◆ Functional Improvements - The volume balances have been adjusted.
◆ Bug Fixes - The bug that the spring island was named ""Unknown"" has been fixed. - The bug that players kept climbing up to a wall after climbing a wall when the upper side of the ladder is connected to the wall has been fixed. - The bug that the tree seedlings dropped items when you moved to a different island if you had grown tree seedlings on the previous island has been fixed.
◆ Critical Bug Fixes and Improvements - The issue that Multiplayer didn't work with some network environment has been reduced. *Improved the process to stop affecting NAT, Firewall, and security software. - The bug that the game crashed to cause a blue screen at the start of Multiplayer has been fixed.
◆ Newly Added Content - The new biome Spring Island has been added. You may want to look for the secret flower garden with cherry blossoms. There are several new monsters, such as Phoechicks. And new items like Cherry Blossoms and Tea Leaves have been added too. - The new item has been added. You can obtain this item by crafting at Aging Facility. • Bioplastic - The new tool has been added. You can obtain this item by crating. • Glass Fiber Fishing Rod You might catch more than one item with this fishing rod if you are lucky enough. - The new cooked items have been added. • Herb Dishes • Shakes • Sushis - The new item has been added. • Crest of Phoenix When you use it, it resurrects the dead players around you. - The new items have been added. You can craft these items at workbenches. • Artificial Bedrock of Sand • Artificial Bedrock of Iron • Artificial Bedrock of Titanium - The new building "Luxury Guest Table" has been added. The new NPCs will visit your base if it's deployed. - The new items have been added. You can craft these items at workbenches. • Various Tree Seedlings • Various Bush Seedlings If you harvest resources from these items, the items may have biomes-specific enchantments. Or you can place these items to make your base beautiful. - The new equipment has been added. Each piece of equipment has different characteristics. They're designed for players who like to cast magical spells. • 3 types of Elemental Robe • 3 types of Elemental Petasos - The new item has been added. You can obtain this by defeating the enemies with magical power. • Elemental Dust - There is a chance that you can obtain Enchantments Points from the treasure boxes on the island of level 4 or higher. - Enchantment Point has been added. When you spend, you can choose and attack enchantments by your choice. You may obtain Enchantments Points from the treasure boxes on the island of level 4 or higher. - The enchantment screen has been added. You can check the probability of enchantments remaining after crafting. If you spend newly added Enchantment Points, you can choose and attach enchantments by your choice. - The new furniture "Toilet" has been added. When you sit on that, you can release the things inside of the character. - The "Supply Pod" will come to the world sometimes. You can scavenge loots, including lots of Enchantment Point from landed Supply Pods. - Door frames and windows have been added to the series of "Stone," "Old Brick," "Wood Grain Patterned," "Wood Plank," "Ruins," "Brick," "Galvanized," "Sci-Fi." - "Wood Door Frame with Glass Frame," "Wire Mesh Door Frame," and "Plaster Door Frame" have been added. - "Shutter" has been added. - "Wooden Stairs," "Stone Stairs," and "Metal Stairs" have been added. - "Wire Mesh Foor," "Chic Bright Wooded Door," "Chic Dark Wooden Door," "Blue Iron Door," and "Red Iron Door" have been added. - The new deployable item has been added. • Crab Pot If you deploy it in the water, it may catch creatures in the water or marine products. - The new world heritage has been added. • World Heritage: Statue of Liberty Once you build it, it will start producing Enchantment Points to accumulate. - "Oriental Style Parasol" and "Oriental Style Stool" have been added. Enjoy them under the cherry blossoms! - The new building "Wooden Ladder" has been added. If you stack them together from the high places, it's much easier to go up and down! - The high-level "Lizard Executioner" has been buffed. They will drop a new reward. - The high-level "Dragon" has been buffed. They will drop a new reward. - The new enemies "Killer Bee" and "Beehive" have been added. Be careful with poisonous stings if you want to have something sweet over there. - The new enemy "Phoechicks" has been added. They can only make use of half of the immortality power, though, if you defeat the resurrected Phoechicks...? - The new enemy "Cassowary" has been added. They will kick you so hard, for real. - The new trials, "Escaping Trial: Invisibility" and "Uplifting Trial: Beginner" have been added. - The new trials, "Ball Kicking Trial: Cannon" and "Speeding Trial: Vehicle" have been added. - The skill "Protection" has been added. This is the active skill that increases DEF of the ally players around. - The skill "Strong Bash" has been added. Damage of shield attacks will increase, and the stun duration will be expanded when you stun enemies with shield attacks. - The skill "Carpet Bombing" has been added. This is the command skill that allows you to drop Explosive Barrels. If you press an aim button while you're on a glider, you'll consume Explosive Barrels to drop them. - The skill "Blessing of Mana" has been added. When you are out of combat, your mana will gradually restore itself up to a certain ratio. The less mana, the more it restores. - The skill "Prayer" has been added. You make a prayer to apply a random buff to yourself. You need to consume a Holy Water to use this skill. - The skill "Magic Grasp" has been added. Every time you hit enemies with a melee attack, it will grant you the buff that increases the damage of the next magic attack skill. When you use a magic attack skill, the buff will be used and gone. - The skill "Fast Cast" has been added. Every time you hit enemies with a melee attack, the cooldown of magic skills will be shortened. - The skill "Solar Power" has been added. For a certain period of time, you will have a sprout on your head though, the regenerations of Life, Mana, and Stamina will increase. While the effect is active, your movement speed is slightly decreased, and you become hungry gradually. - The skill "Expert" has been added. This is the passive skill that gives you the extra critical chance of dual-wielding. - The skill "Blood Bath" has been added. This is the passive skill that gives you the extra critical damage of dual-wielding. - The skill "Wall Climber" has been added. The amount of stamina consumed when you jump at the wall will be reduced. - The skill "Miasma" has been added. This is the magic skill that you spread miasma to apply poison to surrounding enemies. - The skill "Tuning Up" has been added. This is the active skill that quickens the crafting process of surrounding buildings. - The skill "Fertilize" has been added. This is the active skill that quickens the growing process of surrounding crops. - The skill "Vorpal Dance" has been added. This is the active skill only for a spear.
◆ Balance Adjustments - The charging action of the two-handed sword has been buffed so it can charge immediately after the charging motion finishes. It'll start consuming stamina when you start charging on this change. - The skill "Great Archer" has been added to "Ranger's Cap". You can feel like the bow master when you wear it. - The hyper armor has been added to the spear's main actions. - The damage of spear actions has been buffed. - The attack speed of some spear actions has been buffed. - Non-boss enemies will float when you hit them with some attack, such as slashes of a one-handed sword, in order to improve the playing experience of hitting enemies. - The required duration to hold the button to throw a spear has been extended by 0.07 seconds. - The buff duration of the charging of the two-handed sword has been extended. - The normal jump attack has been added to a spear. When you attack in midair, you'll perform a jump attack and then a jump javelin throw. - Holy Water has been buffed so it can heal the fire status effect now. - The vehicles spawned from spawners cannot be retrieved anymore. (e.g. hoverboards in dungeons) - Detoxifying Mushroom has been improved so you can remove the poison status effect by eating it. - The name of the item has been changed from "Greenstone Ore" to "Bluestone Ore." In addition to this change, some items' crafting recipes have also been changed. - The effects of edible items have been drastically changed, and we introduced "Food Buff"! Most of the edible items not only restore Life or Mana but also grant the buffing effect on ATK or MATK. If you consume multiple edible items, you might get various buff effects at the same time.
(Detail) The calculation of Food Buff is a bit different from any other calculations. Food buff chooses the highest positive value and the lowest negative value for each parameter and adds them together to calculate the result. The buff durations are also uniquely measured. When you consume an edible item, it compares the current remaining duration and the duration of the consumed item to apply the shorter one to the timer.
Note that you cannot extend the duration of the Food buff effect even if you consume the same edible item. - In addition to the Food Buff, we modified the calculation of stamina buff of stamina potions and such. That is not a simple additive calculation anymore. - An "Altar of Transportation" has been placed on the first island. - The low-level Fleur now uses fewer types of status effect. - The low-level Fleur now uses weaker poison. - The behavior of the dragon has been changed. If the dragons fly over the range of their territory, they will fly back to their territory instead of walking. - The skill "Mantra" has been buffed that the maximum mana increases while the current mana ratio remains the same. - The skill "Great Archer" has been buffed that charged shots deal greater damage. - The maximum level of the skill "Dragon Fall" has been changed to 3. And now you can use this skill with a spear as well. - The spear ATK modifier of the skill "Dragon Fall" has been buffed. - The hellfire damage deduction of hellfire resistance has been nerfed.
◆ Functional Improvements - The appearance of a snow island of four islands biome has been changed. And penguins, white bears, ice blocks, and snowballs have been placed around the field. - The items such as Wooden Wall that you can craft multiple numbers at once can now be craftable with multiple numbers at workbenches as well. - The required number of items to craft every decorative building material, roof building material, expansion building material, and some arrows have been decreased. You can craft 10 of them at once as well. - The multiple item selection functions have been added to the chest screen. - The probability that enchantments remain after crafting has been buffed. - The appearances of Wooden Door, Wooden Door Frame, Wooden Window Frame have been slightly adjusted. - The brightness of lighting furniture has been adjusted. - The gap between two walls placed at right angles has been smoothed by rounded one side of the wall. - The display of the progress of World Heritages has been improved: it will say "Under Construction" when it's not finished. - The information on the weapon to refine will be displayed on the refinery screen. - The size of doors and door frames has been adjusted. - More various NPCs will visit you "Guest Tables" from this patch. And NPCs who come to your island will leave after 24 hours. - You can now place buildings while swimming. - "Drying Rack" is now just furniture. - The sound effects of destroying Wood Crate, Wood Barrels, and Vase have been changed. - The hit slows have been improved to make it different than hit stops. - The description of the secret effect of the skill "Blooming Strike" has been added to the skill description. - The sound effects are added to workbenches and cooking pots. - The sound effect has been added to repelling on the stone deposit. - The sound effect has been added to a broken weapon effect. - The sound effect has been added to the aura in the deep part of dungeons. - Now you can hear the treasure boxes when you are nearby. - The grids have been added to the map. - The controller button settings of attack and aiming have been replaced with each other. And the display of weapon slots will be swapped with each other when you play the game with a controller. The toggle setting of the weapon slots swapping has been added to the setting screen. - The tracks of the sun and the moon have been adjusted. Objects cast shadows slightly different than previous versions. - The brightness at night has been lighter a bit. The colors of the sunset and the sunrise, the size of the lens flare have been adjusted. - The key bind settings for changing the view on a vehicle and accelerating have been added. - The tutorial popup will be displayed when you start a game with a new character. - The light setting has been added to the options. You can change the quality of light sources, such as a campfire. The "off" is recommended to see a better performance in the game. - The button to search for playable models for Craftopia has been added to the VRoid setting screen.
◆ Performance Improvements - The life updating process of building has been improved in speed. This could improve the performance, especially on the map with lots of buildings by 1-2%. - The LOD settings have been added to some 3D models. This reduces the performance issues related to rendering the objects at a distance.
◆ Network - The syncing process over enemies struck by the skill "Full Swing" has been improved. - The bug that the modules were left over when a guess player retrieved the vehicles with modules attached in Multiplayer has been fixed. - The bug that the restoration by Repair Hammer was not synced in Multiplayer has been fixed. - The bug that the destructions of seedling weren't synced in Multiplayer has been fixed. - The enemies' pushback will now be synced in Multiplayer. (e.g., a Mono will be blown away when you hit them.) - The damage reactions will now be synced in Multiplayer. (e.g., a Cow will start running when you hit them.) - The protocol of Multiplayer has been changed. This change makes it easier for those who couldn't play Multiplayer due to the security software or the network environment to play Multiplayer. - The bug that the blue screen was triggered when you started connecting Easy Connecting under some environment has been fixed. - The syncing process of Multiplayer has become faster. Now you can start a Multiplayer session faster than before. - The display of Steam friends has been improved: the host players you play with will be saved; the online statuses on Steam will be shown. - Now you can play Multiplayer even if you set your status offline on Steam. - The message shown while syncing at the start of Multiplayer has been changed. Syncing processes take longer when many players play Multiplayer together or in some environment. - The synced information will be discarded by a host player after a certain period of time when a guest player disconnects while syncing. - The error handling has been improved. When a guest player loads a different map than a host player, a guest player will now go back to the home screen. - The bug that the timeout error message was displayed in an improper way has been fixed. - The name of the world is now synced with guest players in Multiplayer.
◆ Bug Fixes - The bug that the skill "Parry" was added as an active skill to "Flower Staff" and "Flower Staff of Spirit Queen" has been fixed. - The bug that the production queue didn't refresh on the screen of a guest player in Multiplayer after a dropper took crafted items out of the crafting facility has been fixed. - The bug that you caught nothing when the items were chosen from the categories other than "Freshwater Fish" and "Saltwater Fish" has been fixed. This bugfix allows you to obtain items like "Seaweed" from fishing. - The vehicles that fall into the void will now be destroyed. If you're in a vehicle, you'll take damage. - The bug that the error message was shown when you poured a "Nutrition Supplement" over tree seedlings has been fixed. - The bug that you received damage when you entered a warp zone of the dungeon after falling into the void of the mine dungeon has been fixed. - The bug that "Altar of Civilization" felt through the terrains has been fixed. - The bug related to the destructive effect of snowballs has been fixed. - The colliders of Wheat Field and Farming Plot have become slightly smaller and been modified. - The bug related to the appearance of the tower of world heritage in the poisonous swamp has been fixed. - The bug that Bucket(Water) didn't do watering properly sometimes has been fixed. - The bug that no supply pods would land after you moved to a different island while two supply pods on the ground has been fixed. - The color balance of Stone Window has been adjusted. - "Drying Rack" can now stand on its own. - The bug related to the appearance of walls, slopes, and floors has been fixed. - The bug that some walls broke through slopes has been fixed. - The bug that the order of items was not sorted for every crafting facility has been fixed. - The bug that a player character sometimes started shaking when they entered a dungeon has been fixed. - The bug that the player's attack didn't deal damage to an enemy when the attack hits the other player first has been fixed. - The bug that the healing effect of "Lean Force" was triggered by "Backstab," "Life Syphon," and "Blessing of Mana" has been fixed. - The bug that "Griffon" disappeared has been reduced. - The bug that Bone Dragon didn't react to a guest player in Multiplayer when Bone Dragon was playing dead has been fixed. - The bug that the slashing effect of the player's attack wasn't affected by the player's attack speed has been fixed. This change closes the gap between motions and the slashing effects. - The bug that Fenrir's magic circles sometimes appeared underground has been fixed. - The bug that you couldn't set "Lone Wolf" to Livestock Farm has been fixed. - The bug that Fleur wasn't affected by the skills such as "Taunt" and "Stealth" has been fixed. - The bug that the size of the Stone Golems' weak point was unstable changed when they respawned has been fixed. - The bug that the fireballs of Goblin Shamen and Dragons vanished in a blink instead of disappearing over time has been fixed. - The bug that the status effect of "increased stamina consumption" wasn't applied to players has been fixed. - The bug that you could deal damage to enemies and Rotating Saws by seeding has been fixed. - The bug that the damage box of Goblin Hunter's bows remained after hitting walls has been fixed. - The bug that the spawning position of newborn enemies from "Breeding Facility" was set to directly underneath the pipe has been fixed. - The bug that the wrong number was displayed as the completion ratio of the Picture Book has been fixed. - The bug that the ordeal with the time limit didn't start when you talked to a receptionist has been fixed. - The bug that the ATK of bare hands was increased by the skill "Martial Arts: Fist" while you equipped a shield has been fixed. - The bug that the buff of Weapon Polishing was removed when you used the skill Time Lock has been fixed. - The bug that enemies kept attacking the player who used the skill "Taunt" even after the effect of Taunt finished has been fixed. - The bug that you could perform the skill "Rotating Strike" after you threw a spear has been fixed. - The bug that NPCs stood weirdly on slopes has been fixed. - The bug that item descriptions sometimes weren't properly displayed has been fixed. - The bug that the key binding settings were not saved when you assigned no keys has been fixed. - The bug that the notification popup of the maximum number of dropped items remained shown when you closed the inventory has been fixed. - The bug that items assigned to the hotkey were removed from the hotkey when you used the inventory sorting function has been fixed. - The bug that the life didn't replenish to the maximum life when you reached a new level has been fixed. - The notation of numbers in the Picture Book has been fixed to two decimal places. - The bug that the Steam friends button didn't work sometimes has been fixed. - The bug that the hotkeys didn't work properly has been fixed. - The bug that the game got heavy and laggy when you moved back and forth between scenes has been fixed. - The environmental lighting has been adjusted. - The display setting of head equipment will be overridden with the VRoid setting if you use VRoid.
The Spring Update is planned to be released on Wednesday April 21st at 10:00PM JST (6:00AM PST). (Completion time is subject to change.) This update will improve the Multiplayer experience by addressing the syncing issues to provide gameplay stability. Steam Networking will now be supported, this will enable more players to start Multiplayer. Game Content related, a new Spear Skill will finally be available, a new map called Spring Island will be awaiting you, cooked items will have new buff effects, new Trials, new Furnishing items, and more will be added to the game! We modified the Enchantment System based on the feedback that we've received from all of you. Thank you very much for your continued support!
Thank you for playing Craftopia. Several users have reported the bug that no NPCs and Mobs spawned in the game since the latest major update on February 10th. This bug might be caused when it failed to download the updating files of Craftopia from Steam.
The problem might be fixed by following the instruction below to redownload the missing or corrupted files.
Steam Library > Craftopia > Properties > Local Files > Verify integrity of game files
◆ Bug Fixes - The bug that the game froze when you completed the mission "Make over 5000G with water" has been fixed. - The bug that the mission category reward button didn't work has been fixed.
◆ Functional Improvements - The name of the item "Car Battery" has been changed to "High Capacity Battery".
◆ Bug Fixes - The bug that you couldn't complete the mission that you had completed in previous versions has been fixed. - The bug that you could generate unexpected items with the skill Native Alchemy has been fixed.
◆ Critical Bug Fixes and Improvements - The bug that the client froze or crashed when you moved to another island after you retrieved the building that an Absorber was attached to has been fixed.
◆ Functional Improvements - The name and description of "Mono Fluid" have been changed to clarify this item can be obtained from King Mono.
◆ Bug Fixes - The degree of lights reflected on skins when a player character gets close to a light source has been adjusted. - The bug that the flaming status effect couldn't be removed if you changed equipment while you were under the flaming status effect has been fixed. And the bug that other players kept being under the flaming status effect if you moved to another island in Multiplayer has also been fixed. - The bug that some status effects were removed when you changed equipment has been fixed. - The bug that the backsides of deployed flags couldn't be seen has been fixed. - The bugs related to missions have been fixed. And the names of some missions have been modified. The unachievable mission "Use Cooking Pot to make barbeque" has been removed. - The bug that you could use the skill which you need to spend catalysts even though you didn't have enough Mana has been fixed. - The bug that you could generate the boss items and some crafting items with the skill Native Alchemy has been fixed.
◆ Bug Fixes - The bug that skins of a player character emitted lights when they got close to a light source has been fixed. - The bug that the pets under the state of the skill Attack Order dealt a fixed amount of damage has been fixed. - The bug that some parts of the Wire Mesh Wall emitted light when they were around a light source has been fixed. - The bug that you passed through the ground when you fell from the higher place to a gigantic ice pillar has been fixed.
◆ Functional Improvements - The rewards for completing missions and mission categories have been added. If you complete all the missions in a mission category, you can receive valuable rewards such as skill points, inventory expansion from mission screen.
◆ Bug Fixes - The bug that the items in the inventory might disappear when you used the sorting inventory function has been fixed. - The bug that the collider of pre-placement Cemented Carbide Chest was smaller than the actual chest has been fixed. - The number of required materials to craft ""Lunar New Year One-handed Lantern"" was unintentionally set higher, so we fixed it. - The required materials to craft ""Oriental Short Shelf"" and ""Oriental Tall Shelf"" has been changed. - The bug that the speed of a character was applied to the speed of jump when you jumped from ice floors has been fixed. - Some visual effects of the bosses in Hell have been fixed. - The bug that some enemies were unintentionally replaced by other enemies has been fixed. - The animations of Mono have been slightly fixed. - The bug that the colliders of enemies remained for seconds after they died has been fixed. - The bug related to the appearance of Skeleton has been fixed. - The condition for completion of the mission that you needed to earn over 3000G in one transaction has been fixed. - The bug that the skill Gatherer's Frenzy dealt increased damage to restored bedrocks and planted trees has been fixed. - The bug that it was not easy to shoot some of the bow skills in the horizontal direction in dungeons has been fixed. - The descriptions of the skills ""Martial Arts: Head"" and ""Martial Arts: Body"" have been changed. The buff effects of these skills only apply to the stats when you don't equip any items on your hands. - The bug that the materials of Steel Wall, Steel Pillar, Wire Mesh Wall, Wire Mesh Pillar emitted lights has been fixed.
◆ Critical Bug Fixes and Improvements - The maximum stack number of World Heritages has been changed from 100 to 1. Stacks of World Heritages in your inventory or chests will be reduced to 1, and the excess items will disappear. We made this change to fix a serious bug that allowed multiple World Heritages to progress simultaneously. - The bug that client players couldn't play in Multiplayer when the world of host player had islands with fairly long names has been reduced. (If the name of an island is too long, it'll be replaced with the name of "Error" on the screen of client players.)
◆ Newly Added Content - The difficulty setting has been added. You can change the difficulty setting anytime you want. This setting affects the maximum life of enemies and the damage dealt with players. However, the maximum life of enemies will be set when the enemy spawns. The change of the difficulty setting can't change that. - Planting Tree is now available as a new content. If you place a "Tree Seedling" and pour a "Nutrient Supplement" on it, it will grow into a tree. You can plant as many trees as you want from this patch. - "Stone Bedrock Restoration is now available as a new content. When you mine all the available resources from a bedrock, an exhausted bedrock will appear. If you place an "Artificial Bedrock of Stone" and pour an "Uplifting Supplement" on it, it will generate a stone bedrock. Please note that all the destroyed bedrocks will be transformed into exhausted bedrocks with this patch. This may mess up your buildings around it. And you can only restore Stone Bedrock in this patch. Please wait for the future update to restore other bedrocks!" - As a Lunar New Year event, enemies associated with the zodiac sign of the year will drop "Red Envelope" during February at UTC. This year, it's the Cow. - The biome BGM has been added to the island of Poisonous Swamp. - The new map "Snowy Mountain" has been added. Mobs such as White Bears and Penguins live there. Besides them, the new field boss "Fenrir" is waiting for you. Some areas contain slippery icy floor or Snowball from that you can obtain "Snow". Enjoy the winter feel! - The new accessory "Amulet of Versatility Lv1" has been added. This amulet grants you resistance against Heat, Cold, Poison. - The new weapon type "Spear" has been added. [About Spear] • This weapon type is characterized by its attack range and mighty throwing spear. • If your Final Thrust hits an enemy, it will grant you a Throwing Spear buff. This buff will stack up to 3. • If you throw a spear while Throwing Spear buffs are stacked, Throwing Spear will deal enhanced damage. • You can equip a spear and a shield at the same time though, you can't hold a shield to block while you're attacking with a spear. • You cannot dual-wield with spears. [How to use Spear] • LMB: Thrust1 => Thrust2 => Thrust3 => Final Thrust • Hold LMB: Throwing Spear • LMB midair: Jumping Throwing Spear • LMB while running: Charge • RMB while Thrust or Charge: Change Direction to Kick Note that LMB means Left Click, and RMB means Right Click. - The new equipment "Mechanic Cargo" has been added. - The new buildings "High-Speed Conveyor Belt", "High-Speed Conveyor Belt (45 degrees upward)", "High-Speed Conveyor Belt (45 degrees downward)" have been added. These conveyor belts can transfer items faster than previous conveyor belts. - The new building "Cloud Storage" has been added. Items stored in this special storage can be accessed from other Cloud Storages as well. - The new building "Furniture Workbench" has been added to increase the efficiency of workbenches. You can only craft furniture and decorative building materials on this workbench. Please note that furniture will not be craftable in "Workbench". - The new building "Dashboard" has been added. If you deploy these boards onto the commuting paths, they will transfer you much faster than before. Available in the Innovative Age of Fire. - The new buildings "Machine Factory" and "Skilled Machine Factory" have been added. You can craft the high-technology materials and the vehicles that require complicated processes in these buildings. - Some vehicles are only available at "Machine Factory" to craft. - The new vehicle "Tank" has been added. This vehicle requires you lots of materials and complicated processes to craft; however, it has unique mechanics to play. The required materials can be obtained from the gigantic boss, the treasure box in the dungeons, or the mine. - The new equipment "Tank Ammunition" has been added. Different ammunitions have different effects. Each time you fire with a tank, equipped ammunition will be consumed. - Many new items required to craft Tank and Tank Ammunition have been added. Some items are only used to craft Tank, but other items can be used as intermediate materials to craft other items. - The new consumable "Poison Resistance Potion" has been added. This potion will grant you Poison Resistance for a period of time. - The new consumable "Freeze Resistance Potion" has been added. This potion will grant you Freeze Resistance for a period of time. You can craft this with the new item "Snow Mint" that you can find in Snowy Mountain. - The new item "Firecracker" has been added. - The new enchantment effects, Magical Critical Chance and Magical Critical Damage Rate, have been added. The default statuses of them are: Magical Critical Chance is 10%; Magical Critical Damage Rate is 110%. - The new building "Wad of Banknotes" has been added. The maximum amount of gold you can deposit into banks will be increased when this building is deployed. You can craft this building after the Innovative Age of Fire. - The building materials "Steel Wall", "Steel Pillar", "Wire Mesh Wall", and "Wire Mesh Pillar" have been added. These can be crafted with the materials from Abandoned Mine. - A series of chic furniture has been added. This will help you have a better life. - A series of oriental furniture and a series of lanterns have been added to celebrate the Lunar New Year. - The new walls "Wooden Glass Frame Wall" and "Wooden Glass Wall" have been added. These walls are not considered as window frames, but walls. Glass window frames have been under development; please wait for it! - The new building materials "Snow Wall", "Snow Slope", and "Snow Floor" have been added. They are weak against Fire damage, be careful! - The new building materials "Ice Wall", "Ice Slope", and "Ice Floor" have been added. You might be able to build something special with their slipperiness. It's better not to place them around a fire! - The new building materials "Wooden Glass Frame Floor", "Wooden Glass Floor", "Wooden Glass Frame Slope", "Wooden Glass Slope" have been added. A transparent house is not just a dream now! - The new placeables "Snowman", "Gentle Snowman", "Snow Penguin", "Snow Rabbit", "Igloo", "Snow Statue of Mono", "Ice Statue of Mono" have been added. Note that they are weak against Fire damage. - Anubis appearing in Hell will drop the enchantments made for those who want to have more challenging experiences. - New actions and drop items have been added to high-level Ancient Golems. - The new boss "Fleur" has been added to dungeons. You can obtain new items when you defeat them. - The new boss "Tyrant Snake" has been added. They will appear in dungeons or Poisonous Swamp. And Bone Dragons that used to appear in Poisonous Swamp have been replaced with Tyrant Snakes. - The unique weapons and accessories that you can obtain from new bosses have been added. • "Blue Rose Edge" and "Frost Rose Edge" can be crafted with Fenrir's materials. "Ice Crystal of Fenrir" will be dropped by Fenrir when you meet the specific condition. • "Flower Staff" and "Flower Staff of Spirit Queen" can be crafted with Fleur's materials. • "Poisonous Spear Naga" and "Boa Spear Nagaraja" can be crafted with Tyrant Snake's materials. - The new mission "Unlock an island of level 5 to visit the Hell island!" has been added. - The new enchantments related to Magical Critical Damage and Magical Critical Chance have been added. These enchantments can be obtained from the monster staying up late, or the monster of noble blood, or treasure boxes. - The new dungeon "Abandoned Mine" has been added. You can mine new mineral items in this dungeon. - The skill "Judgement Shot" has been added. This AoE skill fires an arrow that shoots lightning strikes to the surrounding enemies. - The skill "Ball Lightning" has been added. This magical skill summons Lightning Fairy to deal damage to enemies around. If you give them a command, they might follow it. - The skill "Multiway Shot" has been added. This skill is recommended for an archer and shoots multiple arrows to a fan shape. - The skill "Rapid Fire" has been added. This skill is also recommended for an archer and rapidly shoots three arrows in a row. - The skill "Sacrifice Dinner" has been added. This Life skill sacrifices a pet to restore your Life, Mana, and Satiety Point. There will be a chance to obtain drop items of a pet, but you can't gain EXP. - The skill "Multi Deployment" has been added. You can roughly place multiple buildings in a row with this skill. - The skill "Fasting" has been added. When you use this skill, it will give you a buff that increases MATK and enhances Magical Critical from sunrise to sunset. When you consume something to eat or drink or the sun sets, the buff effect will be deactivated. - The skill "Martial Arts: Head" has been added. This skill will strengthen you when you're not equipped with head equipment. - The skill "Martial Arts: Body" has been added. This skill will strengthen you when you're not equipped with body equipment. - The skill "Gathering Life" has been added. This skill increases the amount of EXP you gain from gathering items. It'll be a bit easier to reach higher levels without combat. - The skill "Sneak Attack" has been added. This skill increases your movement speed and damage from melee attacks while you're in the state of Stealth. Enemies may be afraid of attacks from the shadow. - The skill "Skilled Repairer" has been added. This skill decreases the chance of losing the maximum durability of the item you repair. It could be helpful when you are outside of your base with broken weapons. - The skill "Life Siphon" has been added. This skill will grant you the buff that increases your MATK but consumes your Life every time you use magic skills. You can use this skill again to deactivate the buff. - The skill "Mantra" has been added. This skill will grant you the buff that increases your maximum Mana and mana regeneration but decreases your maximum Life for a period of time. - You can rotate the character displayed in the inventory. This feature is not available for the controller yet. - You can choose the setting of Anti-alias from Off, FXAA(Fast), TAA(High Quality). The default setting is FXAA(Fast). - You can directly deliver items to Picture Book via item multiple selections. - The functions to adjust Scales, Position of Head Equipment, Switching Shader, Spring Bone Rigidbody of VRoid have been added. - You can choose to show accessories and a quiver or not when you use VRoid from this patch.
◆ Balance Adjustments - The angle of the first attack of the Two-handed sword has been modified a little. This will make it a bit easier to hit the enemy in front. - The damage of charge and attack of Two-handed swords have been nerfed. - The resistant levels of "Light Armors" and "Plain Clothes" have been set to 0. Along with this change, we added equipment skills to some equipment and buffed some equipment stats. - The attack speed stats have been added to the equipment. Some equipment that seems to be lightweight or easy to swing has faster attack speed, but some heavy and durable equipment may have slower attack speed. - The rank of the item "Bank" has been adjusted. - Players will be invulnerable from damage and undetectable from enemies for a few seconds after starting a game or moving to another island from this patch. - The shaders used for some models have been changed. - The behavior of Anubis appearing in Hell has been adjusted. - When you enter a dungeon while Dragons are chasing you, Dragons will return to their spawning points to sleep from this patch. - The landing behavior of Dragons has been improved. They will less likely try to land midair. - Lizard Executioner won't attack players right after players enter a room from this patch. - The attack speed of Griffon has been decreased. - Lizardmen's player tracking behavior has been adjusted. - The behaviors of Skeleton have been adjusted. - Skeleton will not spawn from defeated NPC around Talisman Flag from this patch. - The end condition of returning to enemies' territories has been improved. Enemies now return to the place slightly closer to the spawning point than the midpoint of the territory radius and spawn radius. - The flying behaviors have been greatly improved. The minimum heights have been separately set to each mob; therefore, they will less likely fly so low as the ground surface. - The landing behavior of Black-tailed Gulls has been improved. They will glide diagonally to the ground instead of landing vertically. They will less likely land on the water. - They will be walking instead of running when they're returning to their territory. However, they will run when they find themselves in the water. (There're a few exceptions, though.) - Some enemies such as Cows will not return to their territory while they're on certain actions. - Giant Tortoises will not attack players until they get attacked. - Livestock production data of some mobs have been changed. Mobs will produce more suitable items for their appearance from this patch. - The motion of the skill Storm Arrow has been quickened. The time required until the skill deals damage has been reduced, and you'll have a fewer gaps while casting this skill. - The Tier of the Skill "Great Archer" has been changed from 2 to 1. - The length of immobile frames of the skill "Runic Barrage" has been reduced. - The length of immobile frames of the skill "Wind Edge" has been reduced. - The skill "Taunt" will grant you DEF by the ratio instead of the value. The maximum level of this skill has been changed. (1 => 6) - The skill "Magical Quiver" has been reworked. Once you cast this skill, your basic bow attack will shoot a Magic Arrow, and bow skills deal enhanced damage for a period of time. Besides this change, its category and its Tier have been changed. (Trick Tier 3 => Magic Tier 2) - The Tier of the skill "Magnum Shot" has been changed from 4 to 5. - The bonus ATK of the skill "Battle Hymn" has been nerfed. - The damage of "Magnum Shot" has been slightly nerfed. - The bug that some VRoid models of a certain height sank into the water has been fixed.
◆ Functional Improvements - The motions of a running player have been fixed. - The in-game time will be saved from this patch, and the game will start from the saved in-game time. - The gap between the camera and the position of a shot arrow has been reduced by removing offsets from the aiming camera. - Needle and Poisonous Needle have been consumable due to the bug; therefore, we changed them to edible items. Eating them is not recommended, though. - The names of items have been changed: Statue of Anubis => Moving Statue of Anubis; Taxidermy of Adjudicator => Moving Statue of Adjudicator. - The Rotating Saw you fail to deploy due to the maximum number of units will be a dropped item. - The appearance of Bucket has been changed. - The names of some buildings and equipment have been changed: "Stone Workbench" => "Workbench"; "Copper Blacksmith" => "Blacksmith"; "Stone Campfire" => "Campfire"; "Stone Glider" => "Glider"; "Titanium Drying Rack" => "Drying Rack". - The icon of Bucket has been changed. - The sound effects have been added to "Campfires" and "Torches". - "Charcoal" is now available to craft at "Skilled Furnace". - When you obtain an item that you used to register onto a hotkey, the item will be automatically registered onto the same hotkey. - The appearances of Wall, Floor and Tilted Floor have been adjusted along with the change of a shader. Objects will cast shadows onto floors from this patch. - Mouse sensitivity for aiming will be applied to Magnum Shot and Storm Arrow from this patch. - Jump motions have been fixed. - You will not hold on to tree leaves while flying on the glider. - Sub weapons such as one-handed Torch will not be displayed while flying on the glider. - The popup will say, "It's not the time to change equipment!" when you try to change equipment while you're attacking or knocked up. - The flying motions with Griffon Wings have been fixed. - The effect has been added to some attack actions of high-level Griffon. - The appearances of Ancient Golem and Messenger of the Underworld will be different when they're high-level. And the basic appearance of Messenger of the Underworld has been changed. - The appearance of Dragon will be different when they're high-level. - Enemies will show "!" when they find players, show "?" when they lose sight of players. - The appearances of Peko and Orc Warrior will be different when they're high-level. And the basic appearance of Orc Warrior has been changed. - The appearance of Shaking Root will be different when they're high-level. - Non-violent mobs will show "Anger Mark" when they go violent. (e.g., Camels get hit by players.) - The enemy header will be displayed above enemies' heads. - Many new missions have been added. - Players will not be knocked back when the sword generated from Unlimited Fake Blade gets broken. - The visual effects of healing have been added to Heal and Arch Heal. - The description of the skill "Structural Mechanics" has been changed. The materials of Rank 8 or higher cannot be obtained with this skill. - The percentage cost of some skills will be displayed in the item detail screen. - The descriptions of the skills "Native Alchemy" and "Fresh Alchemy" were modified. We added, "If it fails, items will be converted to Sand." - Sound effects have been added to some skills such as "Heal", "Berserk", and "Taunt". - When you aim while using bow skills, the camera will move as same as the aiming mode of regular bows. This change will make it easier to aim with bow skills. - The display of weapon types that you can cast active skills has been improved. - The descriptions of the skills "Gather's Frenzy", "Sense of Lumberjack", and "Sense of Miner" have been changed. These skills will have effects only on natural woods and stones. - The appearance of the icon of "Mana Siphon" has been changed along with the addition of the skill "Life Siphon". - You can pin on the map with a controller from this patch. - Each island has the default name now. - The chest logs will fade out over time. - You can register the same item on the different pages of Hotkey. - The retrieving time of vehicles has been decreased. - The head of the character will be zoomed while you're adjusting the position of the head equipment of VRoid to make it easier to adjust.
◆ Performance Improvements - The performance of Sprinklers has been improved. The game will be less laggy even though there are lots of Sprinklers. - The performance(processing load and memories) of drawing dungeons has been improved. - The shader used for some objects has been changed. - The performances related to buildings, items, and the physics of mobs have been improved. The game will be less laggy when lots of mobs exist in the world.
◆ Bug Fixes - The condition which you can gain EXP has been changed as below. Old: "The player who deals killing blow gains EXP." New: "The player gains EXP when the enemies that the player has attacked dies." This change allows you to gain EXP when you use Poison or Hellfire damage to kill enemies. - The bug that the probability of dropping Wirbelwind I was set to 0 has been fixed. - The bug that you couldn't use Branch Arrow with bows has been fixed. - The bug that you could continuously shoot arrows even though you ran out of arrows has been fixed. - The bug that Repair Hammer dealt damage to buildings when you jump slashed with Repair Hammer has been fixed. - The bug related to the damage calculation of Pickaxes has been fixed. - The damage of Dual Wield's rush attack has been slightly buffed. - The bug that you couldn't shoot an arrow after you picked up a shot arrow has been fixed. - The bug that the damage against Heated Mineral wasn't decreased when you used other tools than pickaxes has been fixed. - The bug that the model of the weapon remained when they were broken has been fixed. - The bug that the number of required items to craft Futomaki and Canon (45 degrees) were set to 0 has been fixed. - The light source has been removed from accessories. - The bug that meaningless numbers were shown in the item drop places section of the item detail screen has been fixed. - The bug that the collider of Automatic Furnace was active before you deploy it has been fixed. - The bug that the display of "Equipped" remained after you unequipped the two-handed weapon has been fixed. - The bug that Logs didn't disappear in Multiplayer when a host player's drones retrieve Logs has been fixed. - The bug that the position of Fillet Machines was slightly moved after deployment has been fixed. - The bug that the positions of deployed buildings were moved after loading has been fixed. - The Rotating Saws will not be affected by the weird physics related to the walls. - The bug that the name of Explosive Barrel was wrongly displayed has been fixed. - The bug related to the collider of "Well" has been fixed. This change will stop the modules attached to "Well" from sliding down; however, "Well" itself will be slightly sunk into the ground due to the change of the collider. - The bug that Livestock Farm could be placed over other buildings because of the collider setting has been fixed. - The buff icon of Sin Potion has been added. - The bug that Craft Connector didn't work under the specific conditions has been fixed. - The bug that you couldn't hold on to a shallow wall has been fixed. - The timing of evasion canceling during Dodge Action has been fixed. - The bug that players slightly moved when they changed their motions from walking to idling has been fixed. - The bug that the motion of hanging glider was not played when you were equipped with a Two-handed Torch or a Fishing Rod has been fixed. - The bug that a player slightly moved towards when they tried starting an idle motion after a sprinting motion has been fixed. The shakiness of the motion has been reduced. - The bug that a player character shook when they diagonally moved while holding an arrow or a shield has been fixed. - The bug that a player character moved in the wrong direction when they moved towards the opposite direction while holding an arrow or a shield has been fixed. - The bug that a player character moved in the slightly wrong direction when they moved towards the opposite direction while walking or running has been fixed. - The bug that a player character slightly moved when you used a Potion or planted seeds has been fixed. - The bug that a player character kept falling when you tried to land on a small gap between two chests has been fixed. We made the landing collider of a player character slightly bigger with this change. - We improved the wall detection of a player character; therefore, a player character will be less likely to recognize a small stone as the wall mistakably. - The bug that your attack triggered the status effect on the other players in Multiplayer has been fixed. - The bug that you couldn't control vehicles when you returned to Craftopia after the screen of Craftopia became inactive has been fixed. - The bug that a player slightly moved backwards when they jumped right after closing the inventory has been fixed. - The speed of camera movement when a player character starts holding a shield has been adjusted. - The bug that King Mono, which fell into the water, stayed in the water has been fixed. - The bug that Dragon kept attacking their surroundings even though players were at the higher places has been fixed. - Dragons became able to destroy low ranks trees and rocks from this patch because they used to be stuck between those objects. - The bug that Lizard Executioner sank into the ground has been fixed. - The bug that the attack signs of some bosses were displayed at the wrong positions has been fixed. - The setting of Griffon's damage to buildings has been fixed. - Some attacking behaviors of Bone Dragon have been adjusted. - The issue that Lizardmen walked between the two walls built above and below has been fixed. - The bug that the attack counts of Wolf and Lonewolf were set to a smaller number than we planned has been fixed. - The walking motions and the timings of attack collision detection of Wolf and Lonewolf have been improved. - The bug that enemies kept walking towards walls has been relieved. And the probability of occurrence of this bug has been reduced. - The bug that Conveyor Belts couldn't carry big Skeletons of high levels has been fixed. - The bug that Conveyor Belts couldn't carry big Elephants and Giraffes has been fixed. - The bug that Boars and Buffaloes stayed in the water to death has been fixed. - The bug that some enemies such as Goblins or Skeletons attacked players even though they were born under the state of Charm has been fixed. - The bug that enemies went through walls when you defeat them with attacks with knockback effect has been fixed. - The bug that Villager Man 1 and Villager Man 6 didn't appear has been fixed. - The bug that the Hellfire effect remained when the enemy under the effect died has been fixed. - The bug that the swimming effects remained after you captured swimming Alligator Turtle has been fixed. - The bug that the status effect remained when the enemy under the effect died has been fixed. - The bug that Lizard Gunner got stuck in a wall while they were performing a jumping attack has been reduced. - The bug that you couldn't achieve Sub Missions even though you already met the required conditions has been fixed. - The position of the object in "Speeding Trial: Accelerated" has been fixed. - The bug that the map progress reverted to the state of the very previous save when you cleared a dungeon has been fixed. - The bug that the probability of enchanting to Magical Stone wasn't equal amongst different enchantments has been fixed. - The visual effect of the Skill "Storm Arrow" has been partially changed. - The bug that a player character kept holding an arrow after shooting three times with the skill Storm Arrow has been fixed. - The bug that the direction of arrows of the skill Storm Arrow was affected by the direction a player character faced has been fixed. - The bug that the skill "Storm Arrow" only dealt 20% damage of initial settings has been fixed. We slightly buffed the amount of damage this skill deals as well. - The bug that enemies completely stopped moving when you used multiple "Time Lock" on them has been fixed. - The bug that skill's cooldown reduction rates weren't applied to equipment skills has been fixed. - The bug that you unexpectedly deployed a building when you cast Alchemy skills while equipping a building item has been fixed. - The bug that the items were converted into Sand when you cast Alchemy skills in Multiplayer has been fixed. - The bug that the effect of the skill "Taunt" continued longer than its effective duration has been fixed. - The bug that the effect of the skill "Counter" was activated when you blocked an attack at the right moment even though you didn't learn the skill has been fixed. - The bug that the parameters of some skill were displayed up to level 6 even though the skill's maximum level was 1 has been fixed. - The bug that the visual effects of some skills were duplicated has been fixed. - The bug that you could shoot Lightning Bolt and Frost Mine in the water has been fixed. - The bug that Esc Menu might not be opened sometimes has been fixed. - The bug that equipment wasn't unequipped even though you put them into Market has been fixed. - The bug that the items in chests and Market weren't saved when you quitted the game with the chests and Market open has been fixed. - The bug that you couldn't cancel the changes on game settings has been fixed. - The bug that Talisman Flag's icon remained shown on the map after you moved to a different island has been fixed. - The bug that the life of buildings was not saved has been fixed. - The bug that the BGM wasn't played in a white room after character creation has been fixed. - The bug that you couldn't move the cursor in the chest UI with a controller has been fixed. - The bug that the laser effects weren't displayed has been fixed. - The bug that the heart of the life gauge vibrated when life was regenerated has been fixed. - The bug that the position of the pins on the map was wrongly reset when you changed the resolution of the game screen has been fixed. - Some colliders of Poisonous Swamp have been adjusted. - The bug that the chat display overlapped with the player display when you played Multiplayer with 6 or more players has been fixed. - The bug that the progress of exploration on the map was not synchronized between a host player and guest players has been fixed. - The bug that the VRoidHub button wasn't shown if the network uses IPv6 prior to IPv4 has been fixed. - The bug that the display of VRoid was remained shown in the character selection screen right after you log out from VRoidHub has been fixed. - The bug that the position of a quiver was not right when you used VRoid has been fixed. - The bug that the setting button of VRoidHub wasn't shown to some players has been fixed. - The bug that the height of the VRoid model affected the position of the model when a player character sat on a chair has been fixed.