While we originally aimed for a release in 3-6 months, we were able to split some things up so that new content could be released sooner-- welcome to V12.0!
NOTE: A FRESH NEW GAME will be required- no old saves.
We encourage you to read through this entire post, INCLUDING the fixes/changes/additions at the bottom, because it answers many (easily) answerable questions. We also encourage you to explore the map, as the relative flat/stark nature conveyed by the in game Map is not the reality of the biome(s).
Hope you enjoy your time in game, feel free to come visit us in Discord, and Have a great day!!
New Map Environment:
Here are some of the main features of the new map. More details will be shared in the relevant sections further in this post.
Completely new environment.
A set of lakes that spawn fish. (see fish icon) No other lakes will have fish.
Still a swamp that contain crocodiles.
New Rocky/sand biomes.
New caves that will allow for ore extraction, coal, mushrooms and lead.
Specific animals will now spawn in specific locations.
Zoomable map, great when looting villages for more detail.
Now has 7 towns and 14 Tech Blueprints.
Mineral Extractor Changes:
Mineral Extractors have to now be placed in caves to extract cobalt, aluminum and copper. If they are placed anywhere outside of caves, Iron ore and fragments are extracted.
Players will need to figure out which caves extract what ores but note that a cave will only extract 1 ore type. So exploration will yield the source of Cobalt, Aluminum and copper in caves. Once again, Iron can be extracted if an extractor is place anywhere outside of caves.
Also note that these extractors will no longer extract coal. Coal can now be acquired by breaking coal nodes in caves.Each destroyed coal node will yield 3 x Coal.
Hunting and Meat:
Harvesting animals for meat/etc has now changed. Players need to now carry or transport their carcasses to the new Butcher Table and butcher said animals. (Chickens and Birds do not require the butcher table) Players can carry the animals but their walk speed is much reduced as if they were overweight. The best way to transport them is to use the Log Cart or Truck.
NOTE: Gore and blood when butchering can be disabled in game settings.
The Butcher Table:
The Butcher Table allows animals to be broken down for meat & other resources. With the increased time & effort involved in hunting/gathering meat, the meat/item yield per animal has been increased. Below is a table with yield per butchered animal.
Crafting Recipe: 10 X Iron Ingot
New Animals:
Chickens
Goats
Chickens:
Chickens will spawn anywhere on the map and will serve as a good protein source since fish are no longer in every lake and butchering animals will not be so easy in the first few days. Yields: 2x Raw Chicken (pieces) and 2x Eggs.
Goats:
Goats have no unique harvestable items currently but milk will be added in the near future. 1 Yields: 2x Fat / 1x Liver / 6x Bones / 1x Hide / 12x meat.
New Foods:
The in game Itempedia has been updated with the stats of the new foods. Out of game, the official Infected Wiki will also detail these changes once it has been updated.
Raw Chicken (Harvested from Chickens)
Cooked Chicken
Egg
Raw Liver (All butchered animals yield 1 Liver)
Cooked Liver
Raw Bacon (Harvested from Boars)
Cooked Bacon
Bacon Pie Mix (crafted on the Prep Table)
Bacon Pie ((Cooked from the Bacon Pie Mix on a pan on the stove)
Whole Fish and Drying Rack:
You can now add whole fish to the drying rack. This will extend the whole fish perish time and they can be harvested into chunks of dried fish.
Item Outline:
Small Stone, Sticks, Ores and things of that nature will now glow when under or behind tall foliage.
Other Additions and changes:
ADDED – When butchering animals, players will get bloody hands and risk getting food poisoning when eating food. Players can now wash their hands in lakes, bodies of water or from their flask.
ADDED – Food Poisoning… New icon will appear bottom left when a player has food poisoning. The remedy is simple, eat a potato or egg to remove the food poisoning state. If a player has food poisoning, their vital stats will reduce twice as fast.
ADDED- Ability to wash hands in sink.
CHANGE - Foods upgrade stats have changed. By that I mean the max stats of health for example. Previously eating most foods, they would increase these values. Below is a chart of what foods increase what stat.
ADDED - Foliage Clipping Removal. Before and after image below.
CHANGE - Can now place animals into the cart. CHANGE - Reduced animal spawn rate. CHANGE - Animals would sometimes walk/run in strange rotations, sometimes hovering over land. CHANGE - Large Backpack now requires 4 croc skins (8 previously) CHANGE - Whole fish perish time increased to 4 hours. CHANGE - Poke and throw spear animations have been changed. CHANGE - Hunting tutorial quest changed to reflect changes to how animals are harvested. CHANGE - Removed plastic requirement from rations and added 2 eggs. CHANGE - Water Basin mesh changed to wood instead of iron. Now requires wood planks to build. The map now has very few lakes and I think these will now be very useful to players, unlike the iron version. CHANGE - Collision removed from storage stands (example;log stands)- Vambies and animal AI will no longer be blocked by these items. CHANGE - Spawn of only 1 predator per biome, previously 2. CHANGE - Changed Stick and Small Stone collisions to ignore the Log Cart.
ADDED – a 7th town and 2 new tech blueprints. ADDED – New Tech.. Power Technology (junction box) ADDED - New Tech.. Oil Pump Technology ADDED – New tutorial quest called “Water” to teach new players about how to gather water If no lake or other water source is close. ADDED - Croc footstep sounds in swamp water. ADDED - Zoomable map. ADDED - all the missing translations for the new stuff.
BUGFIX - Town Loot would respawn every game re load. BUGFIX - Campfire was burning in the rain and not extinguishing under uncompleted shelter. BUGFIX - Foliage was still clipping through the corner foundations. BUGFIX - Windmill fan blades appear as "ghosted" when building in Free Build Mode. I also added a delay to not spam build certain placeables. BUGFIX - Washing hands with flask would always work regardless if there was water in the flask or not. It will now only work if there is over 10 water in the flask. BUGFIX - Log Cart would sometimes not make the cart sound when attaching it while in movement. Regualar footstep sounds would be heard. BUGFIX - Birds colliding with Spike Traps were damaging them and sometimes destroying them.
While we originally aimed for a release in 3-6 months, we were able to split some things up so that new content could be released sooner. V12.0 is now available to play test on the beta branch for those wanting to try out the additions before the patch is released. Because we are currently missing some translations, this beta branch build is in English only at this time. That means any new content will not be translated.
To access it, right click the game in your Steam library and hit properties. There you will find a BETAS tab, select BETA and launch your game as usual. Because we don't expect this beta branch to last too long, we will NOT be posting a Beta Specific Channel for feedback. Despite that, please specify (for bugs, feedback, etc) if you're playing on the Beta or the live game. Also be sure to post in the relevant sub forum(s), as our Mod team will be removing/moving posts that are incorrect as always.
NOTE: A new game restart will be required.
Hope you enjoy your time on the beta branch, feel free to come visit us in Discord, and Have a great day!!
New Map Environment:
Here are some of the main features of the new map. More details will be shared in the relevant sections further in this post.
Completely new environment.
A set of lakes that spawn fish. (see fish icon) No other lakes will have fish.
Still a swamp that contain crocodiles.
New Rocky/sand biomes.
New caves that will allow for ore extraction, coal, mushrooms and lead.
Specific animals will now spawn in specific locations.
Zoomable map, great when looting villages for more detail.
Now has 7 towns and 14 Tech Blueprints.
Mineral Extractor Changes:
Mineral Extractors have to now be placed in caves to extract cobalt, aluminum and copper. If they are placed anywhere outside of caves, Iron ore and fragments are extracted.
Players will need to figure out which caves extract what ores but note that a cave will only extract 1 ore type. So exploration will yield the source of Cobalt, Aluminum and copper in caves. Once again, Iron can be extracted if an extractor is place anywhere outside of caves.
Also note that these extractors will no longer extract coal. Coal can now be acquired by breaking coal nodes in caves.Each destroyed coal node will yield 3 x Coal.
Hunting and Meat:
Harvesting animals for meat/etc has now changed. Players need to now carry or transport their carcasses to the new Butcher Table and butcher said animals. (Chickens and Birds do not require the butcher table) Players can carry the animals but their walk speed is much reduced as if they were overweight. The best way to transport them is to use the Log Cart or Truck.
NOTE: Gore and blood when butchering can be disabled in game settings.
The Butcher Table:
The Butcher Table allows animals to be broken down for meat & other resources. With the increased time & effort involved in hunting/gathering meat, the meat/item yield per animal has been increased. Below is a table with yield per butchered animal.
Crafting Recipe: 10 X Iron Ingot
New Animals:
Chickens
Goats
Chickens:
Chickens will spawn anywhere on the map and will serve as a good protein source since fish are no longer in every lake and butchering animals will not be so easy in the first few days. Yields: 2x Raw Chicken (pieces) and 2x Eggs.
Goats:
Goats have no unique harvestable items currently but milk will be added in the near future. 1 Yields: 2x Fat / 1x Liver / 6x Bones / 1x Hide / 12x meat.
New Foods:
The in game Itempedia has been updated with the stats of the new foods. Out of game, the official Infected Wiki will also detail these changes once it has been updated.
Raw Chicken (Harvested from Chickens)
Cooked Chicken
Egg
Raw Liver (All butchered animals yield 1 Liver)
Cooked Liver
Raw Bacon (Harvested from Boars)
Cooked Bacon
Bacon Pie Mix (crafted on the Prep Table)
Bacon Pie ((Cooked from the Bacon Pie Mix on a pan on the stove)
Whole Fish and Drying Rack:
You can now add whole fish to the drying rack. This will extend the whole fish perish time and they can be harvested into chunks of dried fish.
Item Outline:
Small Stone, Sticks, Ores and things of that nature will now glow when under or behind tall foliage.
Other Additions and changes:
ADDED – When butchering animals, players will get bloody hands and risk getting food poisoning when eating food. Players can now wash their hands in lakes, bodies of water or from their flask.
ADDED – Food Poisoning… New icon will appear bottom left when a player has food poisoning. The remedy is simple, eat a potato or egg to remove the food poisoning state. If a player has food poisoning, their vital stats will reduce twice as fast.
CHANGE - Foods upgrade stats have changed. By that I mean the max stats of health for example. Previously eating most foods, they would increase these values. Below is a chart of what foods increase what stat.
ADDED - Foliage Clipping Removal. Before and after image below.
CHANGE - Can now place animals into the cart. CHANGE - Reduced animal spawn rate. CHANGE - Animals would sometimes walk/run in strange rotations, sometimes hovering over land. CHANGE - Large Backpack now requires 4 croc skins (8 previously) CHANGE - Whole fish perish time increased to 4 hours. CHANGE - Poke and throw spear animations have been changed. CHANGE - Hunting tutorial quest changed to reflect changes to how animals are harvested. CHANGE - Removed plastic requirement from rations and added 2 eggs. CHANGE - Water Basin mesh changed to wood instead of iron. Now requires wood planks to build. The map now has very few lakes and I think these will now be very useful to players, unlike the iron version. CHANGE - Collision removed from storage stands (example;log stands)- Vambies and animal AI will no longer be blocked by these items.
ADDED – a 7th town and 2 new tech blueprints. ADDED – New Tech.. Power Technology (junction box) ADDED - New Tech.. Oil Pump Technology ADDED – New tutorial quest called “Water” to teach new players about how to gather water If no lake or other water source is close. ADDED - Croc footstep sounds in swamp water. ADDED - Zoomable map.
While today's update pushes a few bug fixes (and a new building piece!) it's mainly aimed at rolling out some changes to the mechanics of our Electrical system.
Side note before we dive in-if there are new features (building or otherwise) you hope to see one day, be sure to add them to our Feature Wishlist discussion board. Bugs to the bug section and Feedback to the feedback section - not in the comment section of this post. ːsteammockingː
A word of advice to folks: The first time you log in to patch 11.3, all powered objects will be powered off- this includes your fridges! Because of the time necessary to craft and wire components, you're probably going to lose at least some-depending on timers- of your saved food. Those with materials on hand (or who want to utilize free build mode) may get things hooked up before timers lapse.
Good luck!
Updates to the Electrical System(s)
Junction boxes are a new building piece that slots in between the Control Panel and the item that needs to be powered. They allow players to group objects in a single Junction Box in order to use one of the newly created Wall Switches to toggle the group on/off.
To make things easier for players to identify their powered objects, there will now be a UI that prompts for name input as the item is constructed. These names can always be changed via the Junction Box at a later point.
Wall Switch:
The Wall Switch is a new item that will allow players to toggle on/off power to any object(s) added to its paired junction box. You can view the paired switches within the junction box. To pair a wall switch with a junction box, simply connect a wire from the junction box to the wall switch. You can even rename the switch to ensure proper pairing.
Materials Needed:
1 X Iron ingot
1 X Copper Ingot
4 X Screws
Junction Box
The Junction Box controls powered objects-either singular items or a group of items. To add an object to a junction box, simply pass a wire from the junction box to the component you wish to connect. It will then be added to that specific Junction Box. Both the Junction Box and all objects in it can be renamed. Pair a Wall Switch with the box to toggle power on/off. (If a relay or junction box is rotated the incorrect way, it will show as red (there is a face and back) so make sure it isn't rotated incorrectly if it will not let you place it. )
Materials Needed:
2 X Iron Ingot
2 X Copper Ingot
2 X Cobalt Ingot
6 X Screws
Wiring:
Connect your components to power with electrical wires.
To add a wire you'll need an Upgrade Tool. While using the upgrade tool Press E at the power source or component to start a wired connection, then Press E on the component you want to connect (like a light or fridge). If the Wire can be connected, you will see a green outline. When holding your upgrade tool, you'll see a POWER FLOW. This shows the direction power is going- you can only have one power IN, multiple OUTS. Junction boxes are passing power to items, which can then be controlled by that specific junction box switch. To cancel out on PULL WIRE, click Right Mouse Button.
Control Panel = No Parents Junction Box = Control Panel as parent Relays = Junction Box or other relays as parents Component (Fridges etc) = Junction Box or Relay as parents
Wires need to be crafted first using the advanced workbench and the recipes below.
Materials Needed:
1 X Copper Ingot
1 X Plastic
1 X Oil Can
Bulk (5) Materials Needed:
5 X Copper Ingot
5 X Plastic
5 X Oil Can
Relays:
Relay boxes are a new electric component which lets you extend the range of a wire between components. They do not work with control panels- only with a junction box or component.
Control Panel:
The Control Panel (CP) has been entirely redone and players will no longer see any components listed within it. Instead, a CP will list any completed Junction Boxes (JB). The control panel will now control the junction boxes, with the junction boxes and wall switches working together to control the individual build components. Keep in mind that Control Panels (CP) are duplicated. If you're trying to run power to the upstairs of a home/build, you can make a new CP and then run out your Junction boxes/etc from that new CP. You do not need to run wires to the CP from your solar panels or windmills. Just assume that power is magically inside the CP. ːsteammockingː
Building Items:
Corner Railings:
Frequently requested, corner railings are here!
Changes and Bug Fixes:
CHANGE- Some localization changes and fixes. BUGFIX - Oils lamps could not be placed on objects like tables, chests etc after a game reload. BUGFIX - Tooltip for seeds was still displaying 65% drop rate. BUGFIX - Some floating bushes near the swamp are fixed. BUGFIX - Loom could not be placed on glass ceilings. ADDED - Wire to drop loot list of POIs.
Just wanted to drop this small update- some bug fixes and a couple of new construction/building options for our builders out there. If there's a specific type of building piece (or building mechanic) that you'd like to see, be sure to post it on our Feature Wishlist sub forum so we can make note of it!
Enjoy!
New Construction Pieces
Glass Corner Ceiling
Wooden Corner Door Frame
Brick Corner Door Frame
Glass Corner Wall
Glass Corner Frame
Wooden Stairs R
Concrete Stairs R
Wooden Stairs L
Concrete Stairs L
Changes
CHANGE - Wooden Stairs name changed to Wooden Stairs R (for right). CHANGE - Some of the construction pieces have been renamed to have a consistent naming format. CHANGE - Alterations to corner foundations: players can now add foundation stairs and regular foundations at an angle to match the corner wall.
Bugs and Fixes
OPTIMIZATION - Found and fixed some scenarios where AI would cause FPS to drop. BUGFIX - Fixed a few spelling mistakes that were reported. BUGFIX - (Drying Rack Issue) Issue after removing spoiled foods from a drying rack. BUGFIX - When entering the truck, the HUD would disappear. Pressing G showed it again, but F did not work. This also meant the compass could not be seen. BUGFIX - (Door frame issue)Could not attach a wall or railings to the door frame on a 90 degree angle. BUGFIX - (Settings Menu) While in-game (not the start menu) and looking at the Options/Settings screen. When you then press Escape, the Menu screen is closed, resuming the game. But the Settings screens stays open. BUGFIX - Weight did not update in real time when transferring items to & from chests, the chest had to be closed to update the UI. (This bug/fix also applies to certain placeables like the Campfire,etc). BUGFIX - Stone Crates would sometimes interfere with the truck causing the truck to move and fly.
Just a small update to fix a few bugs and a few changes.
Have a great day
BUGFIX - Deleting the ghost image of the Jack O'Lantern would try and put the pumpkin in the inventory instead of dropping one on the ground.
BUGFIX - Ghost image of the Jack O'Lantern would sometimes still appear as if materials were never added even if they were.
BUGFIX - On game load the Jack O'Lantern would not be lit if the game was saved and closed while it was lit.
BUGFIX - Moving the Sign Post erases text contents.
BUGFIX - Fixed the position of curved walls on curved ceilings.
BUGFIX - Wooden Ramp hitbox was preventing players from passing under them.
BUGFIX - Issue with the Bolt.. When you look at a bone arrow for example, you can still right click to aim the bow. When you look at a bolt, you get the "destroy" option.
BUGFIX - Logs on the truck issue fixed. Some have not been able to place logs on the truck after a reload.
BUGFIX - Unable to place items bottom right corner of the storage chest.
CHANGE - Compass was added back.
CHANGE - I restored the old way of handling seed drops back to 100%
CHANGE - Previously in V11, if your hunger bar was less than 75%, your max stamina will be reduced. I have changed that to when your hunger bar is less than 50% instead.
This update will introduce major additions and changes to both the AI and the Building System. As with other patches, it will also include some smaller changes & balance tweaking.
Please note that work is being done to the game UI, you may see some of the changes reflected in the photos further in this post. -----------------------------------
AI Additions and Changes
The basic Vambies within the game have undergone another update/change in V11; you'll find some of the larger changes coming with this patch located below in list format. However! Players should keep in mind that the tweaks to the AI should increase the difficulty of fighting Vambies in a significant fashion. Their new attack animations are quicker/more fluid and may provide a new level of difficulty to adjust to/learn. In addition they will now move/sway more, making a headshot less of a sure thing.
Also please note that their ranged ability to throw a knife has been disabled, as the animation is undergoing some tweaks/improvements.
New AI Vambie models added.
Various new AI animations.
New group behavior system. (2 to 5 AI roaming the map together)
New group attack patterns. (Varied engagement behaviors- dodging, taunting, attacking, etc)
New Construction Pieces
Some new basic construction shapes will be added.
Wooden Corner Wall section.
Brick Corner Wall section.
Wooden Corner Wall Window section.
Brick Corner Wall Window section.
Wooden Corner Foundation.
Cement Corner Foundation.
Wooden Corner Ceiling.
Cement Corner Ceiling.
Wooden Corner Roof section.
Building UI Changes
The construction tab now has a few filters to make finding pieces easier!
Sign Post
A wooden sign that players can craft and write upon.
Recipe:
5 x Planks 4 x Sticks 3 x Rope
Weapon based Game Markers
Players have often expressed that they lose track of thrown spears and fallen arrows- there will now be a marker for each object on landing so that they can be more easily found and picked up.
New Hunger System
There's been an overhaul to the food stat system. Previously, when each stat was at 0, health would slowly drop. In this new system, the 4 food stats (Carbs, Proteins, Fats and Vitamins) will all contribute to a new Hunger Bar.
- If your hunger bar is less than 10%, a player will slowly lose health.
- If your hunger bar is less than 75%, your max stamina will be reduced. (Min Stamina capped at 50) Example: If your max stamina is 100 and your hunger bar is 62%, your new Stamina Max will be: 100 * 0.62 = 62
Under the old hunger system eating a Meat Stew would add 1 point to your maximum attained heath. A new, smaller bar has been added to display the progress of your next max state 'level up'. This will allow for fractional improvements and allow for more depth/complexity to the food & hunger system, versus only eating meat stew(s). You can find a chart of the food alterations down below.
Potato Pie and Mix
2 new food recipes join the list- Potato Pie and Potato Pie Mix! While the Potato Pie Mix can be eaten and offers some vital stats increase, it is primarily used to craft the Potato Pie using the stove. Potato Pie is a solid all around food type that increases multiple vital stats.
Potato Pie Recipe and stats 1 X Potato Mix (On the stove) + 5 Thirst +10 Carbs +10 Proteins +10 Fats +10 Vitamins +10 Energy +0.30 Sun Resistance
Potato Pie Mix Recipe and stats 1 X Raw Meat 1 X Pumpkin Slice 3 X Potatoes 1 X Onion
Pumpkins & Jack O'Lanterns
Pumpkins can be harvested much like other plants in the wild and/or grown on plant beds -harvesting a pumpkin will provide seeds.
To celebrate the approach of Halloween, players can build Jack O'Lanterns- the perfect light source to enhance the night.
Other Additions and Changes
ADDED - Take all Button to the Brick Drying Crate. CHANGE - 65% chance at obtaining seeds and sprouts from harvesting Veggies and fruits. (Previously 100%) BUGFIX - Upgrading the wooden pillar to cement was changing the location of the pillar. CHANGE - Food(s) will no longer increase max caps on proteins, carbs, fats and vitamins. (Due to the new hunger system, this has become unnecessary) CHANGE - On character death, players will now lose 1 max health rather than 5.
We'd like to introduce you to the upcoming patch - V11.
This update will introduce major additions and changes to both the AI and the Building System. As with other patches, it will also include some smaller changes & balance tweaking.
This post will be updated as we have new information so be sure to keep an eye on it/check it from time to time if you'd like to keep tabs on stuff coming down the pipeline.
Last Edited: 10/22 by Sifner Edit- Content rewrite, new content and images added. Please note that work is being done to the game UI, you may see some of the changes reflected in the photos further in this post. -----------------------------------
AI Additions and Changes
The basic Vambies within the game have undergone another update/change in V11; you'll find some of the larger changes coming with this patch located below in list format. However! Players should keep in mind that the tweaks to the AI should increase the difficulty of fighting Vambies in a significant fashion. Their new attack animations are quicker/more fluid and may provide a new level of difficulty to adjust to/learn. In addition they will now move/sway more, making a headshot less of a sure thing.
Also please note that their ranged ability to throw a knife has been disabled, as the animation is undergoing some tweaks/improvements.
New AI Vambie models added.
Various new AI animations.
New group behavior system. (2 to 5 AI roaming the map together)
New group attack patterns. (Varied engagement behaviors- dodging, taunting, attacking, etc)
New Construction Pieces
Some new basic construction shapes will be added.
Wooden Corner Wall section.
Brick Corner Wall section.
Wooden Corner Wall Window section.
Brick Corner Wall Window section.
Wooden Corner Foundation.
Cement Corner Foundation.
Wooden Corner Ceiling.
Cement Corner Ceiling.
Wooden Corner Roof section.
Building UI Changes
The construction tab now has a few filters to make finding pieces easier!
Sign Post
A wooden sign that players can craft and write upon.
Recipe:
5 x Planks 4 x Sticks 3 x Rope
Weapon based Game Markers
Players have often expressed that they lose track of thrown spears and fallen arrows- there will now be a marker for each object on landing so that they can be more easily found and picked up.
New Hunger System
There's been an overhaul to the food stat system. Previously, when each stat was at 0, health would slowly drop. In this new system, the 4 food stats (Carbs, Proteins, Fats and Vitamins) will all contribute to a new Hunger Bar.
- If your hunger bar is less than 10%, a player will slowly lose health.
- If your hunger bar is less than 75%, your max stamina will be reduced. (Min Stamina capped at 50) Example: If your max stamina is 100 and your hunger bar is 62%, your new Stamina Max will be: 100 * 0.62 = 62
Under the old hunger system eating a Meat Stew would add 1 point to your maximum attained heath. A new, smaller bar has been added to display the progress of your next max state 'level up'. This will allow for fractional improvements and allow for more depth/complexity to the food & hunger system, versus only eating meat stew(s). You can find a chart of the food alterations down below.
Potato Pie and Mix
2 new food recipes join the list- Potato Pie and Potato Pie Mix! While the Potato Pie Mix can be eaten and offers some vital stats increase, it is primarily used to craft the Potato Pie using the stove. Potato Pie is a solid all around food type that increases multiple vital stats.
Potato Pie Recipe and stats 1 X Potato Mix (On the stove) + 5 Thirst +10 Carbs +10 Proteins +10 Fats +10 Vitamins +10 Energy +0.30 Sun Resistance
Potato Pie Mix Recipe and stats 1 X Raw Meat 1 X Pumpkin Slice 3 X Potatoes 1 X Onion
Pumpkins & Jack O'Lanterns
Pumpkins can be harvested much like other plants in the wild and/or grown on plant beds -harvesting a pumpkin will provide seeds.
To celebrate the approach of Halloween, players can build Jack O'Lanterns- the perfect light source to enhance the night.
Other Additions and Changes
ADDED - Take all Button to the Brick Drying Crate. CHANGE - 65% chance at obtaining seeds and sprouts from harvesting Veggies and fruits. (Previously 100%) BUGFIX - Upgrading the wooden pillar to cement was changing the location of the pillar. CHANGE - Food(s) will no longer increase max caps on proteins, carbs, fats and vitamins. (Due to the new hunger system, this has become unnecessary) CHANGE - On character death, players will now lose 1 max health rather than 5.
This update contains a few bug fixes and a couple of additions.
Have a great day!
BUGFIX - Bug with greenhouse where players would open/shut the door at the same time as interacting with a plant bed.
BUGFIX - Greenhouse doors would not show when being constructed in Free Build Mode.
BUGFIX - Free Upgrade and Repair was dependent on God Mode being enabled. This was my error and should have been when Free Build was enabled.
BUGFIX - When adding fuel to both the mineral and clay extractors, it would consume the entire stack. Now it will only take what is needed and add the balance of the fuel stack back into your inventory.
ADDED - New transfer stacks key binding added in the game settings.. Previous players had no choice but to hold left shift to transfer stacks. This was resulting in some potential conflicts with other key actions.
ADDED - Hat: New craftable hat that players can wear. Can be crafted on the workbench. Increases your Sun Resistance by 50% , +1 Armor and -3 Heat.
Recipe: 25 X Plant Fiber 3 X Cloth
ADDED - Durability on tooltips.... A way to visually know the durability left of weapons, tools and gears has been requested by many recently.
- FIXED: Large Gate texture issue when in free build mode. Doors would remain with the ghost texture. - FIXED: Fridge texture issue when in free build mode. Doors would remain with the ghost texture. - FIXED: Hypothermia and heatstroke animations and icons removed in God Mode. - FIXED: Truck would fall through the ice, Collisions now set and you can drive it on the ice.
- Fixed: Truck was having issues going through the large metal gate if fences were close to it. Basically the issue was an invisible collision box on each side of the fence for the snapping feature. This collision box was not set to ignore the truck.
- Change: Some are still reporting an issue with the distiller but I am unable to reproduce this issue on my end. I made a few changes to how it works in the hopes that it corrects any lingering issues.
After V10.1 is installed, please let me know if the distiller is still causing issues.