◆ Critical Bug Fixes and Improvements - Fixed an issue where the save state of charmed enemies would not finish when restarting the game, resulting in guests being unable to participate in the game in multiplayer.
◆ Bug Fixes - We have introduced mitigations for the issue where multiplayer cannot be started. - Fixed an issue where the enchantment of an installed building and character status were not updated when extracting enchantments from an equipped item. - Fixed an issue where even when purchasing using only ""Rush Silver Coins"", items would be exchanged for ""Rush Gold Coins"" and returned. - The UI has been changed so that the building you are accessing will not receive damage. - Fixed some bugs where the collision detection and appearance of buildings would be strange on the guest side during multiplayer. - Fixed an issue where players and enemies would warp. - Fixed an issue where animations of players other than yourself would not play properly in multiplayer. - Fixed an issue where the two-wielding Just Attack Left was no longer a continuous attack. - Fixed an issue where Just Evasion would not occur in response to the roar of ""Noble Frog"". - Changed so that merchant NPCs who are accessing the UI will not receive damage. - Fixed an issue where corpses continued to remain even after defeating Lizard Guillotine. This will resolve the issue where you would be unable to proceed due to Lizard Guillotine in the Boss Rush Dungeon. - Corrected the collision detection of ""Gremlin"". - Fixed an issue where, after selecting a dungeon to enter once on a dungeon terminal, if you access a terminal in another dungeon, the UI would crash and become unoperable. - Fixed an issue where the number of remaining lives in the boss rush dungeon was not displayed to guest players during multiplayer. - Fixed an issue where there were areas in the dungeon where players could unintentionally receive damage. - Fixed an issue where the skills ""Master"" and ""Shura"" were not being applied to the sword.
◆ Critical Bug Fixes and Improvements - Fixed an issue where players could not buy from merchant NPCs when participating in multi-games. - Fixed an issue where the status would become abnormal when a male body was selected.
◆ Bug Fixes - We have introduced a mitigation measure for an issue where a placed building may collapse at the same time as the screen freezes. We appreciate your cooperation in continuing to report this issue when it occurs. - Fixed an issue where ""Fafnir"" would not progress due to being submerged in water. - We have introduced a mitigation measure for the issue of players not returning when they are blown out of bounds by a boss attack during a battle in a boss rush dungeon.
◆ Newly Added Content - Implemented map stamp function. - We have added new item to commemorate our 3rd anniversary! -3rd Anniversary Monocoin: Rumor has it that it was created inside a monster's body...
■ The following items can be crafted from the blacksmith. -Driftwood (equipment) Everyone, you got driftwood!! -Mono Charm This is a silly thing made by using a large amount of things produced in the body of a certain creature... Would you like one too? --Suspicious Blacksmith - We have added new items to celebrate our 3rd anniversary! You can craft them from the furniture workbench. -Driftwood: It seems as though the strong emotions of someone who reached the pinnacle of their craft from an ancient time have transcended the distant ages and washed up on the shores even now... -3rd Anniversary King Monument: This year, the king has come in the form of gaming...!!! - Skill ``I've got driftwood!!'' has been implemented. It can be used by equipping the item ""Driftwood (equipment)"". Your movement speed will be significantly increased for a short period of time.
◆ Balance Adjustments - The conditions for counting something have changed slightly.
◆ Functional Improvements - ""Added some information to the character selection screen and world selection screen. The added contents are as follows. ◆Character selection screen -Data No. -Data creation date and time -Character Lv
◆World selection screen -Data No. -Era Lv -Number of days elapsed - Added fences, wooden boxes, etc. to plateaus, grasslands, etc. - Fixed the angle deviation when connecting the pipeline, increased the movement speed of the walk motion of the connection selection. - Adjusted the blueprint display position of some buildings. - The character now holds a hammer while crafting. - Changed the motion of the recovery rod to one with faster movement speed. This also speeds up pipeline installation and movement. - As a countermeasure for the dungeon warp freeze bug, the dungeon entry method has been changed so that the warp gate opens after selecting the dungeon from the terminal next to the gate.
◆ Bug Fixes - Reduced a bug that the game would crash when you switch active windows. - Fixed an issue where the sword action would continue when changing equipment while using the sword. - Fixed an issue where the status of ""Goblin Bow III"" was not set. - Fixed a bug that caused some gun skills to consume more bullets than expected. - Fixed an issue where the skill multiplier was not applied when dual-wielding was equipped. - Fixed a bug that caused effects to disappear for some attacks. - Fixed an issue where ""Stone Amulet"" and ""Copper Amulet"" could not be equipped. - Fixed a bug where the characters on the signboard could not be seen depending on the graphics settings. - Fixed a bug that a broken chest would be generated when ""Cloud Storage"" got destroyed. - To prevent problems with the generator, we have made it impossible for pets to use the generator. - Fixed the magic staff's concentrated buff motion. - Fixed a bug where gun attacks could go through walls. - Fixed an issue where there was no hit detection for bare-handed just attacks. - Fixed a bug that some enemies would be stunned instead of their shield getting broken when you performed successful Shield Bash. - Fixed an issue where some enemies would not drop items. - Fixed an issue where when attempting to capture some enemies, relic capture items could be obtained even though they could not be captured. - Fixed an issue where King Mono would not receive damage from being submerged. - Fixed an issue where Fafnir would not take water damage. - Fixed giant tortoise hitbox. - Fixed an issue where the level of the equipped pet skill would be reset. - Fixed an issue where summoned pet jack lanterns in dungeons would continue to rise. - Fixed an issue where the achievement of connecting 200 pipelines could not be unlocked. - Fixed the minimum damage of the skill ""Hollow Point"".
On September 4, 2023, Craftopia celebrates its 3rd anniversary since its release! It is only because of your support that we are able to continue developing Craftopia to this day!
To commemorate the 3rd anniversary, we will be implementing some small commemorative items into the game this year as well as furniture items requested by winners of architectural design contests held in the past, so please be sure to craft them.
After about a year and a half of development, Craftopia was made seamless at the end of June, and the game's mechanics were greatly improved from the previous format of moving between islands. We have made various changes to the game system and rebuilt it into a game that can be enjoyed by those who have left Craftopia and those who are playing it for the first time, so even those who have not played it yet after making it seamless, please try playing it once!
However, there are still issues to be solved, and we are working on improvements, not only in terms of game balance, but also in identifying the causes of problems that can put a heavy load on the game in certain environments. We are also currently working on support for Xbox, which has received a lot of feedback, so please look forward to further updates.
We have passed one big hurdle: making it seamless, but we will continue to work together with everyone to advance development towards our 4th anniversary, so please continue to support Craftopia!
◆ Functional Improvements - Increased attacks that apply status ailments set to bows and guns. - Changed so that the status ailments set for magic wands are also applied to arcana bolts. - ""Punching Bag"" and ""Scarecrow"" no longer explode upon death. - Charmed enemies with 0 HP are no longer saved.
◆ Bug Fixes - Fixed an issue where the top of a snowy mountain would be considered the end of the world and receive damage. - Fixed an issue where the equipped position would shift when Smart Casual Attire♂ was equipped with a right-handed weapon. - Fixed an issue where a building lifted up with ""Gravity Glove"" would sometimes become stationary in the air when trying to lower it. - Fixed an issue where the Rush silver coin icon was not reflected correctly. - Fixed an issue with the refinery UI. - Fixed an issue where players could not enter a world where an ""Oil Offshore Plant"" was installed. - The visual size of the log house handrails has been slightly adjusted. - Fixed a bug where dual wield just attack left would not be a continuous attack. - Fixed a bug where ""Punching Bag"" would not disappear even if it died in multiplayer. - Fixed the underwater detection. - Fixed an issue where the effect of the Treasure Vault in Labyrinth of Torrent was not displayed. - Fixed an issue where when summoning a pet in the boss room of ""Ruins of the Beginning,"" the pet would be pushed to the edge of the boss room. - Fixed an issue where the altar name and clearing conditions for Anubis' Trial ""Snowball Altar"" were not reflected correctly. - Adjusted the position of the soul orb that was partially covering the ground or unintended ore.
We announce that the way how to output log files has been changed since the update on Aug. 21st, 2023.
This change was made during our optimization process, and might affect you if you want to check error logs with "BeplinEx" during the development of mods.
In order to output logs, you should create `NoCustomLogger.txt` within %userprofile%\AppData\LocalLow\PocketPair\Craftopia. But please note that this will disable optimization changes along with error logs output, and possibly lower down the client performance.
Thank you for your understanding and your continued supports.
◆ Newly Added Content - Unlocked the new Era Lv. - Soul Orbs can now be exchanged with more variety of items. - Unlocked a new biome ""Sherbert Iceberg"". Under this harsh environment, cold resistant equipment and items are necessary to survive. ※ Features of the shops and caves in Sherbert Iceberg are partially limited. They will be accessible later too. - Experimentally added ""Chicago Typewriter"" as a new gun type ""SMG"". There are only a few ways to obtain SMG now, but we're planning to adjust and add more ways to obtain it. - Added more than 150 new furniture and building items! - Added ""Small Log House Set"", ""Medium Log House Set"", ""Large Log House Set"", ""Medium Citadel Set"", ""Large Citadel Set"", ""Small Store Set"", ""Medium Store Set"", ""Large Store Set"". Each set contains furniture and building items of the given theme. You can use them to enjoy the life of Craftopia, or modify and build additional sections to enjoy building! - The evil dragon is sealed on the broken big bridge. 3 Paladins are guarding the area to prevent the evil from breaking the seal. - Your sins in the past are forgiven. - They are counting something new. ‡†, □/\±NKK=OεΦγα÷!0 (But your sins will not be overlooked) - Updated ""Boss Rush Dungeon"" that has first appeared as challenging content in the legacy edition. If you don't prepare well-planned equipment and enchantments when you challenge this dungeon, it won't take you so long to consider escaping from the dungeon.
- Boss Rush Dungeon is not like ordinary dungeons; you'll be forced to fight against multiple bosses, or fight while surrounded by enemies. - Enemies appearing in each floor are not fixed so you'll face different enemies in every challenge. - As you delve deeper into the dungeon, enemies' stats will increase infinitely. - You'll be rewarded with token coins when you clear a floor. - If you choose to pause at an altar, you'll get a special item that holds record of the progress. You'll resume your challenge by consuming the special item. - In Boss Rush Dungeon, only exclusive reward items will be dropped.
The result of Boss Rush Dungeon will now be displayed. Please try this dungeon to see how deep you can delve into. - Changed BGM of the bosses in dungeons. - Added new skills. We're planning to adjust and improve stats and visual effects of the skills. - Added new Magic skills and adjusted stats of existing Magic skills. - ""Runic Barrage"", ""Lightning Bolt"", ”Lightning Ball"", ""Piercing Light"" are effective in breaking enemies' shields. - ""Hell Blaze"" and ""Freezing Ray"" can be cast without consuming items. - Tier of some Magic skills are adjusted.
We understand that it takes time to balance things out when it comes to Magic. We'll add more Magic skills and adjust those balances as we continue to hear community's feedback.
◆ Balance Adjustments - Gun's left Power Attack will now shoot 10 bullets at maximum. - ""Animal Flesh"" dropped from many animals will now have the enchantment ""Raw"" because the skill ""Wild Might"" was difficult to use. - Boss Rush Dungeon is now available; ""Arena of Skill Test"" is closed and the God returned to the hell.
◆ Functional Improvements - You can now change equipment in Katana's drawing stance. - Changed the motion of Dual Wield's Power Attack. - Improved the motion of Katana. We're currently investigating the issues related to Katana's motion too. - Vehicles and captured monsters would not be lost if it fails to release. - Unlocked and adjusted some items such as ""Poison"", and the items that can be crafted with them. - Some animals and monsters with feather will now drop ""Rare Bird Feather"". - Sheep will now surely drop ""Fluffy Sheep Wool"". - More equipment can be crafted with items obtainable from ""Fleur"" and ""Fenrir"". - Removed the sound effect that was applied when you succeded to perform ""Perfect Dodge"". - ""Griffin"" appearing in ""Cave of the Eagle Lion"" would no longer go high places. - ""Gigantes"" will not be tilted on slopes now. - Monsters infected with poisonous swamp will now drop ""Toxic Mushroom"". - Equipped pet skills are now displayed in the item detail screen. - The reward screen will be displayed when you obtain quest rewards.
◆ Performance Improvements - Optimized the memory management by changing the way how to output game logs. ※ The location of Player Log has been changed. Before: AppData/LocalLow/Pocketpair/Craftopia/Player.log After: AppData/LocalLow/Pocketpair/Craftopia/Logs/PlayerLog_{DATE}_{TIME}.log ※ To Mod Developer: the way how to output game logs has been changed. Please place the file named ""NoCustomLogger.txt"" inside of /AppData/LocalLow/PocketPair/Craftopia . By doing so, the output of game logs will remain the same as the Craftopia before the update. Please note that this will disable the optimization effect as well.
◆ Bug Fixes - Fixed a bug that only 5 kinds of materials were displayed in the milestone UI. - Fixed a bug that the respawning time of ""Goblins"" in cave was too short. - Fixed bugs that manual backups were not made sometimes, and unnecessary ""Manualsave"" directory would remain within backup directories. - Fixed a bug that clouds would not be displayed in the sky. - Fixed a bug that the size of guns was unintentionally smaller. - Fixed a bug that the visual effect of ""Wooden Hoverboard"" was not rendered properly. - Greatly increased the speed of Buggy. We're planning to adjust other vehicles too. - Reduced a bug that you couldn't control your character when you use ""Telepotion"". - Adjusted the light amount of ""Lantern"" to be so same as the one of ""One-handed Torch"". - Fixed a bug that ""Banana Peel Trap"" couldn't be used. - Fixed a bug that rotations of modules would not be synced properly with players who join later in Multiplayer. - Fixed a bug that ""Pipeline"" would not be rendered in Multiplayer if you join via IP. - Fixed a bug of the visual effect of ""Excavator"". - Fixed a bug that the items carried via Pipelines would be vanished if the Pipelines were connected to buildings without its storage space. - Fixed a bug that a character rendered became a bit too whitish during twilight and dawn. - Fixed a bug that some Power Attack has multiple shield breaking effects in one attack. - Fixed a bug that newly spawned monsters would deal 100 damage to surrounding buildings under high-load conditions. - Fixed a bug that the detection range of Goblins on watchtowers became too small. They will now aim at players with their full power. - Fixed a bug that ""Indulgence of Anubis"" could be used in a cave. - Adjusted hitboxes of ""Gremlins"" to prevent them from falling through terrains. This change might make ""Gremlins"" slightly slip if they are charmed and swarming in a small place. - Fixed a bug that pets would freeze after they were attacked. - Fixed a bug that the shiled gauge was displayed for pets. - Fixed a bug that bosses got reset when you used the skills like ""Double Jump"" and accidentally went out of the boss range. - To prevent the bug related to entering dungeons, you will fail to enter a dungeon instead of the game being unprogressable when the bug occurred. - Fixed a bug that the message of ""Dungeon Clear"" would be displayed when you cleared a cave.
◆ Critical Bug Fixes and Improvements - Fixed a bug where the coordinates and connection destinations of pipelines and module installations were not correctly synchronized when joining in the middle of multiplayer. We have confirmed that there is still a problem with the IP connection, which will be fixed soon.
◆ Newly Added Content - Added rewards for offering soul orbs to Anubis. - "Rare leather", which is an advanced material for leather, now rarely drops from dangerous animals such as bears and crocodiles. - "Sorting Machine", "Three-Way Sorting Machine", "Distributor", and "Three-Way Distributor", which were temporarily closed, have been released again. - Added a stump of cherry blossom. - Added new missions. You can check it from the mission screen. - The cave, which had been sealed, is now unlocked! It's dangerous to enter the cave but you might acquire rewards based on its danger level...?
◆ Balance Adjustments - We have changed the materials required for building the "Wedge Tower" and evolving in each era. - Adjusted the hitbox of the Lizard Gunner's attack. - NPC "Camille" has been removed from biomes other than the plateau due to the review of the main quest. Quests that are currently in progress will be temporarily suspended. - Changed the quests that can be accepted from the plateau NPC "Camille". - Due to the change in the age evolution material of "Wedge Tower", the items obtained in the dungeon's treasure chest have been changed. - In "Casual" difficulty, you won't lose your money if no item drop on death is enabled.
◆ Functional Improvements - Changed the backup save system. After the change, you will be able to restore the game progress from up to 12 backup data from 5 minutes to 12 hours before the play time. - The texture quality of 3D models is now less likely to drop than before when 'Texture quality' under 'Graphics' is set to medium or higher in the settings screen. - Added grasses to the places where grasses are supposed to grow. We'll continously add grasses to the world. - Added some artificial objects such as fences to streets. - When the restoration of the "Wedge Tower" is completed, the location of the materials necessary for the age evolution in the biome where the tower is located will now be displayed on the map. - A new biome, Brigandine Valley, has been unlocked. - With the opening of Brigandine Valley, a new dungeon, "Old Garden of Massacre," has been opened. - With the opening of Brigandine Valley, you'll be able to evolve into a new age and increase the items you can craft. - Matched the skeleton of cloth clothes ♂ and cloth clothes ♀ to the skeleton in a state of wearing nothing. This fix fixes issues such as the thick neck. We will continue to modify the skeleton of pre-seamless equipment. - Light Armor Red ♂ and Light Armor Black ♂ have been matched to the new skeleton structure. - Furniture "Lantern" is now named "Placeable Lantern". - Fixed a bug where the correct material was not set for "Assault Rifle I". - Added more types of buildings that leave a "broken chest" when destroyed. - Buildings in operation have been changed so that they do not cause placement errors. - Buildings with chests inside will now leave a "broken chest" when the placement error occurs. - Added effects to the excavator. - Improved so that the number can be specified up to 4 digits when scrolling enchantment fragments. - A max button has been added to the number of scrolls exchanged with enchantment fragments. - Fixed the position of some faces. - Changed the camera position when aiming the bow so that the horizontal deviation of the arrow firing position and the reticle is suppressed as much as possible. - We have increased the base volume of the entire game. Currently, environmental sounds are included in the sound effect settings, but we plan to add a function that allows you to set environmental sounds individually. *Please pay attention to the volume when starting up for the first time. - Removed the sound effect at the start of the game. - Added "Environmental Sound" to Audio Settings. - You can now skip the visual tutorial with the Esc key even in the middle of the tutorial. - In the backup restore selection UI, the data character total level has been changed to total play time. Old backups show NaN, but newly saved data shows fine.
◆ Bug Fixes - Fixed a bug that showed the dialogue that suggested you restart a game to apply the MOD changes even though you didn't change any MOD settings. - Fixed an issue where pressing ESC while playing the game would sometimes cause the menu display sound to be heard and the menu not to be displayed. - Fixed a bug that some trees were placed in midair. - Fixed so that distant treasure chests are more visible. - Fixed a bug where the fire/ice effects surrounding the "Soul Orb" were not displayed. - Fixed a bug where the flame effect of "One-Handed Torch" would remain if a bow was equipped after equipping "One-Handed Torch". - Fixed a bug that made arrows unusable. - Fixed a bug with the effect of "Arrow of Gigantes". - Fixed a bug where ammo disappeared when reloading while equipped with ammo that was less than the ammunition capacity of the gun. - Fixed a problem in which, when using an item that restores both satiety and HP at the same time, if the maximum HP was lowered due to a decrease in satiety, the item would only restore the maximum HP at the time of the decrease, even if the maximum HP was restored by the restoration of satiety; the same applies to MP. - Fixed a problem where the items 'rubber boots with holes', 'tattered tyres' and 'rusty cans' were classified as 'valuable items'. From now on, they will be treated as 'items for money'. - Fixed a bug where the item "Gold Ore" and "Platinum Ore" had an incorrect description. - Fixed a bug where "Torch" was displayed after using a glider while equipped with a two-handed weapon. - Fixed an issue where the icon was not visible when dropping Ancient Doll Fragment items. With this fix, you can now see the fragments of ancient dolls spawning in the field. - Fixed a bug that caused 'rotating saws' at a certain distance from the player to ignore the 'virtual wall' and move forward. - Fixed a bug that the sound effect of installation of Pipeline would be played forever if you attached Pipeline (Entrance) and Pipeline (Exit) to the same object. - Fixed a bug that made items disappear when you attached Pipeline to Refinery. - Fixed an issue where the number of dishes crafted with a large pot was incorrect, and the probability of inheriting enchantments from ingredients was incorrect. - Fixed a bug that caused field crops to not sync properly in multiplayer. - Fixed a bug where "Graves" and "Broken Chests" would take damage, and when destroyed, would change to new "Broken Chests". - Fixed a bug where items could not be stopped when the receiving chest connected by the pipeline was full, and the items being transported would disappear. - Fixed a bug that doubled the amount of completed items during crafting of workbench buildings when restarting the game. - Fixed a bug where smelter chests were not animating - Fixed a bug that the sorting machine does not work properly when the orientation is reversed. - Fixed an issue that allowed multiplayer guests to pick up smelters containing items. - Fixed a bug that caused the layout to collapse when the number of digits or font size was large on the screen for scrolling enchantment fragments. - Fixed a bug where enchantment numbers that increase ATK and MAT with reference to DEF were larger than expected. *There is no change in the actual amount of increase. Currently, we have confirmed the problem that the 1's place is wrong when displayed. It will be fixed soon. - Fixed a bug in the function that aligns the feet along the ground. - Fixed an issue where players would get stuck in tanks when dismounting. - Fixed a bug with cannons where depending on the direction the player was being shot, they would re-enter the cannon the moment they exited. - Fixed a bug that the amount of EXP you gained while playing as races "Elf" or "Demon" was falsibly decreased than the intended settings. - Fixed an issue where trying to capture an enemy with a balloon attached to it with a prism would forcefully fail to capture it. Along with this, if you try to capture an enemy with a module attached to it with a prism, the module will drop on the spot. - Adjusted the conditions which cause monsters to drown. - Fixed an issue that prevented flying gryphons from dying. - Fixed a bug that caused Noble Frog to stop acting after just attacking. - Fixed a bug where charmed Lizard Ax would attack the player. - Fixed a bug that caused some captured mobs to transform into different mobs when restarting the game. - Fixed a bug where the BGM would remain in combat even if there were no hostile mobs nearby. - Fixed a bug that the quest target indicator pointed towards a pet NPC in a distant. - Fixed a bug that the floor panel, that would be lowered down while a player character standing on it, would not be triggered when a guest player stood on it in multiplayer. - Fixed an issue where the Altar of Trials would appear uncleared when restarting the game near an Altar of Trials that had already been cleared. - Fixed a bug that the barrier in the treasure chest room disappeared when infiltrating the grinding dungeon for the second time or later. - Fixed an issue where treasure chests in grinding dungeons sometimes disappeared during multiplayer. - Fixed an issue where the updraft effect was not displayed in some "Glide Trials". - Fixed a bug in "Old Garden of Undead" that caused players to return from some inappropriate locations. - Fixed an issue where treasure chests in grinding dungeons could disappear. - Fixed a bug that the skill "Rotating Strike" didn't say that you could use the skill while equipping "Spear". - Fixed a bug that the effect of the skill "Weapon Polishing" would not be deactivated even you used some Bow skills. - Fixed a bug where volume settings were sometimes not applied to thunder sound effects. - Fixed a bug that the sound effect of poison could be heard no matter how far it was. - Fixed a bug that caused the sound effects of lightning strikes to ignore the volume setting. - Fixed a bug where the sound effects from the waterfall in the "Labyrinth of Torrent" dungeon could be heard regardless of the volume setting. - Fixed a bug that the difficulty of the world and the game mode would not be displayed correctly when you opened the world setting screen via home screen for the first time - Fixed a bug that the adjustment of the drawing distance of grass was not reflected. - Fixed a bug where the layout collapsed when a large number was entered on the creative settings screen. - Fixed a bug where custom difficulty settings were not reflected when creating a new world. - Fixed a bug that caused the position of the head equipment to shift from the adjusted position when using VRoid. - Fixed a bug where unnecessary UI appeared in the equipment list. - We have applied translations to UI etc. where some translations were not done. Part of the application has not been completed yet, but we plan to respond to these as well. - Fixed a bug where the slate exchange UI overlapped and became difficult to see when the font size was large. - Fixed a bug where the UI decoration on the restore from backup screen covered the text.
As always, thank you for all your helpful bug reports and feedback so far! Regarding the following reports and inquiries that we are currently receiving from many people, we would like to provide you with some information and guidance where possible.
[Regarding corrupted save data] We are currently receiving reports that "save data is not saving" and "save data is corrupted", and we are urgently investigating the cause and making improvements. We suspect that synchronization with the Steam Cloud system may be the cause of this problem, so we have temporarily changed the settings so that synchronization with the Steam Cloud is not performed. We apologize for the inconvenience this may cause, but please understand. In addition, we are gradually incorporating mitigation measures for this bug, so please give us a bit more time to fully resolve this issue.
[Regarding becoming stuck on terrain] Currently, we have received reports characters becoming stuck and unable to move due to getting stuck in the terrain. If you encounter this problem, we have prepared a "Return to the starting point" button in the Esc menu. Based on the reports we received, we are working on correcting locations where characters are frequently becoming stuck due to the terrain, so if you encounter it, please try this workaround.
[About bugs caused by MODs] Some bug reports and issues we have received reports on appear to have been caused by mods. Craftopia has greatly changed and the internal specifications have been drastically altered due to seamless updates. For this reason, there are mods that may have worked normally in the old Craftopia, but do not work properly after the seamless update, and as a result cause problems. If this is the case for you then we recommend unsubscribing from all mods. Since mods are made by volunteers on the Steam workshop, it is difficult for us to respond to bug reports related to mods. You may have to wait for the mod itself to be updated or the mod may not be compatible anymore. We hope that you understand.
[About verifying game files] We have confirmed that some problems can be improved by verifying your game files on Steam. You can do this from your game properties on Steam by right-clicking the game then goi to: “Properties" > "Local files" > "Verify integrity of game files". We apologize for the inconvenience, but please try this first if you are experiencing any issues.
We are doing our best to respond to other bugs and feedback as soon as possible, and we will continue to make improvements. Thank you for your continued support of Craftopia.
◆ Balance Adjustments - Adjustments have been made to make the two-handed sword's left attack easier to hit.
◆ Functional Improvements - Improved the pipeline that carries in to the livestock farm so that it only carries ""livestock feed"". - Pipelines exiting livestock farms have been improved so that only the production of the livestock farms is taken out of the pipeline. - Adjusted sound effects when riding a biplane. - Some of the scenes after character creation have been improved. - Improved the design of some map icons.
◆ Performance Improvements - For some characters, processing has been introduced to reduce the drawing load at long distances.
◆ Network - Fixed a bug in multiplayer where when other players were in a dark state, the player would also be in a dark state.
◆ Bug Fixes - Fixed an issue where the priority order of the mouse-over display layout was incorrect in the inventory and chest UIs. - Fixed a bug where the item transfer npc chest could not display items after page 6. - Fixed a bug where the flame effect of ""One-Handed Torch"" would remain if a bow was equipped after equipping ""One-Handed Torch"". - Fixed a bug that caused a crash when placing a switch on some objects such as walls or pressing the switch. - Fixed an issue where some materials for restoring the Tower of Giza Plateau were displayed as ""relics"". - Fixed a bug that caused 'rotating saws' at a certain distance from the player to ignore the 'virtual wall' and move forward. - Fixed an issue where the materials consumed would not be returned when the UI was opened during crafting in singleplayer for auto-assemblers and auto-production facilities with chests. - Fixed a bug that caused a placement error when placing buildings in some places. - Fixed a bug where the defense power value did not match in the equipment enchantment list. - Fixed an issue where players would get stuck in tanks when dismounting. - Fixed a bug with cannons where depending on the direction the player was being shot, they would re-enter the cannon the moment they exited. - The position of the hair and hats have been adjusted. This adjustment has fixed a problem where hats were displayed in an unnatural position. - Fixed a bug where the display of the neck was cut off when wearing a cape. - Fixed an issue that caused enemies and vehicles to stand on the surface of the river instead of sinking. - Fixed an issue where trying to capture an enemy with a balloon attached to it with a prism would forcefully fail to capture it. Along with this, if you try to capture an enemy with a module attached to it with a prism, the module will drop on the spot. - Fixed a bug where the outside of the territory range of ""King Mono"" may have an unintended value. - Fixed a bug that caused quest marks to appear on pet npc. - Fixed a bug where the same pet could be obtained twice from the pet machine and the transfer npc when transferring items. After that, the transfer data will be received from the pet machine. - Fixed a bug where you could not clear the fragment acquisition mission by using the enchant scroll. - Fixed an issue where the floor puzzle that lowers when ridden on could not be undone. - Fixed an issue where warping to the dungeon gate of ``Old Garden of Undead'' would cause it to be buried in the ground. Along with this, the warp point when warping has moved a little. - Fixed a bug where unintended items could be obtained in some dungeons. - Fixed a bug where the sound effect when opening treasure chests sometimes did not apply the volume setting. - Fixed a bug where the sound effect when opening a dungeon door would sometimes not apply the volume setting. - Fixed a bug that the mesh renderer of the model was not drawn properly when using VRoid. - Fixed a bug where some meshes were hidden when emoting with VRoid. - Fixed an issue where birds would sing even when it was raining. - Fixed a bug where a single press of the L2 R2 buttons were applied multiple times while using a controller. - Fixed a bug that the gamepad does not vibrate. - Fixed some bugs such as overlapping text with other UI when increasing the font size in the options. In addition, if a problem due to font size is found, we plan to correct it one by one.