Nov 6, 2023
The Infected - DigxStudios
Hey folks-

Just a small update to address a few bugs and changes.

CHANGED - You can now snap wall sections below other wall sections- previously you could not build down.
CHANGED - When taking ingots from shelves- the first ingot in the shelf should be taken and not the last.
CHANGED - Bolts can now be stored in the quiver!
CHANGED - Better player feedback/handling when firing bolts.
BUGFIX - Misc adjustments and fixes to Mike, since he wasn't behaving properly.
Oct 31, 2023
The Infected - Sifner
Hey folks!

Happy Halloween! With the translations in, we're pushing 16.17 to the live branch today, so enjoy!

PSA: The volunteer Wiki team is looking for more folks to help maintain the Wiki! If you're interested, you can contact Sifner via our Discord server.
(Discord engagement with the Wiki team is a requirement.)


Content
  • A new POI has been added with new building types - there's not much to it now, but there's a future purpose in mind for it.
  • The map has been updated to reflect the new POI and the roads connecting to it.
  • Map Markers: Long requested by the community, map markers are here! Right mouse click while interacting with the map to open the map marker UI.
  • Added a Battery Rack, another frequent request. Similar to the storage chest rack but exclusively for batteries.
  • When creating any object or placeable that displays a ghost image, you will see the final product instead of just an empty ghost. This change will help you quickly determine if it is in the desired orientation. Once successfully placed, the item will turn into a white ghost ready to receive materials. If it cannot be placed in a chosen spot, it will turn red.
  • Added a few Halloween props just for fun. A new skull light and a few gravestone placeables, plus a metal cemetery type fence.
  • Added 4 new build parts that act like foundations but can be used for other purposes: stone plot and dirt plot. These new parts can help players create stone pathways, sky bridges, courtyards, graveyards and more.
  • Changed the sound effect for door open/close.
  • Crossbow Change: Crossbows will now be a viable tool against AI, with bolts inflicting an unblockable 500 damage on headshots.
  • Various small bug fixes!












The Infected - DigxStudios
Hey folks!

Today's update is a tiny one but adds a few cool things. Please note that some translations are still required before the patch hits the main branch- , so we plan to shift it to the main/live branch early next week once we receive the missing content.

Also- The volunteer Wiki team is looking for more folks to help maintain the Wiki! If you're interested, contact Sifner via our Discord server.
(Discord engagement with the Wiki team is a requirement.)

To access the public beta branch, right-click on The Infected in your Steam library and hit properties. You will find a BETAS tab, select BETA, and launch your game as usual.

Content
  • A new POI area with new building types. This POI is intended for future use and has little going for it currently.
  • Map has been updated to reflect the new POI and roads connecting to it.
  • Map Markers: Long requested by the community, map markers are here! Right mouse click while interacting with the map to open the map marker UI.
  • Added a Battery Rack, another frequent request. Similar to the storage chest rack but exclusively for batteries.
  • When creating any object or placeable that displays a ghost image, you will now see the final product instead of just an empty ghost. This change will help you quickly determine if it is in the desired orientation. Once successfully placed, the item will turn into a white ghost ready to receive materials. If it cannot be placed in a chosen spot, it will turn red.
  • Added a few Halloween props just for fun. A new skull light and a few gravestone placeables, plus a metal cemetery type fence.
  • Added 4 new build parts that act like foundations but can be used for other purposes: stone plot and dirt plot. These new parts can help players create stone pathways, sky bridges, courtyards, graveyards and more.
  • Changed the sound effect for door open/close.
  • Various small bug fixes!












The Infected - Sifner
Hey folks!

Today's update adds new decor, furniture, placeables, and AI-related changes, fixes, and tweaks.

Content
  • A wide variety of decor and furniture items was added- some can be used as storage, and you can now sit!
  • No more AI groups of specific subtypes- vampires, werewolves, and goblins. Instead, we are returning to how it was before V14: AI is back to being infected humanoids, visually/mechanically a blend of the previous types. Expect to have an adjustment period as combat with altered AI will feel different.
  • The Goblin and Vampire Miniboss AI models have been removed.
  • All AI are the same size and base stats- there are no more "miniboss" AI types.
  • Reworked the main menu to accommodate AI changes.
  • Removed the visibility of the noise/light meter in the Landclaim poles.
  • Noise and Light are no longer the only factors that will spawn base attacks.
  • New night-time horde event with associated menu settings to cater to playstyle.
  • AI spawns in villages are now more challenging. Players will no longer be able to loot early days with ease.
  • Spike traps and barbed wire fences have been reworked- spikes will feel more effective!
  • Addition of several new techs purchasable at the trader.
  • A common community request was to have Mike avoid cutting specific trees. Players can now add trees to a no-cut list using the stone hammer.
  • Various bug fixes.

New decor and furniture

The new furniture offers valuable functionality! Desks, cabinets, and counters are also storage containers. All chairs and couches can be sat on, and your health will slowly regenerate. The kitchen counter will function as a food prep table, there's a new sink type and much more.









The Infected - DigxStudios
Hey folks!

Today's update adds new decor, furniture, placeables, and AI-related changes, fixes, and tweaks. Please note that some translations are still required before the patch hits the main branch- , so we plan to shift it to the main/live branch next week once we receive the missing content.

To access the testing branch, right-click on The Infected in your Steam library and hit properties. You will find a BETAS tab, select BETA, and launch your game as usual.

Content
  • A wide variety of decor and furniture items was added- many with interactable options.
  • No more AI groups of specific subtypes- vampires, werewolves, and goblins. Instead, we are returning to how it was before V14: AI is back to being infected humanoids.
  • The Goblin and Vampire Miniboss AI models have been removed.
  • AI are now the same size and base stats- there are no more "miniboss" AI types.
  • Reworked the main menu to accommodate AI changes.
  • Removed the visibility of the noise/light meters in the Landclaim poles.
  • Noise and Light are no longer the only factors that will spawn base attacks.
  • New night-time horde event with associated menu settings
  • AI spawns in villages are now more challenging. Players will no longer be able to loot early days with ease.
  • Spike traps and barbed wire fences have been reworked. Spikes are now a much better line of defense and recommended, while barbed wire is a practical second line of defense.
  • Addition of several new techs purchasable at the trader.
  • A common community request was to have Mike avoid cutting specific trees. Players can now add trees to a no-cut list using the stone hammer.
  • Various bug fixes.

New decor and furniture

The new furniture offers valuable functionality! Desks, cabinets, and counters are also storage containers. All chairs and couches can be sat on, and your health will slowly regenerate. The kitchen counter will function as a food prep table, there's a new sink type and much more.









The Infected - Sifner
Hey folks! Enjoy v15, now on the main branch!

Note that all V14 save files loaded on the new V15 will see all foliage respawned. Additionally, you'll notice that the new tech recipes will be auto-completed- since many items were previously available as recipes in the Itempedia.

Content
  • New basic Trading/Economy system: There are 2 traders worldwide where players can sell most items and purchase new special loot. The current sell list is not complete, the economy aspects are being balanced and worked on.
  • New Gas Generator: Generates 350 Power. The technology required is only available for purchase from a trader.
  • New Higher Workbench: This multipurpose crafting table is the highest-tier workbench available in the game, an all-in-one combination of the Workbench, Advanced Workbench, and Chemistry Table. The technology required is only available for purchase from a trader.
  • New Advanced Battery: High-capacity batteries that store 3500 power. The technology required is only available for purchase from a trader.
  • New Coal Crate: Similar to the Stone Crate but for coal.
  • Tech Revision- Tech recipes will be adjusted, adding in new tech and adjusting some former recipes to be learned via tech. To accommodate this change AND user feedback, RNG will no longer govern tech. Discovering blank pages will net you one Tech Point, allowing you to choose the order you unlock and progress through technology.
  • A dozen large flat areas have been added to the map, great for those that favor open land for large builds.
  • New biomes - Meadow, Hybrid Desert, Redwood forest.
  • New items: Oil Shale, Desert biome shale boulders, Aloe Vera plant
  • New POI houses
  • Changes to existing content: Oil extractor requires shale, mineral extractor will extract shale in desert biome, screws are no longer required to repair the ATV, and bandage recipes have been changed to include aloe.
  • Work was done on optimization to reduce RAM requirements for the game.







Brown areas denote areas adjusted to a new biome type.



Tech Change


Biomes



The Infected - DigxStudios
Hey folks!

Today's update fixes a few issues and adds some new content. Please note that some translations will be missing and will be added in the very near future before going live.

We plan to shift it to the main/live branch next week once we receive the latest translations for the new content.

To access the testing branch, right-click on The Infected in your Steam library and hit properties. You will find a BETAS tab, select BETA, and launch your game as usual.

Note that all V14 save files loaded on the new V15 will see all foliage respawned. Additionally, you'll notice that the new tech recipes will be auto-completed- since many items were previously available as recipes in the Itempedia.

Content
  • New basic Trading/Economy system: There are 2 traders worldwide where players can sell most items and purchase new special loot. The current sell list is not complete, the economy aspects are being balanced and worked on.
  • New Gas Generator: Generates 350 Power. The technology required is only available for purchase from a trader.
  • New Higher Workbench: This multipurpose crafting table is the highest-tier workbench available in the game, an all-in-one combination of the Workbench, Advanced Workbench, and Chemistry Table. The technology required is only available for purchase from a trader.
  • New Advanced Battery: High-capacity batteries that store 3500 power. The technology required is only available for purchase from a trader.
  • New Coal Crate: Similar to the Stone Crate but for coal.




Aug 29, 2023
The Infected - Sifner
Hey folks! A while back we posted about some upcoming map/game changes that were in development. These updates were based on map feedback from our community. Today we are putting those alterations LIVE on the Test Branch of the game.

The current plan is to shift it to the main/live branch next week. (This is dependent on there being no issues.) So players will want to check their build locations to see what may be impacted by the changes- and move or tear down what you can.

To access the testing branch, right-click on The Infected in your Steam library and hit properties. There you will find a BETAS tab, select BETA and launch your game as usual.

Note that: All V14 save files loaded on the new V15 will see all foliage respawned. Additionally you'll notice that the new tech recipes will be auto completed- since many are items that were previously available as recipes in the Itempedia. Also- you may come across a POI house that you are unable to enter. This is intended! It will be used to host a future update.


Content
  • Tech Revision- Tech recipes will be adjusted, adding in new tech and adjusting some former recipes to be learned via tech. To accommodate this change AND user feedback, RNG will no longer govern tech. Discovering blank pages will net you one Tech Point, allowing you to choose the order you unlock and progress through technology.
  • A dozen large flat areas have been added to the map, great for those that favor open land for large builds.
  • New biomes - Meadow, Hybrid Desert, Redwood forest.
  • New items: Oil Shale, Desert biome shale boulders, Aloe Vera plant
  • New POI houses
  • Changes to existing content: Oil extractor requires shale, mineral extractor will extract shale in desert biome, screws are no longer required to repair the ATV, and bandage recipes have been changed to include aloe.
  • Work was done on optimization to reduce RAM requirements for the game.


Brown areas denote areas adjusted to a new biome type.



Tech Change


Biomes



Jun 19, 2023
The Infected - DigxStudios
Just a couple fixes.

FIXED - Waterhouse material was turned black, now fixed.
FIXED - Could not place Mike in his bed once rescued after a game load.
The Infected - DigxStudios
Hi everyone!

We're happy to release patch V14.12, which introduces a variety of new build parts and upgrades. This update should also remedy the issue Mike was having with completing repairs.

Note: A few translations are still missing and will be added shortly.



New Build Parts

Triangular Parts

  • Wooden Triangle Foundation
  • Wooden Triangle Ceiling
  • Wooden Triangle Ceiling (Ladder Access)
  • Concrete Triangle Foundation
  • Concrete Triangle Ceiling
  • Concrete Triangle Ceiling (Ladder Access)
  • Glass Triangle Ceiling
  • Glass Triangle Ceiling (Ladder Access)
  • Wooden Flat Roof (Triangle)
  • Wooden Roof Corner (Triangle)
  • Wooden Roof Corner Inverted (Triangle)



New Upgrade System

New skins have been added for many of the current building pieces, and a radial UI menu was introduced to filter through building options more easily. Most parts can be built in various materials and colors.




Other Fixes and Changes

ADDED - Sound effect when constructing build parts.

BUGFIX - Mike was broken when trying to repair stuff.
BUGFIX - AI campfires would sometimes spawn in player bases if they had multiple land claim poles close to each other.
BUGFIX - Could move the AI house when mike was in his bed not cured yet, this would cause issue for Mike.
BUGFIX - Gear durability could go into the negatives, added a clamp to ensure 0 is the lowest.
BUGFIX - Hunting tutorial quest description still read that you can poke fish in lakes.
BUGFIX - Would not allow placement of Half Ladders unless a player was building it with the land claim pole radius.
BUGFIX - Player backpack Weight would not increase when catching fish.

CHANGE - Brick and Cement/Concrete build parts HP increased from 200 to 500.

...