Craftopia - pocketpair_dev
◆ Bug Fixes
- Fix the problem that the notification on the interface cannot be closed occasionally.
Craftopia - hawkward
Thank you for playing Craftopia. This is the development status report for July.
We've released 11 patches since the previous major update.

▼ Major Developments (planned to be released in alpha in August)
• Unlock the age of level 6
We'll unlock the new age! The upcoming age will bring you various items!

• "Magic Staff" and "New Gun" are under development!
”Magic Staff" grants you an advantage when you use magic skills. The new type of guns will be added to the collection of guns that were implemented in June!

• "New Races" are being prepared!
We're planning to implement 2 new races that you can choose in the character creation!
The system that allows you to change the appearance of your character will be coming as well!

▼ Other Developments and Contents Being Prepared
[In Progress (to be released in the next update)]
• Auxiliary Equipment for "Guns", "Blueprint" system, Brainy Rotating Saws, Splitter, Filter, and new Pets

[Currently Scheduled (to be released in the update after the next update)]
• New weapon type "Katana", Fisheries, Creative Mode, New Glider "Jetpack", Increase the number of playable players in Dedicated Server

▼ Other Contents in the Next Update
• New Weapons and Equipment's 20+
• New Skills 2+
• New Monsters 2+
• New Vehicles 1-2

*The amount of content is subject to change since they are still under development.

Not only for the contents listed above but also for other various contents that are currently under development!
We're planning to release this content in a update around August to September!
We'll keep posting a development status report on a monthly basis; please stay tuned!
Thank you for your continued support!

Craftopia Development Team
Craftopia - hawkward
◆ Bug Fixes
- The bug that the visual effects of fire weren't rendered onto some buildings such as "Small Placeable Torch" has been fixed.
- Translated tests have been added to some texts that missed translation in the following languages.
• Language: English, Chinese(Simplified), Chinese(Traditional)
• Applicable Part: Friends' Online Statuses on Steam, Detector
Craftopia - hawkward
◆ Bug Fixes
- Translated tests have been added to some texts that missed translation in the following languages.
• Language: English, Chinese(Simplified), Chinese(Traditional)
• Applicable Part: Sub Missions
Craftopia - hawkward
◆ Critical Bug Fixes and Improvements
- The time required to repair equipment at a Repairer facility has been greatly shortened.

◆ Functional Improvements
- The visual effects will now be displayed when "Slate of Growth" or "Slate or Evolution" are dropped in the field.

◆ Bug Fixes
- The bug that the visual effects weren't displayed when you used the items such as Indulgence of Anubis has been fixed.
- The bug that "Slate of Evolution" could be obtained from other treasure boxes than legendary ones has been fixed.
Craftopia - hawkward
◆ Newly Added Content
- The missions that can increase level caps have been added.
When you complete the missions, you can increase your maximum level by up to 5.
We're planning to add various missions that can increase level caps in future updates!
- The new rare enchantment has been added to high-level Lizard Executioners.

◆ Functional Improvements
- You can now pick up "Slate of Evolution" without pressing the E key.
- The sound effects have been added to goblin enemies.
- The sound effects have been added to lizard enemies.
- The sound effects have been added to orc enemies.
- The sound effects have been added to Machinegun Turret.
- The sound effects have been added to Gorilla.
- The sound effects have been added to Stone Golem.

◆ Bug Fixes
- The bug that the colors of the buildings on Island of Residence became wrong and strange has been fixed.
- The bug that you couldn't open doors on Island of Residence has been fixed.
- The bug that "Elite Reward Bags" were stored in the equipment inventory has been fixed.
The ones stored in the equipment inventory right now will be stored in the right inventory once you pick them up and put them into the inventory.
- The bug that you couldn't offer Special Dish items to the picture book has been fixed.
- The colliders of floor items and floor 1/4 items have been adjusted. This change enables you to deploy wall 1/4 items directly adjacent to the bottom of the floor.
- The slow status effect is now applied to walking while guarding, walking while crouching, and swimming.
- The bug that ASPD affected the actions of guns too much has been fixed.
(We're planning to add higher-tier guns and supportive equipment for guns in future updates; therefore, we intentionally set the slower ASPD to the current guns.)
- The bug that the bosses in the hell biome didn't spawn sometimes has been fixed.
- The bug that the enchantment "Wisdomful" was attached less frequently to some items dropped by high-level Griffons on Autumn Island has been fixed.
- The bug that the sound effect of the jump wasn't played when you jumped while grounded has been fixed.
Craftopia - hawkward
We'll announce the "Seamless Map Update" that we've been working on for a while!
The game has had a pseudo open field that you need to unlock and move to a new island and island. But we'd like to make a drastic change with this update. We want to provide you with an enormous seamless field where various biomes such as grass fields, volcanic mountains, and snowy mountains are connected together.
Today, we prepared the video footage of the field under development; please have a look!



The seamless map is just made by stitching the existing biomes together in the current state, though we'll test and reconstruct every map by the release of the seamless map!
The past version of Craftopia is planned to be available to play as the past version as well.

We're aiming to release this feature around the end of this year; however, we're still testing the performance and working on the game balance between the game systems. The release date is to be determined, and please understand that it could be postponed to 2022.
Of course, we're working on the other features announced on the roadmap, bug fixes, and improvement of the game system to reflect the feedback from the community as well!

We strongly believe that Craftopia is the most important to us, Pocketpair, Inc. This is why we're trying to implement a seamless map into the game. We've continuously challenged ourselves since the original start of Craftopia: we made a dramatic change on the network-related codes; we renewed the graphic rendering pipeline. We reckon that these are absolutely not normal things to do for the other games' development. These are the long-term investments for making Craftopia into the best game ever.

It took us a fairly long time to prepare and to make the seamless map into reality. We're very thrilled to announce it today. And we'll keep making long-term investments to develop Craftopia into the best game.

We'll continue to announce the updates on a regular basis. We sincerely hope that you all will enjoy the game Craftopia!
Craftopia - hawkward
◆ Functional Improvements
- The bug that you couldn't deploy the building materials 1/4 to the desired locations as you aimed has been reduced.
- The issue that some security software alerted you when you launched the game has been addressed.

◆ Bug Fixes
- The bug that a Christmas tree wasn't rendered has been fixed.
- The bug that some accessories such as "Amulet of Cold-blood" weren't rendered when they were dropped has been fixed.
- The bug that NPCs didn't go number two has been fixed. Besides that, NPCs will now use a toilet during the game.
- The bug that unimplemented enchantments were sometimes requested in the delivery quests has been fixed.
Craftopia - hawkward
◆ Critical Bug Fixes and Improvements
- The bug that the game became inoperable when you entered the world where you deployed some wall-mounted furniture has been fixed.
Craftopia - hawkward
◆ Critical Bug Fixes and Improvements
- The bug that the game couldn't be launched due to the bug related to the lighting buildings has been fixed.

◆ Balance Adjustments
- The bosses and the enemies who are intended to attack players will run instead of walk on the way to their territory.

◆ Functional Improvements
- The bug that you couldn't talk to NPCs while they were walking towards their territory has been fixed.
- The next action after the skill "Contamination" will not be canceled anymore.

◆ Bug Fixes
- The bug that the laser pointer of "Craft Connector" was emitted in the wrong direction when it was placed too close to a production facility has been fixed.
- "Stepping Stone of the Beginning" will no longer be combustible.
- The bug that the effect of stun status effect was sometimes displayed at the wrong position has been fixed.
- The bug that you could change or unequip equipment right before the unique action of the equipment has been fixed. (e.g., unequipping a fishing rod right before the fishing action to perform fishing with bare hands)
- The bug that the updraft of a campfire didn't work properly when the processing speed was too fast has been fixed.
- The bug that the juggling animation of one-handed swords wasn't played when you tried to equip a one-handed sword as the main weapon while equipping a one-handed torch as the sub-weapon has been fixed.
- The bug that a player character slightly moved backward when you pressed a movement key for a moment and released it has been fixed.
- The bug that the flaming status effect wasn't removed from a player after a certain time has been reduced. (We're still investigating the cause of this bug. If you keep facing this bug in the game, please consider reporting the bug to the development team.)
- The bug that you could capture charmed enemies with "Gacha Coin" has been fixed.
- The bug that you couldn't deploy "Slope 1/4" and connect them together with the skill "Multi Deployment" has been fixed.
- The bug that you couldn't capture charmed enemies has been fixed.
- The bug that "Griffons" and "Griffons on Autumn Island" didn't perform some attacks as we expected has been fixed.
- The bug that "Nothing to Lose Cow" dropped the extra items even though they were not on fire has been fixed.
- The bug that "Nothing to Lose Cow" could go into the facilities such as a generator has been fixed.
- The bug that some NPCs stand oddly on a tilted terrain has been fixed.
- The bug that the door of the boss room didn't open when you captured a boss in the dungeon has been fixed.
- The bug that the buff effect of the skill "High Five" wasn't applied to the caster of the skill has been fixed.
- The bug that the connection to VRoidHub failed sometimes has been fixed.
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