the Assassin's Creed Revelations launch trailer. That time came for me yesterday when my housemate ate the last cupcake, for Ezio, that time will come on November 29 when Assassin's Creed Revelations hits PC in the US, and on December 2 for those in Europe. No series does hitting men in the back of the head with maces better, and the third entry in the Assassin's Creed 2 trilogy should hopefully answer some big questions. Will Ezio get the answers he seeks? how does his fate tie in with Altair's? Will Desmond get a personality? If we don't find out this time round, there's always next year's entry.
Assassin's Creed™: Director's Cut Edition

What happens when bad-asses get old? They look back into history at the fates of other, long-dead badasses. Watch the latest trailer for the finale of Ezio Auditore's saga and see how UbiSoft plans on making the gray-bearded assassin go out with a bang.



You can contact Evan Narcisse, the author of this post, at evan@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Assassin's Creed™: Director's Cut Edition

Multiple Film Projects Might Move Leonardo Da Vinci From Assassin’s Creed Sidekick to Superhero SpotlightHollywood loves nothing so much as copying successes. It's how gladiator, vampire and zombie trends start to run amok. And now that historical action hybrids are all the rage—Sherlock Holmes, The Da Vinci Code, we're looking at you—there's apparently a rush on projects centered on Leonardo DaVinci. Slashfilm's got the scoop here.


In a way, the prototypical Renaissance Man could be a great polymath action hero. He may not have been a brawler but he invented amazing contraptions during a time of antiquarian tumult. That's enough for Tinsel Town. It's probably not a coincidence that these projects are finding traction at a time when the Assassin's Creed games have introduced Da Vinci to new audiences via a powerful entertainment medium. Now, if DaVinci's in the Assassin's Creed movie that's in development, then someone might have to call in the Templars.


Young Leonardo Da Vinci Action Movie ‘Leonardo' in Development at Universal [Slashfilm]



You can contact Evan Narcisse, the author of this post, at evan@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Assassin's Creed™: Director's Cut Edition

http://youtu.be/uC-FSEdPW-c

All of the trailers for Assassin's Creed Revelations have so far concentrated on Ezio and Altair's interweaving story. There is an important third character that has been left out, the city of Constantinople itself. It has all the right ingredients for an Assassin's Creed city, rival rebellious factions, a clash of cultures, power struggles at the top and a sense of simmering social unrest.

More importantly, it'll also have lots of convenient poles, sturdy hanging flower baskets and an insensible number of minarets to climb. I was bouncing around Rome's crumbling Colosseum in Assassin's Creed: Brotherhood last night, and it looks as though Ubisoft have significantly improved on the level of detail in their architecture for Revelations. It's out at the start of December after a bit of a delay on PC, filling in the gap between Batman: Arkham City and Star Wars: The Old Republic quite nicely.
Assassin's Creed™: Director's Cut Edition

Whether it be Florence or Jerusalem, Vence or Tyre, Assassin's Creed has done a remarkable job of bringing cities to life. Constantinople is the lastest city to get the AC treatment.


This teaser trailer for the upcoming Assassin's Creed: Revelations shows life in Constantinople. It dazzles, just like the city it portrays.



You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Assassin's Creed™: Director's Cut Edition
Assassins-Creed-Revelations-Ezio-in-the-Ezisnow
I think Assassin's Creed might be kind of a big deal. I mean, 31 million games sold in four years? If you can sneeze at that, then you're quite the prodigious sneezer indeed. So it's no -sized surprise that Ubisoft CEO Yves Guillemot laid out plans to keep the historical sci-fi-flavored gravy train rolling right into 2012 and beyond.

No further details were provided, unfortunately. Given certain events within the franchise's narrative, though, fans can probably see where this is going. I, however, am still holding out hope for a synchronized haystack swan-diving competition spin-off. But I feel like I might be in the minority on this one.
Assassin's Creed™: Director's Cut Edition

Last year, the multiplayer for Assassin's Creed Brotherhood proved to be a surprising and promising addition to the historical adventure series. A new video for Assassin's Creed Revelation reveals the new abilities, modes and locations coming to this year's sequel.



You can contact Evan Narcisse, the author of this post, at evan@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Assassin's Creed™: Director's Cut Edition

What Video Games Could Learn From Comic Book ContinuityBatman has his own stories but now and then runs into Superman. In Today's Speak Up on Kotaku commenter Aikage imagines a video game universe filled with countless games linked by a single continuity. What an Oddworld idea.


Video games need to take a cue from comic books.


It'd be great if instead of endless sequels, we got games in a similar vein, in the same "universe" but different main characters. The closest thing to this I can think of was Dragon Age 2 compared to Dragon Age: Origins. Different main character but the game takes place in the same universe.


If this doesn't appeal to you think of it this way, You're playing Uncharted and one of the treasures you're after is something that was being created during your play through of Assassin's Creed. In comic books the effects of one comic frequently will be mentioned, or have an impact in another comic. This sort of interrelatedness among the issues leads to awesome things like...the Avengers movie! (hopefully).


Anyway, if you could design some video game crossovers regardless of publisher/developer who would you have meet?


About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak Up posts we can find and highlight it here.
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