This beta branch patch address a few more bug reports, and introduces a new skill for Iana the Ranger. Thanks to everyone who has submitted their feedback!
Changelog for version 0.3.2b
Iana (Ranger)'s Hide skill replaced with a new "Sic 'Em" skill that lets her direct Cana to target a specific enemy
Fixed appropriate Act 3 heroes not being avilable as leaders in Singularity mode after you find them
Fixed dialog bug in final tutorial battle that could result in a soft-lock
Fixed bug where selecting Act 3 Endless did not properly enter endless mode, and therefore did not unlock additional endless ranks after winning
Fixed bug where Witch could still collect Reagents while downed
Fixed possible crash from a Death effect on transforming Claire
Fixed visual bug where sleep ZZZ sprites were not being removed when a character was downed
Repositioned Shaman's Owl Spirit sprite a bit lower so it doesn't overlap other characters as much
Fixed town portal menu text fields being too narrow to fit the whole name of certain recon missions
This beta branch patch addresses some early bug reports and balance concerns with the beta release earlier today. Thanks to everyone who submitted their feedback!
Changelog for version 0.3.1b
Inscriber Form's Echoing Glyph damage reduction increased from 25% to 35%
Ice Spike spell's level 2 effect reduced from 100% to 50% piercing
Taunt now affects bosses as a debuff (so it affects resist stacks), but doesn't affect their targeting
Bosses can no longer have their skills interrupted
Fixed possible crash related to automated target selection that affected a few skills
Fixed crash during the opening tutorial camping scene
Fixed Barbarian's Reckless Attack battle description being too long
Fixed possible crash related to Claire's transform
Fixed Paladin's Divine Shield skill effect not being removed when he is downed
Fixed bug where Claire's Inscriber form was always unlocked, instead of unlocking after act 2
Fixed bug where Inscriber-only unlocked skills were not listed properly after a rescue
Fixed Inscriber form's Wizzar Drone not resetting learned spells properly after battle
Fixed enemy Poison Pollen skill not correctly being tagged as Poison, which made it not dispellable by antidote item or poison clearing skills
Fixed incorrect or duplicate skill type tags on Bard's Lute skill, Shaman's Commune skill, and Druid's Gaia's Embrace skill
Fixed Kraken's Tentacle Shield passive not displaying as an effect icon at start of battle
Fixed visual bug where the shadows of dead characters were not removed when their sprite was removed after returning from a battle to a parent encounter
Fixed visual bug with word wrapping in certain situations
Fixed a few typos and description parsing errors on new hero skills
Act 3? Yes, Act 3! It's here and ready to play in the Beta Branch, where we will be testing and refining things for an official Stable release in the near future. There are still a few things we will be expanding on with this act, but we are excited to get this release out to everyone to play with the new content and give feedback. Come and join the community on our discord at https://discord.gg/m9MAfrP if you haven't already!
How do I download the Beta Branch?
Opting into a Beta branch is easy on Steam. Simply right click Time Break Chronicles in your Library, select Properties, and then click "Betas." From there you can select the Beta branch from the dropdown, and Steam will download the files for you. You do not need to enter a beta access code.
Changelog for version 0.3.0b
There's a lot of new content for you to explore in this update. We'll separate it out below, into a few categories.
New Content
A new act, with new enemy types, relics, encounters, and continuation of Claire's story
A new form for Claire to unlock after completing Act 2
A new Time Break tech to discover
15 new heroes to find and unlock, bringing the total available to 59!
New heroes also added as unlocks for higher tiers in Singularity mode
Hero Balance Changes
Odrak (Barbarian) heavily reworked to enable him to deal more reckless damage, and be less about shouting constantly
Javed (Immortal) reworked a little to give him more opportunity to deal damage
Claire's Scavenger form reworked slightly to make it better at dealing damage to Mechanical enemies and Fire damage
Claire's Armor form reworked slightly to make it a bit less tanky but better at dealing damage
General Balance Changes/QoL/Other
Alcohol related skills (Whiskey, Rum) now last forever instead of 5 turns
Several heroes now have skill-specific icons that appear next to them on their turn to make it easier to track their unique skill's currency
Enemies who counter attack will have a status icon to make it more clear as to the counter trigger
Older bosses updated to have appropriate Resist stacks
Incanter enemy is now called "Disciple" to help avoid confusion with Invoker enemy name
Enemy Dark Shroud skill is now dispellable
Technician enemy's stats reduced slightly
Frozen Blob enemy's attack now deals significantly less stun damage
Starter heroes now display a brief tutorial about their strategy when it is their first time getting a turn, to help guide new players (existing players will also get this tutorial the first time they use these heroes after updating)
Female heroes will now play a female jump sound instead of a male sound
Improved handling of hiding and showing overlapping enemy sprites when they take damage or have effects applied, etc
Technique is now abbreviated as TEC instead of TCH, to avoid confusion with Toughness's TGH
Bug Fixes
Fixed possible crash related to Undeterred trait
Added some sanity check handlers to address a rare bug where particle values could go negative
Fixed bug where Lydia's (Priestess) Blessing skill applied too much increased healing
Fixed bug where Maximus' (Blacksmith) Whetstone skill's Lv 2 effect did not apply unless the skill was Lv 3
Fixed bug where the Shift portion of some skills could be interrupted by Clown's Honk or other interrupt abilities
Fixed bug where Will-O-Wisp enemy did not reposition its sprite properly when shifted
Fixed incorrect weapon sound effect for Jack (Pirate)
Fixed hit sound effects sometimes not playing when damage was redirected with Bulwark skill
Fixed bug with animation timing of certain skills using the Fire Column effect
Fixed bug where summoned drones, such as Claire's Snow Drone, would sometimes display the incorrect animation frame
Fixed incorrect description text for Ambroise's (Plague Doctor) Plague trait
Several typo fixes
The previous beta (0.2.26) has been moved to the stable branch at this time as well.
Finally, as mentioned earlier, there are a couple more things we'd like to expand on and finish up before the stable release. Mainly, there are a couple more special encounters we'd like to add, and the new heroes' backstory/lore blurbs are not yet fully written. We'll also be expanding Singularity with more difficulty tiers and the new enemies from act 3.
We'd love to get your feedback, bug reports, and anything else you'd like to share with the community on our discord at https://discord.gg/m9MAfrP as we polish up this release. Thanks to everyone who has already participated!
This beta branch patch has some balance updates related to suggestions we have been discussing with players, some updates we want to get feedback on prior to the release of Act 3, as well as a few bug fixes.
New Mechanic: Debuff Resist Stacks
The main change we think should help improve strategy surrounding debuffs, and should also improve clarity for the player as to how and when debuffs are resisted. A new stackable element called "Resist" will appear on some enemies and heroes, and each stack of Resist will block one incoming debuff. So, you'll need to work through the stacks to apply debuffs to resistant enemies, but the old random resistance mechanic has been removed.
New Mechanic: Attribute Cap
The other big change is that attributes are now capped at 500% of their base value. This should help curb some runaway attributes for certain heroes and some enemies that can scale exceptionally large over time. When you reach a cap on an attribute, it will be displayed with an asterisk next to it.
The full changelog for this patch is below. Note that these changes are ONLY in the beta branch, and not in the main stable branch right now. We'll move this patch over to the stable branch reasonably soon, however, after some testing.
Changelog for version 0.2.26b
New Content/Other
Changed status resistance to use a resist stack based system, instead of a RNG based system, to help improve and clarify strategy around debuffs
Attributes are now capped at 500% of their base value after adjustments from relics and effects, to avoid certain runaway buff effects
Added most relevant skill type icon to skill list in battle to easily pick out spells vs attacks, etc
Skill name display in battle will now show relevant skill icon as well, so you can see the skill type of enemy skills being used
Removed extraneous popup menu on skills that don't need it when clicking for details in the skills menu, to streamline skill training a bit
Ambush skill (Assassin, Caveman, Lizardman, Marine, Pioneer) will stay active and no longer expire when a passive skill activates
Added a counter attack status icon for certain enemies who counter attack specific attack types
Bug Fixes
Fixed skills and relics menus not allowing training/binding in Singularity mode when selected directly with the mouse from the map "face" menu
Fixed Sovras' (Necromancer) downed animation not playing when downed while Death Shroud is active
Fixed possible crash related to Kiara's (Banshee) Possession skill
Fixed Kiara's (Banshee) Fade and Manifestation skill effects being able to proc while she is downed
Fixed cursor sound not playing when selecting target characters in battle with mouse
Fixed possible crash related to Samuel's (Lawbringer) Lawman skill
Fixed displayed position of Will-o-Wisp sprite after it has been shifted by a skill
Fixed minor display issue on relics menu when unequipped list had 10 or more items
Fixed minor display issue when an icon appears as the first element of a word-wrapped text line
This is a small bugfix patch based to address some recent bug reports and feedback.
Changelog for version 0.2.25
Priestess husk in Act 1 double Knight elite fight will always only have lv 1 Renewal skill
Updated Supportive and Sadistic distortions to not stack multiple free turns for multiple debuffs applied on a turn, to avoid some near infinite turn scenarios
Zane's (Fire Mage) Flame Shield status effect description updated to list value of block remaining
Fixed occasional crash related to Flame Shield skill
Fixed rare crash related to Protect skill
Fixed possible crash from clicking quickly at a particular time as battle ends
Changed Dark skill book name to avoid confusion with Necronomicon Relic