This is a small bugfix patch based on recent reports and feedback. Also, Steam Trading Cards and related community items are now available for TBC, for those who have been waiting for them!
Changelog for version 0.2.24
New Content/Other
Rearranged singularity difficulties 6, 7, and 8 to increase encounter variety and difficulty a bit earlier
Leon's (Knight) Joust skill animation now has a lance sprite
Infuser items applied to Claire will now apply to the currently active form, instead of the base physicist form
Act 1 Double Knight elite fight now has a Plague Doctor and Dominator instead of Avatar and Brute
Reduced stun damage of Act 2 Frozen Blobs somewhat
Bug Fixes
Fixed crash when putting both Gelatinous Goo and Hardened Stone relics on MU-21 (Med Bot)
Fixed possible edge-case crash from certain distortions applied at certain times
Fixed rare crash related to Jed's (Pioneer) Bear Trap skill activating
Fixed some scenarios where Chuckles' (Clown) Honk skill would or would not activate as expected
Fixed rare crash related to Sovras' (Necromancer) Death Shroud animation
Fixed crash related to Venom Queen's Queens Bite skill targeting certain heroes
This is a small incremental bugfix and balance patch based on player feedback and bug reports.
Changelog for version 0.2.23
New Content/Other
Reworked Onslaught and similiar distortions to add or subtract from skill levels, so skill books in Singularity mode still have a use when taking these
Sadistic distortion now only applies to debuffs on enemies, and a new one called "Supportive" applies to debuffs on allies
Removed frozen blob fight from early encounter list in Singularity mode, since their stun damage is hard to mitigate with only 2 characters
Shake Off skill (Boxer, Lawbringer, Wrestler) levels reworked to be more useful
Increased charge rate and duration of Sovras' (Necromancer) Death Shroud skill
Reduced Zane's Passion relic chance to activate from 35% to 20%
Reduced Mage's Crystal relic focus bonus from 100% to 65%
Leon (Knight) skills reworked to be a bit more interesting
Removed "Duplicate" option on relics menu in Singularity mode to avoid confusion for an option that is unavailable in that mode
Increased base cost of Time Break techs by 25% in Singularity mode, since there is no reason to save particles like in Chronicle mode
Bug Fixes
Frame-rate performance improved for mission map, including disabling some extra effects when set to "low" graphics
Fixed soft-lock from Zane (Fire Mage) trying to use Combust while frozen by Living Snow boss
Fixed Elgeon's (Ice Mage) Frostbite and Frigid Armor not interacting correctly
Fixed possible crash related to Melt Armor skill combined with certain other effects
Fixed rare crash related to Queen's Bite skill
Fixed crash when trying to use an item when distortion choice menu is open
With version 0.2.21, we are happy to move the new Singularity Mode from the beta branch to the main branch. Thanks to everyone who downloaded the beta and provided feedback. You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated.
Now, on to the details of the major changes we've been testing on the beta branch.
Singularity Mode Features
Singularity mode is aimed at players who would like a more traditional Rogue-like experience, without meta progression, or just something different. This new mode is separate from the original game mode, which we are calling Chronicle Mode, though you can earn loot for your Chronicle Mode save by playing it. So what's new in this mode?
No Claire
Singularity Mode lets you play with a variety of heroes as your team leader. You'll start by choosing two heroes, and add more as you find them over the course of the run. Adding new heroes to your team will unlock them as possible starters for future runs.
No Meta Progression
Akin to a more classic Roguelike, there is no meta-progression in this mode outside of unlocking new difficulties and heroes. You'll find a multitude of skill training books, heroes, and relics as battle rewards. This mode is all about experimentation and making do with the choices given to you.
Challenge Increasing Difficulties
As you win runs in Singularity Mode, additional difficulty modifiers will open up, making for more challenging runs. Winning more challenging difficulties will provide more Chronicle Mode rewards, and of course there are achievements to be earned.
Earn Loot for Chronicle Mode
Playing Singularity Mode will award you Singularity Geodes, which can be cracked open in any Chronicle Mode temple to receive random loot. This can be books, relics, particles, or soul gems. Winning will grant you more geodes, but even if you lose your run, you'll still get at least one.
Changelog from Version 0.2.20b
These are changes specifically from the last version of the beta.
Ishikawa's (Ninja) Ninja Skills modified to improve his utility some
Another beta branch patch, based on your feedback and bug reports. This patch also includes a couple of items that were meant to be in the previous patch, but accidentally were left out.
We will likely be moving the current beta changes to stable soon.
Changelog for version 0.2.20b
New Content/Other
Blizzard skill (Ice Mage, Vul, Frozen Claire, some enemies) numbers increased a bit
Kiara's (Banshee) Wail skill damage reworked to a basic multi-hit AoE instead of the random damage style it used to have
Physicist Claire's Displacement skill changed to have a charge up duration
Wensho's (Monk) Chakra skill no longer ends Zen Trance
Knight Training relic bonus increased from 10% to 15%
Mage's Crystal relic reworked to a Focus boosting relic, instead of MP cost reduction
Zeus Gem relic bonus increased to include +5 to all along with +5%
Changed/fixed handler for The Twins boss middle phase transition to make it more reliable and predictable
Bug Fixes
Fixed rare crash related to Frost Shield skill
Fixed some bugs with Rooted enemy effect that still allowed the enemy to be shifted by certain skills
Fixed visual bug with "floating" zombies if they were resurrected by another enemy
Fixed display issue with skills menu where skill names could overlap the uses remaining counter
This beta release unveils a new challenge mode we are calling Singularity Mode. This mode is aimed at players who would like a more traditional Rogue-like experience, without meta progression, or just something different. This new mode is separate from the original game mode, which we are calling Chronicle Mode, though you can earn loot for your Chronicle Mode save by playing it.
Singularity Mode Features
So what's new in this mode?
No Claire
Singularity Mode lets you play with a variety of heroes as your team leader. You'll start by choosing two heroes, and add more as you find them over the course of the run. Adding new heroes to your team will unlock them as possible starters for future runs.
No Meta Progression
Akin to a more classic Roguelike, there is no meta-progression in this mode outside of unlocking new difficulties and heroes. You'll find a multitude of skill training books, heroes, and relics as battle rewards. This mode is all about experimentation and making do with the choices given to you.
Challenge Increasing Difficulties
As you win runs in Singularity Mode, additional difficulty modifiers will open up, making for more challenging runs. Winning more challenging difficulties will provide more Chronicle Mode rewards, and we will of course be adding achievements when the mode goes to the main branch.
Earn Loot for Chronicle Mode
Playing Singularity Mode will award you Singularity Geodes, which can be cracked open in any Chronicle Mode temple to receive random loot. This can be books, relics, particles, or soul gems. Winning will grant you more geodes, but even if you die, you'll still get at least one.
Full Changelog
Added Singularity "rogue-like" mode, separate from original Chronicle mode, but with optional rewards for Chronicle mode
Sovras' (Necromancer) Death Shroud has a more interesting and easy to identify animation
Fixed Sovras' Death Shroud not granting Lv 3 subskills as intended
Sovras' Death Shroud sub skills can now be viewed via the submenu on the skills screen
Fixed bug where mouse cursor could disappear on the Game Over screen
We just uploaded a small hotfix that addresses a bug with targeting empty enemy slots that could affect the tutorial, making it incompletable. The version number has not been modified.
Version 0.2.16 (Rewards Update) has officially left the beta branch, and is now in Stable. We'd like to thank everyone who downloaded the beta and provided feedback. You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated.
Now, on to the details of the major changes we've been testing on the beta branch. Potential spoilers have been hidden somewhat below.
New Rewards System
To address feedback related to how grinding for items could feel too punishing, we have changed the way we handle rewards when you lose a run.
Now, instead of losing all your books and relics and 50% of particles when losing a run, you will instead keep all books and relics, but lose all particles. To offset the particle loss some, your Town will generate particles passively while you adventure, based on how many heroes you have unlocked.
We have also adjusted the loot tables and reward chances to make defeating bosses, elites, and midbosses more rewarding, and there is a new useful "farming" item you'll receive after beating Act 1.
New Act 1 and 2 Completion Rewards
When you complete Act 1, you will now receive a new bundle item, the Transmitter, which automatically transfers some collected particles back to down as you adventure. This item is designed to help make farming easier, or protect some of the particles you collect in difficult runs.
Act 2 now awards the Particle Beacon difficulty modifier item on completion, and the old Transmogrifier item has been removed.
Modified Cursed Mirror Battle
No boss battle has received as much feedback about frustration as this one, especially for certain team compositions, so we've redesigned the start of the fight a bit to help. Instead of your mirrored clones receiving free turns, they will now start the battle "ethereal." This makes them immune to damage until their next turn. Hopefully this helps alleviate some frustration for teams who need a chance to set up some.
Full changelog for v0.2.16
New Content/Balance Changes
Town now passively generates particles, based on how many heroes you have unlocked, as you adventure
Instead of losing all books and relics and keeping 50% of particles after failing a run, you will now keep all books and relics, but lose all particles
Transmogrifier item has been removed, and in its place you now get the Particle Beacon difficulty modifier item at the end of Act 2
After beating act 1, you now gain access to the Transmitter item, which automatically transfers a portion of gathered particles to town as you adventure.
Elite enemies now guarantee drops of one rare and one book/relic, along with the stim pod and a couple random loot items
Midbosses drop a guaranteed rare for their random loot
Bosses drop more guaranteed books/relics, and larger amounts of particles
Abandoning a run now works exactly the same as failure
Endless mode extra rewards rebalanced to focus more on awarding more books, relics, and rares and less giant lists of random loot
Skill Books now all cost 50 at the vendor, except for encylopedia which is 100
Reduced introductory upgrade cost for Bookbinder and Relic crafting
Added a base hit chance calculation display to battle when targeting enemies
Added a base damage reduction calculations to skill/relic menu attributes list
Characters now display static attributes in town
Reduced variation on character stats when taking them into missions
Dead enemy names now have reduced opacity so they are distinct from low health ones
AoE type skills are now able to target downed character slots
Stealth Generators will now completely exit the encounter to the map when used, instead of allowing you to collect potential rewards
Status moved up the battle menu, swapped with Defend, since it is likely more useful overall, and help make sure it's obvious
Added a tutorial the first time you get a status effect to help guide new players to look at the status menu
Samuel's (Lawbringer) Duel skill animation and sound made a bit more interesting
Thick Fur passive (Sasquatch, Vul, some enemies) level 1 damage reduction reduced from 50% to 30%
Mirror Image clones of Angel will no longer use Ascension when they disappear
Mirror midboss clones now start "ethereal" (immune to damage) for their first turn, instead of getting an extra free turn
New battle music, with a separate track for bosses
** Bug Fixes **
Fixed some interactions with Samuel's (Lawbringer) Lawman and redirected damage
Fixed a couple of inconsistencies related to Taunt and targetability
Fixed town popup alerts to chain, when there are multiple new time breaks added at once, for instance
Fixed crash related to Vigor distortion
Fixed crash related to Angel's Divine Voice passive
Fixed Boxing Glove relic not granting stun damage correctly
Fixed conflict with Angel's safeguard skill and support skill
Fixed a rare soft-lock state from Zane's (Fire Mage) Combust passive
Fixed Marine's Smoke Grenade skill animation only working properly the first time you use it
Fixed Stasis Time Break not ending properly when changing forms with Claire
Fixed Sapper Drone enemy's Fuse interactions with effects that block using skills
Fixed a crash when applying Gel Goo and Hardened Stone relics to Medic
Fixed some order-of-operation calculation issues related to skills hit/dodge chance
Fixed Marine's First to Fight passive level 3 always applying
Medic's Squad Support fixed so it won't conflict with Support given by his relic
Fixed Ralf's (Jester) Entertainer trait not applying tech bonus at level 1 properly
Fixed Darius' (Marine) Smoke Grenade skill uses not replenishing between battles
Fixed Og's (Caveman) Throw Spear skill uses not replenishing between battles
Fixed some bugs with Og's (Caveman) Sabertooth skill selection and targeting
Fixed Lydia (Priestess) being able to target herself when she shouldn't be able to
Fixed Asariel's (Angel) Ascension being unable to proc when she was taunted
Fixed overlay shader effects not being removed when exiting to the main menu in the middle of a battle that has one
Fixed Revive item being unable to target downed allies properly
This is an incremental (mostly) bugfix patch for the beta branch. We should be able to move everything over to the stable branch soon, since feedback has been generally positive on the overall changes.
Changelog for version 0.2.15b
Mirror midboss clones now start "ethereal" (immune to damage) for their first turn, instead of getting an extra free turn. This should hopefully help make this fight feel a bit less frustrating for certain party builds.
Fixed Ralf's (Jester) Entertainer trait not applying tech bonus at level 1 properly
Fixed Darius' (Marine) Smoke Grenade skill uses not replenishing between battles
Fixed Og's (Caveman) Throw Spear skill uses not replenishing between battles
Fixed some bugs with Og's (Caveman) Sabertooth skill selection and targeting
Fixed Lydia (Priestess) being able to target herself when she shouldn't be able to
Fixed Asariel's (Angel) Ascension being unable to proc when she was taunted
Fixed overlay shader effects not being removed when exiting to the main menu in the middle of a battle that has one