Here is a running list of additions/changes that are completed so far for the upcoming V9.0 Update. This post will be updated every few days so be sure to keep an eye on it if you'd like to keep tabs on stuff coming down the pipeline.
This update should be ready in about 2 weeks.
Last edit: 4/13/21 by DaDev
Vambies and Animals
CHANGE - Vambie movement on slanted terrain.
In the current game, V8.0, Vambies can walk/run over steep cliffs and landscapes. For 9.0 I have reduced degree of slope they are able to walk/run on-- they will no longer be able to step on large boulders/cliff sides in most cases. Players will be able to created elevated bases that vambies (for the most part) can no longer reach.
Player: Players can step up or walk up terrain/cliffs of 45 degrees. Vambies: Vambies can step up or walk up terrain/cliffs of 55 degrees. (Previously 95 degrees)
CHANGE - AI will no longer enter water - applies to both humanoid and animals. With this change water bases will not be directly impacted by enemy AI, instead they will wait at the shore for the player.
CHANGE - Crocodile health increased from 200-300, damage inflicted on the player from 25 to 50 per hit.
CHANGE - Bear health increased from 200-300, damage inflicted on the player from 25 to 35 per hit.
CHANGE - Aggro & Alarm range of animals reduced by 50% when crouched. This means that aggressive animals will start to chase you from further away if not crouched. Furthermore, non-aggressive animal will retreat from further away if not crouched. (This does not apply to birds)
ADDED - Some Vambies are now equipped with a knife and can throw it as a projectile. They are only equipped with one knife, so one projectile per Vambie.
ADDED - Another new Vambie behavior, they now have the capability to dodge melee attacks.
ADDED - Large Scorpions:
Scorpions added in caves. They do very little damage but can make you bleed or get infected.
CHANGE - Can now rotate walls and doors with mouse wheel. CHANGE - Can now add doors to the interior door frames.
CHANGE - I have removed the roof dividers on most roof sections, I just prefer the look this way. ADDED - Because of the change in roof dividers, I have created a roof cap/divider to replace what was removed for players who preferred the old way. It is also needed for slanted roof sections.
Villages and Techs:
ADDED - 2 new techs blueprints added. Circular Sawbench BP and Water House BP. For any save files created before this update, I need to respawn all the Tech BPs again so that a restart is not required. Players will have to visit all the villages again to find the 2 new ones. Any techs you already have will still show as learnt but in your travels to find the new ones, you will also find the old ones.
ADDED - I have added 3 more villages on the map, so now a total of 6. With a total of 12 Tech books to be found now, 2 will spawn per village.
CHANGE - Loot in towns will now respawn every 10 ingame days. What ever loot was there will despawn and all new loot will respawn. If that 10th day comes, loot will not respawn during runtime or a lag would occur. So to fix that, only during the next game re load will this new loot get spawned in. If you are loading an already started game, all loot will be respawned.
Game Options:
ADDED - New game setting. Can now toggle head bobble on/off ADDED - New game setting. Can now modify player stats depletion rate. You now have the option between Slow, Normal or Fast depletion. Slow = 2 x slower than normal. Fast = 1.5 x faster than normal. ADDED - FOV Slider to the game video options. However, there is a narrow range from 85 to 100 degrees. ADDED - Celcius to Fahrenheit toggle option. (Temperature Type) ADDED - Advanced AI customization. Players can now disable/enable specific animal types. You can also adjust their HP, damage dealt per hit and how much meat is dropped when harvested. There are a couple of settings also for Vambies, you can customize their HP and damage dealt. These settings can be adjusted for both new games and loaded games. Default values are mentioned via a tooltip when hovering over each setting option.
Other changes and additions:
ADDED - Steel Spear. Can be crafted on the Advanced Workbench. Slightly more damage dealt but a huge increase in durability. ADDED - Steel Spear Tip. (used in the crafting recipe of the steel spear)
ADDED - Players have for a while now been asking for a way to label their storage chests. Well this is now possible. When interacting with the chests, a text box will be visible for players to type in a description.
CHANGE - Another popular demand, can now stack Ingot selves.
CHANGE - Bone Shards crafting station changed from the Advanced Workbench to the regular Workbench. This means you can get Bone Spears much quicker. CHANGE - Bone Arrow crafting station changed from the regular workbench to the Advanced Workbench.
ADDED - Oxygen levels and depletion when under water. If oxygen level hits 0, the player will slowly start to lose health.
ADDED - New splint item to heal broken bones. Easy to craft 2 sticks and 5 plant fiber. ADDED - Fall damage and broken bones. Players will now experience fall damage and a chance at breaking a leg. The splint will heal that wound. When a bone is broken, players will walk slowly just like if they are encumbered or over weight.
CHANGE - More freedom with Spike Traps, can place these pretty much anywhere now.
CHANGE - The Log Cart can now travel on large boulders and cliffs. CHANGE - When storage chests are on the cart, the player will pull the cart rather than push it. Visibility was an issue when chests were added to the cart. If there are logs or stone crates, the cart will be like before this update, pushing it.
ADDED - 2 new bulk item recipes: ADDED - By popular demand, players can now ATL-RMB click wet and dry brick to and from the Brick Crate.
- Wet Brick X 10 - Medicated Bandages X 5
CHANGE - Moved all seed items in the itempedia from the others category to the food category. CHANGE - Moved the Wooden Shelter in the itempedia from the placeables category to the construction category. CHANGE - Mushrooms restore 5 health now instead of 10 before.
BUG FIXES:
BUGFIX - Grabbing the Log Cart while standing on it would sometimes catapult the player in the air. BUGFIX - Walls would not align properly when building levels with foundations. BUGFIX - Railing collision fix, arrows could not be fired through the poles. BUGFIX - Shooting arrows would sometimes not work if close to an AI and an arrow was stuck in the AI. BUGFIX - AI would cause lag in villages if players would go in a house and close all doors. BUGFIX - AI could walk through village doors in some circumstances. BUGFIX - Players would sometimes get stuck in chests or crafting stations with no way to exit.
I have reworked something the last few days in regards to placement of foundations and placeables. I was going to only change this for V9 but I am seeing many of you now building on hillsides and cliff sides.
Cliffs and those large rocks in mineral extraction sites will now act as landscape and will allow placement of foundations and other placeables.
See below image for examples.
Also fixed:
BUGFIX - When moving Oil Extractors, any Oil Cans in its chest would disappear and it would stop extracting.
CHANGE - Log Cart drop. I have made changes to what checks I do now when dropping the cart. Initially I did not want to have players drop the cart if it was overlapping things like trees or on really steep slopes that would make it appear as if it was floating in air. I have since however revised this and will allow the cart to be dropped pretty much anywhere. The only things you will not be able to do is drop it while overlapping and building parts and placeables. You will however be able to drop it over trees, objects such as logs and stones etc.
Hi everyone, so I lied, i guess one more hotfix update before V9.0. lol
BUGFIX - The "Put Out Fire" confirmation buttons on the campfire were sometimes not aligned and hard to click. BUGFIX - Swapping weapons on the weapons rack would close the small HUD stats window when pressing G. The info window that show your health/stamina bottom right of your screen. BUGFIX - If any AI stuck under ice on load or when you sleep, I do a check and now delete them. BUGFIX - Could not snap fences on steep landscape.
CHANGE - Removed collision checks on fences, this will allow more freedom when placing them. You can now place them on foundations and clip through foundations. I also added X + Mouse wheel to increase or decrease height of fences when snapped. See below images for examples.
BUGFIX - Some caves would not allow the cart to enter it. BUGFIX - Cart would sometimes get stuck in caves. BUGFIX - Could not build Cart on steep landscape, the ground had to be almost entirely flat in order to build it.
CHANGE - More cave ore balancing. I found players would get too much Iron and Copper.
- Instead of 4 ores dropped, now only 3 will. - Removed copper from drops and replace it with Stone, or Clay. - Still a chance at Iron drops but much less. - Slightly reduce overall boulder spawns.
Basically now, you are guaranteed to get 2 Lead Ores and the third will randomly be a Stone, Clay or Iron Ore.
So unless something game breaking, this will be the last hotfix for V8. I will now start working on V9.0 and will post a progress report like usual here on steam once I get a few things done.
Just another small Hotfix update with a few changes and 1 addition.
BUGFIX - Medical Kit was not curing infections when used. BUGFIX - I Think I resolved all scenarios where a log would get stuck in your hands. BUGFIX - Removed some floating objects in towns and fixed a floating boulder. BUGFIX - Katana would sometimes get stuck after swings. BUGFIX - Loot quantity when harvesting Vambies would be larger than the possible stack amount. CHANGE - Added copper to the possible drops of cave boulders. CHANGE - Added a few more items to the loot list of harvesting dead Vambies. CHANGE - Added Medical Bandage to the Medical Kit Recipe. CHANGE - Added 2 new tutorial tasks, build a forge and craft an iron ingot. Many new players were getting frustrated not knowing how to acquire Iron Ingots. CHANGE - Removed the pickup animation when picking up the first log. Many found it annoying having to wait and that delay was the cause of sometimes logs visually being stuck when in fact none were being held. CHANGE - Updated all language cultures to include new tutorial task translations.
ADDED - Players can now also add storage chest to the cart. You can add up to 2 rock crates and 2 storage chests.
Please note: I needed to add a new field in a table to identify if players are adding crates or chests. The first time you load your game, if you have crates in the cart, they will be there but not attached to the cart. Simply move them away and replace them in the cart. This is only necessary the first time you load a file on V8.4.
BUGFIX - Rain sound when snowing when you enter or exit caves in the winter. BUGFIX - Using the Katana would sometimes block other weapons/tools from being able to be used. BUGFIX - The AI was never intended to damage placeables such as chest, workbenches etc. In some circumstances they were and it is now fixed and should no longer happen.
Sorry for another update but found more issues to fix and resolve.
BUGFIX - Stackable foods with perish times was causing an issue in fridges, such as the new mushroom item. I have removed perish time from mushrooms and they no longer can go into fridges. Any mushrooms already in your inventory after this change will still show a perish time and any new ones acquired will not. I may add perish time back but for now I wanted a quick fix.
BUGFIX - Rain showing when in POI houses.
BUGFIX - Raccoon spawn rate was way to low and almost never seen, increased now.
BUGFIX - Cart would get stuck if trying to enter caves with it.
CHANGE - Dropped items on the ground with the exception of a few things like weapons and logs would despawn after 3 mins. I have changed the despawn time from 3 mins to 5 mins giving players a bit more time to perhaps go pick them up.
Just a small hotfix update following the launch of V8.0.
BUGFIX - Rain was visible sometimes in caves. BUGFIX - Could not Alt/click Steel alloy and Lead Ore into forges. BUGFIX - Mushrooms were added to the Ration food item but was missing that info in its craft description. BUGFIX - I forgot to add mushrooms to the Itempedia, now added.
Please note that while a new game restart is not required, I would recommend starting a fresh save after installing this version of the game. The early flow of things has changed so much since the last forced restart in V5.0
See below for the complete list of changes, additions and bug fixes.
Please report any bugs to the bug report section here on Steam. When possible please form one thread for each bug versus multiple threads for the same issue- it helps keep the community information together.
And if you haven't already, don't forget to join our Discord!
Have a wonderful day and stay safe!
AI Changes:
CHANGE - AI will no longer consistently run at players in a straight line, they will now sometimes try to dodge and zigzag to avoid projectiles.
New Content:
ADDED - Caves:
Caves will spawn various objects such as Mushrooms and Lead Ore boulders. There will be 4 caves on the map, 3 smaller ones and 1 very large one with 2 entrances. I have added cave markers on the map as I felt it almost impossible to find them otherwise.
Please remember that these caves are a work in progress and more objects and items will be added to them in time! So don't be alarmed if they seem a bit bare at present.
ADDED - Mushrooms: Used to craft medicines to cure infections and poison. ADDED - Lead Ore Boulders: Spawned in caves. ADDED - Lead Ore: Obtained by destroying boulders in caves. ADDED - Lead Ingots: Created on forges by melting Lead Ore. ADDED - Steel Alloy: created by combining Iron and Lead Ore. Crafted on the Anvil. ADDED - Steel Ingots: Created on forges by melting Steel Alloy.
Raccoons are passive and non-aggressive but will munch on your food if left outside unprotected on campfires and drying racks. They will provide meat, hide and bones when harvested.
ADDED - New Weapon: The Katana ADDED - Katana added to the weapons rack.
New early game melee weapon crafted with 1 stick and 1 iron ingot on the Anvil.
ADDED - Steel Fence Upgrade
The Cement fence can now be upgraded into Steel. Its durability will increase from 400 to 2,500. 4 Steel ingots required to upgrade.
ADDED - Log Cart can now be used to carry Stone Crates. 2 stone crates can be added to the cart.
ADDED - New injury type: Infected ADDED - Medicated Bandage (Crafted on the workbench)
Players can now be infected when being attacked by animals and POIs. I have also created a new Medicated Bandage to cure infections.
ADDED - Clay Soil: Extracted by the new Clay Soil Extractor. ADDED - Clay Soil Extractor: Similar to the Mineral Extractor but extracts only Clay Soil. Can be placed anywhere on the ground, not only in extraction sites. ADDED - Can now craft Clay from Clay Soil.
Other additions and changes:
ADDED - Cave Sounds ADDED - Lead spawner in caves ADDED - Mushroom spawner in caves. ADDED - Various grunt and forcing sounds added to the player character. ADDED - Weight of player backpack now visible when pressing G.
CHANGE - Added more items to the Vambie harvest loot list. (to reflect some of the new items) CHANGE - Added more items to the POI item spawn list. (to reflect some of the new items) CHANGE - Oil Extractor change, replaced 8 Cobalt Ingots with 6 Steel Ingots. CHANGE - Chemistry Table change, added 3 Lead Ingots to the build recipe. CHANGE - Solar Battery change, replaced 5 Iron Ingots with 5 Lead Ingots. CHANGE - Wind Turbine change, replaced 4 Copper Ingots with 5 Lead Ingots. CHANGE - Glass Door: Replaced 2 iron ingots with 2 steel ingots. Reduced glass from 6 to 4. CHANGE - Glass Ceiling: Replaced 3 iron ingots with 2 steel ingots. Reduced glass from 12 to 8. CHANGE - Glass Wall: Replaced 3 iron ingots with 2 steel ingots. Reduced glass from 12 to 8. CHANGE - Glass Door Frame: Replaced 3 iron ingots with 2 steel ingots. Reduced glass from 12 to 6. CHANGE - Removed Clay drops from Mineral Extractors. CHANGE - Changed Anvil recipe and reduce iron ingots needed from 10 to 5. CHAMGE - Reduced weight of Clay from 1 lbs to 0.5 lbs per unit. CHANGE - Now displaying an inventory full message when trying to take planks and there is no room in your inventory. CHANGE - Adjusted many placeables to be able to be placed on steep slopes. CHANGE - Removed collisions on the ghost of spikes so that players can place them freely.
CHANGE - Ration recipe changed: Removed plastic from recipe but added mushrooms. I have also changed the stats.
Recipe: 1 x Stew mix 1 x Fruit Salad 1 x Veggie Salad 2 x Mushrooms
Stats: Health +50 Thirst +25 Carbs +100 Proteins +100 Fats +100 Vitamins +100 Energy +25
CHANGE - Build system revamp.
1) I have made the pillar legs of foundations and ramps much longer. This will allow players to build elevated bases, build over cliffs, over very steep landscape and many other possibilities. 2) Will now be able to place foundations in the water. Great for bridges over the river or simply building water bases. 3) Can now snap ramps together to create long staircases for elevated foundations. 4) can now snap foundations to ramps stairs. 5) Can now adjust snap height of foundations by pressing X and the mouse wheel. This will allow multi levels of foundations.
Bug Fixes:
BUGFIX - Moving damaged traps would restore its durability to 100%. BUGFIX - Unbuilt/white ghost Wooden gates had collisions enabled, they should not have. BUGFIX - Various french translations modified. BUGFIX - Some items were spawning in walls or incorrect places in POI villages. BUGFIX - AI and Animals would get stuck on the ICE in the winter.
Here is a running list of additions/changes that are completed so far for the upcoming V8.0 Update. This post will be updated every few days so be sure to keep an eye on it if you'd like to keep tabs on stuff coming down the pipeline.
This update should be ready in about 2 weeks.
Last edit: 3/18/21
AI Changes:
CHANGE - AI will no longer run at players in a straight line all the time. They will now sometimes try to dodge and zigzag to avoid projectiles.
New Content:
ADDED - Caves:
Caves will spawn various objects such as Mushrooms and Lead Ore boulders. There will be 4 caves on the map, 3 smaller ones and 1 very large one with 2 entrances. I have added cave markers on the map as I felt it almost impossible to find them otherwise. These caves are a work in progress and more objects and items will be added to them in time.
ADDED - Mushrooms: Used to craft medicines to cure infections and poison. ADDED - Lead Ore Boulders: Spawned in caves. ADDED - Lead Ore: Obtained by destroying boulders in caves. ADDED - Lead Ingots: Created on forges by melting Lead Ore. ADDED - Steel Alloy: created by combining Iron and Lead Ore. Crafted on the Anvil. ADDED - Steel Ingots: Created on forges by melting Steel Alloy.
Raccoons are passive and non-aggressive but will munch on your food if left outside unprotected on campfires and drying racks. They will provide meat, hide and bones when harvested.
ADDED - New Weapon: The Katana ADDED - Katana added to the weapons rack.
New early game melee weapon crafted with 1 stick and 1 iron ingot on the Anvil.
ADDED - Steel Fence Upgrade
The Cement fence can now be upgraded into Steel. Its durability will increase from 400 to 2,500. 4 Steel ingots required to upgrade.
ADDED - Log Cart can now be used to carry Stone Crates. 2 stone crates can be added to the cart.
ADDED - New injury type: Infected ADDED - Medicated Bandage (Crafted on the workbench)
Players can now be infected when being attacked by animals and POIs. I have also created a new Medicated Bandage to cure infections.
ADDED - Clay Soil: Extracted by the new Clay Soil Extractor. ADDED - Clay Soil Extractor: Similar to the Mineral Extractor but extracts only Clay Soil. Can be placed anywhere on the ground, not only in extraction sites. ADDED - Can now craft Clay from Clay Soil.
Other additions and changes:
ADDED - Cave Sounds ADDED - Lead spawner in caves ADDED - Mushroom spawner in caves. ADDED - Various grunt and forcing sounds added to the player character. ADDED - Weight of player backpack now visible when pressing G.
CHANGE - Added more items to the Vambie harvest loot list. (to reflect some of the new items) CHANGE - Added more items to the POI item spawn list. (to reflect some of the new items) CHANGE - Oil Extractor change, replaced 8 Cobalt Ingots with 6 Steel Ingots. CHANGE - Chemistry Table change, added 3 Lead Ingots to the build recipe. CHANGE - Solar Battery change, replaced 5 Iron Ingots with 5 Lead Ingots. CHANGE - Wind Turbine change, replaced 4 Copper Ingots with 5 Lead Ingots. CHANGE - Glass Door: Replaced 2 iron ingots with 2 steel ingots. Reduced glass from 6 to 4. CHANGE - Glass Ceiling: Replaced 3 iron ingots with 2 steel ingots. Reduced glass from 12 to 8. CHANGE - Glass Wall: Replaced 3 iron ingots with 2 steel ingots. Reduced glass from 12 to 8. CHANGE - Glass Door Frame: Replaced 3 iron ingots with 2 steel ingots. Reduced glass from 12 to 6. CHANGE - Removed Clay drops from Mineral Extractors. CHANGE - Changed Anvil recipe and reduce iron ingots needed from 10 to 5. CHAMGE - Reduced weight of Clay from 1 lbs to 0.5 lbs per unit. CHANGE - Now displaying an inventory full message when trying to take planks and there is no room in your inventory. CHANGE - Adjusted many placeables to be able to be placed on steep slopes. CHANGE - Removed collisions on the ghost of spikes so that players can place them freely.
CHANGE - Ration recipe changed: Removed plastic from recipe but added mushrooms. I have also changed the stats.
Recipe: 1 x Stew mix 1 x Fruit Salad 1 x Veggie Salad 2 x Mushrooms
Stats: Health +50 Thirst +25 Carbs +100 Proteins +100 Fats +100 Vitamins +100 Energy +25
CHANGE - Build system revamp.
1) I have made the pillar legs of foundations and ramps much longer. This will allow players to build elevated bases, build over cliffs, over very steep landscape and many other possibilities. 2) Will now be able to place foundations in the water. Great for bridges over the river or simply building water bases. 3) Can now snap ramps together to create long staircases for elevated foundations. 4) can now snap foundations to ramps stairs. 5) Can now adjust snap height of foundations by pressing X and the mouse wheel. This will allow multi levels of foundations.
Bug Fixes:
BUGFIX - Moving damaged traps would restore its durability to 100%. BUGFIX - Unbuilt/white ghost Wooden gates had collisions enabled, they should not have. BUGFIX - Various french translations modified. BUGFIX - Some items were spawning in walls or incorrect places in POI villages. BUGFIX - AI and Animals would get stuck on the ICE in the winter.