Sometimes you need a hand to hold, so we ve compiled a list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.
Whether solving puzzles, sneaking, shooting zombies or stabbing mythical creatures in the face, the existence of another player adds an element of unpredictability. The reality of your co-op partner constantly alerting the guards is drowned out by the experience in your head – the synchronised stealth takedowns, the perfectly executed plan – but both success and failure are more compelling when you can take credit for the former and blame someone else for the latter.
There is a co-op game for every duo and our selection includes a variety of the most bestest. Don t worry if your favourite co-op game doesn t feature – it just means you re wrong. All mortals are, on occasion. … [visit site to read more]
Assassin's Creed isn't the only movie that Ubisoft wants to get to the silver screen as soon as possible.
Rumors from earlier this year that Ubisoft was looking at making a Splinter Cell movie appear to have been well-founded, according to Variety. And what's more, the movie's got a star.
British actor Tom Hardy is reportedly on board to star as Sam Fisher, operative extraordinaire. Hardy most recently took to the silver screen as masked villain Bane in The Dark Knight Rises earlier this year. He also featured in Inception, Tinker Tailor Soldier Spy, and the sadly disappointing Star Trek: Nemesis.
The Splinter Cell game franchise dates back to 2002. The last was 2010's Conviction; the next is 2013's Blacklist.
Tom Hardy game for 'Splinter Cell' movie [Variety]
UPDATE: Ubisoft's unverified list of 2012 release dates is "inaccurate", the publisher has told Eurogamer.
"We're thrilled and kind of amused to see this line-up news," a Ubisoft statement handed to Eurogamer begins.
"It shows that players are anxious to hear about Ubisoft's upcoming releases. This reported line-up is inaccurate. We guarantee you that you'll hear directly from us soon about the amazing variety of games Ubisoft has slated for fiscal year 2012-13."
ORIGINAL STORY: Ubisoft will release Assassin's Creed 3 and Splinter Cell: Retribution this year, according to an unverified release schedule posted by Gameranx.
Eurogamer has been trying to contact Ubisoft all morning, but has been unable to verify the document with the publisher.
But it sounds about right.
Ubisoft has teased that 2012 will bring a "major" new game in the Assassin's Creed franchise. Eurogamer since discovered that this game will conclude the story of protagonist Desmond Miles before the series' doomsday date arrives in real life. That doomsday date is 2012, so we'll need the concluding instalment this year.
PC, PlayStation 3, Wii U and Xbox 360 versions of Assassin's Creed 3 are apparently on the way. Nintendo mentioned an Assassin's Creed Wii U game when the console was unveiled at E3 last summer.
This is the first time we've heard the name Splinter Cell: Retribution, but we knew a new Splinter Cell game was in development at Ubisoft Toronto, and has been for several years. That project's being lead by ex-Assassin's Creed frontwoman, Jade Raymond. Retribution's down to appear on PC, PS3 and Xbox 360.
A Prince of Persia game for Wii and 3DS is also mentioned. Could it be a new game, or is it the downloadable Prince of Persia port that was released for WiiWare and the 3DS Virtual Console last month?
A game called Just Dance Final Party is listed for Wii, PlayStation Move and Xbox 360 as well. And what a dramatic name - do we take this to mean Final Party will be the last Just Dance game from Ubisoft?
We doubt it.
We've reproduced the full (and as yet unconfirmed) Ubisoft slate below. Curiously, there's no mention of Rayman Origins, which is scheduled to launch on PlayStation Vita next week.
The Splinter Cell HD Trilogy will be released on the PlayStation Store tomorrow, Ubisoft has announced.
The games - Splinter Cell, Splinter Cell: Pandora Tomorrow and Splinter Cell: Chaos Theory - will cost 9.99/£7.99 individually or 29.99/£23.99 bundled together.
A Blu-ray disc with the games on will be released "at a later date", wrote Ubisoft product manager Akshay Paul on the European PlayStation blog.
The Splinter Cell HD Trilogy revitalises the last-generation Splinter Cell games in 1080p resolution and with stereoscopic 3D. Trophies have also been slung in.
PlayStation Plus subscribers will be offered 20 per cent off individual title Splinter Cell and 10 per cent off Pandora Tomorrow. Chaos Theory comes with an exclusive theme that features Sam Fisher - the hero of the games.
Eurogamer's Splinter Cell review dished out 9/10 back in 2003.
Eurogamer's Splinter Cell: Pandora Tomorrow review awarded 8/10 in 2004.
Eurogamer's Splinter Cell: Chaos Theory review, written in 2005, also deemed an 8/10 appropriate.
UPDATE: Ubisoft has contacted Eurogamer to say the report is untrue.
ORIGINAL STORY: Splinter Cell 3D and the upcoming Driver Renegade will be included in a new set of Nintendo 3DS hardware bundles, a new report claims.
Nintendo launches the two new packs in October, according to a leaked retailer release schedule obtained by MCV.
Pricing for the bundles is yet to be determined.
Stealthy shooter Splinter Cell 3D was a launch title for the 3DS earlier this year. Its charms unfortunately snuck by Eurogamer's Kristan Reed, who fired off a damp squib 4/10 review.
Driver Renegade meanwhile is an upcoming portable accompaniment to September's home console iteration Driver: San Francisco. We've yet to hear much more about it.
Both blue and black 3DS flavours will be available in bundle form.
Video: Ubisoft's Splinter Cell 3D.
The existence of a brand new entry in Ubisoft and Tom Clancy's Splinter Cell series is no surprise—Ubisoft Toronto managing director Jade Raymond has already confirmed she's leading the development team. What's new are apparently leaked details on the forthcoming sixth Splinter Cell.
According to a report from Gamerzines, audio equipment maker Blue Sky posted images on its web site seemingly from the game's title screen, which refers to the game as simple Tom Clancy's Splinter Cell and SC6. Those images have since been removed by both parties.
The images, if real, don't tell us too much other than that it appears Sam Fisher will return with his trademark night vision goggles. The text "BROKEN ARROW" appears, indicating that the game may focus on an event involving "nuclear weapons, warheads or components, but which does not create the risk of nuclear war."
First images of Splinter Cell 6 leaked [Gamerzines via NeoGAF]
If you're going to port a popular old game onto shiny new hardware, it's a smart idea to make sure said console can do it justice. Case in point - Splinter Cell: Chaos Theory, a moody stealth adventure where you guide sneaky old Sam Fisher around as he snaps necks and hacks computers in perpetual darkness.
You don't have to be Miyamoto to know that shoehorning twin-stick action adventures onto one-stick handheld consoles is one of the seven deadly sins of game design. Splinter Cell 3D represents yet another example of this hateful practice in action. What's more, all that intense exasperation and rage will set you back £35. Have we learned nothing from the PSP?
For those who never got around to playing the third Splinter Cell back in spring 2005, it came across as a concerted attempt from Ubi to take the series mainstream. Massive acclaim was garnered as a result.
Gone were all the heinous difficulty spikes which characterised the original. In came one-hit close quarters kills and noticeably forgiving AI. But while it was a much more accessible, less frustrating experience, it wasn't really much of a stealth game any more. You didn't have to patiently hide the bodies, security camera could be dodged with ease and you could more or less headshot your way through large portions of the game.
The same applies to Splinter Cell 3D, but with the added 'fun' that comes from having to adapt to controlling the camera and aiming system with the 3DS's four face buttons. Were this any normal action game, the grizzled Third Echelon agent would be toast in about five seconds as you creakily wrestled the camera and aimed the reticule into position.
Fortunately, for those of a shaky disposition, Splinter Cell 3D features enemies seemingly even more handicapped than you. Once they awake from their torpor, they shamble towards you with all the fury of zombified ketamine addicts.
A single silenced pistol shot to the head is enough to ease them out of the picture, but even if there's another dozy sentry lurking nearby there's rarely anything to fret about. At best, they'll inexorably creep to the spot where their buddy met his fate, or fire a few cursory shots in your general direction.
It won't matter, though. Because if you've taken the obvious precaution of shooting the lights out, they probably won't spot you anyway, and they will give up looking after about ten seconds.
When you're not dispensing precision headshots or taking numbnuts down with a single well-placed blow, you can look forward to repeatedly deactivating insultingly straightforward security terminals, hacking computers and picking locks.
If that sounds like a little too much fun for you, you can always increase your inner fury by trying to comprehend your whereabouts via the entirely useless 3D map system.
On the plus side, the game does at least offer an intuitive touch screen interface which makes switching between weapons and gadgets straightforward. Other less frequent manoeuvres, such as the infamous split jump, get mapped onto context-sensitive dpad directions when you need them.
But, for the most part, you can get by just fine with the game's default actions and without having to tie yourself in knots. Whether that says more about the game's rather simplistic brand of stealth-lite than control design is another matter; ideally you should have to use a broader range of moves, but it's telling that the game rarely requires you to bother.
Regarding the game's 3D, Ubisoft does at least manage to implement the effect without it distracting you from the main event. Unlike some games I've encountered so far on the system, it didn't ever hurt my eyes or make me feel compelled to turn the slider down - possibly because the gameplay is sufficiently slow-paced that you actually have the time to stop and admire the added depth as you silently snap necks in the shadows.
On the other hand, the subtlety of the effect is such that it's easy to zone-out and stop noticing that you're even viewing the game in 3D anymore. This phenomenon raises the question whether we're gaining anything more than a fleeting novelty from a game's '3D-ness'.
But like 3D movies, it's clear that there's a world of difference between things created specifically for 3D, and those - like Splinter Cell 3D - where the effect is retroactively applied. Here the implementation is little more than an expensive, inessential novelty, while also being perfectly inoffensive and unobtrusive.
But what definitely doesn't work well is the game's determination to be as dark and gloomy as possible. Played in daylight, it's likely that you'll be constantly distracted by reflections on the 3DS' screen. You'll have to draw the blinds or skulk off into a shady corner away from the glare of nearby windows before you stand a chance of seeing what's going on within the game. With no in-game brightness setting, you'll have to play in optimal lighting conditions to get the most out of it.
Putting aside all the control issues and visual impairments, long-term fans will also be mystified at the way Ubisoft has taken a hatchet to the various other well-regarded modes included within the original.
You may recall that Chaos Theory generously boasted a separate seven mission two player co-op mode, as well as the hugely popular Spy Vs Mercenary competitive multiplayer mode. The absence of both seems inexplicable, especially given the wireless and online capabilities of the 3DS. As a result, Splinter Cell 3D feels like an example of the kind of exploitative shovelware which accompanies all new console launches.
Even if this were a cheap downloadable title, you'd be hard pressed to summon up much enthusiasm thanks to the completely broken camera system. The fact that Ubi then has the gall to trim out all the multiplayer content and still charge full whack for it smacks of breathtaking opportunism.
If you really need to be reminded of Splinter Cell's glory days, go back and pick up a cheap copy of Double Agent. Just do yourself a favour and give this pointless reissue a wide berth.
Get it while you can. It apparently works. Thanks everyone who sent this in!
Update: And it looks like it's gone.