Time Break Chronicles - warrior.general.games
This small beta branch patch is mostly to address a soft-lock bug related to Bonus Actions that some people have reported.

Changelog for version 0.3.6b
  • Fixed another bug related to Bonus Actions that could result in a soft-lock
  • 500% attribute hard cap changed to a soft cap with scaling diminishing returns (outlined in glossary)
  • More lore and combo speech additions
Time Break Chronicles - warrior.general.games
This beta branch patch (which we're hoping is one of the last before we move to stable) addresses a few bug reports and some balance concerns.

Changelog for version 0.3.5b
  • Honor Code relic's bonus decreased to +10/+20%
  • Healing Rain, Regrowth, and Renewal now have the Buff tag
  • Increased base rewards for Act 3 "Strange Moonlight" encounter, and rebalanced it a bit easier since Woodsman is better with recent changes
  • Fixed soft-lock bug related to Bonus Actions
  • Fixed some bugs with Spellblade's refraction of passive triggers
  • Fixed rare crash related to Command skill
  • Fixed Vampire Hunter husk AI to not use Blood Trance if it's already active
  • Fixed animation timing on Paladin's Oath of Restoration overheal effect
  • Fixed description of Leon's Sword relic to clarify when it applies
  • Fixed position of Yakuza's downed animation frame
  • More lore and battle speech text additions
  • Typo fixes
Time Break Chronicles - warrior.general.games
This beta branch patch addresses some bug reports, balance feedback, and also adds a bit of planned content for Act 3.

Changelog for version 0.3.4b
  • Act 3 encounters added to Singularity Mode's higher tiers
  • Added a new encounter to Act 3 that can grant a new relic
  • Added "Bonus Action" mechanic:
    • Able to use one Bonus Action during turn without losing turn
    • Free Turn relics will not give Free Turns from Bonus Actions
  • Updated some skills to now be Bonus Actions
    • Adrenaline Rush, Aspect skills, Blessing, Taunt, Protect, Spirit Shield, Calm, Observe, Alcohol skills, Disarm
  • Ranger's Pincushion skill level 3 slightly reworked
  • Paladin's primary Fight skill replaced with Smite
  • Paladin's Holy Wrath charge time increased to 5 turns
  • Paladin's Oath of Justice now reduces Holy Wrath charge to 2 turns
  • Paladin's Oath of Restoration healing bonus reduced from 100% to 50%
  • Paladin's Oath of Restoration overheal bonus reduced from 50% to 15%
  • Samurai's Falling Leaf skill damage increased
  • Shaman's Spirit Walk level 3 now adds 3 Resist instead of dispelling debuffs
  • Immortal's Impale charge time increased to 3 turns
  • Woodman's Midnight Curse now charges and actives at start of turn instead of end
  • Pirate skills reorganized a little to give him Merciless and Aimed Shot skills
  • Dryad's Barkskin updated to be correctly classified a Spell
  • Fire Mage's Combust can no longer be refracted or copied
  • Yukiko's Dagger relic bonus reduced from 0.35x to 0.25x
  • Aromatic Mask relic updated to give 3 Resist at start of battle, as well as per turn
  • Fixed Holy Blade relic not correctly adding Holy damage, making it just a blade
  • Fixed Lydia's Ankh relic not working with added sources of healing such as Brand's Mace
  • Wrestler's No-Sell passive modified to only block damage from hits, and not DoT effects
  • Inscriber Form's Wizzar Drone fixed to only copy active spells
  • Plant enemy type's Photosynthesis regen increased a little bit
  • The Twins boss's threshold for using Backhand now increases every times he uses it
  • Fixed The Twins being able to do backhand counters even after his HP is reduced to 0
  • "Up to" diminishing returns on added damage made steeper
  • Critical hit damage reduced from a 1.5x bonus to 1.35x damage bonus
  • Fixed crash related to Disarm skill
  • Fixed rare crash related to Split Arrow skill
  • Fixed Speech bubble sometimes flashing at top left before being repositioned
  • More lore and flavor text added for some heroes, with a handler to display special flavor dialogue based on certain hero combos
  • Typo fixes
Jun 27, 2021
Time Break Chronicles - warrior.general.games
This hotfix backports a fix to the stable version for a bug that crept its way unnoticed in during the previous beta period.

Changelog for version 0.2.7
  • Fixed a bug that could result in a soft-lock during the final tutorial battle
Time Break Chronicles - warrior.general.games
This beta branch patch mostly contains balance changes based on feedback related to Act 3 content, and a few bug fixes.

Changelog for version 0.3.3b
  • Added "Coffee" item that applies to sleep damage, and a bundle with the item available from Inn Storage upgrade (also available as random drops)
  • Dark Bargain skill can no longer target Claire, since she cannot have the death effect
  • Honor Code relic is no longer usable by Claire, since she cannot have the death effect
  • Oakheart relic's effects reduced from 75% to 50%
  • Sentinel's Forcefield can no longer be copied or refracted
  • Jackal Priest's Draw Soul skill can no longer be copied or refracted
  • Maelstrom's Unstable Generator MP healing reduction increased from -50% to -75%
  • Bard's Crescendo skill now takes longer to charge and no longer charges while active
  • Bard's Healing Aria and Inspirational skill healing ratios reduced
  • Bard's Musical Rhapsody skill given less extreme upper and lower bounds
  • Healing Rain skill (Druid, Siren, Shaman, some enemies) effect reduced from 1x Focus to 0.75x Focus
  • Consecrate skill can no longer be used while active from other characters, in order to avoid a Lv 1 copied version from overriding existing version
  • Troll enemy endurance increased
  • Forest Heart boss now has an additional debuff it can apply
  • Updated description of Mending Spirit relic for clarification
  • Fixed bug with Armor Form's Hydraulic Suit granting extra Power based on previous battles
  • Fixed animation bug with one of the Act 3 rescue encounters
  • A couple typo fixes
Time Break Chronicles - warrior.general.games
This beta branch patch address a few more bug reports, and introduces a new skill for Iana the Ranger. Thanks to everyone who has submitted their feedback!

Changelog for version 0.3.2b
  • Iana (Ranger)'s Hide skill replaced with a new "Sic 'Em" skill that lets her direct Cana to target a specific enemy
  • Fixed appropriate Act 3 heroes not being avilable as leaders in Singularity mode after you find them
  • Fixed dialog bug in final tutorial battle that could result in a soft-lock
  • Fixed bug where selecting Act 3 Endless did not properly enter endless mode, and therefore did not unlock additional endless ranks after winning
  • Fixed bug where Witch could still collect Reagents while downed
  • Fixed possible crash from a Death effect on transforming Claire
  • Fixed visual bug where sleep ZZZ sprites were not being removed when a character was downed
  • Repositioned Shaman's Owl Spirit sprite a bit lower so it doesn't overlap other characters as much
  • Fixed town portal menu text fields being too narrow to fit the whole name of certain recon missions
  • Fixed Forest Heart's battle name being too long
  • Fixed Vampire Hunter's battle name being too long
Time Break Chronicles - warrior.general.games
This beta branch patch addresses some early bug reports and balance concerns with the beta release earlier today. Thanks to everyone who submitted their feedback!

Changelog for version 0.3.1b
  • Inscriber Form's Echoing Glyph damage reduction increased from 25% to 35%
  • Ice Spike spell's level 2 effect reduced from 100% to 50% piercing
  • Taunt now affects bosses as a debuff (so it affects resist stacks), but doesn't affect their targeting
  • Bosses can no longer have their skills interrupted
  • Fixed possible crash related to automated target selection that affected a few skills
  • Fixed crash during the opening tutorial camping scene
  • Fixed Barbarian's Reckless Attack battle description being too long
  • Fixed possible crash related to Claire's transform
  • Fixed Paladin's Divine Shield skill effect not being removed when he is downed
  • Fixed bug where Claire's Inscriber form was always unlocked, instead of unlocking after act 2
  • Fixed bug where Inscriber-only unlocked skills were not listed properly after a rescue
  • Fixed Inscriber form's Wizzar Drone not resetting learned spells properly after battle
  • Fixed enemy Poison Pollen skill not correctly being tagged as Poison, which made it not dispellable by antidote item or poison clearing skills
  • Fixed incorrect or duplicate skill type tags on Bard's Lute skill, Shaman's Commune skill, and Druid's Gaia's Embrace skill
  • Fixed Kraken's Tentacle Shield passive not displaying as an effect icon at start of battle
  • Fixed visual bug where the shadows of dead characters were not removed when their sprite was removed after returning from a battle to a parent encounter
  • Fixed visual bug with word wrapping in certain situations
  • Fixed a few typos and description parsing errors on new hero skills
Time Break Chronicles - warrior.general.games
Act 3? Yes, Act 3! It's here and ready to play in the Beta Branch, where we will be testing and refining things for an official Stable release in the near future. There are still a few things we will be expanding on with this act, but we are excited to get this release out to everyone to play with the new content and give feedback. Come and join the community on our discord at https://discord.gg/m9MAfrP if you haven't already!

How do I download the Beta Branch?
Opting into a Beta branch is easy on Steam. Simply right click Time Break Chronicles in your Library, select Properties, and then click "Betas." From there you can select the Beta branch from the dropdown, and Steam will download the files for you. You do not need to enter a beta access code.



Changelog for version 0.3.0b
There's a lot of new content for you to explore in this update. We'll separate it out below, into a few categories.

New Content
  • A new act, with new enemy types, relics, encounters, and continuation of Claire's story
  • A new form for Claire to unlock after completing Act 2
  • A new Time Break tech to discover
  • 15 new heroes to find and unlock, bringing the total available to 59!
  • New heroes also added as unlocks for higher tiers in Singularity mode
Hero Balance Changes
  • Odrak (Barbarian) heavily reworked to enable him to deal more reckless damage, and be less about shouting constantly
  • Javed (Immortal) reworked a little to give him more opportunity to deal damage
  • Claire's Scavenger form reworked slightly to make it better at dealing damage to Mechanical enemies and Fire damage
  • Claire's Armor form reworked slightly to make it a bit less tanky but better at dealing damage
General Balance Changes/QoL/Other
  • Alcohol related skills (Whiskey, Rum) now last forever instead of 5 turns
  • Several heroes now have skill-specific icons that appear next to them on their turn to make it easier to track their unique skill's currency
  • Enemies who counter attack will have a status icon to make it more clear as to the counter trigger
  • Older bosses updated to have appropriate Resist stacks
  • Incanter enemy is now called "Disciple" to help avoid confusion with Invoker enemy name
  • Enemy Dark Shroud skill is now dispellable
  • Technician enemy's stats reduced slightly
  • Frozen Blob enemy's attack now deals significantly less stun damage
  • Starter heroes now display a brief tutorial about their strategy when it is their first time getting a turn, to help guide new players (existing players will also get this tutorial the first time they use these heroes after updating)
  • Female heroes will now play a female jump sound instead of a male sound
  • Improved handling of hiding and showing overlapping enemy sprites when they take damage or have effects applied, etc
  • Technique is now abbreviated as TEC instead of TCH, to avoid confusion with Toughness's TGH
Bug Fixes
  • Fixed possible crash related to Undeterred trait
  • Added some sanity check handlers to address a rare bug where particle values could go negative
  • Fixed bug where Lydia's (Priestess) Blessing skill applied too much increased healing
  • Fixed bug where Maximus' (Blacksmith) Whetstone skill's Lv 2 effect did not apply unless the skill was Lv 3
  • Fixed bug where the Shift portion of some skills could be interrupted by Clown's Honk or other interrupt abilities
  • Fixed bug where Will-O-Wisp enemy did not reposition its sprite properly when shifted
  • Fixed incorrect weapon sound effect for Jack (Pirate)
  • Fixed hit sound effects sometimes not playing when damage was redirected with Bulwark skill
  • Fixed bug with animation timing of certain skills using the Fire Column effect
  • Fixed bug where summoned drones, such as Claire's Snow Drone, would sometimes display the incorrect animation frame
  • Fixed incorrect description text for Ambroise's (Plague Doctor) Plague trait
  • Several typo fixes

The previous beta (0.2.26) has been moved to the stable branch at this time as well.

Finally, as mentioned earlier, there are a couple more things we'd like to expand on and finish up before the stable release. Mainly, there are a couple more special encounters we'd like to add, and the new heroes' backstory/lore blurbs are not yet fully written. We'll also be expanding Singularity with more difficulty tiers and the new enemies from act 3.

We'd love to get your feedback, bug reports, and anything else you'd like to share with the community on our discord at https://discord.gg/m9MAfrP as we polish up this release. Thanks to everyone who has already participated!
Time Break Chronicles - warrior.general.games
This beta branch patch has some balance updates related to suggestions we have been discussing with players, some updates we want to get feedback on prior to the release of Act 3, as well as a few bug fixes.

New Mechanic: Debuff Resist Stacks
The main change we think should help improve strategy surrounding debuffs, and should also improve clarity for the player as to how and when debuffs are resisted. A new stackable element called "Resist" will appear on some enemies and heroes, and each stack of Resist will block one incoming debuff. So, you'll need to work through the stacks to apply debuffs to resistant enemies, but the old random resistance mechanic has been removed.

New Mechanic: Attribute Cap
The other big change is that attributes are now capped at 500% of their base value. This should help curb some runaway attributes for certain heroes and some enemies that can scale exceptionally large over time. When you reach a cap on an attribute, it will be displayed with an asterisk next to it.

The full changelog for this patch is below. Note that these changes are ONLY in the beta branch, and not in the main stable branch right now. We'll move this patch over to the stable branch reasonably soon, however, after some testing.

Changelog for version 0.2.26b

New Content/Other
  • Changed status resistance to use a resist stack based system, instead of a RNG based system, to help improve and clarify strategy around debuffs
  • Attributes are now capped at 500% of their base value after adjustments from relics and effects, to avoid certain runaway buff effects
  • Added most relevant skill type icon to skill list in battle to easily pick out spells vs attacks, etc
  • Skill name display in battle will now show relevant skill icon as well, so you can see the skill type of enemy skills being used
  • Removed extraneous popup menu on skills that don't need it when clicking for details in the skills menu, to streamline skill training a bit
  • Ambush skill (Assassin, Caveman, Lizardman, Marine, Pioneer) will stay active and no longer expire when a passive skill activates
  • Added a counter attack status icon for certain enemies who counter attack specific attack types
Bug Fixes
  • Fixed skills and relics menus not allowing training/binding in Singularity mode when selected directly with the mouse from the map "face" menu
  • Fixed Sovras' (Necromancer) downed animation not playing when downed while Death Shroud is active
  • Fixed possible crash related to Kiara's (Banshee) Possession skill
  • Fixed Kiara's (Banshee) Fade and Manifestation skill effects being able to proc while she is downed
  • Fixed cursor sound not playing when selecting target characters in battle with mouse
  • Fixed possible crash related to Samuel's (Lawbringer) Lawman skill
  • Fixed displayed position of Will-o-Wisp sprite after it has been shifted by a skill
  • Fixed minor display issue on relics menu when unequipped list had 10 or more items
  • Fixed minor display issue when an icon appears as the first element of a word-wrapped text line
  • Some typo fixes
Mar 28, 2021
Time Break Chronicles - warrior.general.games
This is a small bugfix patch based to address some recent bug reports and feedback.

Changelog for version 0.2.25
  • Priestess husk in Act 1 double Knight elite fight will always only have lv 1 Renewal skill
  • Updated Supportive and Sadistic distortions to not stack multiple free turns for multiple debuffs applied on a turn, to avoid some near infinite turn scenarios
  • Zane's (Fire Mage) Flame Shield status effect description updated to list value of block remaining
  • Fixed occasional crash related to Flame Shield skill
  • Fixed rare crash related to Protect skill
  • Fixed possible crash from clicking quickly at a particular time as battle ends
  • Changed Dark skill book name to avoid confusion with Necronomicon Relic
  • Some typo fixes
...