“Turn on your phones. Disengage your brains. Live in the moment. Consume.”
EXCERPT FROM A PRINT INTERVIEW, 09-09.
Reporter: What does identity mean to you?
Bosak: All identity is performative. The complication lies in the fact that, as much as you construct your image by what you say, how you dress, and which brands you buy, you’re never truly in control. You’re always subject to a status quo, a set of expectations about how someone who looks like you *must* act.
Reporter: Surely those expectations don’t carry over when we’re talking about art.
Bosak: Art transcends society only when nothing is known about the artist. I don’t want to transcend society. I want to record it.
Reporter: I see. So what do you say to people who claim your work is shallow and narcissistic?
Bosak: I say that if you can’t see yourself in someone else’s reflection you’re not trying hard enough.
Reporter: But, by doing so, aren’t you simply behaving in the way that society expects?
Bosak: (laughs) Aren’t you?
“We define ourselves by symbols, but those symbols can be perverted. Reused. Reworked, reframed, remade. In a word, stolen. Who are you then?”
In this Season, the Quick Match (previously “Casual”) Playlist will again be receiving updates to its map rotation throughout the Season. There will be 14 maps available in Quick Match at any one time. Below you will find the latest Quick Match map pool.
Y4S4 - END OF Y4S4.2
Our goal is to give players the ability to familiarize themselves with a more curated selection of maps. We are also aiming to make the playlist more dynamic and enjoyable. Remember to follow us and share your feedback on Twitter, Reddit, Facebook and on our forums.
“I get it. Everyone’s just doing their best to survive. You shoot at me, though? Then it gets personal.”
Transcript dated 11/11. Edited for clarity. Vincente: I’ve met people like you before. I got sent to a shrink after I lost my eye. You know what he wanted me to do? Visualization exercises. He wanted me to pretend that I still had both my eyes, to imagine the life I had before and “project it into the future.” You know what I said to him? “Cara, imagining I’ve still got both eyes isn’t going to get me back on the field. Can you help me or not?” He sent me to an occupational therapist and I never saw him again. So don’t ask me about how I’ve “adapted” or “grown”, or dig into my past to uncover the “real” impact of my trauma. I’m sick to death of talking about the first and only thing people notice about me.
Harry: Then let’s talk about something else.
Transcript ends.
“Kids always ask me how I got to be so strong. I tell them it comes from having something worth fighting for. When they grow up, they’ll understand.”
Find all the latest balancing changes coming with Operation Shifting Tides. Our Dev Team is about to give an insider perspective at what led us to tweak certain abilities, weapons and gadgets.
WEAPON BALANCING
M-12 SMG
Increased M-12 SMG damage from 36 to 40
The M-12 is currently one of the lowest damages and slowest firing SMGs in the game. With most players favouring the Luison, there is currently very little reason to select the M-12. Our Devs are looking to give the M-12 a fairer chance during duels.
FO-12 SHOTGUN
Decreased damage dealt beyond 10 meters
Spread increase and accuracy reduction
Ela’s FO-12 is very strong and frustrating, mostly for console players, but on PC as well. She is targeted by Operator bans by console players and when she is not, her pick rate is very high. This weapon should be more in line with other semi-automatic shotguns. We also want to reduce her ban rate and how frustrating Ela can be.
SASG-12
Spread increase and accuracy reduction
The SASG-12 shares many similarities with the FO-12. A spread increase when shooting rapidly as well as an increased recoil will make it a bit less easy to control.
BOSG 12.2
#BOSGACOG is here
Adding the ACOG to 707th SMB Operator shotgun was mostly motivated by the low performance of the weapon. Even if part of the community was also looking forward to the addition of the ACOG, it remained a pure balancing decision. This new sight should not affect the overall performance of this weapon.
As usual, we will monitor its performance for Dokkaebi and Vigil and adjust whatever is necessary.
OPERATOR BALANCING
GLAZ
Increased Glaz’s scope highlight base intensity
We are giving our Russian sniper a bit more love to help him spot enemies even when the scope is not charged, thus making his scope useful in more situations.
KAID
Increased Kaid’s Electroclaw radius from 0.75m to 1.3m
Replaced Impact Grenades with Barbed Wire
Kaid’s gadget leaves ample room for creativity. The feedback we gathered indicated that Electroclaws added variety to many situations but needed an extra edge.
A wider radius instead of a third Electroclaw is more comfortable for attackers to handle, as it won’t require any extra gadgets to counter. The activation speed still allows for tricking and the return of his barbed wires should lead to more creative setups.
Kaid’s loadout has gone through several adjustments. This more cautious and step by step approach gives enough time to our community to explore all its potential.
WARDEN
Replaced Barbed Wire with C4
We want to increase his potential as a denial Defender for defuser plays. The C4 should give him more opportunity to defend a bomb site without exposing himself.
In addition, we are still considering other options to make sure Warden is relevant, we will tell you more when ready.
JACKAL
Jackal’s rework will be included in Operation Shifting Tides. As the most banned attacker, Jackal is a high source of frustration for many players and one of our top balancing priorities.
The new bullet penetration system will impact every bullet you shoot. Our Dev Team is aiming at reducing confusion. A side effect of this change should increase the lethality of various classes of weapons in certain situations. If you’d like to know more, please refer to this blog.
Try out the latest Rainbow Six updates on the Test Server and earn and exclusive charm through the BugHunter program.
There’s a situation going on at the Bank. A hostage was taken, and it’s up to you to ensure their safety. The heist is ongoing, and the tension is coming to a head.
For Rainbow Six: Siege’s first collaboration with Netflix, we are bringing you a short event themed after their Spanish-language series, La Casa De Papel.
From November 20th to 25th, experience your own heist!
RULES OF THE HEIST
The Casa De Papel event is a classic Hostage match, where Attackers and Defenders must fight over a Hostage dressed in the series’ iconic mask and red jumpsuit. Hibana and Vigil are also equipped with the same look, should you pick them to play with.
THE BUNDLES
A full set of four items for both Hibana and Vigil will become available for purchase in the shop during the event and will be there for approximately a year.
Hibana’s Heist Bundle contains the Red Jumpsuit uniform, Emboldened headgear, Tokyo charm and Regal Mint weapon skin for the TYPE-89.
Vigil’s Accomplice Bundle includes the Red Jumpsuit uniform, Nameless headgear, The Surrealist charm and Fresh Paper weapon skin for the K1A.
In Y4S4 we are changing bullet penetration on character models in Rainbow Six Siege. This new system aims to increase the lethality of shots and provide guidance on where a bullet should land.
The goal of the new bullet penetration system is to reduce the impression of inaccurate hit registration, reducing past player confusion as to where a shot will land. The new penetration rules will be dependent on the type of gun used, and will determine how the bullet will travel after its initial hit.
PENETRATION RULES
NO PENETRATION A bullet hits one body part and will not pass through to hit other body parts. This was the case for almost all guns in Rainbow Six Siege up until now.
SIMPLE PENETRATION A shot that connects with a body part will then potentially hit another body part behind the first hit appendage of the same Operator.
For example, you shoot at an enemy with their hand up in front of their face after being flashed. If you hit their hand, the bullet will penetrate through to their head. The actual damage done will be calculated by taking into account the hit on the body part with the highest modifier (please see “Damage Modifier” section). In this case, the bullet’s damage will equal the headshot.
Please note that in simple penetration, a bullet will never hit a third part of the character. Nor will simple penetration bullets shoot through the first person to continue doing damage to another body.
As an additional note, should a bullet pass through two of either of the following: chest, neck, or head - only the 1st area hit will be accounted to calculate damage. This avoids issues where hitting the lower back of an operator results in a headshot.
FULL PENETRATION If someone else is behind the first person shot, the bullet will damage the first person, then go through to penetrate a second person or surface. The second person will only take 70% of the initial damage.
For each body that the bullet hits under full penetration, the bullet’s damage and route will follow the same simple penetration rules above.
DAMAGE MODIFIER
Under the Simple Penetration system mentioned above, the body part with the highest modifier will be considered when determining damage when multiple parts are hit.
Hands/Arms: 0.75 (1 and 2 armor) and 0.65 (3 armor)
Groin/Lower Torso/Upper Torso: 1.0
Legs: 0.75 (1 and 2 armor) and 0.65 (3 armor).
Neck and Head: 50.0
ARMOR RATING
Since an operator’s Armor also affects the amount of damage taken, below is a breakdown of the 3 different Armor Ratings and how much of the initial damage a limb will actually take.
1 Armor: 1.0 (full damage)
2 Armor: 0.9 (10% lower)
3 Armor: 0.8 (20% lower)
The new Bullet Penetration system will be on the Y4S4 Test Server. We appreciate any feedback you all have to offer us on the new system and look forward to hearing your thoughts!
Tom Clancy's Rainbow Six® Siege - Ubi_WildWatermelon
Hold onto your seats, Operation Shifting Tides is rising from the depths. NIGHTHAVEN Special Intervention Group joins the fray as this season’s new ORG. Its owner, Kali, joins Six as the new Attacker. One of her best agents, Wamai, is also coming aboard as the new Defender.
These two Operators are unlike any that have come before and bring their particular talents to the roster. With them, expect a newly reworked Theme Park to surface, as well as a few other features worthy of note. You will find more details on these updates in the full Patch Notes below.
We wanted to update you on the DDoS/DoS article that was shared a few weeks ago, Click Here to read up on this again.
RESULTS
The deployment and delivery of our previously communicated plan has resulted in a 93% drop in the frequency of DDoS/DoS attacks.
While this is a huge improvement, we are committed to continuing our work on strengthening the network infrastructure to prevent further attacks. We are also improving our automated monitoring that detects people initiating attacks to populate DDoS Ban Waves.
CURRENT STATUS
Below you will find updates on the status of action items outlined previously.
BAN WAVES With the DDoS/DoS ban wave process for both PC and Console now in place, we plan to continue these in the future as needed.
Status: COMPLETE
REDUCING MATCHES PER SERVER
Status: COMPLETE
REMOVE ESCALATING ABANDON SANCTION
Status: COMPLETE
We are in the process of determining the best time to reintroduce this feature, as the DDoS attacks have lessened considerably.
NETWORK TRAFFIC MONITORING/MANAGEMENT
Status: COMPLETE
LEGAL ACTION Cease and desists to websites and people hosting these services.
Status: ONGOING
Legal action against prominent DDoS/DoS attackers, and cheat makers.
Status: CLAIMS FILED
WORKING WITH MICROSOFT PARTNERS Development is ongoing with our partners on the Microsoft Azure team, and we are working closely with them to develop both short and long term solutions.
Impact: This will have a substantial impact on DDoS, DoS, Soft Booting, and server stressing.
Something’s not quite right with Doc. Soon after Theme Park closed, he moved in and made the castle his home, where he performs all sorts of disturbing experiments. In the end, he created something more evil than he intended...
The Y4S3.3 patch will deploy for PC on Tuesday, October 22nd. For full details on the balancing changes, please see our Designer’s Notes.
MMR ROLLBACK UPDATE
With Y4S3.3 the MMR Rollback system is getting a few improvements that allow us to more appropriately target and address those who exploit the integrity of the ranked system. A drastic MMR change is a sign of massive irregularity and a red flag in our system. So we will now be resetting MMR for such players.
This means that instead of undergoing a significant change in MMR, players will have to redo their placement matches to get back appropriately on the ladder. Players who have their MMR reset will also not receive the seasonal ranked charm for their highest rank prior to the reset.
BALANCING
GLAZ Stay focused on the details, but detail a bit faster now.
Increased Glaz’s rate of fire to 380 (up from 285)
TWITCH Less fragging, more tactical dabbing.
Reduced Twitch’s F2 Magazine to 25 (down from 30)
WARDEN Warden’s Glo Up.
Warden changed to 2 speed – 2 armor type instead of 1 speed – 3 armor
BUG FIXES
FIXED – Players can use a 3rd party hack to change other players’ operators. FIXED – After switching from advanced to standard deployment, Attacker’s first breach charge deployment attempt gets canceled.
OPERATORS FIXED – Blackbeard’s shield clips through his body when equipping while leaning. FIXED – Hibana’s XKairos pellets can destroy other pellets deployed on the same wall even if they are out of the blast radius. FIXED –Defenders can place a barricade or Castle’s Armor Panel over Goyo’s Volcan Shield.
USER EXPERIENCE FIXED – Radio music doesn’t stop playing even when the radio is destroyed. FIXED – Right clicking when in the scoreboard will cause player to enter ADS and the selected tab simultaneously. FIXED – Mute text chat option does not work on LAN. FIXED – When going into observation mode, SFX plays twice. FIXED – My Rank UI tab now shows your current rank in the season instead of the highest rank achieved. FIXED – Minor visual texture issues for Uniforms. FIXED – Visual glitch if players switch weapons after rappelling. FIXED – Menu UI visual fixes.