Time Break Chronicles - warrior.general.games
This patch includes some more QoL changes, a few balance items, and bugfixes based on your feedback from 0.2.13b.

Changelog for version 0.2.14b

New Content/Other
  • Added a base hit chance calculation display to battle when targeting enemies
  • Added a base damage reduction calculations to skill/relic menu attributes list
  • Characters now display static attributes in town
  • Reduced variation on character stats when taking them into missions
  • Dead enemy names now have reduced opacity so they are distinct from low health ones
  • AoE type skills are now able to target downed character slots
  • Thick Fur passive (Sasquatch, Vul, some enemies) level 1 damage reduction reduced from 50% to 30%
  • Mirror Image clones of Angel will no longer use Ascension when they disappear
  • Stealth Generators will now completely exit the encounter to the map when used, instead of allowing you to collect potential rewards
  • Status moved up the battle menu, swapped with Defend, since it is likely more useful overall, and help make sure it's obvious
  • Added a tutorial the first time you get a status effect to help guide new players to look at the status menu
  • Samuel's (Lawbringer) Duel skill animation and sound made a bit more interesting
  • New boss battle music

Bug Fixes
  • Fixed crash related to Vigor distortion
  • Fixed crash related to Angel's Divine Voice passive
  • Fixed Boxing Glove relic not granting stun damage correctly
  • Fixed conflict with Angel's safeguard skill and support skill
  • Fixed a rare soft-lock state from Zane's (Fire Mage) Combust passive
  • Fixed Marine's Smoke Grenade skill animation only working properly the first time you use it
  • Fixed Stasis Time Break not ending properly when changing forms with Claire
  • Fixed Sapper Drone enemy's Fuse interactions with effects that block skills from activating
  • Fixed a crash when applying Gel Goo and Hardened Stone relics to Medic
  • Fixed some order-of-operation calculation issues related to skills hit/dodge chance
  • Fixed Marine's First to Fight passive level 3 always applying
  • Medic's Squad Support fixed so it won't conflict with Support given by his relic
Time Break Chronicles - warrior.general.games
This beta branch patch contains changes that that are intended to help address feedback related to reducing the "punishing" nature of losing rewards when failing runs, which makes things feel more grindy and less fun than they need to be. We would love to hear your feedback on these changes so feel free to join us on Discord at https://discord.gg/m9MAfrP or post in the community hub!

Now, instead of losing all your books and relics and 50% of particles when losing a run, you will instead keep all books and relics, but lose all particles. To offset the particle loss some, your Town will generate particles passively while you adventure, based on how many heroes you have unlocked.

We have also adjusted the loot tables and reward chances to make defeating bosses, elites, and midbosses more rewarding, and there is a new useful "farming" item you'll receive after beating Act 1.

The full changelog for this patch is below. Note that these changes are ONLY in the beta branch, and not in the main stable branch.

Changelog for version 0.2.13b

New Content/Other
  • Town now passively generates particles, based on how many heroes you have unlocked, as you adventure
  • Instead of losing all books and relics and keeping 50% of particles after failing a run, you will now keep all books and relics, but lose all particles
  • Transmogrifier item has been removed, and in its place you now get the Particle Beacon difficulty modifier item at the end of Act 2
  • After beating act 1, you now gain access to the Transmitter item, which automatically transfers a portion of gathered particles to town as you adventure
  • Elite enemies now guarantee drops of one rare and one book/relic, along with the stim pod and a couple random loot items
  • Midbosses drop a guaranteed rare for their random loot
  • Bosses drop more guaranteed books/relics, and larger amounts of particles
  • Abandoning a run now works exactly the same as failure
  • Endless mode extra rewards rebalanced to focus more on awarding more books, relics, and rares and less giant lists of random loot
  • Skill Books now all cost 50 at the vendor, except for encylopedia which is 100
  • Reduced introductory upgrade cost for Bookbinder and Relic crafting

Bug Fixes
  • Fixed some interactions with Samuel's (Lawbringer) Lawman and redirected damage
  • Fixed a couple of inconsistencies related to Taunt and targetability
  • Fixed town popup alerts to chain, when there are multiple new time breaks added at once, for instance
Feb 17, 2021
Time Break Chronicles - warrior.general.games
This patch has a few balance changes, quality of life improvements, and some bugfixes based on your recent feedback and reports.

Changelog for version 0.2.12

New Content/Other
  • Enemy names now turn yellow or red at 66% and 33% HP thresholds
  • Bookbinder conversion costs reduces to 2 and 5, instead of 3 and 8
  • Skill and Relic pages now allow paging to previous and next party member or unlocked character (in town) with L1/R1, +/-, or PageUp/PageDown
  • Jack's Rum relic bonus increased from 10% to 25%
  • Kiara's (Banshee) Wail skill damage reduced from 1x to 0.5x Focus
  • Zeke's (Wrestler) Finisher skill now charges faster
  • Improved Vul husk AI to use Lunge and Retreat more liberally, and do less Frost Shield spam
  • Enemies with hide type skills active will now still be targetable if they are the last one alive
  • Reduced Rock Beast HP slightly

Bug Fixes
  • Fixed bug that caused skill books to not be initialized properly on new saves, which would lead to them not saving properly
  • Fixed menu not closing appropriately when in skill book list when bookbinder was purchased
  • Fixed weapon sprite orientation on husk Vul when using Lunge skill
  • Fixed visual bug with Darius' (Marine) gun sprite when he used Covering Fire behind a transforming Claire
  • Fixed mouse control on party menu from allowing you to highlight reserves when you shouldn't be able to
  • Fixed minor text issue on Hibernate skill level 2 description when being assigned to Claire
  • Fixed visual bug on status menu when character's class name was too long
  • Fixed in-battle description being too long for Poison Spray skill
  • Fixed rare crash from Curtis' (Boxer) Hook skill
  • Fixed occasional crash related to Sovras' (Necromancer) Death Shroud skill
  • Fixed occasional crash related to Asariel's (Angel) Salvation skill reviving certain characters who had already revived in another way
Feb 10, 2021
Time Break Chronicles - warrior.general.games
This is a small bugfix patch to address some recently reported issues.

Changelog for version 0.2.11
  • Added a few new distortions, and rebalanced a couple of existing ones
  • Fixed Kiara's (Banshee) Wail dealing physical instead of sonic damage
  • Fixed bug with Sovras' (Necromancer) MP displaying as 9999 the first time you looked at him in the party menu
  • Fixed bug where skill book counts were sometimes not saved properly
  • Fixed interaction with Meditate skill level 2 and buffs that have infinite duration
  • Fixed glossary background visual bug when manually clicking scroll bar to move it
Time Break Chronicles - warrior.general.games
Version 0.2.10 (Hero Pack #2) has officially left the beta branch, and is now in the stable branch! We'd like to thank everyone who downloaded the beta and provided feedback. You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated. Now, on to the details of the major changes we've been testing on the beta branch.


Three New Heroes
Ralf the Jester, Asariel the Angel, and Curtis the Boxer are now available to find as wanderers in your endless runs. Each also has a unique rescue battle you'll need to overcome to unlock them, so get out there and take it to the Cult!

New Reserve Party System
When you start a mission, you will now be asked to take along some reserve party members. Reserve party members do not lose stamina when in reserve, and can be swapped with another hero freely via the Party menu. Any rescues or reinforcements you gather during the mission will be added directly to reserves, so you can use them more freely immediately.

Battle Menu Redesign
We've made the text a bit smaller and the menus more streamlined in battles. It's now easier to see and choose from a hero's skills at a glance.

Changelog from 0.2.9b
  • Blob enemys' Bomb attacks are now classified as spells
  • Kiara's (Banshee) Wail skill is now just a normal MP-based skill, instead of charging on allies being downed
  • Kiara's (Banshee) Posession skill now requires charge up over time but lasts 3 turns instead of 1
  • Sovras' (Necromancer) Death Shroud skill reworked to give access to Ritual and Dark Bargain skills, and use Aspect skill type
  • Paul's (Linebacker) Blitz Stance bonus reduced from 1x speed to 0.5x
  • Fixed possible softlock with George's (General) Command skill after cancelling targeting
  • Fixed a possible crash when applying Gelatinous Goo and Hardened Stone relics to Seth (Lizardman)

A list of all the other changes from the last stable version is listed in the in-game changelog.
Time Break Chronicles - warrior.general.games
This patch includes some bugfixes and balance changes based on player feedback on the recent Hero Pack #2 release.

Changelog for version 0.2.9b

Balance Changes
  • Camping stamina restortation reduced to 20
  • Stim Pod item's stamina restoration reduced to 10
  • MU-21 (MedBot) Heal Beam strength reduced from 1.5x Focus to 1x Focus
  • Rafael's (Sentinel) Edict skill now hits entire enemy party, and level 2 gives stolen MP to allies
  • Rafael's (Sentinel) Forcefield now requires at least 50% MP to activate
  • Odrak's (Barbarian) Primal Roar reduced to deal 1x Power stun, intead of 1.5x
  • Ralf's (Jester) Juggle reduced to deal 0.35x Technique stun, insead of 0.5x
  • Dark Blob enemy's Intangible skill will now only be used once per battle
  • Rebalanced some distortions to make some choices more/less desirable
  • Act 2 fight with tombstone and 2 banshees moved to an extreme danger fight
  • Banshee husks can no longer have incorporeal lv 3 outside of extreme danger fights

Bug Fixes
  • Fixed mouse control issues with swapping characters to/from reserves
  • Fixed issue with Songs not ending when downed after swapping forms
  • Fixed Curtis' (Boxer) Combo Hitter having infinite stack cap
  • Fixed Ralf's (Jester) Fan of Blades skill levels being incorrect
  • Fixed Amenemhet's (Jackal Priest) Sandstorm still activating while downed
  • Fixed possible crash from Fury distortion
  • Fixed crash when viewing downed Armor form Claire in status menu
  • Fixed certain distortions sometimes being double processed when added
  • Fixed heal pod encounter taking far more stamina than intended when machine fails
Time Break Chronicles - warrior.general.games
Version 0.2.8b is now available in the beta branch, with 3 new wanderer heroes for you to rescue in endless mode, and a few other changes that we think help make things more interesting. Once we're happy with feedback and any bug fixes, this update will make its way to the main branch.

Changelog for version 0.2.8b
  • First off, the three new heroes. These heroes are classified as "wanderers" and can only be rescued in endless mode (of any act).

Ralf, the Jester
He may be dressed like a fool, but Ralf is an expert at juggling and throwing blades with deadly accuracy, even several at a time. He can also inspire his allies into action with a jaunty tune played on his flute, if he so chooses.

Asariel, the Angel
Sent as an emissary from the Kingdom of Heaven, Asariel wields the holy powers of resurrection, healing, and protection. As an angel, she is also a warrior in her own right, imploring evil doers to repent lest they feel the burn of her Holy Blast.

Curtis, the Boxer
Jab, jab, uppercut, hook! Curtis is the master of combo punching and quick feet. Start with a simple jab and build up to a powerful combo finisher to put your opponent on the mat! Curtis is also no slouch defensively, as he powers up with an adrenaline rush or nullifies enemy attacks with a solid block.

New Reserve Party System
Another major update included in this patch is a new system that we think will make it more fun and worthwhile to take rescues and reinforcements, and help better manage stamina in an engaging way.

When you start a mission, you will now be asked to take along some reserve party members. Reserve party members do not lose stamina when in reserve, and can be swapped with another hero freely via the Party menu. Any rescues or reinforcements you gather during the mission will be added directly to reserves, so you can use them more freely immediately.

Additional Patch Notes
  • Inn's kitchen upgrade level 3 now adds an additional reserve slot
  • Redesigned the battle menus a bit to have a bit smaller text, but organize skills better
  • Sped up the animation on hatching spiderlings in the Broodmother fight
  • Tombstone enemy will now just kill itself if you manage to clear the field of undead
  • New games will now start with a suggested party already filled in when starting the first recon mission
  • George's (General) conscription skill reworked to better mesh with reserve system
  • Wensho's (Monk) Zen Trance is now considered a Stance
  • Odrak's (Barbarian) Primal Roar reduced to deal 1.5x Power stun, intead of 2.5
  • Drex's Shield relic damage reduction reduced from 60% to 50%
  • Immortal Soul relic damage reduction reduced from 60% to 50%
  • Sheriff Badge relic damage reduction reduced from 10% to 5% per debuff, with a max of 35%
  • Fixed crash when applying Gelatinous Goo relic to Sovras (Necromancer)
  • Fixed crash when giving Claire Acrobatics skill on alternate forms
  • Fixed Unravel Time Break skill to work properly
  • Fixed a few descriptions that were too long for some boxes

Main Branch v0.2.8
We have also uploaded a small update to the main branch that fixes a few bugs.
  • Tombstone enemy will now just kill itself if you manage to clear the field of undead
  • Fixed crash when applying Gelatinous Goo relic to Sovras (Necromancer)
  • Fixed crash when giving Claire Acrobatics skill on alternate forms
  • Fixed Unravel Time Break skill to work properly
Jan 19, 2021
Time Break Chronicles - warrior.general.games
This is another small incremental patch to address some recent bug reports and feature requests.

Changelog for version 0.2.7

New Content/Other
  • Character selection list is now sorted by the more prominent character name, instead of class
  • Cloud overlay in "windy ravine" act 2 event now moves slower in photosensitive mode

Bug Fixes
  • Fixed special fx shader overlays (such as cloud overlay) not being reset properly when you lose in a battle that has one
  • Fixed a couple of instances where photosensitive mode was not being respected for stopping a screen flash
  • Fixed a few skills whose effects were not properly tagged as debuffs
  • Chuckles' (Clown) Nuisance effect fixed to properly target only adjacent allies
  • Fixed possible rare crash with Broodmother Egg hatching while being affected by DoT effects
  • Fixed a few skill typos
Jan 16, 2021
Time Break Chronicles - warrior.general.games
This is another small incremental patch to address some recent bug reports and feature requests.

Changelog for version 0.2.6

New Content
  • Tutorial can now always be skipped at new game creation, at player's discretion
  • Added some more info to game glossary, mostly encompassing game mechanic basics learned in the tutorial
  • Town vending machine now lists how many of each item you already own

Bug Fixes
  • Fixed Cain's (Maelstrom) Mental Fortress passive having two "Buff" tags
  • Fixed Odrak's (Barbarian) Primal Roar not counting against uses of Rage
  • Fixed a rare end of battle crash
  • Fixed some calculation bugs with certain chained attribute modifiers
  • Fixed venom queen fight not killing other enemies when the queen dies
Jan 13, 2021
Time Break Chronicles - warrior.general.games
This is a small patch to address some bugs, feature requests, and a few balance changes based on recent feedback.

Changelog for version 0.2.5

Balance Changes/New Content
  • Korr's (Sasquatch) Bestial Rage level 2 now simply gives a 15% increased Power bonus when enraged
  • Caleb's (Dark Knight) Darkblade and Eclipse skills now have diminishing returns on max HP-based damage effects
  • Reworked Cultist Brute enemy AI and skills a bit to make him more interesting and less of a slog to finish off
  • Redefined Character Era classifications into simply Historical, Modern, and Future to make them easier to understand at a glance
  • Controller right stick now functions the same as the left stick, instead of doing nothing

Bug Fixes
  • Fixed channeled skills such as Forcefield allowing other skills to be used if the character was AI controlled or Commanded
  • Fixed Soul Conduit relic not being marked as a Boss Relic and using incorrect icon sprite
  • Fixed bug where skill level up was disabled after swapping skills unless you backed out of the menu
  • Fixed bug where training and swapping a skill in a certain order could cause the level up to be lost
  • Fixed Slade's (Rocker) Jam in-battle skill description still referring to a free turn
  • Fixed Caleb's (Dark Knight) Gather Shadows description not listing the Toughness increase it grants during channeling
  • Fixed Power Ballad skill's description to clarify whose Technique the effects are based on
  • Fixed a few potential crashes or soft-locks related to Cursed Mirror Boss and Mirror Image skill
  • Fixed a crash when trying to use Imbue skill with an empty relic slot in the middle
  • Fixed Medic Backpack relic's heal sound playing overlapped and too loud
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