The Outlast Trials - Red Barrels Community Manager
Greetings Reagents,

As we prepare for our V1 launch which is just under 2 weeks away, we are taking some steps to ensure a fresh start, which includes cleaning up our UI a bit in regards to Limited-Time Event Currencies.

Here are two important updates to note:

Vaulting Winter Kills Cosmetics: We will be disabling the display of Winter Tokens in the currency tab and the purchase of the Limited-Time Holiday Cosmetics. For most players, this change will have no impact. However, if you still have Winter Tokens or have yet to acquire the Limited-Time Holiday Cosmetics with your Winter Tokens you have left, this is your final opportunity to do so!

Program Geister Cosmetics Rerun: Following the feedback we obtained about Program Geister being too short, we have decided to briefly reactivate Geister Tokens and the ability to purchase Geister Cosmetics in your customization menus. This is your chance to spend your hard-earned Geister Tokens on the items you unlocked before it is too late. Please note that Program Geister will not be available during this time, but the cosmetics you unlocked during the event and did not have time to purchase can now be acquired.

You will have from now until March 1st at approximately 10AM EDT to use your currency before they are lost and items are vaulted until these Limited-Time events are live once again.

We greatly appreciate the feedback and participation of our community in our Limited-Time Events during Early Access, it has helped give us the insight we needed to better shape these events for the future of The Outlast Trials post-Launch. We want to reassure all players, both old and new, that the Limited-Time Events of Geister and Winter Kills will return in 2024 for everyone to enjoy!



Check out our newest Villains Trailer that aired yesterday at IGN's FanFest and see our Prime Assets in a new, never seen before light! Our team is looking forward to the V1 launch of The Outlast Trials and are planning a Dev Q&A for next week and would love to hear what questions you have for us! Submit your questions on this form until Tuesday, February 27th and we will mention the Live Stream date on our 18+ Official Outlast Discord shortly after submissions end!



We wanted to thank all of our Early Access players for their time, support and feedback as we worked our way towards the full launch of The Outlast Trials. You were all a part of this journey alongside us so on March 5th along with the update for V1, all players who have purchased Early Access will receive the Grizzly Hazmat Outfit!



Early Access participants will also be able to benefit from a 50% discount on the Reagent Starter Pack: DLC which includes 4 Legendary Player Outfits, exclusive cell items, posters, and player icons. The discount will display automatically for those who had The Outlast Trials during Early Access.

We look forward to responding to your questions during our Q&A next week and to catching all of you in the Sleep Room very soon!

- The Red Barrels Team


The Outlast Trials - Red Barrels Community Manager
Greetings Reagents,

What a year it has been for us all, and what a year we have coming! We were so honored to have been nominated in this category and are proud to say we made it as a finalist in the "Best Game on Steam Deck" category!

You have until January 2nd at 10am Pacific to vote for us: https://store.steampowered.com/steamawards


https://store.steampowered.com/app/1304930/The_Outlast_Trials/
The Outlast Trials - Red Barrels Community Manager
Greetings Reagents,
Winter has come to the Sinyala Facility! Our Courthouse Mk-Challenges are now available and New Weekly Programs will come in January. Read more to see what's included in our latest update...

Time Limited Event: Winter Kills


  • “Survivors of Winter Kills will reap the bounty of true suffering.”
  • Participate in the deadly but rewarding limited-time program Winter Kills.
  • The Sleep Room has received enhancements with vibrant festive decorations.
  • All Trials of Winter Kills feature the new variators:

    • Cold Snap - The Trial environment is sporadically filled with piercing cold air. Hide to survive
    • Find the Gifts - Find all the gifts in the Trial to earn extra rewards.

  • Earn Winter Tokens and exclusive cosmetics by completing Winter Kills Trials.
  • Earn extra Winter Tokens and cosmetics by completing the secondary objective "Find all the Gifts".
  • Acquire 2 Winter Kills exclusive Cell Decoration Bundles using Winter Tokens.
  • Acquire 15+ Winter Kills exclusive character cosmetics and cell decorations using Winter Tokens.
  • Complete the Winter Kills storyline by finding the evidence documents scattered inside the Trials.
  • The event unlocks Tuesday, December 12th and will last until Tuesday, January 9th 10 AM EDT (GMT+5).
[/b]
  • NOTE: Acquired cosmetics and tokens will remain available after the Event ends to allow players to purchase their rewards with earned Winter Tokens. After the event ends, it will no longer be possible to earn additional Winter Tokens or acquire new Winter Kills cosmetics.
  • [/list]
    New Courthouse MK-Challenges
    • Revisit the Courthouse by completing 2 new MK-Challenges set in this environment.
    • Escape the Courthouse: Don’t let the pain of our victims restrict your liberty. Kill the scapegoats; free them of their suffering and you of your bondage.
    • Destroy the Evidence: If there is no evidence, there is no crime. Destroy the proof of our mistakes, and then we never did anything wrong.
    Upcoming Events Calendar


    • Weekly Programs and Special Events starting and ending day will be moved from Fridays 10AM to Tuesdays 10 AM EDT (GMT+5).
    • The next Event and Weekly Programs are:
      • Winter Kills - December 12th to January 9th
      • Weekly Program: No Meds - January 9th to January 16th
      • Weekly Program: Bad Trip - January 16th to January 23rd
      • Weekly Program: Hardcore - January 23rd to January 30th
    Cell Decoration "Bundles"
    Introducing Cell Decoration Bundles.


    • Bundles are deluxe sets built around one theme and can now be seen in your Cell Customization menu.
    Controller Support
    • Added vibration support on controller.
    • All the ‘hold’ actions are now toggle actions on controller.
    • Controller: Added new controller layout ‘MODERN’.
    • Controller: Added new controller layout ‘ADVANCED’.
    • Controller: Added new controller layout ‘TACTICAL’.
    • Controller: Added ‘Ping’ action on Right Stick Click in the layout ‘CLASSIC’.
    • Controller and Mouse/Keyboard: Added analog peeking.
      • Mouse/Keyboard: Hold ‘ALT’ and peek around with WASD keys.
      • Controller: Use the ‘MODERN' preset. Hold Left Bumper to peek around.
    Rigs Balancing
    Blind
    • Increased base deploy time to 6s (was 5s). With “DEPLOY TECHNIQUE” to 5s (was 4s).
    • Smoke duration decreased to 10s (was 30s). With “EXTENDED DURATION” to 12s (was 20s).
    • Cooldown increased to 180s (was 120s).
    • The “DECREASED COOLDOWN” upgrade reduces the cooldown by 20% (was 25%).
    • Enemies entering the smoke after detonation won't be stunned anymore (but their visibility is still affected by the smoke).
    Dev comment: The Blind Rig remains a highly favored choice. Our aim for this rig is to transform it into a situational tool that demands planning, rather than being an instantly available lifesaver. This change will also increase the value of the Stun Rig as an instant control/offensive tool.

    Heal
    • Heal rig (Poison upgrade): Enemies slowdown decreased to 5s (was 7s).
    • Heal rig (Poison upgrade): Enemies entering the healing radius after detonation won't be stunned anymore.
    Dev comment: The Healing Rig serves as a supportive tool crucial for rescuing the team during intense moments. However, the Poison upgrade has inadvertently amplified its effectiveness against enemies, blurring its intended supportive role and steering it towards functioning more like an offensive rig.

    X-Ray
    • Cooldown reduced to 30s (was 120s).
    • Duration reduced to 8s (was 15s). With “EXTENDED DURATION” to 12s (was 30s).
    • Range decreased to 10m (was 15m).
    Dev comment: The X-Ray tool holds significant power for players in the role of providing crucial intelligence to the team. Yet, its extended cooldown restricted the frequency of the X-Ray effect's use, prompting players to exercise caution and reserve it for essential moments. To address this, we have adjusted the cooldown to enhance its frequency. As a result, players can now utilize the Rig more frequently, enabling them to uncover intel and quickly share information with the team.

    Additions/Improvements/Balancing
    • Bricks: Revamped the item behavior.
      • Unlimited uses when thrown in the environment.
      • Will instantly break when hitting an enemy or trap.
    • Performance Bonus now also gives Murkoff Dollars.
    • Completing the Secondary Objective now gives XP and Murkoff Dollars.
    • Vaulting over obstacles now consumes more stamina.
    • Prescription “ADVANCED REGENERATION”: Delay before health regeneration begins increased to 12s (was 7s).
    • Amp names added underneath icons in the pause menu.
    • Tutorial flow will now be skipped for players with existing profiles after a game reinstall.
    • New audio feedback when a player is revived.
    • Program structure has been updated.
      • Added one more MK-Challenge per Program (except Program 4).
      • Removed one iteration of the main Trial per Program.
    • Added HDR support:
      • To play in HDR, you must make sure that your setup fully supports HDR.
      • Please note that not all screens are fully compatible with HDR.
      • Ensure that you have activated HDR settings both in Windows and on the screen you are using to play the game.
    Fixes
    • Fixed a rare issue where a player could remain stuck in the decontamination shower area of the evaluation corridor.
    • Fixed an issue where players could fall off world by using the SAS door.
    • Fixed some navigation issues in all Trials.
    AI
    • Updated Coyle and Grunts reactiveness (reworked some animations). Those enemies should now feel more reactive and harder to deal with in some situations.
    • Many other various updates, bug fixes, and improvements to the AI.
    If you encounter any issues in-game feel free to join our 18+ Discord Server and create a ticket to speak with our support team.
    The Outlast Trials - Red Barrels Community Manager
    Dear Reagents,
    As we look ahead to what’s coming to The Outlast Trials, we wanted to connect with you all and discuss what's on the horizon.

    Consoles


    We're thrilled to share that our team made significant headway on the console versions and are set to launch March 5th, 2024! We've heard the anticipation from console players eager to dive into The Outlast Trials experience ever since Early Access started. Remember, Outlast Trials will offer full cross-play functionality across PC, PS5, PS4, Xbox X/S, and Xbox One, without cross-progression however. We truly appreciate everyone’s patience, and can’t wait for the lobby to be filled with new Reagents!
    Pre-order on PlayStation
    Pre-order on Xbox

    Winter Event


    Brace yourselves for a new limited-time winter event coming to The Outlast Trials next week! More info to come.

    Return of All Events
    For those actively engaged in Outlast Trials, you may have participated in our special events such as Program Omega, Program Geister, and the Weekly Programs as well. These events during our Early Access phase serve as a means for us to refine our tools and set the course for the future of The Outlast Trials. It is through these limited events that we can gather feedback and fine-tune the game before exiting Early Access.
    Rest assured, ALL events occurring during Early Access will return in the future, ensuring both our existing players and our new players can relish in these experiences.

    Special Halloween Event
    Program Geister marked our inaugural limited-time event with unique gameplay elements and rewards. We've gathered invaluable feedback and insights from all participating players. Thanks to your contributions, we have incorporated some suggestions for the next limited-time event coming soon. The upcoming limited-time event will be:
    • Less time consuming
    • More generous with rewards
    • Provide an extended period to claim rewards beyond the event duration
    Weekly Programs
    Designed as experimental therapies by Murkoff, Weekly Programs aim to test Reagents in unconventional situations that diverge from normal Trial rules. They are intended to be inclusive for everyone—be it new or seasoned players—rather than strictly challenging. Murkoff has prepared numerous therapies to be introduced in the weeks and months ahead, some will focus on co-op play while others will bring more of a challenge to both solo and multiplayer experiences. Your feedback as test subjects is crucial, and we welcome your ideas for future Weekly Programs!
    We're closely observing how these Programs are played and will make adjustments upon their return in the Weekly Program rotation based on your feedback.

    Difficulty
    We understand that some seasoned players may be looking for more challenging Trials. Our primary focus is on welcoming new players after our official departure from Early Access as console releases happen. Simultaneously, however, we're exploring ways to offer veterans an ultimate challenge to spice things up for them. We’ve seen how many of our players loved harder game modes, and have become reborn, so with this in mind, we want to introduce a more daunting threat from Murkoff for these Reagents. We appreciate your patience as we work on this!

    Road to V1
    Our goal is to exit Early Access in sync with the console release set for March 5th, 2024 accompanied by a new Trial in Toy Factory, new MK challenges, additional cosmetics, and amps, among other surprises. The progression level cap will also be raised. This marks just the beginning of an extensive journey for all Reagents and Reborns once the full release occurs.

    Future Plans
    We know you’ve all been asking, and we're meticulously crafting a roadmap for post-release content. Alongside the release of new Trials, MK-Challenges, Events, Enemies, Amps, and Rigs, we're keen on experimenting with unique twists and game modes, as well as new reward systems. The Outlast Trials is a live game and we are molding its future live-ops and features with our players at heart.

    Stay tuned for more updates!

    The Red Barrels Team
    The Outlast Trials - Red Barrels Community Manager
    Nominate The Outlast Trials for 'Better with Friends'
    Reagents!

    We have spent this year getting better together since The Outlast Trials launched in Early Access, and we are asking you to nominate us for the "Better With Friends" Category in the 2023 Steam Awards!

    We love seeing how the Outlast fandom and people who are discovering the game for the first time, have gotten together to face the Trials alongside other members of the community! As developers, it has been great to get the game in people's hands to show how Outlast, a game that was traditionally always a single-player narrative experience, can be turned into a fun exhilarating horror multiplayer to jump into with fellow thrill seekers!

    Making of The Outlast Trials Documentary
    Here's a behind-the-scenes look at the highs and lows of the journey of crafting our inaugural multiplayer horror game The Outlast Trials! Dive into the heart of our creative process and the hurdles we faced in this full making-of documentary.


    Thank you to all our fans and players, we wouldn't be here without you, and we appreciate all the support and love you've shown our team throughout this daunting but exciting development process!

    Cheers to you, and to us getting nominated and hopefully winning the "Better with Friends" Steam Award of 2023!



    The Outlast Trials - Red Barrels Community Manager
    Greetings Reagents,

    We are back with a few more fixes to issues our team has identified! This patch will include the following fixes:
    • Fixed the issue where the Policeman Shirt cosmetic did not equip properly. You can be a cop now!
    • Fixed an issue where players that experienced long load times would later get kicked out of their group when returning from a Trial.
    • Fixed issue where some players would get stuck in the evaluation corridor exit when returning from a trial.
    • Fixed jump-over action that sometimes made players get stuck in the "RELEASE THE PRISONERS" Trial.

    If you experience any in-game issues feel free to join our 18+ Discord Server and create a ticket to speak with our support team. Thanks to everyone who has been reaching out to us and playing The Outlast Trials, our team really appreciates the engagement and feedback!
    The Outlast Trials - Red Barrels Community Manager
    Greetings Reagents,

    Our team has identified and fixed a few issues! This most recent patch includes the following fixes:
    • Fixed when players crash when booting on Steam Deck.
    • Fixed Program X badge not being unlockable. Players will need to play and complete the last Trial in Program X to unlock the badge, even if they completed it before.
    • Bind night vision key to loadout key so both change when rebound to another key.

    If you encounter any issues in-game feel free to join our 18+ Discord Server and create a ticket to speak with our support team.
    The Outlast Trials - Red Barrels Community Manager
    Greetings Reagents,

    We fixed a few issues that players have reported in the latest Content Update #3

    • Fixed the issue in the "Release the Prisoners" MK-Challenge where there was a chance that pressing the button in the security room won't bring the tubes down, preventing you from progressing.
    • Fixed an issue that occurred where players would no longer hear NPC voices after playing chess.
    If you encounter any issues in-game feel free to join our 18+ Discord Server and create a ticket to speak with our support team.
    The Outlast Trials - Red Barrels Community Manager
    Reagents,
    This latest update delves into a substantial amount of changes, enhancements, and new content, many of which are a result of all the feedback we obtained from players throughout Early Access. Here are some of the new features coming in for this major update:
    • Program 4: Courthouse New Trial.
    • New MK-Challenges in Fun Park, Orphanage, and Police Station.
    • Program Geister Halloween Event: Our second limited time event now with new exclusive rewards running October 27th - November 17th.
    • New Cosmetics and decorations - Play Program Geister to unlock themed cosmetics.
    • Weekly Programs: Play through Murkoff’s new Experimental Therapy every week starting after November 17th.
    • New Sleep Room Minigame - Challenge other reagents in a timeless chess battle.
    • Group Finder changes - Find players for the same Trial, and other options.
    • New Prescriptions and Amps - Continue your progression and unlock new Prescription and Amps.
    • New Conclusion - Where will Murkoff send the reborns?
    • New Legendary Outfits - Available for the reborn.
    • Player Reporting tools - New tool to ensure a great experience for all players.
    • Other additions, improvements, balancing, fixes and much more. More details below...
    New Program: Courthouse
    Vindicate the Guilty
    We cannot allow our innocent institutions to be persecuted for their clear guilt. Sabotage the proceedings, silence the witnesses, and revoke the authority of the judge.


    • Two new storylines added! Complete them by finding the evidence documents scattered inside the Trials.
    • New objective gameplay including the acid bucket retrieval, lockbox puzzle rooms, and the introduction of a new objective enemy: the Scapegoat.
    • Utilize the Tracker to pinpoint the elusive Scapegoat, then employ the Microwave Trigger device to... well, let's just say it's not the most pleasant news for its brain! Make sure to keep your eyes peeled to spot clues in your surroundings for help maneuvering the map.


    New MK-Challenges

    Introducing 3 new MK-Challenges spread across the different Programs.

    Drill the Futterman: People are not toys. Stop Mother Gooseberry from making a human Dr. Futterman. Located in Fun Park featuring Gooseberry


    Release the Prisoners: Only Murkoff arbitrates justice; free the convicts falsely imprisoned for their conspicuous guilt. Located in Police Station featuring Coyle


    Gather the Children of God: Too much mother-love makes a weak child. Gather the children and bring them to the priest for a more strenuous education. Located in Orphanage featuring Gooseberry



    Time-Limited Halloween Event “Program Geister


    Program Geister is an experimental and convergent hallucinatory therapy designed to amplify unforeseen side effects of the Trials. Program Geister is a limited-time Halloween event that unlocks October 27th and ends November 17th. Throughout this time you will be able to play through select Trial Programs with new variators:
    • Hallucinations?: You see something! Is it the side effects, trauma or something else?
    • No Player Names: Player names are hidden. Total immersion for everyone!
    • More Imposters: More Imposters will be present in the Trial. Watch your back.
    • Enraged Enemies: Enemies are on high alert! Be careful...
    Complete the Program Geister storyline by finding the evidence documents scattered inside the Trials.


    Geister Token

    Acquire 2 Geister exclusive Legendary Outfits and 15+ Geister exclusive character and cell cosmetics using Geister Tokens

    Succeeding in the Geister Program Trials is the only way to obtain the Geister Tokens needed to acquire new exclusive outfits, as well as character and cell customizations. You must play Program Geister to unlock these exclusive customization items during the event and you will be able to acquire the items you unlock using Geister Tokens in their respective menus in your cell. These exclusive Geister customization items will be vaulted and won't be able to be acquired once the event ends. Anything you acquired using your Geister Tokens during the event will remain in your inventory.

    Introducing Weekly Programs
    • Introducing Weekly Programs, which revolve around thematic Trials and MK-Challenges, delivering fresh experiences.
    • Some Weekly Programs present challenges; consider customizing your loadout to counter variators.
    • Please note that Weekly Programs will be temporarily halted during the presence of Experimental Programs like Program Geister.
    • The inaugural Weekly Program launches on November 17th.
    • We're excited to share that some Weekly Programs are experimental, and we eagerly welcome player feedback to help us fine-tune and enhance your experience with this new game mode. We will be making a feedback chat for them in our 18+ Discord when the Weekly events launch!
    Program X and Conclusion Update
    • Program X has been refreshed for all users with a new set of Trials and MK-Challenges.
    • Reagents who complete the therapy may be released into a new international conflict.
    • 2 new Legendary Outfits have been added for the reborn.

    New Sleep Room Minigame: Chess
    • Challenge your fellow Reagents to intense matches of the timeless game of Chess right in the sleep room.
    • Other minigame changes:
      • You can now cheer on your fellow Reagents participating in Arm Wrestling matches.
      • The names of the World's Best Arm Wrestling players are proudly engraved on the table.
      • New rating system to track your performance in Arm Wrestling and Chess matches.
      • Enjoy Arm Wrestling and Chess games in the Cafeteria as well.

    New System: Performance XP
    • We've introduced a new system that rewards active participation in Trials, catering to various playstyles, whether you prefer taking your time or you're a newcomer. This system also ensures that players who choose not to engage in the Trial face penalties. The new system doesn't reward actions such as rushing to complete objectives, speedrunning the Trial, or outpacing your teammates.
      • Player will now receive XP for their performance during Trials.
      • Player can earn up to 1000xp based on performance/actions during a Trial.
      • First Time Completion XP have been adjusted:
      • Trials now give 1000xp (was 1500xp)
      • MK-Challenges now give 500xp (was 750xp)
    • This adjustment aims to enhance the experience and address the following scenarios:
      • Earn XP based on your contributions, even if you fail a Trial ("F" grade).
      • Encourage replaying previously completed Trials.
      • Penalize players for non-participation in the Trial.

    Solo changes
    • As mentioned in our development update, we previously experimented with unlimited respawns. Although it helped solo players complete Trials, it diminished the intensity of dying and removed some of the trademark tension of playing Outlast. As a result, we're reverting to the original 3 chances per Trial. However, we're introducing a new feature: Respawn Pills. Exclusive to solo mode, these pills grant an additional +1 chance. For struggling solo players, discovering these extra lives is now a way to survive in the most challenging Trials.
    • Solo changes:
      • Respawning now restores 75% (was 100%).
      • Reinstated the previous 3 chances/respawns system.
      • New item: Respawn Pills can now be found in a trial. (In solo only)
        • Respawn Pills are extra chances allowing the player to go beyond the normal 3 respawns.
        • They can be found in some Syringe Boxes and Secret Rooms.

    Group Finder changes
    • Following community’s feedback, we are testing a new group finder matchmaking system where players have more control based on their preference. Matchmaking wait time might be impacted based on the selection, region, time of day and other elements.
    • Access the matchmaking options via the Group Finder button in the Terminal:
      • Any Trial: You will be matched with players looking for a group (any Trial). Matchmaking time: Quick.
      • Selected Program: You will be matched with players interested in playing any Trial of the selected Program. Matchmaking time: Moderate.
      • Selected Trial: You will be matched with players interested in playing the selected Trial. Matchmaking time: Long.
    • Please be aware that even after joining a group, the leader still has the option to modify the selection before initiating the Trial.
    • We will monitor this change and keep improving ways to play with your friends and strangers.

    Player Reporting
    • Players now have the ability to report players for misconduct, including but not limited to bad behavior, exploits, and hacks.
    • Appropriate measures will be taken as needed:
      1. Voice chat privileges may be temporarily revoked.
      2. Game access may be temporarily restricted.
    • Our commitment to fostering a positive community means we will actively monitor and address instances where players intentionally disrupt the experience for others.

    Progression
    • Therapy Level cap raised to 56 (was 40).
    • Added Tier 3 Prescriptions (Rx). 7 new prescriptions to acquire. (Visit Barlow to purchase)
    • Added 6 new Amps. (visit Dorris to purchase)

    Prescriptions
    • Barlow the pharmacist has new prescriptions available to help reagents in their therapies.
    • Added Tier 3 Prescriptions (Rx):
      • Stamina Recovery: Accelerated stamina recovery.
      • Deep Breaths: Faster recovery from exhaustion.
      • Advanced Regeneration: Health regeneration initiates faster.
      • Revitalize: Fully restore health when revived through syringes or respawns in solo.
      • Projectile Bait: Throw a projectile at a hiding spot to reveal hidden enemies.
      • Medic: Help up and revive teammates faster.
      • Resistance: Break free faster from traps and grappling enemies.
    • All Tier 2 prescriptions are required to unlock Tier 3 category.
    Amps
    • Dorris the shadowy dame has restocked its contraband inventory with new amps.
    • New Amps:
      • Recycle: Consumed medicine bottles will become throwable items.
      • Battery Charger: The Night Vision Battery gradually recharges when not in use.
      • Surplus: Start Trials with a random item in your inventory (medicine, antidote, bottle or brick).
      • Lock Breaker: Throw a brick to break open locked containers.
      • Night Crawler: Gain an edge in darkness. Your crouched walking speed is enhanced, and your night vision battery lasts longer.
      • Last Chance: The last enemy strike reduces your health to 1 HP instead of causing death.(Once every 5 minutes)
    • Reworks:
      • Hide and Heal: Heal 1 bracket if you hide shortly after being damaged. Also start health regeneration immediately.
    Rigs
    • Engineer Noakes has recalibrated certain Rigs in his workshop after studying how Reagents were utilizing them.
    • Blind Rig:
      • Increased deploy time to 5s (was 3s)
      • With "Deploy Technique" upgrade: 4s (was 2s)
      • Deployed mine lifetime is now unlimited.
      • Placing a new mine will now disable previously placed mines.
    • Stun Rig:
      • Electric Boost Upgrade: Replenish 50% of Night Vision Battery instead of 100%.
      • Increased stun duration to 5s (was 3s).
      • With "Extended Duration" upgrade: 8s (was 5s)

    Enemies/AI
    • The Screamer has undergone significant changes. The stun effect has been eliminated, and players who are subject to the scream will experience a brief period of confusion instead. Additionally, both the detection range and the area of effect range have been decreased and fine-tuned.
    • Enemies will exhibit increased leniency in their pursuit, thereby diminishing the likelihood of them miraculously discovering your whereabouts when you attempt to evade detection by breaking visual contact with them.
    • Slightly diminished the AI's sensitivity to footsteps.
    • Increased time between Pusher and Imposter can spawn from Monster Closets. ‘High Density’ variator is unaffected by this.
    • Other various AI improvements and bug fixes.
    Additions/Improvements/Balancing
    • New stamina bar display setting available in settings. (Off by default in the Standard Preset)
    • Rig cooldown timer is now displayed on-screen when trying to use the Rig that is under cooldown.
    • Rig icon now displays remaining time for the last 10s of the cooldown timer.
    • Rig icon now displays a visual feedback when cooldown timer ends and become ready to use.
    • A text feedback is now displayed on-screen when the amp’s effect is activated.
    • A text feedback is now displayed on-screen for some Rig Upgrade effects.
    • Cell decorations: Chandelier renamed to Candelabra. (Thanks to player ‘Ubergeek’)
    • The Program Name and Trial Name are now displayed in the Pause Menu.
    • Player’s Loadout is now displayed in the Pause Menu.
    • Player’s loadout is now displayed permanently in the HUD while in the Sleep Room (not in Trials).
      • Player can instantly reach the Loadout screen with a new hotkey while in the Sleep Room.
    • The Terminal screen now showcases the loadouts of all players.
    • Revamped the Badges menu:
      • Badges moved to its own tab. (Access from terminal)
      • Player must now claim badge rewards once completed.
      • Badges counter now display counter beyond “99” (up to 999).
    • Badge completion will now be displayed as a notification during gameplay.
    • Added new Badges (non repeatable)
      • Complete the Exam of Program 1.
      • Complete the Exam of Program 2.
      • Complete the Exam of Program 3.
      • Complete the Exam of Program 4.
      • Complete the Exam of Program X.
    • Updated milestone of some badges:
      • Gotta Go Fast is now 50 (was 100)
      • Bullseye is now 50 (was 100)
      • Bamboozle is now 50 (was 100)
      • Trigger Happy is now 50 (was 100)
      • Anger Issues is now 50 (was 100)
      • Recharged (previously Boost Me Up) is now 50 (was 100)
      • Downed But Not Dead (previously Step On Me Daddy) is now 50 (was 100)
    • Revamped the Records menu:
      • Removed Badges from the Records menu.
      • Added Trials history (see your last 10 Trials results).
    • Rebalanced price of Release Trophies (acquired after reaching a certain releases milestone).
    • Picking up an Evidence Document now leaves an opened document at the pick-up location.
      • This feature enables players to ping the location of the acquired document to their teammates.
    • Revamped the Evidence Document system: Players will now acquire a randomly selected document from the pool of uncollected documents, rather than drawing from the entire document set at random. This adjustment is designed to enhance players' ability to complete all storylines, making the process more straightforward and manageable.
    • All players can now freely enter any cell in the Sleep Room without any restriction.
      • Previously, players encountered an invisible barrier at the entrance of other player cells.
    • Legendary Outfits are now rewarded after completing the Release Protocol instead of completing Program X.
    • New visual feedback is displayed over NPCs icons in the Sleep Room when they need attention from player.
    • An icon/marker is now displayed on the Sleep Room officer when player has enough Release Tokens.
    • Added Gamepad layout selection screen (more layouts will be added in the future).
    • It is now possible to change the Toggle Run option independantly between mouse/keyboard and gamepad.
    • Players will now keep the benefit of Health/Stamina/Battery Boosters for the duration of the Trial, and not lose the benefit after being killed.
    • Added new text notifications when consuming a Health/Stamina/Battery Booster.
    • Added visual feedback on battery bar when under the effect of the Battery Booster.
    • Added visual feedback on stamina bar when under the effect of the Stamina Booster.
    • Quest items (keys, tickets, etc.) are now displayed next to the player’s name (over the head display).
    • Added a new setting to turn off head bouncing.
    • Added a new “low pass filter on high frequency audio (tinnitus)” setting.
    • Increased amount of batteries and medicines in all Trials.

    Fixes
    • Fixed navigation issues/bugs in Trials.
    • Fixed an issue where menu prompts were sometimes not working correctly.
    • Fixed an issue where player could sometimes fall out of the map when exiting the Shuttle.
    • Fixed an issue where player could sometimes get stuck in the Pause Menu.
    • Fixed an issue where it was not possible for users to map an action on the middle mouse button.
    • Fixed an issue where it was sometimes difficult to revive a teammate near interactibles objects (ex: doors)
    • Fixed issues with player shadows and player reflexions.
    • Solo: Players will now respawn with activated night vision if the respawn point is in a dark zone.
    The Outlast Trials - Red Barrels Community Manager
    Greeting Reagents! A new update is coming to The Outlast Trials Early Access on Thursday, October 26th that will include a new Trial Map: Courthouse, along with new MK-Challenges and new Weekly Programs! A limited-time Halloween event: Program Geister will also be available in which you can brave the Trials to obtain exclusive Geister Tokens and purchase Halloween themed Cell and Character Customizations.

    Note that the October 26th update will mark the end of Program Omega for the time being as Experimental Programs such as Geister and the Weekly Programs are being implemented into Trials.

    New Trial Map - Courthouse


    Now is your chance to vindicate the guilty in Courthouse! This new Trial Program brings along new objectives as our Reagents sabotage the proceedings of the courtroom, silence witnesses, and revoke the authority of the judge. You can complete new storylines by finding the evidence documents scattered inside the Trials to discover more behind the goings on of Murkoff's Sinyala Facilities and its Denizens.


    Reagents will come face to face with the new objective enemy, our Scapegoat for this Trial: the Witness. You must use the devices provided by Murkoff during the Trial to locate and silence these Witnesses.



    You may also run in to our New Big Grunt enemy skins in Courthouse as well as throughout all the Program Trials.



    New Halloween Event - Program Geister



    Program Geister is our limited-time Halloween event that unlocks October 27th and will end on November 17th. Throughout this time you will be able to play through select Trial Programs with new variators:
    • Hallucinations?: You see something! Is it the side effects, trauma or something else?
    • No Player Names: Player names are hidden. Total immersion for everyone!
    • More Imposters: More Imposters will be present in the Trial. Watch your back.
    • Enraged Enemies: Enemies are on high alert! Be careful...
    Succeeding in the Geister Program Trials is the only way to obtain the Geister Tokens needed to acquire new exclusive outfits, as well as character and cell customizations. You must play Program Geister to unlock these exclusive customization items during the event and you will be able to acquire the items you unlock using Geister Tokens in their respective menus in your cell. These exclusive Geister customization items will be vaulted and won't be able to be acquired once the event ends. Anything you acquired using your Geister Tokens during the event will remain in your inventory keep.

    New MK-Challenges
    Introducing 3 new MK-Challenges spread across the different Programs.
    • Drill the Futterman: People are not toys. Stop Mother Gooseberry from making a human Dr. Futterman. Located in Fun Park featuring Gooseberry

    • Release the Prisoners: Only Murkoff arbitrates justice; free the convicts falsely imprisoned for their conspicuous guilt. Located in Police Station featuring Coyle

    • Gather the Children of God: Too much mother-love makes a weak child. Gather the children and bring them to the priest for a more strenuous education. Located in Orphanage featuring Gooseberry
    New Weekly Programs


    Weekly Programs are a mix of Trials, MK-Challenges, and Variators revolving around one theme. The Weekly Programs will change every Friday and is available for one week only. Be ready to be surprised by what's coming in the following months! The inaugural Weekly Program will begin right after the Geister special event, on November 17th.

    Weekly Programs present challenges that will push you to consider customizing your loadout to counter the variators at play. Note that we have new Amps and Prescriptions to beef up your Reagent and help ensure you are at peak performance. Since the Weekly Programs are experimental, your feedback will be invaluable in helping us fine-tune and enhance the experience. We will be making a feedback chat for them in our 18+ Discord when the Weekly events launch!

    Making of The Outlast Trials Documentary Available Now
    Through the years of making The Outlast Trials, we have documented parts of our development process. Check out our Documentary, Outlast: The Challenges of Trials, to get a slice of the thrilling ups and downs as we navigated the challenges of creating our first multiplayer horror game. Deciding to dive into creating a co-op multiplayer experience and taking the Outlast franchise into a new direction was a hard feat but it was one that we met with determination.

    The player feedback that we received during Closed Beta and since Early Access launch has helped us tremendously. Through our surveys, game metrics, and socials, we've been able to gauge our player sentiment and plan for the future of The Outlast Trial's features and content. Thank you all for being such an integral part of our journey!


    {LINK REMOVED} for more content!

    Join the community on our 18+ Discord server and let us know if you encounter any issues in-game through our ticketing system, give your feedback on the Trials, and even find fellow Reagents to complete Trials with!

    Our full patch notes will be out before the update on October 26th.

    See you in the Sleep Room!
    - The Red Barrels Team
    ...