Thank you for playing Craftopia. This is the development status report on Craftopia's Seamless World Update!
▼ Current Development Status • Improvements on Vehicles
We've added "Vehicle Inventory" which you all have been waiting for!
Some vehicles like Motorcycle will have their inventory (in other words: storage space!), you can store excess items while exploring around!
If the vehicle gets destroyed while items are stored in it, a leather bag which contains the stored items will be dropped. So you can keep driving at wild speed!
• Small Biomes Discovered
Redesigning and combining processes of isolated biomes resulted in discovery of small biomes which are different from large ones such as Snowy Mountain, or Volcanic Mountain.
You will find biome-specific materials and mutated goblins that adapted to its environment around new biomes.
• Adding Pet Skills
Your adorable pets will do some more for you in Seamless Map Update!
We've developed various Pet Skills such as Attacking Enemies, Buffing Allies, or Restoring Life. These skills can be exchanged with one another to customize your pets. This will allow you to have Mono of different styles that meet your play styles and preferences: Mono that hunts mobs to grind, or Mono that is specialized in restoring your life.
Your pets can learn Pet Skills if they meet some requirements. You can even train their skills to increase its level to have better effects!
Pets are currently doing warm-up and waiting for their debuts in Seamless Map Update! Stay tuned!
We'll keep you updated by posting the development status report; please stay tuned!
Thank you for playing Craftopia. This is the development status report on Craftopia's Seamless World Update!
▼ Current Development Status • Development Status of Map The terrain of Seamless World Update is almost finished! The world will have 6 biomes at the time of its release!
Some of you might think that 6 biomes are fairly small to play with; however, the size of the map is about 20 times bigger than the current version of Craftopia's. And, its size will be bigger and bigger since we're planning to expand it through the updates!
Now we have a foundation of the terrain, and we're working on the details and improving its quality to enhance playability and player's experiences.
We'll keep you updated by posting the development status report; please stay tuned!
Thank you for playing Craftopia. This is the development status report on Craftopia's Seamless World Update!
▼ Current Development Status • Improving the Combat Experiences As we stated in the announcements before, we've worked on "Improvement on combat and enemies' AI" in November.
"Goblin", the enemy that you have faced again and again in Craftopia. We redefined them from scratch, along with the changes to the combat system, to provide you with better playing experiences!
Goblins will inspect us to decide whether they will attack. Don't underestimate them; they will get closer little by little to attack at unexpected moments, surround you with the tremendous amount of Goblins, light torches at night, or use those torches to set you on fire...
Not just the combat element of Goblins, we've added some exciting features to the race of Goblin because we're respecting them as one race in the world of Craftopia. You can get to know how they're living by carefully looking at them during combat or sneaking them without being seen.
Of course, we're working on other enemies and bosses as well! You may see them in the next development status report!
We'll keep you updated by posting the development status report; please stay tuned!
Thank you for playing Craftopia. This is the development status report on Craftopia's Seamless World Update!
▼ Current Development Status • Adding New Exploration Site "Cave" The new dungeon "Cave" is totally different from the ones we've had before! You could seamlessly enter caves without teleporting via their entrances. Caves will be located in various places around the field. If you pass all of the challenges, such as hordes of monsters, traps, and hidden paths, you will find the treasures protected by the boss and the gimmicks!
• Adding 2 New Biomes "Spring Island" and "Snowy Island" will be available as biomes in the seamless world! The spring biome will consist of numerous islands, the running river between islands, and terrain with height differences.
The uniquely-shaped mountain you've just seen in the screenshot of the spring biome is located in the snowy biome! Adventures in this biome are not like the ones in the spring biomes; they will be harsh that you should explore under the heavy snow. What will await you on the top of the mountain...? You may see it in the next development status report!
We'll keep you updated by posting the development status report; please stay tuned!
◆ Network - Fixed the bugs occurred in Dedicated Server: • You couldn't mine any resources by using Excavator on Bedrock; • Mono wouldn't duplicate themselves when they were on contact with water come out of Sprinkler; • Enemies wouldn't take any damage when they were put into Cauldron.
◆ Bug Fixes - Fixed the bug that the boss "Lizard Gunner" could be used in buildings such as "Generator".
◆ Newly Added Content - New item has been added to celebrate the 2nd anniversary of Craftopia. You can craft it at Hatter. • Mono Hat I thought I could fit myself into the community of Mono... - New item has been added to celebrate the 2nd anniversary of Craftopia. You can craft it at Furniture Workbench. • 2nd Anniv. Mono-ment It will emit colorful lights when deployed. This really is a gaming Mono!
◆ Bug Fixes - Fixed the bug that the effect of fishing point on the surface of the water wasn't rendered. - Fixed the bug that the boss "Worm" could be used in buildings such as "Generator". - Fixed the bug that the ice effects of the skill "Frost Mine" weren't rendered.
It's been the very 2 years since its release today, Sep. 4th, 2022! This cannot be done without sincere support from all of you!
To celebrate the 2nd anniversary, we'll add special commemorative items to the game on Sep. 6th, 2022! There will be a special sale that you can get Craftopia with the 40% discounted price as well! If you haven't got a chance to get one, or if you'd love to gift it to your friends, don't miss this chance!
We've been working on the Seamless Map Update to make drastic changes to the map system: from the one where you need to travel an island to an island to the one where you can seamlessly explore the enormous continent. We've also considered every single feedback we've received from the community during the Early Access until now to improve the overall quality of the game!
It is time-consuming since we're modifying the game's core system; however, we're 100% sure that the game has been better and better. We'll keep developing the game to surprise you with the newly added enjoyable content and improvements! We hope you will enjoy "the new Craftopia" after the Seamless Map Update!
We haven't determined the Seamless Map update's release date yet, though we will announce it once it's ready!
Thank you for playing Craftopia. This is the development status report on Craftopia's Seamless World Update!
▼ Current Development Status • Adding Weather Each island had only one weather, and they would not change even though you stayed for a long time on an island. Seamless World Update will bring "Weather System", in which weather will change seamlessly while you're exploring the world of Craftopia. Basic weather, such as sunny and rainy, will undoubtedly give a vibe to your adventure. Snowstorms in the snowy mountain and scorching sun in the desert will express characteristics of biomes by clarifying the change of environments!
We're considering an additional system to make use of various weathers as well. It's not going to be a negative feature like "Your body temperature decreases as you get caught in the rain...", but you can utilize weather to receive a bonus from it!
• Introducing Settlement NPC settlements will be formed around the world of Craftopia! There have been some spots where NPCs gather around islands, though most of them didn't have their meanings at all. Settlements in Seamless World will have various NPCs, such as the important NPC who will give you quests to proceed with the story and merchants from who you can buy items and crops based on the world level. "Tower", which we introduced in the previous development report, will also be one of the important settlements, too.
• Improving Combat System We are modifying and improving the enemies' AI and behaviors and combat system in order to give you better experiences around combat.
For instance, in "Improvement of Enemies' AI", we're reshaping and transforming enemies from somehow hostile mobs to enemies by: 1) giving combat roles to enemies so they will behave as a group while fighting; 2) improving the actions of enemies so they will counteract players' attacks. We've been testing new features to make player actions energetic. Dodging enemies' attacks at the right moment will give you a chance to deal massive damage to enemies or counterattack enemies.
New enemies will be added in Seamless World Update as well, as it's shown in the screenshot below!
We'll keep you updated by posting the development status report; please stay tuned!
◆ Network - Fixed the bug that guest players couldn't duplicate Mono by using a water bucket on them in Multiplayer. - Reduced the issue that guest players might go through walls while riding a pet in Multiplayer.