◆ Functional Improvements - The progress of the mission that you need to obtain items will be synced with the number of items in your inventory now.
◆ Bug Fixes - The bug that the hotkey UI was displayed to overlap a vehicle after you closed the map while on the vehicle has been fixed. - The bug that the game became inoperable when you returned to the home scene from the game scene has been fixed. - The bug that the item could disappear when you closed a chest while dragging the item has been fixed. - The bug that some missions were automatically completed without fulfilling the conditions after you changed a character has been fixed.
◆ Balance Adjustments - The range that "Nothing to Lose Cow" can detect players has been narrowed. - "Nothing to Lose Cow" will not set surrounding objects on fire while charging anymore. - The "Reckless" elite will only teleport within their territories. - The player's damage reaction when you receive damage from pets has been reduced. - Some items have been removed from the list of items you can obtain via the skill "Structural Mechanics".
◆ Functional Improvements - The shadows have been slightly lightened to make it easier to see the texture of the objects in the shadows. This change also addresses the issue that the poisonous swamp was too dark. - The light reflection rate of building materials has been adjusted. - The spawning positions of "Nothing to Lose Cow" on Autumn Island have been adjusted. - The spawning condition of Cyclops has been changed to the island of level 3 or higher. - The passive type enemies, who become the "Reckless" elite, will not teleport unless they lose some life anymore.
◆ Network - The bug that the positions of module type buildings weren't synced properly has been fixed. - The bug that the animation of the opening treasure box wasn't played properly when the other players open the treasure box in the distance has been fixed.
◆ Bug Fixes - The bug that you could inflict damage to the enemy outside of the maximum range of the skill "Lightning Bolt" when you cast it while using "Drone for Shooting" has been fixed. - The spawning intervals of Griffons on Autumn Island have been adjusted. - The bug that the skill "Magical Quiver" was applied to gun bullets has been fixed. - The bug that spear-throwing didn't remove the buff of the skill "Weapon Polishing" has been fixed. - The bug that you could activate the effect of the skill "Rune Stream" with toggling the skill "Life Siphon" has been fixed.
◆ Functional Improvements - The following improvements have been made for the weapon type Bow. • The upward speed of an arrow has been removed. • The gravity will not be applied to an arrow immediately after it's shot but after a certain distance. • The position of the collider generated has been changed from the front of the body to the arrow. • The camera, while aiming with a bow, has been re-adjusted.
◆ Bug Fixes - The bug that "Reaping Machine" couldn't harvest crops has been fixed. - The bug that the bullet didn't hit an enemy and penetrate it when you shot a gun in the very close range has been fixed. - The bug that the bullet sometimes only hits terrain when it simultaneously hits an enemy and terrain in the same frame has been fixed. - The bug that enemies started moving behind the loading screen before the loading processes finished has been fixed. This change reduces the issue that enemies fall down from a breeding facility immediately after you move to a different island. (Please note that you need to deploy "Artificial Monoliths" to have those enemies in a far place to stay on a breeding facility while the simulation territory is enabled.) - The bug that some transparent objects of VRoid became opaque has been fixed. - The bug that the thumbnails of some VRoid weren't loaded properly on the character select screen has been fixed.
◆ Critical Bug Fixes and Improvements - The bug that the game crashed when you cleared the missions "obtain 30 stones" or "obtain 30 logs" has been fixed.
◆ Functional Improvements - The list of the featured items displayed on the Age Evolution UI has been changed.
◆ Network - The bug that you sometimes gained EXP multiple times by defeating an enemy in multiplayer has been fixed. - The bug that you sometimes couldn't clear the mission "Defeat the boss inside the dungeon" in multiplayer has been fixed.
◆ Bug Fixes - The bug that you sometimes caught nothing at some fishing points of the ocean because unimplemented items were selected internally has been fixed. - The bug that "Reaping Machine" inflicted damage to buildings has been fixed. - The bug that the production time of "Banana Peel" was set to 0 has been fixed. - The bug that the "Dropper" attached to "Washing Machine" didn't work has been fixed. And the "Dropper" now only drops the items that the "Washing Machine" removed enchantments from. - The bug that Aim Assist didn't work for guns has been fixed. - "Ancient Boss" had been treated as a mid-boss, so we promoted them to a boss. - The bug that you couldn't clear a headshot mission has been fixed. - The bug that the skill "Contamination" didn't work when you canceled the eating motion has been fixed. - The bug that the sound of a player's footstep wasn't played while walking has been fixed. - The bug that threshold settings of the right stick of a controller didn't work has been fixed.
◆ Critical Bug Fixes and Improvements - The simulation field has been added for performance improvement. The game had been activating physics processing for all buildings and items on the map, but it'll activate it only for the buildings and items that are within a certain distance from a player. This change might disable the current automated buildings that are far from a player. Please deploy "Artificial Monoliths" if it's necessary.
(Detail) • The concept of the chunk(20m x 20m) has been introduced to the game. Only 5x5 chunks with a player at the center will be activated for physics processing. • The chunks that are far from a player will be deactivated, and the buildings and items within will be stopped. • Even though the chunks are far from a player, you can still activate them by deploy "Artificial Monoliths" in them. "Artificial Monolith" activates the chunk that it's deployed; "Artificial Monolith 3x3" activates the 3x3 chunks. • Items loaded on conveyor belts will not be stopped even though they are in deactivated chunks. - "Auto Target" has been added. You will turn in the direction of a near enemy when you perform melee attacks. You can toggle on/off via the input setting screen. - "Aim Assist" has been added. The camera will move slowly when the reticle is on the enemy while aiming with a ranged weapon. You can adjust sensitivity via the input setting screen. - The names of the mob states have been renamed due to the implementation of pets. The state of mobs with floating hearts is "Charm"; the state of mobs with a saddle mounted is "Pet". - The display position of the weapon slot's item stacks has been fixed.
◆ Newly Added Content - The new buildings, "Artificial Monolith" and "Artificial Monolith 3x3", have been added. They can activate the physics processing of the chunks that are far from a player. - The 5 new delivery quest NPC have been added besides "Fergus the Blacksmith". The delivery quest system has been changed along with these new NPCs.
• Delivery quest NPCs will appear on each island. The type and number of the NPCs will be randomized depending on as island. (Some NPCs will not appear if the level of an island is low.) • The requested items to deliver them are varied based on the occupation of the NPCs. The higher level of an island, the more difficult request, and the better rewards. • The delivery quests will be periodically updated, and each update changes the requested items. If you don't deliver items before the due time, the quest will be automatically abandoned, and the NPCs will make a new request. • You can accept multiple delivery quests from the NPCs of "different occupations"; however, you can only accept the same delivery quest from the NPCs of "same occupations". Even though there are more than 1 NPCs with the same name and the same occupation on your island, they will not request different items nor make different delivery quests. • You can obtain various rewards by delivering items to the delivery quest NPCs. More reward items will be added with future updates. - The direction of the building will now be displayed before you deploy it. - The new biome "Autumn Island" has been added! New monsters, such as Nocturnal bats, Jack O' Lantern, Cyclops, inhabit the island. There is the unique Griffon somewhere on the island too! - The new biome "Empty Island" has been added. There are almost no resources on this island but the vast empty area to play with! - The new weapon type "Gun" and "Ammunition" have been added. A gun is a very different weapon type from other weapon types. • The damage of the gun is not affected by the player's ATK and MATK. The ATK displayed on the gun is a rough standard. • The gun inflicts fixed damage to enemies, but the damage will be affected by the damage rate based on enemies' body parts, such as a headshot. • Each gun has proper distances. It will inflict less damage when you shoot from outside of proper distances. • The concept of distance attenuation is applied to the damage. It will inflict tremendously reduced damage when you shoot from very far places. • You cannot shoot unless you equip proper ammo. • The parameters, such as grouping, fire rate, reload speed, and movement speed, are varied based on the gun. • You can aim with the right-click. We'll continuously add more guns and ammunition with future updates. - New equipment "Binocular" has been added. You can survey the far places. You can zoom in as well. - New equipment "Drone for Shooting" has been added. You can fly the drone with a camera freely. You can zoom in as well. - The fairly valuable new item "Slate of Evolution" has been added. A slate of Evolution can be obtained sometimes via defeating very high-level bosses such as Dragon, Bone Dragon, Fenrir. This item is also very rarely obtainable from golden treasure boxes, fishing, crab pots, lava, or flying objects from the sky. The ways to obtain this item are planned to be gradually added with future updates. - New machinery has been added. You don't need to worry about the easy-going Rotating Saws anymore! • Reaping Machine - New items have been added. You can obtain them from plants, monsters, and bosses on the new island. • "Yellow Fallen Leaf", "Red Fallen Leaf" • "Pumpkin Crumb" • "Hard Feather" - The new item "Telepotion" has been added. You can use it to back to the respawn point. - A new item has been added. You can craft it at Furniture Workbench. • Sanctuary Flag - Sanctuary Flag has a nine times larger effective area than "Talisman Flag". - The new items have been added. You can craft them at Workbench. • Planter • Medium Sized Planter - If you plant "Wild Seeds" onto those planters, you can grow them. Normal vegetables and fruits cannot be grown with planters. - The new item "Wild Seed" has been added. You have a chance to obtain them when you harvest some wild plants, such as Red Herb, on the field. - The new accessories have been added. You can craft them at Blacksmith. • Handcuffs • Legcuffs • Iron Clogs - You can challenge yourself by equipping these items, but there are no benefits for doing that. - The new facility has been added. You craft it at Workbench. • Water Purification Facility - They will purify water pumped out of the lake or the ocean to produce water automatically without camels! - The new weapon and armors have been added. You craft them at Blacksmith or Skilled Blacksmith. • Storm Bringer(Two-handed sword) • Sting(Two-handed sword) • Composite Bow(Bow) • Kite Shield(Shield) • Escutcheon(Shield) • Leather Cuirass(Body equipment) • Leather Corset(Body equipment)
The following weapons can be rarely obtained via completing the delivery quests! • Mjolnir(Two-handed sword) • Sharp Shooter(Bow)
The following new weapons can be equipped onto the right hand instead of a shield! (Of course, you can equip them and a two-handed sword at the same time!) • Iron Gauntlet(Supportive equipment) • Iron Magic Catalyst(Supportive equipment) - The new items have been added. You can obtain them sometimes from treasure boxes. • Bargain Armor Parts • Ancient Document • Research Sample • Fossil - "Mod Management" has been added to support mods. You can access this function from the title screen to manage the mods published on Steam Workshop. We have also released Mod Uploader for mod developers. You can download Mod Uploader from the link on Steam Workshop. - The new building "Chain Restraint Bullet" has been added. Hitting weakened boss monsters with four Chain Restraint Bullets makes them capturable with a monster prism. *Only tameable boss monsters can be turned into pets. - The new item "Stepping Stone of the Beginning" has been added. You can change the position you respawn after moving to a different island. - The new item "Auto Furniture Assembler" has been added. It will automate the production of furniture. - The new item "Auto Cooker" has been added. It will automate the production of cooked food. - The production speed of "Livestock Farm" has been buffed. - The new building materials such as "Old Brick Wall 1/4" have been added. The size of them is four times smaller than the normal ones, and this will help you build things more freely! - The new furniture has been added! You can craft them with the materials obtained on an autumn island! "Tree Stump Stool", "Log Stool", "Log Bench", "Log Table", "Jack O' Big Shelter" - The limit of stats that you can expand with Slate of Growth has been increased. - Anubis seems to permit the players, who have grown up enough, to expand their stats further. If you offer the fairly valuable new item "Slate of Evolution" to Anubis, you can strengthen enchantments, expand the inventory, expand Cloud Storage, and more. You need to enhance your stats 20 or more times with Slate of Growth to unlock this feature. - Explosive Barrel Cow has been added. They will represent the species of cow to physically negotiate with you. It's udderly dangerous, be careful! - Elite enemies will now spawn on an island of level 3 or higher. We're planning to add variety to it and adjusting the parameters of elite enemies still. We'd like to reflect your opinions on this feature; please submit your feedback! - The new enemy "Kraken" has been added. They may hide underwater with thick shadows of fish to wait for the bait to be thrown in. - The new animal "Gorilla" has been added. They, the citizen of the forest, will throw various things at you. - The new enemy "Machinegun Turret" has been added. What are they protecting in the desert... - The new feature "Pet" has been added!
If you put a captured monster into the new building "Pet Management Machine", you can turn them into your pet monster.
Details of Pet Monsters • You can summon pet monsters from inventory or retrieve them whenever you want. • Even though their life reaches 0, they will not disappear forever. Once they have enough rest, they can fight again. • Each pet has useful characteristics: cows can produce milk at certain intervals, for instance.
The monsters that can be turned into pets in this patch: • Dragon • Cow • Elephant • Giraffe • Prince Mono • King Mono • Mono(including Red, Green, Purple) • Receptionist Fan - The new skills "Contamination", "Slumber", "Treasure Hunt", "Wild Rage", "Tough Swimmer", "High Five", "Wild Vitality", "Wild Wrath", "Wild Vigor" have been added.
◆ Balance Adjustments - The probability of capturing enemies with Monster Prisms has been adjusted. - Primary Probability (whether they can enter a Monster Prism) - Life: 50% or less => 100% - Life: more than 50% => 0% - Secondary Probability (whether it succeeds to capture) - Life: 1% or less => 100% - Life: 10% or less => 90% - Life: 30% or less => 80% - Life: 40% or less => 60% - Life: 50% or less => 40% - The calculation of the remaining time of "Food Buff" has been improved. If the newly activated effect is better than the current effect, the effect duration will be refreshed. Example: You've already eaten "Steak(ATK+30, 180s)," and the remaining time of effect is 45s. - Case 1: If you eat "Steak" again, it will refresh the effect duration because its effect is better. The result will be ATK+30, 180s. - Case 2: If you eat "Sushi(ATK+300, 30s)," it will refresh the effect duration because its effect is better in stats. The result will be ATK+300, 30s. - Case 3: If you drink "Mixed Tea(ATK+5, 60s)," it will NOT refresh the effect duration because its effect is NOT better in stats. The result will be unchanged: ATK+30, 45s. - You can now use the weapon of high refining level as a refining material even though the sum of the refining level exceeds the maximum refining level. *The result refining level will not exceed the maximum refining level, though. - The probability that equipment loses its maximum durability when repaired via inventory has been changed from 20% to 11%. (Buffed) - The weapon durability has been greatly buffed: the chance of decreasing durability has become one-third. - The sound effects have been added to "Tyrant Snake". - The production time of items in the crops category has been doubled; their price has been increased by 50%. (Nerfed) It'll take longer to be harvestable at Farming Plots and Wheat Fields. - The life of high-level chests has been increased. Especially one of the chests made of metal has been drastically increased. - The era to unlock Cloud Storage has been changed to the Industrial Age. - The required material items to craft "Jack O' Lantern" and "Jack O' Lantern Mask" have been changed. You need to use the new item "Pumpkin Crumb" instead of "Pumpkin". - The maximum amount of some items you can purchase from the NPC "Smith" has been adjusted. - The fixed damage of the second damage of High-Explosive Incendiary has been increased. - The maximum refining levels of some weapons have been increased. - The required time to refine at "Refinery" and "Skilled Refinery" has been decreased by 30%. (Buffed) - The repairing speed at "Repair Station" has been changed from 100% to 200%. (Buffed) - The repairing speed at "Skilled Repair Station" has been changed from 200% to 400%. (Buffed) - The effects of the enchantments "More Dried," "More Ominous," and "More Scorching" have been adjusted. - The end-of-aim motion for bows has been added. This change is made to match the implementation of the new weapon type. - The start-of-aim motion for bows has been shortened. - The new parameter "Air Movement Speed" has been added. This parameter affects how fast you move in midair. - The damage reaction "covering head" against friendly fires has been added. This reaction will be triggered when other players attack you while you aren't performing any attacks but will not interrupt you from moving. - FFA(Friendly Fire Armor) has been added to most of the attack actions. The damage reaction will not be triggered with non-knockback or weaker friendly fires while you have FFA. - The damage of dual-wielding has been buffed. Especially the damages of "Dive Slash", "On-ground Rush", and "Flying Rush" have been greatly increased. - "Dive Slash", "On-ground Rush", and "Flying Rush" of dual-wielding now have the invulnerable state. - You can freely change the direction while performing "On-ground Rush" and "Flying Rush" of dual-wielding. - You can now freely change the direction of "Dive Slash" of dual-wielding when you start performing it. - The condition that dragons start flying has been reduced. And the flying duration has also been reduced. This will make dragons stay longer on the ground than before. - Lizard Gunner will not perform the moving melee attack in a very close range from this patch. - The bug that you could ride on the tail of Tyrant Snake has been fixed. - The initial spawning time of field bosses after you move to another island has been reduced to 3 to 8 minutes. (Some bosses in Hell aren't affected by this change.) - The damage of the skill "Unlimited Fake Blade" has been buffed. Its bullet and its explosion will deal more damage. The damage of its sword will not be changed. - The equipment skill has been added to the sword of the skill "Unlimited Fake Blade." - The damage of the skill "Lightning Bolt" has been slightly buffed. - The lifetime of the ice shards of the skill "Frostmine" has been slightly reduced. - The magic skills will not inflict damage to buildings. - The behavior of the skill "Summon Meteor" has been changed. The summoned meteors now fall vertically and penetrate through walls until they hit the ground. The description has been modified to clarify that this skill cannot be used in the dungeon.
◆ Functional Improvements - The detector will not react to cleared dungeons. - The featured items of the next era will be displayed on Age Evolution UI. - A spring island will 100% appear when you unlock an island of level 3 for the first time. - The appearance of the weather has been adjusted. - The appearance of the ocean has been changed. - The appearances of hot springs and poisonous swamps have been changed. - The icon of "Palladium Ingot" has been fixed in order to differentiate it from other items. - The size of the collider of Supply Pod's debris has become bigger. This change makes it easier for players to obtain items from Supply Pods when they are half-buried in the ground. - The message will pop when you discover a treasure box or a dungeon via a "Detector". - The dropped items will be vanished after being in lava for a certain amount of time from this patch. - The texts written on billboards will no longer be displayed once you are in the far place because rendering them may reduce the performance of the game. - The building time of "Altar of Transportation" and "Altar of Civilization" has been drastically shortened. - The effective area of "Talisman Flag" has been changed from a circle to a square. If you place them at equal intervals, their effective area will not have gaps and duplications. - When you use a bed or a Stepping Stone of the Beginning in the dungeon, the message will now be displayed to tell you that they can't be used in the dungeon. - The LOD settings have been applied to walls, floors, and slopes. This reduces their rendering time when they are distant. - The light reflection of the items such as weapons and building materials has been changed. - The doors can now be deployed on a grid with a snap mode. - The visual of the glass has been changed. It has a bit less glass feeling, but you can see the ocean through glasses. - When you remove the enchantments from items in the inventory: - The enchantment "Scrubbed" will no longer be applied to items. - When you wash the items in a Laundry: - The enchantment "Washed" will no longer be applied to items; - The irremovable enchantments such as "Reinforced" will be removed. - The idle motions have been fixed. This change solved the case that the backbone of VRoid looked weird. - The crafting motion will not make a player character step forward now. - The movement speed parameter is now applied to the horizontal movement speed during jumping. - The behavior of the camera has been changed, so the camera will not rotate with the object when a player character stands on a rotating object. - The shakiness of spears and two-handed swords, while they are not drawn, has been reduced. - The UI related to the mission category reward has been improved. - The sound effects have been added to "King Mono". - The sound effects have been added to "Fleur". - The sound effect has been added to a speech bubble. - The sound effect of a hit effect has been added. - The sound effect has been added to a smoke effect displayed when the enemies and objects appear and disappear. - The sound effects of watering and seeding have been added. - The sound effect for clapping hands before deploying a building has been added. - The sound effects have been added to "Ancient Golem". - The sound effects of hitting crops of Farming Plot and Wheat Fields have been added. - The sound effects of a shutter have been added. - The sound effect of a crashed supply pod has been added. - The sound effect of throwing prism items has been added. - The sound effect has been added to beehives. - The sound effects have been added to "Bone Dragon". - The sound effects have been added to "Tyrant Snake". - The settings of camera distance and LOD Bias have been added to the option. - The settings of shadow resolution and rendering distance have been added to the option. - The setting of light quality can now be changed to "Low". - The setting of whether to show head equipment can now be changed via the inventory. - The preset options have been added to graphic settings. - The key bind settings have been added to the attack button and sub-weapon button while playing with a mouse and a keyboard. - "Physics Simulation Territory" setting has been added to the option. It's set to On by default. *It is recommended to set to On since it improves the performance. - The auto-adjustment function of VRoid's equipment position has been improved.
◆ Performance Improvements - The simulation field has been added. This drastically improves the performance of physics processing. - The rendering process has been optimized with the simulation field. This drastically improves the performance of rendering. - To improve the rendering performance, we changed the rendering system to Universal Render Pipeline(URP). It will help the performance improvement on low spec computers, but it may leave some rendering issues. When you notice anything, please feel free to report them as bugs. - The LOD settings have been added to some smoke effects of buildings.
◆ Network - The bug that the state of riding vehicle wasn't synced properly when the guest players join multiplayer while other players on the vehicle has been fixed. - The bug that the skills "Runic Barrage", "Frost Mine", and "Wind Edge" weren't cast properly on other players' screens in multiplayer has been fixed. - The bug that the positions of buildings deployed by the skill "Multi Deploy" were not synced in multiplayer has been fixed. - The dedicated server has been released. You can install a server via Steam Library or SteamCMD. The dedicated server is still experimental, and we'll keep developing to increase the number of players that can play in a same server.
◆ Bug Fixes - The bug that the crafting queue was displayed at the wrong position after you changed body equipment has been fixed. - The bug that the life of the players was sometimes displayed wrong has been fixed. - The bug that the positions of "Heir Crown" and "Ruling Crown" when equipped has been fixed. - The bug that High-Explosive Incendiary didn't inflict fixed damage has been fixed. - The bug that the position of the spear you hold was wrongly shifted when you canceled a finishing attack of the spear with a guard action has been fixed. - The name of "Wooden Stick I" has been changed to "Wooden Stick". - The bug that the updraft kept applied to a player character when you used a glider after you died on an updraft while using a glider has been fixed. - The bug that a player character passed through a wall when they got off a vehicle has been fixed. - The required materials for crafting "Brick Window," "Large Brick Window," and "Brick Lattice" have been fixed. - The bug that the screen froze when you opened a list of craftable items from the inventory has been fixed. - The name of "Captured Captured Moving Root" has been renamed to "Captured Moving Root". - The bug that "Herb Dish", "Shake", and "Sushi" were not treated as cooked food has been fixed. This change affects some skills and the behavior of some enemies. - You can now restore the life after increasing the maximum life when you consume the food item that increases maximum life and restores life at the same time. - The bug that the collider of Gun Turret kept falling has been fixed. This addresses issues such as Gun Turret receives damage once you deploy it in a dungeon. - The bug that you could use Refining Stone of Mid-grade or higher at a lower-tier Refinery has been fixed. - The bug that the animations of opening and operating were not applied to a door or a Stepping Stone of the Beginning when you quitted and restarted the game while they were opening or operating has been fixed. - The flammable settings of door frames and windows have been modified. The furniture such as the Stone series, Sci-Fi series, and the ones with non-flammable looking will no longer be on fire. - The bug that the attachable, such as modules, lanterns, paintings, vanished when you retrieved the buildings that they were attached to has been fixed. - The bug that the building blueprint couldn't be rotated while a player was swimming has been fixed. - The bug that the camera stopped moving when the blueprint of some buildings, such as Farming Plot, hit other buildings has been fixed. - The bug that the position of item drops was centered on Wheat Field and Farming Plot. - The bug that a player character attempted to retrieve blueprints of Wheat Field or Farming Plot instead when you pressed the E key to retrieve buildings while equipping Wheat Field or Farming Plot has been fixed. - The bug that the items with the enchantment "Half-dead" cannot be obtained via fishing has been fixed. - The bug that the visual effect of the fire status effect wasn't displayed sometimes has been fixed. - The bug that the wrong visual effects were shown when you performed other attacks after canceling the attack while its visual effects were playing has been fixed. This bug has been triggered via the following processes. 1. "Summon Meteor" you perform gets canceled by enemies attack. 2. You perform "Vorpal Dance." 3. The visual effects of "Vorpal Dance" get replaced with the ones of "Summon Meteor." - The bug that a player character held a bow before their hand actually took the bow from the back while the start-of-aim motion for bows has been fixed. - The bug that the direction of the camera was flipped when it was forcibly close to a player character if you set the camera distance -1.0 has been fixed. - The bug that Lizard Gunner attacked outside of the boss room has been fixed. - The changes below were made for Messenger of the Underworld: - The lifetime of the explosion attack's collider has been shortened a bit; - The size of the explosion attack's collider has become slightly smaller; - They will speak a special line before performing the explosion attack; - The color of blue flames will change when it's reflected by a player's shield; - Arrows will not hit blue flames anymore; - The bug that Messenger of the Underworld shook and vibrated when they returned to their territory has been fixed; - Their movement speed while performing a melee attack has been adjusted. - The bug that enemies teleported onto the high places such as the ceiling when they got stuck in between terrain while moving has been fixed. This also fixed the bug that some dungeon bosses warped onto the ceiling sometimes. - The bug that the hit sound effects were repeatedly played when a high-level Anubis in the hell performed absorbing attack has been fixed. - The bug that the enchantment "The Protector of the Gold's" had the less chance to be attached to the items dropped by high-level "Griffon" has been fixed. - The bug that the development name was shown in the message when the number of units reached the limit has been fixed. The message will show proper names based on the level of enemies as well. - The spawning interval of Buffalos in "Ruins of Wild" has been shortened because the initial spawning number of Buffalo was less than its setting sometimes. - The bug that a player character couldn't hop onto "Phoechicks" and "Killer Bee" has been fixed. - The bug that Lizard Sword stopped midair when they hit wall while jumping has been fixed. - The bug that spawning intervals of enemies were longer than its settings has been fixed. - The bug that you inflicted damage to the tank instead of restoring health when you attacked its gun turret with "Repair Hammer" has been fixed. - The bug that the enemies on the level 7 island had less life than the ones on the level 6 island has been fixed. They were supposed to have the same amount of life. - The bug that the name of the item "Slate of Growth" was displayed wrong when you obtained it in the dungeon has been fixed. - The bug that the visual effect of the skill "Time Lock" wasn't shown when it hit the enemy for the first time has been fixed. - The bug that you could generate the invalid items with the skill "Native Alchemy" has been fixed. - The bug that the cooldowns of the skills "Frost Mine" and "Hell Blaze" were longer than the standard cooldowns when they were assigned to the weapon as weapon skills has been fixed. - The bug that you could use the skill "Jumping Shot" without an arrow has been fixed. And the message that says "you have no arrows" will now be displayed. - The bug that you kicked midair when you used the skill "Jumping Shot" and left-clicked before you held a bow has been fixed. - The bug that the finishing effect of the skill "Frost Mine" wasn't displayed has been fixed. - The bug that the position of players was unintentionally moved after "Dive Slash" of dual-wielding. - The bug that the numbers of projectiles by the skills "Frost Mine" and "Runic Barrage" were decreased when your ASPD was too high has been fixed. - The bug that the collider of Gun Turret kept falling has been fixed. This addresses issues such as Gun Turret receives damage once you deploy it in a dungeon. - The bug that the control sensitivity of the controller's right stick was affected by the mouse sensitivity setting has been fixed. - The cloth simulation option has been removed from settings. - The bug that the displays of the damage were displayed at the same position when you inflicted damage to multiple enemies with an attack has been fixed. (e.g., Explosion of "High-Explosive Incendiary")
Thank you for playing Craftopia. This is the development status report for June. We've released 24 patches for the Alpha version since the previous major update.
▼ Major Developments (Currently being tested in alpha) • Implement the New System "Pet" The pet system many of you have been waiting for is being tested in Alpha! You can fight with them, ride them, and more!
• Implement a New Weapon Type "Gun" We've added various types of guns such as "Assault Rifle" and "Shotgun". (Other gun types are planned to be added in the future!)
• Implementation of the Simulation Territory The changes in the physics processing of objects outside of a certain range from a player has improved performance!
▼ Other Developments and Contents Being Prepared [In Progress (to be released in the next update)] • 1/4 Wall, Floor, Slope, Autumn Island, Empty Island
[Currently Scheduled (to be released around mid August to early September)] • Water Purification Facility, Auto Cooker, Splitter, Filter
▼ Other Contents in the Next Update • New Skills 8+ • New Weapons and Equipment's 12+ • New Monsters 5+ • New Furniture's and Buildings 5+
*The amount of content is subject to change since they are still under development.
Not only for the contents listed above but also for other various contents that are currently under development! We're planning to release this content in a update around mid August to early September! We'll keep posting a development status report on a monthly basis; please stay tuned! Thank you for your continued support!
The next major update on June 23rd changes the chance of durability loss, and weapon durability will last about three times longer than before.
We've received much feedback and opinions on weapon durability over time. We feel deeply sorry that we couldn't satisfy you all with the changes that we've made to weapon durabilities, such as durability increase or repair time reduction.
We noticed that the speed of durability loss had been frustrating for players, especially during combat; therefore, we reduced the chance of durability loss down to the non-stressful point with the next patch.
We keep seeking a way to improve the durability system fundamentally by discussing this topic amongst the development team. We'd love to modify this system for you all to have enjoyable combat in-game. Please wait for further improvement.
Hello, everyone! In today's INDIE Live Expo, we announced the major update of Craftopia on June 23rd and the new under development game called Palworld. Thanks to everyone's supports for the success of Craftopia, we are now able to take on the next challenge. Thank you very much for all of your continued supports.
Many users may be worried about the future development of Craftopia. However, the development team of Craftopia has expanded from an initial team of four to a current team of more than 15 people. (Of course, the core members continue to develop Craftopia.)
The expansion of the team has enabled us to work on drastic improvements that we've put off until now. The next major update will also greatly improve the performance of the game. (Steam workshop mod support may also be available with that!) In addition, we are now able to spend more time on research and development. We're currently testing various methods of map transition. We've recently announced the roadmap of Craftopia. We're able to move forward with planned updates because of your support that has allowed us to expand the team. Thank you again for your support from the very bottom of our hearts. (The roadmap can be seen here.)
The next major update of Craftopia will be planned to be released on June 23rd Wednesday.
We hope to continue to reflect your feedback on the game and make playful updates, so please continue to support us.
About "Palworld" that was just announced, the game is still in the prototype stage, and we're still repeatedly making and breaking things.
Palworld is a next-generation open-world sandbox game centered on the mysterious creature "Pal" and goes beyond existing monster-raising games. ARK, our great predecessor, is very close to our idea, but we aim further to pursue the elements of "coexistence" with monsters. (Petting and loving, cooperative crafting, species blending, etc.)
Palworld is completely separate from Craftopia, and a small team of 5 elite newcomers is working on it. For Pocketpair, the development of Craftopia is the most important, and we're focusing on it. The development of Palworld is the next challenge. The community has been very supportive in many ways, giving feedbacks, debugging, and so on, since the very start of Craftopia. Without all of your sincere support, we couldn't achieve to develop and release the updates at a faster development speed than any other Early Access game. We will continue to do our best, so please support us and add Palworld to your wishlist, even though it is still in its early stage!
Hello, everyone! Thank you for playing Craftopia. Thanks to all of your continued supports, Craftopia can celebrate one year since information disclosure!
We've released various patches to update the game for a year. Of course, we'll keep updating the game to release it officially. We want to report the current progress of the roadmap that we announced before.
▼The current progress of the roadmap
Most of the short-term goals have been implemented or worked in progress to be released in the upcoming updates. From the middle-term and long-term goals, we've focused and worked on the ones that enhance the gameplay or the ones that expand the way to play, such as improvements of the enchantment system or pet system. We want to make the game more enjoyable and playable for everyone by reflecting on the feedback from the community, improving performance, and adding more content.
These are our latest roadmap and most recent update schedule based on our current progress.
We'll keep updating the stable version of the game every 2 or 3 months as we're doing right now. (We might update more frequently depending on the situation!)
We moved some goals that might need to be continuously developed and implemented to a continuous section on the roadmap, even though we thought we could finish with one update. We'll update the roadmap when we add new goals, or we make progress. About the improvement of map transition and main missions, we're validating and considering the specifications to make a drastic improvement on them. Please wait for it.
As we stated before, we'll put full effort and our passion into making Craftopia a better game. Again, thank you for all of your continued supports!