We have decided to set a clear schedule for future updates to the stable version of Craftopia. A lot of players have asked us when the next update will be coming. We think making the update date clearer will make it easier for users to play!
The next stable version will be released on November 25.
We will also release Alpha and beta version the same as before.
◆Critical bug fixes and improvements - Multiplayer: We have fixed part of the issue where players cannot connect in multiplayer mode. This improvement is for the connection problem when playing with Steam friends. -Skill: The requirements for unlocking the highest tier skill has been changed. It is now determined by the total of the lower skill's points that is in the same category as the highest tier skills. -Skill: The weapon's durability will now decrease when using certain skills (mainly magic type skills). Please be careful if you are magic type main. -Construction: The bug where modules such as "Booster" and "Targeter" being placed in a direction that is not the same as the item placement prediction when placed on a sloped structure has been fixed. Due to this improvement, the already-placed modules from the previous save data will be switched to the direction it is supposed to face.
◆Newly added contents -Skill: "Dual Wield" has been newly added! After unlocking the skill, by placing the "One-Handed Sword" on both main weapon slot and sub weapon slot, you can use "Dual Wield". [Description] ・The techniques change by clicking left click, right click and clicking both left and right click. ・When successful at hitting an dual wield attack, you will gradually receive a "Dual Wield Hit Buff". ・When the "Dual Wield Hit Buff" is at its max, a "Dual Wield Rush Buff" will be given. ・ When in "Dual Wield Rush Buff" status, you are capable of using a on-ground rush or a flying rush. ・ When using the "Dual Wield" skill, both of your main and sub weapons' durability will decrease so please be careful.
[Controls] ※ Left click = L, Right click = R, Clicking both left and right click at the same time = LR L: Slash A → Slash B → Slash C R: Forward Slash A → Forward Slash B LR: Jump Slash L during Jump Slash: Air Spin Slash R during Jump Slash: Dive Slash LR during Dive Slash: On-ground Rush (Dual Wield Rush Buff is needed) L during jumping: Air Spin Slash LR during Air Spin Slash: Flying Rush (Dual Wield Rush Buff)
- Skill: "Unlimited Fake Blade" added! - Two-Handed Weapons: the Home Run Bat, Village Bat, and Baseball Bat with the effect of the Full Swing skill have been added. Aim for an off-field home run! - Baseball caps and helmets have been added. Match it with a baseball bat and aim for Major League! - Headgear: We have a new headgear! Some head equipment even covers your hair and head! Horse masks, boar headdresses, fox masks, jack-o-lantern masks. - New Boss: Things with crowns now appear. If there are other things nearby...? - New Boss: It seems that there are sometimes fossils of soulful dragons falling in the desert. Note that higher level individuals are stronger. - New Bosses: An Emissary of the Underworld now appears in dungeons. - New Enchantments: New enchantments have been added. Enchantments have new effects, including the following. - "fuel-efficient," "hard-working," "thoughtful," "fast-talking," "fast-eating," "gluttonous," "philosophical," and "spinning. - Construction: "Repair Shop" has been implemented. You can restore the "maximum durability" of items reduced by repair to "new durability"! - Architecture: We've implemented a new feature for building placement prediction. It makes it easier to arrange buildings neatly! The default key operation is as follows: - [Snap Mode]: G, crosshairs upwards [Snap Mode] on/off: G key, cross key up Clockwise: R key, cross key ←←. Counterclockwise: T key, cross-key→→Counterclockwise - ARCHITECTURE: We've added a new bright wood furniture series! We're starting to get our furniture and our new life! The shelves have a little bit of a chest feature! 'Round light wood tables,' 'light wood back benches,' 'light wood bookshelves,' 'light wood low shelves,' 'light wood high shelves,' 'light wood counters,' 'light wood corner counters,' 'light wood side tables.' - Architecture: dark wood furniture series added! If you want to have a calming piece of furniture, here it is...! 'Dark wood round tables,' 'Dark wood back benches,' 'Dark wood bookshelves,' 'Dark wood low shelves,' 'Dark wood high shelves,' 'Dark wood counters,' 'Dark wood corner counters,' 'Dark side tables.' - ARCHITECTURE: We've added wall-mounted lighting! Here's to a glorious craft-pier life! "The Iron Wall Torch," "The Wall Lantern," "The Jack-O-Lantern.
◆Adjustments - System: Changed the number of materials used to open islands from 100 to 99 (1 stack). - Crafting: Reduced the amount of material required for potions. - Equipment: Increased the parameters of cape and light armor armor. Added new equipment skills, especially for cape armor. - Combat: The maximum attack speed has been adjusted downward to 1.6x for one-handed swords and 1.4x for two-handed swords. (Skills and two-handed swords remain unchanged at 2.0x maximum. - Combat: Enable attack cancellation while evading. - Combat: Adjusted to slightly reduce shield durability when taking damage while equipped with a shield. No changes to the reduction in durability when a guard is established. - Combat: Cannons and superhero landings have been adjusted downward. Player's attack power is compensated for, reducing durability on hits. - Enemies: Fixed the lv distribution of enemies above island lv 2. There is now a possibility of higher level enemies. (It is now relatively easy to encounter small fry enemies over lv 90 on the island at lv 7. - Enemies: Huge enemies will now appear at a lower rate on islands of island lv after the middle of the game. - Enemies: Changed to pop again 10-20 minutes after defeating a field boss. Also, the initial pop time has been changed to 0-20 minutes. - Skills: Significantly increased the effect of "Shinobi Dao". - Skills: The number of skill points required for each tier has been changed to reflect the revised skill unlock requirements. - Skill: "Time Lock" has been improved. Also changed it so that enemies will gradually gain resistance to time locks each time they are hit by the same enemy. - Vehicles: Can no longer be flown for longer than 60 seconds, and can now be flown as long as they have stamina. - Vehicles: Made it easier for bikes and buggies to climb up to the floor at an angle.
◆Functional improvement - Changed the appearance of the trial dungeon entrance, the battle dungeon is the same as before. - Area of effect of the amulet flag is now shown on the map. - Stamina gauge now stays off screen. - When hovering the mouse over a skill in the skill tree, the skill details can now be viewed. - Skill icons are now shown on the slots where skilled weapons are registered. - Changed the description display for enchantments that apply to equipment only and consumables only. - Changed the name of the enchantment "Polished" to "Sharpened". - A multiple selection feature has been implemented for inventory. Items can now be discarded at once or deleted completely at once. - The chests and marketplace UI now have a button to put all items in inventory. - It is now easier to see the amount of recovery and damage while the inventory screen is open. - The names of folders in inventory have been improved. You can now see at a glance if all of the enchantments in a group are the same. - Improved the message in the mating station to indicate that the player cannot take out any more 00 enemies when the number of generated enemies is at its maximum. - The total number of enemies, NPCs, spinning saws, blasting tars, etc. played by the player is now displayed next to the version information. - Improved the behavior when the camera hits a wall and is pushed back. - The application range of the "Restore Default Settings" button in the settings screen was changed to a page basis. - Changed hotkeys that were conflicting with menu operations from Ctrl to Z. Controller operation was replaced with map keys for better usability. - Gamepad [LT] "RT" key icon shape was reversed.
◆Performance Improvement - We have greatly improved the performance of the "sprinkler" hit detection. The size of the hit detection has changed due to a fundamental change in the system. Please note. - Significantly improved the performance of building life control and physical behavior when a large number of buildings are placed. - Improved the performance of player and vehicle footprint display. - Improved the performance of player walk and run control. - Improved performance for Raycast calculations. (Detail: Avoided GC.)
◆Fixed bugs - Fixed a bug where a Lizard Executioner would cause multiple attacks to take damage multiple times in the same frame, even if the attack included an invincibility time after being hit. - Fixed an issue where the Magic Shield would not be able to bounce back bullets generated by the Lizard Executioner. - Fixed an issue where the damage amount of some Lizard Executioner attacks were not being affected by anger or fatigue. - Fixed an issue where some enemies with hate actions (such as elephants) would continue to hate even after the player died. - Fixed an issue that caused the deer to repeat the same action. - Fixed an issue where capturing an enemy with the Monster Prism would sometimes blow up the captured enemy. (Fixed mainly when capturing things). - Fixed an issue where when a sprinkler water hit a thing, the character would blow up when the sprinkler water hit the thing afterwards. - Fixed an issue where multiple objects would be created in the same frame when a sprinkler water hit an object. - Fixed an issue where the boss could sometimes get stuck on a wall by changing the hit decision in the dungeon's boss room. - Fixed a bug where vehicles would damage buildings. - Fixed an issue where the semi-grid placement would be off depending on the angle of the camera when placing wall-based installations. - Fixed an issue where the camera would get buried in a wall when the player was adjacent to a wall. - Fixed a bug that would allow the player to collect the Market even when it was not empty. (It will behave the same as the chests.) - Fixed a bug that prevented recovery at the corners of walls, etc., due to a less than accurate hit determination of wall-based installations. - Fixed a bug where the straw gable wall_A/B could not sometimes be installed on a straw roof. - Fixed a bug that caused the "Drying Rack" to be off by a large margin. - Fixed an issue where some buildings would remain in place when moving islands. (Mainly drones at the drone base, etc.) - Fixed an incorrect category notation for wood drone bases. - Fixed an issue where the cost of repairing weapons could be higher than expected. - Fixed an issue where the cost display would not turn red when the seed extractor was underfunded. - Fixed an issue where the progress of the world heritage site was not synchronized when a client joined in multiplayer. - Fixed an issue where the red color around the screen was disappearing when taking damage. - Fixed an issue where the text of the mission displayed in the top right corner would be covered with other UI when the mission text was more than two steps long. - Fixed an issue where speech bubbles were not displaying. - Fixed a bug where the <u> tag would be displayed when typing a character's name in double-byte characters. - Fixed a bug that could prevent players from moving in the direction of the left stick during bow aim when playing with the controller. - Fixed the maximum stamina increase for "Chicken's" enchantments from 0.2 to 20% of max stamina. - Fixed a bug that limited the maximum durability of equipment to 255.
Please note that equipment with a durability higher than 255, such as the Sword of Kikori III, will be forced to change its maximum durability to 255.
(Detail: Due to communication reasons, durability was implemented as a Byte, but this was fixed because the parameter was set higher than 255, which was not the intent of the implementation.)
- Fixed an issue where it was difficult to pick up items that had dropped into water. - Fixed a bug that caused the stamina limit to decrease in certain situations. - Fixed an issue where some enemies could not be captured.
◆ Critical bugfixes and improvements - Fixed an issue where it was difficult to pick up drop items. - Fixed an issue that it was difficult to action in some buildings. - Fixed an issue where the resolution could not be changed on some monitors.
◆ improvements - Improved performance when there are many buildings.
◆ Critical bugfixes and improvements - The Stutus up caused by the Lithograph of Growth can now be reset. - Vehicles can now be collected by holding the "E"key. - We've made the cows "change" according to their level. We will continue to add "changes" by level for each enemies. - Fixed an issue where the rarity lottery calculation for enchantments in treasure chests and merchants was not properly calculated, resulting in incorrect selection of enchantments from common to legendaries. - Fixed an issue where treasure chest and product enchantments were not being applied to material items and expendable items.In the future, we will add enchantments to the treasure chests and merchants's ingots aswell! - Fixed an issue where the enchantment lottery for items released from the gacha was dependent on the island level. Now, it is dependent on the level of the era. - Fixed an issue where the player becomes uncontrollable after using a certain skill.
◆ Bugfixes - Fixed an issue where the world level required to create an item on the item detail screen was referring to the island level instead of the world level. - Fixed an issue where the words overlap each other when the text of the enchant is too long. - Fixed an issue where the UI that shows up when hovering your mouse over the item appearing behind the chest UI. - Fixed an issue where the items get thrown away when sorting the inventory. - Fixed an issue where the menu can be closed with the item delete pop-up still appearing. - Fixed an issue where the item cooldown appears even when in crafting screen. - Fixed an issue where the Test icon being shown on the Big Cooking Pot even though it is supposed to show a craft pin. - Fixed an issue where the phrase, "This weapon is no use!" will be precedent over the phrase, "Looks like 〇's going to break" when using a almost-broken pickaxe. - Fixed an issue where the lithograph not being given out even after clearing the dungeon. We've implemented a backup measure for it. - We have changed the spawning place from the boss's room to the entrance of the dungeon when defeated in a battle in the boss's room. - Fixed an issue where enemy's HP bar not showing up. - Fixed an issue where Kevin steels items from a dead players. - Fixed an issue where Kevin's attack rate dramatically dropping at times. - Fixed an issue where goblin birds appear out of the monster prism that has goblin shaman in it. - Fixed the climbing box of the high ground of the goblin hunters and made it a bit more higher. - Fixed an issue where the goblin hunter attacks the player even when in charm status. - Fixed an issue where some enemies not moving after being in charm status. - Enemy's HP will not go down when there's only 1 enemy on the breeding facility from now and on. - Fixed an issue where enemy falls through the ground when dead. - Fixed an issue where enemy gets into a syncope status when hitting it with Frost Mine. - Fixed an issue where effects remains when resetting a maximum level skill. - Fixed an issue where the cooldown for the weopon's skill not happening at all. - Fixed a bug where enemy's damage being reduced significantly when player's normal attacks hits rocks or trees before hitting an enemy. - Fixed an issue where "Bucket" and "Monster Prism" dealing damage to buildings. - Fixed an issue where chats get not sent properly. - Fixed an issue that caused buildings to be destroyed when it collides with the cannon's entrance. - Fixed an issue that caused glitchs when vehicles enter the cannon. - The chest-type building falling through the ground when falling from a high place has now been mitigated. - Fixed an issue where "Guest Table" doesn't take any damage. - Fixed an issue where the initially placed Altar of Transportation become itemized in certain islands. - Fixed an issue where fish models get unintentionally displayed in the "Fillet Machine". - Fixed an issue where the status of "Piece of a Tower of the World Heritage" was not loading properly from save data. - Fixed an issue where the status of "Piece of a Tower of the World Heritage" was not implemented correctly in multiplayer. - Fixed a texture bug of "Steel One-Handed Sword" and "Steel Bow". - Fixed an issue where a player other than the host could not collect "Rotating Saws" in multiplayer. - Multi: Fixed an issue where attaching an absorber to a chest and sucking an item did not cause the item to disappear on the client side. - Fixed an issue where the number of catches required for the mission "Catch a Bear" was incorrect. - Fixed an issue where the mission "Use over 255 Mana within 10 seconds" was impossible to achive.
◆ In Game Improvements - Reduced the load process on dungeons. - Alleviated a problem where a large number of dropped items that is transported by a conveyor belt being jammed when the containers were full. Causing a huge load process. - Reduced the memory requirements for the game by a small amount. Changed drop item effects from pre-generated to dynamic.
◆ Functional Improvement - Functions to switch the hot-keys has now been added. - The hot-key for Mouse Wheel ON/OFF function has now been added. The keybind for this hot-key has also been added. - The X axis input can now be reversed on mouse and controller. - Controls for buildings, weapons, and armor actions are now partially displayed. - A screen that shows a list of items equipped has now been added. - E key interaction with buildings and other objects has been changed from the player's coordinate to the camera's direction. - Lighting furniture can now be turned on and off using the E key as you approach. - Added 2 new flag designs to the "Talisman Flag". The flag can now be switched by pressing the E key. - Improved opening and closing of the "Wooden Door" and the lighting of the "Small Bonfire" will now be saved in the save data. - Made it so that a monster prism will always be successful at capturing an enemy that has already been charmed. - Changed NPCs to be auto-targeted. (auto-targeted for "Stalking Strike" and "Blooming Strike"). - Fixed an issue where the home screen UI was difficult to see when the background was night time. - You can now see the effects of your recovery on the inventory screen. - Added sound effects to "Motocycle", "Buggy", "Helicopter", "Hoverboard", and "Wooden Hoverboard". - Added 3D models of various ingots. - Corrected the look of the explosion tars icon and drop items. - Resolutions are now limited to the resolution of the size of the display.
◆Balancing - Upward revision "Wind Edge": It has been changed so that it will follow the enemy. - Upward revision "Blooming Strike": The cool-time for it has decreased, damage has been revised up, the Mana consumption has been decreased. - Upward revision "Iai Slash": The Mana consumption has been decreased. - upward revision "Weapon Polishing": The 5th buffing effect has now been increased, the Mana consumption has been decreased. - Upward revision "Lightning Speed": The cool-time for it has been decreased. - Upward revision "Summon Meteor": Meteor blasts now deels damage to enemies. It has been improved so that it will not fall due to the gravity when activated. - Upward revision "Water Creation": Cool-time has been reduced 75%, Mana consumption has been decreased, the hunger bar consumption has been deleted. - Upward revision "Fire Creation": Cool-time has been reduced 75%, Mana consumption has been decreased, the hunger bar consumption has been deleted. - Adjusted the Lvl of enemies born in breeding facility to be based on the Lvl of their parents. But, in some rare occasions....... - Increased the level compensation for bosses in islands that is Lv2 or higher. This will cause higher Lv bosses to appear.
◆New Contents - "Freezing" enchantments now have a probability of being attached to tree and bush drops in snowy mountains. - Added "Balloon", "Booster", and "Targeters" !! Us developers don't even know how it could be potentially used..... - Scary "Werewolves" will appear at night in some areas. Watch your back when walking down the street at night. - A lizard man "Executioner" now appears in dungeons. - Added "Bright Wooden Bed" and "Dark Wooden Bed". When you sleep in a "Bed", the spawn point will be changed to the bed. ※You cannot change the spawn point in dungeons. ※Changed respawn points are not saved. They will be reset when restarted. ※Spawn Points will get reset when switching islands. - First light furnature being added! Here's all the list!! "Small Bonfire", "Big Bonfire", "Small Placeable Torch", "Big Placeable Torch", "Lantern", "Yellow Gas Lamp", "Yellow One-Sided Gas Lamp", and "Yellow Double-Sided Gas Lamp". - Added "Wall-mounted Torch". A new type of light source that is placable on walls! No more darkness! - A new "Wood Plank" series has been added! "Wood Plank Wall", "Wood Plank Floor", and "Wood Plank Slope". - Added "Wooden Box", and "Wooden Barrel"! Use it as a decoration! Stacking it up might be fun too! - Added more types of chair! Brand new chairs finally! "Dark Wooden Chair", "Bright Wooden Round Stool", "Dark Wooden Round Stool", "Bright Wooden Square Stool", and "Dark Wooden Square Stool". - Added a bench capable of 3 players sitting!!! "Bright Wooden Bench" and "Dark Wooden Bench".
In this development roadmap, we've taken the feedback that you've particularly requested and proactively incorporated it into this roadmap. If you have any feedback on this issue, please let us know via Discord or Twitter.
We will continue to actively listen to our users' feedback. We're looking forward to hearing from you in the future.
◆ Bugfixes - Robber Kevin gets stuck in the ground less frequently. - Fixed a bug that allowed Kevin to attack players even while charmed. - Fixed a bug that prevented bow attacks from consuming the Weapon Polishing buff. - Fixed a bug that displayed the wrong amount of possessed gold in the Altar of Civilization screen. - Fixed a bug that allowed you to reveal parts of the map while in a dungeon. - Players clip through walls less frequently when getting off of chairs. - Fixed a bug that prevented players from placing walls on top of Flat Scale Rooves. - Fixed a bug that incorrectly deleted the item even when cancelling the "hold to delete" action on a gamepad. - Fixed a bug that allowed the livestock farm to continue working when the mob inside is no longer alive.
◆ Improvements/Adjustments - Notifications displayed when Kevin steals/eats your items now display the icon of the items as well. - Modified some items' previews on the crafting screen. - Players can now use items while sprinting. - Changed the skill description for Unstoppable. (every time you attack -> every time you melee attack) - Wood will now keep their enchantments when made into charcoal with a campfire. - Adjusted camera movement when firing your bow to correctly align to the center of your screen, even when not aiming. - Modified livestock farm's hitbox so it is easier to dunk hostile enemies. - Improved the health synchronization of the mobs inside livestock farms and generators in multiplayer.
◆ Newly added - Added "Talisman Flag". This flag will prevent hostiles from spawning within a certain range. Monos can no longer invite themselves into your homes. - Added "Wooden Door". Fits snugly into door frames. Improved security and wind is no longer an issue. - Added "Bright Wooden Square Table" from the Bright Wooden furniture series. A fitting duo for the chair. - Added "Dark Wooden Square Table" from the Dark Wooden furniture series. When darkness suits you more.
◆ New enemies - "Goblin Hunter" has been newly added. They will snipe you from distance, so prioritize defeating them!
Hello everyone! Thank you very much for playing Craftopia. We're planning to announce the roadmap for Craftopia tomorrow. But first, we'll announce the future development regime and frequency of updates.
◆Summary with 3 lines
Weekly updates full of content instead of daily updates Updates will be more focused on the feature instead of a bunch of Walls and Door Frames Development of Multiplayer will be accelerated by the amount of the time we'd spent on the daily updates
◆Background
Craftopia is on the stage of the Early Access, and we're developing every day. We're passionate about development, and the community is very supportive; therefore, we've kept updating Craftopia on a daily basis. But there are issues we can't turn our eyes away.
1. Daily updates cost way more than we've expected
a. Discussion on the update b. Development of the update c. Translation of the update(Japanese => English, Japanese => Chinese) d. Preparation of the patch note e. Translation of the patch note(Japanese => English, Japanese => Chinese) f. Testing of the update g. Publishing of the update The processes of c, d, e, f are taking way too much time. (If you know our previous video game Overdungeon, it costs the same amount of time, basically!) Our development should be accelerated if we cut off these overheads by updating weekly instead of daily.
2. Heavily relied upon users, translators, developers, and all
Some processes are significantly time-consuming and depending a lot on the community. We ask the community for translation and testing every day. We sincerely appreciate all of the help provided; however, it's not realistic to continue this every day and forever.
3. Not every user demands daily updates
This might surprise you: some users don't want the daily updates. We've received the voices such as it's a hassle to download the update every time I play; it's painful to re-build the structures with new items; it's hard to stay up-to-date with the changes. We appreciate all of this feedback. We're admitting the daily updates delayed the speed of development on a long-term basis. We've updated the game daily because we wanted to prove our passion for Craftopia is true. We wanted you all to enjoy the new content and features as soon as we developed. We've been working on Craftopia with our best effort, and we'll continue to do so. We'll keep putting our best into the game while we're listening to all of you. We believe that everyone understands that we're not a dev team that sells and ghosts. We always want to provide you with fresh-baked content. But we'll aim at the long-term goal from now on. We'll change the development regime a bit to develop more efficiently. Thank you very much for your continuous supports.
◆About the versions of the future updates
We'll release Craftopia for the three following versions: - 1. stable; - 2. beta; - 3. alpha-unstable; The stable version is the version we recommend most of you to play. When you launch Craftopia via Steam in a regular way, you'll only get to play this version. The beta version is the version without fatal bugs and flaws. This version still contains some bugs, though, new content will be added more frequently than the stable version. This version is recommended to the players who have played Craftopia for a while. (The bug where save data get lost should be fixed in this version.) The alpha-unstable version is the version contains experimental updates and possibly critical bugs and lots of glitches. It's not recommended to play this version if you aren't familiar with Craftopia. Please DON'T forget to take a backup of your save data.
◆About the frequency of future updates
- 1. stable: weekly - monthly - 2. beta: weekly - bi-weekly - 3. alpha-unstable: daily - once a few days Besides that, when we fix the critical bugs, we'll apply them to the stable version as soon as possible. Please feel free to report the bugs to us if you find one.
◆Lastly
It's been two weeks since we released Craftopia. We're cheered up by the community, surprised by the creativity. We've been overwhelmingly busy developing the game, but we've enjoyed it from the bottom of our hearts. We're just a small dev team of 4 and sorry for not supporting all of you. (We've received lots of lots of messages via e-mail, Discord, Twitter from 50 or more countries.) We assume that it'll take a fair amount of time to accomplish what we're dreaming, but we'll keep putting our best effort into Craftopia. Thank you very much for supporting us! (We're trying to strengthen our development regime by recruiting a small number of developers and PM!)
◆ Critical bugfixes and improvements - The Thieve NPC has been significantly updated. It will have a hostile act against the players. The higher the Lv of the thieves, the better enchanted items will drop from them.
◆ Bugfixes - Fixed an issue where the World Heritage continues being build when checking the World Heritage UI during placing the World Heritage. - Fixed an issue where the text written above the World Heritage doesn't get updated after the construction of the World Heritage. - Fixed an issue where the attack collision detection gets left when using "Triple Slash". - Fixed a bug where attacking dead bodies still causing damages. - Fixed a bug where the cost of the seed making machine and the selectively breed seeds doesn't show up properly. - Fixed a bug where the cost not showing properly when selling multiple items at the market.
◆ Improvements - The enemy's Life point and ATK according to the Island Lv has been mitigated - The damage calculation has been fixed. It has changed in a way where the damage against the enemies increased, and the damage from the enemy also increased slightly. - The damage reduction when shielding is successful has been buffed. - The jumping upward motion when using "Captured Lizard Axe" and "Captured Lizard Sword" has been fixed.
◆ Newly Added - We've added chairs! A nice furniture that will prevent you from starving by just sitting! - We've added a new Sci-Fi series! "Sci-Fi Wall", "Sci-Fi Floor", "Sci-Fi Slope", "Sci-Fi Roof", "Flat Sci-Fi Roof"!! Building a space station is no longer a dream! - We've added a new Straw‐Thatched series! "Straw‐Thatched Roof", "Flat Straw‐Thatched Roof", "Straw‐Thatched Corner Roof A", "Straw‐Thatched Corner Roof B", "Straw‐Thatched Gable Roof A", "Straw‐Thatched Gable Roof B", "Straw‐Thatched Gable Roof C"!!
◆ Critical Bugfixes/Improvements - Restoring your save file from a backup no longer alters the items you can get from treasure chests.
◆ Bugfixes - Fixed a bug that allowed you to retrieve the same rotating saw multiple times. - Fixed a bug that resulted in higher yields when harvesting crops with Wind Edge. - Fixed a bug that caused in some cases for NPC corpses to turn generators on and off repeatedly. - Fixed a bug that caused mob states in generators to not synchronize properly between the host and the guests in multiplayer. - Fixed a bug that prevented NPC corpses from despawning when turning night in multiplayer. - Fixed a bug that displayed the max quantity that can be placed, and the quantity already placed in the market incorrectly.
◆ Improvements - Modified the collision of the generator. This change will make them easier to retrieve. - Retrieved world heritage buildings will now keep their construction progress. - Wind Edge: Skill can now target NPCs. - Arch Heal: Can now heal "charmed" NPCs. - Time required to produce bioethanol is reduced from 60 seconds to 40 seconds. - Fixed hat sizes, and where they rest on your head. - Modified some of the looks in the graphics setting screen. - Fixed dungeon and boss themes to loop properly. - Added a setting for autosave intervals. - Performance improvement to some of the dungeons.
◆ Newly Added - New items: "Wooden Arch" "Wooden Corner Slope" has been added. Improvements to wooden buildings!