Craftopia - urokuta
◆ Newly Added Content
- New system, Weapon Refining, has been added. You can refine your weapon at a Refinery by spending the same kind of weapon as the weapon you want to refine and Refining Stones according to the Refining Levels!
Case 1:
Refining Weapon is "Iron Sword"
Material Weapon is "Iron Sword"
The result is "Iron Sword +1"
Required Refining Stone is "Refining Stone Shard" x1
Case 2:
Refining Weapon is "Iron Sword +9"
Material Weapon is "Iron Sword +25"
The result is "Iron Sword +34"
Required Refining Stones are "Refining Stone Shard" x11 and "Low-grade Refining Stone" x14
Note that you can only refine weapons such as one-handed swords, bows, two-handed swords. This excludes shields.
◆ Balance Adjustment
- The stiffness correction factor of the VRoid Model's spring bones is changed from 10 times to 3 times.
- Hellfire damage cannot be reduced by heat resistance levels but by hellfire resistance levels. Because now we have Hell Resistance Potion.
- The required materials and the amount to craft Refining Stone Shard are adjusted.
◆ Bugfix
- The bug that positions of some accessories weren't adjusted when you used VRoid Models has been fixed.
- Modified Griffon's behavior to solve the case they'd never land on the ground. If you still face this problem, please report it to us.
- The bug that Griffon deals less damage to buildings than the expectation has been fixed.
- The bug that unimplemented items appeared in the game under specific conditions has been fixed.
- The bug that the damage number didn't show up when the enemies are dead has been fixed.
- The bug that the damage number shows negative numbers has been fixed.
- The bug that Indulgence of Anubis didn't apply to the bosses of dungeons has been fixed.
- The bug that durabilities of equipment weren't displayed when you played with a controller has been fixed.
- The bug that the equipment you put into a chest wasn't unequipped has been fixed.
Craftopia - hawkward
Weapon Refining system will be available in tomorrow's patch.

◆ Critical bug fixes and improvements
- Increased the distance of the player's damage reaction. (It's been unadjusted for a long time since its release of the game.)
- Attached modules will be automatically dropped when retrieving vehicles or buildings.
- Workshops will be continuously working even when you're on a different island.
- Fixed an issue where the enchantment effect was being applied to wrong type of equipments.
- Fixed an issue where enemies would spawn without spawning interval time when the player left the enemy spawn point and approached it again.

◆ Newly Added Content
- New Weapon Retrieving Rod is added. You can retrieve the placeables in the far places immediately with this.
- Status Effect Poison is added. If you are hit by poisonous attack when you're under Poison status effect, poisonous damage will increase.
- Poisonous Arrow, Poison, Antidote, several poison related items are added.
- Several fish such as Pufferfish are added.
- A few of fish will produce different items than Fish Fillet when you process them in Fillet Machine.
- Goblin Kids are added to islands. Lizard Mobs will only be spawned in dessert.
- Moving Roots are added to poisonous biomes.
- Skill Fake Death is added. Please use this when you encounter a bear.
- Skill Parry is added. This skill replaces the previous version of Magic Shield. It enables you to reflect enemies' arrows and magic by shield attacks.
- Skill Magic Shield is reworked. When you cast this skill, the Magic Shield with durability based on Maximum Mana will appear around you and it absorbs some damage. Its tier is also changed from 3 to 2.
- Skill Fast Walk is added. This is the passive skill which increases your movement speed.
- Skill Endurance is added. This skill decreases the stamina consuming rate when you're continuously spending your stamina.(such as swimming, running)
- Skill Salesmanship is added. The costs of purchasing items, repairing equipment, improving breed will be decreased by this skill.
- Skill Storm Arrow is added. You will shoot multiple arrows in a cone shape for 3 times. This is the first bow skill which you can deal damage to multiple enemies.
- Skill Native Alchemy is added. This skill converts surrounding items into other material items by consuming Alchemical Catalyst.
- Skill Fresh Alchemy is added. This skill converts surrounding items into other food-based items by consuming Alchemical Catalyst.
- Skill Taunt is added. Taunt draws the attention of enemies and increases your defense.
- Skill Decoy Doll is added. It attracts the enemy's attention and explodes when destroyed.
- Several skills are added; therefore, you can reset your skill tree for free for once.
- New item Alchemical Catalyst is added. It can be crafted at Potion Brewing Stand and used as a catalyst for alchemy.
- New Placeable Bank is added.
You can protect your money from death penalty if you deposit it into a bank.
Note that building a bank costs you a lot.
- Captured Moving Root can summon Moving Root.
- Seasonal Event: some deer might behave strange because it's a Christmas season.(until Dec 25th UTC)
- Christmas related equipment and furniture are added. You can craft them at a workbench.
• Santa Hat
• Christmas Tree
(Both items can be crafted even after a seasonal event is over.)
- New item category Combat Supporting Tool is added. You can equip them onto an ammo slot. You need different kind of Combat Supporting Tool based on the equipped weapon. A few Combat Supporting Tools can be crafted with Wooden Arrow or Fire Arrow.
- New Dungeon Royal Tomb is added.
- New Boss Griffon is added.
They control winds and something very well.
Griffon of higher levels will excel at controlling winds.
- Now it's officially connected with VRoid Hub. You can replace a model of player with it.
- A new feature has been implemented that allows you to delete an open island by consuming a special item from the Altar of Transportation.
- New equipment has been added. The new equipment can be obtained from drops from the new boss Griffon or crafted at the blacksmith.
• Greifsofzer
• Wilwerwint
- New equipment has been added. These can be obtained from treasure chests in dungeons or crafted at the blacksmith.
• Killer Bow
• Sagittarius Bow
- New items have been added. New items can be obtained from the drops of powerful enemies that live in harsh environments.
• Magical Stone
You can create more powerful weapons by crafting them in combination with various equipment and materials at the Advanced Blacksmith, which will be implemented at a later date.
- New equipment has been added. Each piece of armor has a different directional performance.
They can be obtained from crafting at the blacksmith by collecting materials that drop from strong enemies.
• Dragon Mail (Red, Black, Blue)
• Dragon Helm Red, Black, Blue
• Bleeding Charm
- New material items have been added. You can get them from a variety of powerful enemies, as well as plants, ores, and creatures that live in harsh environments.
• Dragon Scales, Executioner's Scales, Reaper's Spirit Scales
• Hell Pepper
• Heated Mineral
• Hellfire wood
• Hardwood
Dragon Scales, Executioner Scales, and Reaper's Spirit Scales do not grant the enchantments granted by normal bosses, but only special enchantments.
- New potions have been added. It will temporarily give you the strength to endure harsh environments.
• Heat Resistance Potion
• Hell Resistance Potion
- A new item has been added. The new items can be obtained from crafting at the workbench.
• Recreation Button
Some of the items required to create the button of re-creation will be changed to items that can be created in a new era level to be implemented at a later date.
- The new "Reset Island" function has been implemented.
Select the island you wish to reset from the Altar of Transportation, and use the "Re-Create Button" to create a new island.
- The following monsters will now appear as higher level species.
• Dragon
- A sense of disquiet: ..... From island level 5 and above, a hell island has appeared. The creatures here are not normal. The environment is not normal either. If you're up for the challenge, be prepared.
- The content for the hell island is under construction. Some content is being created for the stable board, so please wait a while.
- We have confirmed that the cheerful bird monster "Peko", the rambunctious "Orc Warrior", the "Red Monster" that may burn you if you touch it, and the kind-hearted "Green Monster" have appeared on each island!
- Era Lv.5 has been opened.
We are planning to increase the number of items that can be crafted.
- The item catalog system has been implemented. You can receive EXP and status-up rewards by delivering items.
- The floating island of Hell is now surrounded by a barrier of darkness. Anubis can be seen inside the barrier, but he seems to be acting differently than usual. The barrier will be released after defeating the three divine puppets that have landed on the ground.
- You can now erase item enchantments from the inventory multiple choice, and like the washing machine, some negative surface enchantments cannot be erased.
- New boss "Lizard Gunner" has been added. It seems to make full use of energy bullets, but if you use too much, it will overheat.
- New equipment has been added. These can be obtained by dropping them from the new Lizard Gunner boss, or by crafting them using the materials they drop.
• Western Hat
- A new material item has been added.
• Hard Leather
- New buildings have been added.
• Skilled repair shop
• Carbide Chest
- New equipment has been added. Each piece of armor has a different directional performance.
You can get them by crafting them at the blacksmith, combining materials dropped from strong enemies and magic stones.
• Hydragon Mail
• Assault Dragon Mail
• Magic Dragon Mail
• Hydragon Helm
• Assault Dragon Helm
• Magic Dragon Helm
- A new building, the "Skilled Furnace," has been added. You can now make the ingots needed to create new buildings.
- A new building, "Skilled Blacksmith", has been added. Some equipment can now be upgraded through crafting!
- Purple Mono will now appear! Things that accidentally fell into the poison swamp have evolved in their own way.
- A new map, Poisonous Island, has been added! It's a dangerous area, but the poisonous materials from here will be useful for your adventures!
- The Lava Golem that appears in Hell now appears in the volcano!
- A new building, the Chests of Superalloy, has been added.
- Amon's Dagger has been added. However, it seems that its true power has not yet been released.
- New background music has been added to Hell.
- When you link to VRoidHub, you can now post photos to VRoidHub! The post button is added to the ESC menu.

◆ Balance Adjustment
- One-handed torches and two-handed torches have been given a cold resistance Lvl.
- The range of mono-bombing used by King Mono has been adjusted separately in the dungeon and in the field.
- The number of existing goblin spawns has been changed to reflect the increase in goblin species.
- The maximum life of the Underworld Emissary (including high Lvl) has been slightly reduced.
- Dropper on cauldron no longer drops only the finished dish. (This has been rewound to the specifications of the 11/7 update. We are currently looking into ways to make it so that only the finished product will be dropped.
- The durability of the Recovery Rod has been increased from 100 to 180.
- Changed some drop items of the Goblin Kid to Straw.
- Changed the tier of the "Work Efficiency" skill (4 => 2).
- Changed the tier of the "Tune Up" skill (2 => 4).
- Skill "Bounty Hunter" has been modified upwards. Bounties now depend on the strength of the enemy, and a minimum bounty amount has been set. [5/10/15/20/25/30] => [1000/2000/4000/6000/8000/10000].
- The skill "Structural Mechanics" has been modified. When Structural Mechanics was triggered during the construction of a bank, you would get "1,000,000 G Land Purchase Contract (Approved)", but now you will get "1,000,000 G Land Purchase Contract (Not Approved)". To build a new bank, you will need to get approval again.
- The skill "Workflow" has been renamed to "Work Efficiency" and will now also reduce the time required to repair items from your inventory.
- The critical damage increase of the skill "Backstab" has been revised upward. [25/30/35/40/45/50]% => [50/70/90/110/130/150]%.
- Fixed the gradual decrease in the prison fire accumulation value for both players and enemies until the prison fire state is activated.
- The durability of bows has been increased.
- On desert islands, areas that require Heat Resistance Lv to take environmental damage will now require Cold Resistance Lv to take environmental damage at night.
- The life of movement-related modules such as "Balloons" was too high, so it has been changed to 1 life so that they can be shot down with arrows.
- Changed the parameter used for damage calculation from 100% ATK to 100% ATK + 10% MATK, since the arrows fired by the bow skill are magically generated arrows. This is an upward revision of the bow.
- The heal value against enemies (e.g. recovery by goblin healers) has been adjusted. Normal enemies will heal more than before, and undead-like enemies will take a little more damage.
- The number of catalysts required for Hell's Blaze has been reduced, and the damage and mana consumption have been adjusted upward slightly.
- Reduced the amount of durability reduction of weapons. This is a temporary fix, so it is not finalized yet, but we will continue to make adjustments.
- Enemies are now less likely to blow up at the end of a "time lock".
- The attack power of the gryphon has been adjusted upward.
- Introduced "less feathered gryphon wings". Along with this, the required materials for Griffon Wings have been adjusted.
- The Forrester skill tier has been changed from 4 to 3. In accordance with this change, we will be offering one free skill reset.
- Poison resistance of Lizard Executioner has been strengthened.
- The behavior of the Stone Golem has been adjusted. The Stone Golem has been given a weak point. As a result, normal areas will be harder to damage.
- The default scale of the VRoid model was too small, so the default scale has been increased by 1.12.
- Enemies that spawn too far away from the player are still counted as respawning time, but now it only takes into account the respawning time of one enemy, but it has been improved to stock the number of enemies that respawn up to a certain number.
- Anubis in Hell now recovers spontaneously based on the number of world heritage sites built.

◆ Functional improvement
- Endurance consumption has been introduced for Retrieving Rod.
- Water-attribute attacks ("Bucket (Water)" and "Sprinkler") can now digest flames. (Normal flames only. (Only normal flames, not prison flames.
- Flame, Hellfire, and Poison damage to the player is now slightly reduced based on the player's environmental damage resistance level.
- Pufferfish" has been added to the list of items that can be obtained when swimming in a poisonous swamp with the "Diver" skill.
- The upper limit of the mouse sensitivity setting has been doubled.
- Improved the movement of some attack motions, such as the pickaxe attack, axe attack, and punch attack, so that if you continue to hold the movement key during the attack motion, you will move with a slight slip.
- The attack motion of the repair hammer has been improved.
- The total amount of items sold in the market has been changed to be displayed separated by commas.
Please wait a little longer for other amounts to be displayed.
- The "Altar of Transportation" has been made indestructible, as it was sometimes destroyed after an island transfer and could not be returned to the original island.
You can still retrieve it by pressing and holding the E key.
- The effects and motions of the repair rods have been fixed.
- Added 144 to the maximum FPS setting.
- Items can no longer be retrieved from chests when the inventory is full.
- Equipment can now be removed by right-clicking on the inventory slot.
- The Transfiguration Altar icon will now appear on the map.
- BGM support has been added to the Christmas tree.
- Vehicle key settings can now be set separately for each type of vehicle.
- Changed the tornado effect for dragons.
- Removed the right hand staff when placing buildings. (Discontinued because it interferes with other right-hand equipment. Apologies to wand lovers.
- Improved the display of the skill tree. Changed the display position of required skill points.
- Added voices and sound effects to some characters.
- The description of the "Magic Arrowhead" skill has been revised. Magic Arrowcannon is an active skill that "stops consuming arrows for a certain amount of time.
- Corrected the description of the skill "Wild Might". Wild Might is a passive skill that increases your ATK when you eat "raw animal meat".
- Added a sound effect for shield attacks while running.
- Adjusted the color of the magma.
- The description of the skill "Forester" has been modified. Forrester is a passive skill that increases the damage of normal bow attacks.
- The skill "Rigid Bow 2" has been renamed to "Forester 2". The description of the skill has also been revised, as it was previously stated that it increased the damage of the bow's pool, but it is now correctly stated that the skill increases the damage of normal attacks.
- In the description of enchantments, the position and conditions of "(Applies to equipment only)" and "(Applies to consumables only)" were misleading, so we have improved the description to say "(For consumables only)" right before the description of consumable effects.
The notation "(Applies to equipment only)" has been removed.
- Enchant effects that do not apply to items will now be displayed in gray.
- The colors of the Dragon Mail and Dragon Helm have been adjusted.
- When playing with VRoid models, the equipment position is now automatically adjusted to match the height of the VRoid model.

◆ Bugfix
- Fixed a bug that caused the motion to become unnatural when holding a shield while juggling (motion to catch a sword or other weapon when changing weapons).
- Fixed a bug that caused juggling to occur even with weapons that were not designed to be juggled when switching weapons.
- Fixed a bug that caused punches and kicks to go out of control when installing a building with only one building remaining in its equipment.
- Fixed an issue where automatic furnaces, etc., would no longer acquire items from the drop item input port when they were in production.
- Fixed a bug where droppers attached to a cauldron would multiply items.
- Fixed a bug where droppers would eject multiple items at the same time.
- An insurance process has been added to stop the production of "Test Items" when they are produced in the cauldron.
- Fixed a bug that allowed players to activate skills that consume fullness even if they are not full enough.
- Fixed the text color of the negative effect of the enchantment "Smelted" to red.
- Fixed an issue where the Apply button would not appear after pressing the Restore Settings to Default Values button in the Settings screen.
- Fixed a bug that caused backstabs to trigger and go on cooldown when attacking logs or stones with the skill "Backstab" learned.
- Fixed a bug where the recovery rod would react to vehicles and NPCs.
- Fixed a bug where if a goblin shaman's fireball, etc. hit a building while it was predicted to be placed, the predicted placement would turn red and the building could not be placed.
- Fixed an issue where a player could go to a shield action while the shield was destroyed if the shield was destroyed during the shield action.
- Fixed an issue where skills that require a weapon could be used under certain conditions while the weapon was damaged.
- Fixed an issue in which attempting to activate a skill at a time when the skill was not available would result in the skill being internally reserved for activation and would result in the skill being unleashed at the next available time.
- Fixed a bug that allowed some satiety-consuming command skills to be activated even when the satiety level was 0.
- Fixed a bug where modules attached to chests and other objects (except walls) could not be recovered with the recovery rod.
- Fixed a bug that prevented the recovery of modules attached to chests and other objects (except walls).
- Fixed an issue where the appearance of "Jersey Bovine" and "Red-Haired Holstein Bovine" were reversed.
- Corrected the description of the "Hidden Flavor" skill.
- Fixed a bug where the cooldown change per level for the skill "Time Lock" was not displayed.
- Fixed a bug where flame damage to Lizard Executioner and King Mono was disabled.
- Fixed an issue where aiming would not switch to bow aiming when both a bow and shield were equipped.
- Fixed an issue where the weapon would be held in the hand during the salute emote.
- Fixed an error in the notation of the effect amount for the skill "Habituation". [0.75/0.7/0.65/0.6/0.55/0.5] => [75/70/65/60/55/50]%.
- Fixed a bug where two-handed weapons would be equipped in the subslot while double-handed.
- Fixed a bug where two-handed weapons would not be unlocked when skills were reset.
- Fixed a bug in which multi-sync was being performed before the save data had finished loading. This will fix bugs such as synchronization of productions when moving islands in multiplayer.
- Fixed a bug where the skill "Backstab" would not be reset by a skill reset.
- Fixed a bug where arrow parameters were being applied to weapon types other than bows.
Craftopia - urokuta
Hello!
We have fixed a bug that should be put into the stable version earlier, so we have updated it before the next stable release.
Please note that the next update will not change on Tuesday, December 22.

◆ Functional improvement
- Removed the feature for the dropper on a large cooking pot that drops crafted food (Revert to 11/7 update status)
This feature will be supported at a later date by creating more flexible automation modules, etc.

◆ Bug fixes
- Fixed a bug that prevented automatic furnaces, etc., from getting items from the drop item slot during production.
- Fixed an issue where a dropper attached to a large cooking pot was causing items to multiply.
- Fixed an issue where the dropper was ejecting multiple items at the same time.
- Fixed an issue where the market countdown gauge was not set to 5-minute increments.
- Fixed an issue where a key was not assigned to the brake for bike controller operation.
Craftopia - urokuta
Hello! Thank you for playing Craftopia.
We are sorry for last delayed release of stable version for few hours.

Well, we'll inform you that the next update will be our first major update, the "Hell Update".

The next update is scheduled for 2020/12/22(Tue) 00:00 JST.
(The schedule may be late a bit. We'll let you know when it happens.)


It includes...
New Age, New 4+ skills, New 2+ Bosses, New Map "Hell", "Toxic Swamp", Collection system, Weapon refining, Others
(We will also be implementing a new building "Bank", a "high-speed conveyor belt", new items, etc.!


The alpha and beta versions will be updated on an irregular basis as before.

We will continue to actively develop Craftopia, so we look forward to your continued support.
Thanks
Craftopia - hawkward
◆ Critical bug fixes and improvements
- The change of Tumble
• The name of the skill Tumble is changed to Dodge Action.
• Basic Tier 1 now only contains Dodge Action.
• Dodge Action is no longer available for Equipment Skill. The following equipment will have different Equipment Passive Skills from this patch: Cape, Horse Mask, Boar Mask, Fox Mask of Trial.
• Due to this change, you'll be able to reset your skill tree once for free.
- The maximum stack is changed from 99 to 100. It'll be way more convenient than before.

◆ Newly Added Content
- Craft Connector, the new module, is now available. You can automate your production line without using Assembler!
• How to use
Attach a Craft Connector to a Chest
Place a Workbench in front of the antenna of the Craft Connector
A Workbench will work in the auto-crafting mode; please choose what to craft
Put required materials into the Chest
The production is now automated!
- The new equipment Repair Hammer is added. You can repair placeables and vehicles with this.
- New accessories are added. Each accessory has different kinds of effects.
• Amulet Lv2, Choker Lv1, Bracelet Lv1, Earrings Lv1
- New material items are added. They are required to craft the accessories above. They will be obtained from the strengthened enemies: Goblin Shaman, Lizard Sword, Skeleton Lieutenant, Stone Golem.
• Heart Core of Firebrand, Heart Core of Pathogen, Heart Core of Ice Crystal, Memory Piece of the Vampirism, Memory Piece of the 11th, Memory Piece of Wisdom
- Strengthened species are available for the following enemies based on their levels: Goblin Warrior, Goblin Hunter, Goblin Healer, Goblin Shaman, Lizard Sword, Skeleton Lieutenant, Stone Golem
- New mobs: Pig, Giant Tortoise, Alligator Turtle; are available now. Pig is on an island; Giant Tortoise lies in dessert; Alligator Turtle can be seen around waterside.
- New item called Shell is added. You may obtain this when you slay enemies. This can be used as a material for crafting.
- New Two-handed Swords are added. You can craft them at Blacksmith or obtain them from Treasure boxes.
• Dragon Killer, Durandal, Rage Blade, Fire Sword Surtr
- Skill, Hells Blaze, is added.
- Skill, Grit, is added. When you have a certain amount of Life, you will survive fatal damage for once. The higher the skill level, the less Life is required for the Grit effect.
- Skill, Lucky Diver, is added. You will find items while you're swimming. The items might have Rare Enchantments as well.
- Skill, Assembly-line Operation, is added. This skill is a passive skill which shortens the crafting time when you craft items from the inventory.
- Skill, Habituation, is added. This skill is a passive skill which shortens the cooldowns of items.
- Skill, Rampage, is added. The critical rate will increase after you cast this spell, and the duration of its buff will refresh when you slay an enemy.
- Skill, Backstab, is added. Periodically, your melee attack from behind will be a critical hit and deals more damage.
- Status Effect, Hellfire, is added. This will deal damage based on the maximum Life of the enemy. Hells Blaze and some weapons may apply Hellfire to an enemy.
- New Enchantments are added.
• Hunter, Fake Stoicism, Thick Skin, Persevering, Memory Slipping, Reminiscing, Vivid, Scathing
- New Enchantment, Generated, is added. This will decrease the price by 99% and decrease the effect of items by 25%.
- New Items, Punching Bag and Training Dummy, are added. You can test things out with these items.
- New Furniture, Mono Doll, is added. Let's fill the room with Monos!
- New Building Materials, Wooden Square Pillar and Wooden Round Pillar, are added. They don't conflict with walls!
- New Items are added.
• Sturdy Tent, Plain Clothes♂, Plain Clothes♀

◆ Adjustments
- Dragons will not take in-water damage. When they are in the water, they will fly to get out of the water as soon as they can.
- Dragons themselves can burn the trees with their fire breaths. And it has applied Flaming Status Effect to Dragons; therefore, Flaming Status Effect is no longer applied to Dragons.
- Dragons Stamping Attack will have a larger collider.
- Bone Dragon will not take in-water damage as well.
- Additional Dragons will appear in the high-level islands if the island originally contains Dragons.
- Extended the time to retrieve Vehicles by holding the E key because we added Repair Hammer to the game.
- Enemies will have more Life if they are level 90 or higher.
- It'll be a bit harder to remove Stun Status Effect.
- Scorching Environmental Damage is added to the dessert if the island level is high enough.
- You'll need to have higher resistance levels in order to prevent Environmental Damage from higher-level islands.
- Some terrains require you to have even higher resistance levels from this patch.
- The weapons Lizard Executioner drops; Executioner I, Executioner II, Executioner III, will have less Durability and a bit more Attack. When these weapons were added to the game, we hadn't added Repair Shop yet. But now you can repair the Maximum Durability, so we made this change.
- Increase Durabilities of Two-handed swords by about 100.
- Decrease the motion damage of basic attacks of Dual Wielding. Its change doesn't affect Ground Rash, Midair Rash, Diving Slash.
- Fox Mask will have Equipment Skill based on its Fox theme.
- Skill Frost Mine is nerfed.
- Skill Lean Force is nerfed. Every buff will heal you by a different amount.
- Skill Life Steal is adjusted and heals you differently based on the weapon type. Two-handed weapons will heal more; Dual-wield weapons will heal less; Other weapons aren't affected by this change.
- Skill Rune Stream is nerfed.
- The items generated by the following skills will have Generated enchantment
• Alchemic Potion, Create Water, Create Fire, Sumptuous Feast

◆ Functional improvement
- Washing Machine is now available
• You couldn't stack items with different enchantments, though, once you wash their enchantments away, you can! Please use this workbench to clean up your chests and inventory.
• Note that this might wash away strong enchantments as well.
- Drop items of Stone and Wood will have a different maximum number.
- Drop items of Stone and Wood will not turn around.
- If Drones cannot find any more items when they are gathering items, they will return to Wooden Drone Station instead of being idle and floating.
- Market will gather to sell your items at 0, 6, 12, 18 o'clock instead of 0, 12 o'clock.
- The Dropper attached to a Cauldron will only drop Cooked Food from this patch.
- The Life of placeables will be displayed on the bottom right corner of the screen when you get close to them.
- Some of the effects of Bone Dragon are replaced.
- UI and effects shown when you obtain items are improved.
- Now, you can see the total accumulated effects of enchantments on the equipment screen.
- When you're dual-wielding, the special effect will be shown if you have Dual Wield Rash buff.
- Active Skills will not have Durability, Sales Price, and Rarity anymore.
- The UI of the Skill Tree is generally improved.
- The parameters of Skills will be displayed on the Skill Tree screen. The current value is written in white, and the next level value is written in blue.
- The position of head equipment will be adjusted based on the hairstyle of your character.
- The screen will not be blurred by Depth of Field when the camera and the player are too close. (While you're aiming with a bow, they will be blurred still.)
- Appearance of mushrooms is improved.

◆ Performance Improvement
- Improve performance of the descriptions of Enchantments.
- Improve performance of Dungeons.

◆ Fixed bugs
- Multiplayer: Fixed a bug that the position of the vehicles are rolled back when a guest rides the vehicle with a balloon attached.
- Multiplayer: Fixed a bug that the message "You need to equip a bow." is displayed when other players try to shoot an arrow without equipping a bow.
- Multiplayer: Fixed a bug that the healing effects of Hot Springs are duplicated when two or more players are simultaneously relaxing in a hot spring.
- Multiplayer: Fixed a bug that the icon of Cooked Food remains on the screen of the guests when the food is cooked in a Cauldron.
- Fixed a bug that a shield loses its durability when you enter a Cannon with a shield equipped.
- Fixed a bug that the projectiles don't hit when you reflect them by a shield bash.
- Fixed a bug that a shield loses its durability when you guard the water of a sprinkler.
- Fixed a bug that Sprinkler blows animals away.
- Fixed an issue that 0 or less damage has been eligible for guard and make a shield lose its durability.
- Fixed a bug that you cannot retrieve the placeables such as Livestock Farm once you press the E key to access its menu.
- Fixed a bug that non-craftable items and unimplemented items are shown on the item detail screen.
- Fixed an issue related to the Shop screen.
- Fixed an issue that the layout of the equipment list is corrupted when two of your equipment don't have any enchantments.
- Changed the shape of the boss room in the dungeon from a box shape to a cylinder shape in order to prevent bosses from getting stuck.
- Fixed a bug that Messenger of the Underworld drops the level 30 or less item even though its level is higher than 30.
- Fixed a bug that some attacks of Bone Dragons will move in a different direction just before they hit the player.
- Fixed a bug that the following enemies didn't drop items with the right enchantments.
• Goblin Warrior, Goblin Hunter, Goblin Healer, Goblin Shaman
- Fixed a bug that the duration of the Stun Status Effect could be shortened even though you don't push keys repeatedly.
- Fixed a bug that some of the equipment, such as Pickaxe, aren't displayed correctly when you are dual-wielding.
- Fixed a bug that the second LC attack of the dual-wielding deals the same amount of damage as the first LC attack.
- Improved the motions of Skills, Wind Edge, and Runic Barrage.
- Fixed a bug that Time Lock had an unbearably long cooldown and spent the wrong amount of Mana.
- Fixed a bug that Skill Fighter shortened the cooldown of skills mistakably. [90/80/85/82.5/80/75]% => [90/87.5/85/82.5/80/75]%
- Fixed a bug that Blooming Strike didn't deal more damage based on its skill level.
- Fixed a bug that Unstoppable didn't stack 6 times.
- Fixed a bug that the vehicles will fall and deal damage when you retrieve them.
- Fixed a bug that vehicles' sound effects didn't lower its volume depending on the distance between its audio source and you.
- Fixed a bug that you could grab something midair on a certain island, even though there's nothing.
- Fixed a bug that you couldn't reverse the camera control axis when you use a controller.
Craftopia - urokuta
Hey guys! Thank you for playing Craftopia!


We have decided to set a clear schedule for future updates to the stable version of Craftopia.
A lot of players have asked us when the next update will be coming.
We think making the update date clearer will make it easier for users to play!

The next stable version will be released on November 25.

We will also release Alpha and beta version the same as before.

Thanks
Craftopia - urokuta
◆Critical bug fixes and improvements
- Multiplayer: We have fixed part of the issue where players cannot connect in multiplayer mode. This improvement is for the connection problem when playing with Steam friends.
-Skill: The requirements for unlocking the highest tier skill has been changed. It is now determined by the total of the lower skill's points that is in the same category as the highest tier skills.
-Skill: The weapon's durability will now decrease when using certain skills (mainly magic type skills). Please be careful if you are magic type main.
-Construction: The bug where modules such as "Booster" and "Targeter" being placed in a direction that is not the same as the item placement prediction when placed on a sloped structure has been fixed.
Due to this improvement, the already-placed modules from the previous save data will be switched to the direction it is supposed to face.


◆Newly added contents
-Skill: "Dual Wield" has been newly added! After unlocking the skill, by placing the "One-Handed Sword" on both main weapon slot and sub weapon slot, you can use "Dual Wield".
[Description]
・The techniques change by clicking left click, right click and clicking both left and right click.
・When successful at hitting an dual wield attack, you will gradually receive a "Dual Wield Hit Buff".
・When the "Dual Wield Hit Buff" is at its max, a "Dual Wield Rush Buff" will be given.
・ When in "Dual Wield Rush Buff" status, you are capable of using a on-ground rush or a flying rush.
・ When using the "Dual Wield" skill, both of your main and sub weapons' durability will decrease so please be careful.

[Controls]
※ Left click = L, Right click = R, Clicking both left and right click at the same time = LR
L: Slash A → Slash B → Slash C
R: Forward Slash A → Forward Slash B
LR: Jump Slash
L during Jump Slash: Air Spin Slash
R during Jump Slash: Dive Slash
LR during Dive Slash: On-ground Rush (Dual Wield Rush Buff is needed)
L during jumping: Air Spin Slash
LR during Air Spin Slash: Flying Rush (Dual Wield Rush Buff)

- Skill: "Unlimited Fake Blade" added!
- Two-Handed Weapons: the Home Run Bat, Village Bat, and Baseball Bat with the effect of the Full Swing skill have been added. Aim for an off-field home run!
- Baseball caps and helmets have been added. Match it with a baseball bat and aim for Major League!
- Headgear: We have a new headgear! Some head equipment even covers your hair and head! Horse masks, boar headdresses, fox masks, jack-o-lantern masks.
- New Boss: Things with crowns now appear. If there are other things nearby...?
- New Boss: It seems that there are sometimes fossils of soulful dragons falling in the desert. Note that higher level individuals are stronger.
- New Bosses: An Emissary of the Underworld now appears in dungeons.
- New Enchantments: New enchantments have been added.
 Enchantments have new effects, including the following.
- "fuel-efficient," "hard-working," "thoughtful," "fast-talking," "fast-eating," "gluttonous," "philosophical," and "spinning.
- Construction: "Repair Shop" has been implemented. You can restore the "maximum durability" of items reduced by repair to "new durability"!
- Architecture: We've implemented a new feature for building placement prediction. It makes it easier to arrange buildings neatly!
 The default key operation is as follows: - [Snap Mode]: G, crosshairs upwards
 [Snap Mode] on/off: G key, cross key up
 Clockwise: R key, cross key ←←.
 Counterclockwise: T key, cross-key→→Counterclockwise
- ARCHITECTURE: We've added a new bright wood furniture series! We're starting to get our furniture and our new life! The shelves have a little bit of a chest feature! 'Round light wood tables,' 'light wood back benches,' 'light wood bookshelves,' 'light wood low shelves,' 'light wood high shelves,' 'light wood counters,' 'light wood corner counters,' 'light wood side tables.'
- Architecture: dark wood furniture series added! If you want to have a calming piece of furniture, here it is...! 'Dark wood round tables,' 'Dark wood back benches,' 'Dark wood bookshelves,' 'Dark wood low shelves,' 'Dark wood high shelves,' 'Dark wood counters,' 'Dark wood corner counters,' 'Dark side tables.'
- ARCHITECTURE: We've added wall-mounted lighting! Here's to a glorious craft-pier life! "The Iron Wall Torch," "The Wall Lantern," "The Jack-O-Lantern.

◆Adjustments
- System: Changed the number of materials used to open islands from 100 to 99 (1 stack).
- Crafting: Reduced the amount of material required for potions.
- Equipment: Increased the parameters of cape and light armor armor. Added new equipment skills, especially for cape armor.
- Combat: The maximum attack speed has been adjusted downward to 1.6x for one-handed swords and 1.4x for two-handed swords. (Skills and two-handed swords remain unchanged at 2.0x maximum.
- Combat: Enable attack cancellation while evading.
- Combat: Adjusted to slightly reduce shield durability when taking damage while equipped with a shield. No changes to the reduction in durability when a guard is established.
- Combat: Cannons and superhero landings have been adjusted downward. Player's attack power is compensated for, reducing durability on hits.
- Enemies: Fixed the lv distribution of enemies above island lv 2. There is now a possibility of higher level enemies. (It is now relatively easy to encounter small fry enemies over lv 90 on the island at lv 7.
- Enemies: Huge enemies will now appear at a lower rate on islands of island lv after the middle of the game.
- Enemies: Changed to pop again 10-20 minutes after defeating a field boss. Also, the initial pop time has been changed to 0-20 minutes.
- Skills: Significantly increased the effect of "Shinobi Dao".
- Skills: The number of skill points required for each tier has been changed to reflect the revised skill unlock requirements.
- Skill: "Time Lock" has been improved. Also changed it so that enemies will gradually gain resistance to time locks each time they are hit by the same enemy.
- Vehicles: Can no longer be flown for longer than 60 seconds, and can now be flown as long as they have stamina.
- Vehicles: Made it easier for bikes and buggies to climb up to the floor at an angle.

◆Functional improvement
- Changed the appearance of the trial dungeon entrance, the battle dungeon is the same as before.
- Area of effect of the amulet flag is now shown on the map.
- Stamina gauge now stays off screen.
- When hovering the mouse over a skill in the skill tree, the skill details can now be viewed.
- Skill icons are now shown on the slots where skilled weapons are registered.
- Changed the description display for enchantments that apply to equipment only and consumables only.
- Changed the name of the enchantment "Polished" to "Sharpened".
- A multiple selection feature has been implemented for inventory. Items can now be discarded at once or deleted completely at once.
- The chests and marketplace UI now have a button to put all items in inventory.
- It is now easier to see the amount of recovery and damage while the inventory screen is open.
- The names of folders in inventory have been improved. You can now see at a glance if all of the enchantments in a group are the same.
- Improved the message in the mating station to indicate that the player cannot take out any more 00 enemies when the number of generated enemies is at its maximum.
- The total number of enemies, NPCs, spinning saws, blasting tars, etc. played by the player is now displayed next to the version information.
- Improved the behavior when the camera hits a wall and is pushed back.
- The application range of the "Restore Default Settings" button in the settings screen was changed to a page basis.
- Changed hotkeys that were conflicting with menu operations from Ctrl to Z. Controller operation was replaced with map keys for better usability.
- Gamepad [LT] "RT" key icon shape was reversed.

◆Performance Improvement
- We have greatly improved the performance of the "sprinkler" hit detection. The size of the hit detection has changed due to a fundamental change in the system. Please note.
- Significantly improved the performance of building life control and physical behavior when a large number of buildings are placed.
- Improved the performance of player and vehicle footprint display.
- Improved the performance of player walk and run control.
- Improved performance for Raycast calculations. (Detail: Avoided GC.)

◆Fixed bugs
- Fixed a bug where a Lizard Executioner would cause multiple attacks to take damage multiple times in the same frame, even if the attack included an invincibility time after being hit.
- Fixed an issue where the Magic Shield would not be able to bounce back bullets generated by the Lizard Executioner.
- Fixed an issue where the damage amount of some Lizard Executioner attacks were not being affected by anger or fatigue.
- Fixed an issue where some enemies with hate actions (such as elephants) would continue to hate even after the player died.
- Fixed an issue that caused the deer to repeat the same action.
- Fixed an issue where capturing an enemy with the Monster Prism would sometimes blow up the captured enemy. (Fixed mainly when capturing things).
- Fixed an issue where when a sprinkler water hit a thing, the character would blow up when the sprinkler water hit the thing afterwards.
- Fixed an issue where multiple objects would be created in the same frame when a sprinkler water hit an object.
- Fixed an issue where the boss could sometimes get stuck on a wall by changing the hit decision in the dungeon's boss room.
- Fixed a bug where vehicles would damage buildings.
- Fixed an issue where the semi-grid placement would be off depending on the angle of the camera when placing wall-based installations.
- Fixed an issue where the camera would get buried in a wall when the player was adjacent to a wall.
- Fixed a bug that would allow the player to collect the Market even when it was not empty. (It will behave the same as the chests.)
- Fixed a bug that prevented recovery at the corners of walls, etc., due to a less than accurate hit determination of wall-based installations.
- Fixed a bug where the straw gable wall_A/B could not sometimes be installed on a straw roof.
- Fixed a bug that caused the "Drying Rack" to be off by a large margin.
- Fixed an issue where some buildings would remain in place when moving islands. (Mainly drones at the drone base, etc.)
- Fixed an incorrect category notation for wood drone bases.
- Fixed an issue where the cost of repairing weapons could be higher than expected.
- Fixed an issue where the cost display would not turn red when the seed extractor was underfunded.
- Fixed an issue where the progress of the world heritage site was not synchronized when a client joined in multiplayer.
- Fixed an issue where the red color around the screen was disappearing when taking damage.
- Fixed an issue where the text of the mission displayed in the top right corner would be covered with other UI when the mission text was more than two steps long.
- Fixed an issue where speech bubbles were not displaying.
- Fixed a bug where the <u> tag would be displayed when typing a character's name in double-byte characters.
- Fixed a bug that could prevent players from moving in the direction of the left stick during bow aim when playing with the controller.
- Fixed the maximum stamina increase for "Chicken's" enchantments from 0.2 to 20% of max stamina.
- Fixed a bug that limited the maximum durability of equipment to 255.
 
 Please note that equipment with a durability higher than 255, such as the Sword of Kikori III, will be forced to change its maximum durability to 255.
 
 (Detail: Due to communication reasons, durability was implemented as a Byte, but this was fixed because the parameter was set higher than 255, which was not the intent of the implementation.)
Serious Sam 4 - contact@rockpapershotgun.com (Lauren Morton)

Hear ye hear ye, here’s the top releases on Steam from the month of September. As ever, some big names like Marvel and Mafia are on the list, and so are some long-awaited favorites like Spelunky 2 and Serious Sam 4. More interesting though are the weird indie breakout games. Yup, Phasmophobia‘s on there and you can’t stop me from talking about it.

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Craftopia - hawkward
2020/10/15 Update Patch v20201013.2111

- Fixed an issue where it was difficult to pick up items that had dropped into water.
- Fixed a bug that caused the stamina limit to decrease in certain situations.
- Fixed an issue where some enemies could not be captured.
Craftopia - urokuta
2020/10/13 Update Patch v20201013.0053

◆ Critical bugfixes and improvements
- Fixed an issue where it was difficult to pick up drop items.
- Fixed an issue that it was difficult to action in some buildings.
- Fixed an issue where the resolution could not be changed on some monitors.

◆ improvements
- Improved performance when there are many buildings.
...