Happy weekend and happy holidays! Here's the patch notes for v0.8.13!
New Content/Content Changes
[New Uncommon Orb] Kobanorb: Adds coins to pegs that it hits, can't interact with pegs that already contain coins.
[New Uncommon Orb] Swashbucklorb: Gains damage for each coin collected when hitting pegs. (There is still some placeholder art for the Swashbucklorb, it will be updated in the next patch).
[New Boss Relic] Wand of Skulltimate Greed: Battles start with twice as many coins but all prices are twice as expensive.
[New Boss Relic] Defresh Potion: Pegboards contain -1 Refresh Peg but all orbs get Morbid (the morbidorb effect, gain damage while passing through already popped pegs).
Reorbanizer's effect has been limited to 10x per shot to prevent softlocking with Duplication Potion
Gold per peg has been limited to 9, for balance reasons and to help with display issues.
Damage per peg has been limited to 999 to help with display issues. Damage per peg now also displays more nicely for 3-digit values.
Restorb Lvl 3's healing has been reduced to smooth out its upgrade curve. Its Max HP grant remains unchanged.
Prediction system has been refactored and optimized, which should help reduce lag spikes and make moving pegboards run more smoothly.
Shop Controller navigation has been improved, especially with unaffordable items.
Gamblin's Idle animation has been updated to flip a little chip (who doesn't love flipping a little chip?)
Bugfixes
Speedup no longer has to be toggled twice to re-enable between runs.
Can no longer speedup the game while paused.
Unlocking bonus chests now properly deactivates your navigation orb, ensuring you won't navigate away before the chest is opened.
Issues with enemies potentially getting stuck at 0 health, and brick slimes getting stuck in midair should be reduced (and hopefully eliminated, fingers crossed!)
Buffed Pegs now display properly when they have coins added to them.
Pegs with coins added to them no longer disappear during navigation.
Hitting Enter or Space while viewing the map should no longer blindly fire your orb.
Necorbmancer now properly revives slime-only pegs.
Mini Demon Wall pegboard's bombs no longer visually appear out of bounds.
Pegs with 2+ coins no longer block firing when clicked on.
Brick Peg Crits + Duplication potion now work as expected.
Font changes for Japanese that should make things more readable, especially when the text includes icons.
Mines Scenarios now have their cave ceiling visible.
We have good news for those of you that have been asking about Steam Trading Cards: they've just gone live! It looks like Steam automatically grants cards for existing playtime, so you should see at least some of your cards start to hit your inventory soon!
Fixed Bug where Bad Cheese build would prevent firing for navigation
Molten Mantle changed to deal its damage every 2nd coin collected, however:
Chip damage has been changed so that the next enemy will start to spawn in if all existing enemies are defeated during the shot (further improvements are coming to this soo to address potential animation race conditions leaving no enemies on board when bombs are thrown)
Pause Menu correctly pauses time again, avoiding (a surprising amount of) issues
Fix for the discard action potentially preventing firing the next shot.
New Relic (Common): Peglinero's Pendant - Collected coins contribute to damage (acting as if a peg had been hit).
New Relic (Rare): Navigationflation - Coins collected during navigation are worth 4 gold instead of 1.
New Relic (Rare): Refillosopher's Stone - 2 coins are added to the board every time it is refreshed.
New Relic (Rare): Duplication Potion - When Refresh or Crit pegs would move, they instead duplicate to the new position and leave a stationary copy in their previous position.
New Relic (Boss): Molten Mantle - Coins no longer provide gold, but instead deal your shot's current total damage to the targeted enemy.
Alchemist's Cookbook no longer reduces player bomb damage.
Terriball has had its proper art implemented.
Shield Mage has had its art updated to better display its new Shield Bash attack.
Egg is now available in custom loadouts.
Bugfixes
Haglin's Shop no longer breaks when the player enters with almost every available relic.
Flying Sapper Minions can now be hit when the player has the Grabby Hand relic.
Recombombulator now works as expected with bombs on the Rotating Refresh stage.
End-of-battle orb addition no longer allows your gold to go into the negative.
Haglin's Satchel no longer grants orbs that should only be obtainable via scenarios.
Treasure Room Click-To-Aim fire button now appears less awkwardly.
v0.8.9 addendum: Castle Map generation has been returned to normal
Thank you so, so much to everyone that has written in feedback and left reviews recently, we knew the update might be a bit hard to swallow since it was such a drastic change, but we're so happy to see that it's being enjoyed overall! We've still got a lot of supporting content to roll out, and now that the major systemic changes are complete we're going to aim to get back to updating every 1-2 weeks. Our next focus is going to be on shoring up the different builds/synergies, which will help pave the way to rolling out classes in the new year!
Thanks again, and without further ado here's the first update addressing feedback and bug reports that we received :)
Patch Notes
Content Changes
[New Relic] Molten Gold - Battles start with 5 more gold available.
When playing with Cruciball off, or up to Cruciball 7, players now get a small amount of starting gold.
Haglin orb removal cost has been reduced to 30 (increased by 15 with each orb removed)
Several early battles have been tweaked to allow for easier collection of gold or more gold added in those particular battles.
Bullyball now updates its displayed damage when used with the Wand of Skulltimate Power.
Pausing no longer sets the timescale back to 1x
Bugfixes
Controller button hookups have been fixed across several screens.
New Helpful Spirits event no longer breaks when encountered with a Mirrorb as your only level 1 orb.
Brick Refresh Pegs can no longer be shielded.
Custom Start Catalogue no longer duplicates orbs when reopening it.
Shops can now properly appear in '?' spaces.
Peglin's health should now appear properly in Scenarios in Cruciball 14+ when the player reaches one before taking any damage.
Brick Pegs refreshed by Necorbmancer now properly receive its buff, and all revived pegs should now properly display crit highlighting.
Fixed Electorbmagnet Attack visual (no longer appears as a stone).
Magnetic orbs should no longer get stuck on dull pegs.
Credits page has been fixed.
Post-Battle Upgrade Button should no longer visually overflow its text in longer languages
And one leftover patch note that was missed from v0.8.4:
If the Shield Mage reaches over 300 Ballwark it will remove all Ballwark, break all Shield Pegs on the board, and perform a special attack. This is to prevent soft-lock scenarios where the Shield Mage is gaining too much shield every turn but is unable to defeat the player for one reason or another.
Hi everyone! We ran a little poll in Discord to see if our community was interested in nominating Peglin for any of the awards (and if so, which one), and the clear winner was the "Best Game You Suck At" award đ
We're not really under any illusions that we'll win any of the awards given how many incredible games have come out in the last year, but it's still a fun thing to participate in! So if you've had a good time with Peglin we'd appreciate a nomination for that (or any of the other) awards!
As a small aside we'll also have a small update coming out later today to clean up some of the biggest complaints with the Shop Update! Thanks so much for everyone that has played and provided feedback, and we'll take all of that and keep working to make the game as good as we can <3
Hi everyone! Itâs been way too long since weâve had some patch notes to write up but I hope youâll agree after trying the new update that itâs been worth the wait! In some ways Peglin feels like an entirely new game! We still have a lot of new content to add to engage with the new mechanics and to create some synergies to help battle through the new Cruciball levels (currently the Cruciball levels are extremely difficult) but thatâs something that we can add in more frequent updates now that the main systems are in place and have had a first balance pass on them.
As always weâre more than happy to hear your feedback, it has been instrumental in getting Peglin to this point, please keep it coming both on the new changes and on older content!
Patch Notes
Big Systemic Changes
Coins can now be obtained in battles, and Peglinâs post-battle additions and upgrades now cost coins, enabling you to add and/or upgrade orbs multiple times after each battle! Only offered orbs that don't fit your build? Save that gold up for another battle or for Haglinâs Shop.
Haglin has finally set up their shop! (Though you might still catch them for a free sample). Save up some coins for a wider selection of orbs and relics, and the ability to remove orbs!
Map Generation is now guaranteed to at least have a few Chests, Elites, and Shops instead of being completely random.
Orbs have been split into rarity. This will help us roll out things that are a little bit more broken, and give us other ways to balance content other than tacking on downsides or reducing their strengths, which we know has been a source of frustration in the past!
Class relics - This will be more exciting when we release classes in the next couple of months, but for now Peglinâs Peglintuition starting relic will help reduce the inherent randomness of having access to all orbs & relics!
UI Improvements
Weâve tweaked and improved the UI in a lot of different places! (If you check the credits you might notice a new addition under âAdditional Art & Designâ, and the UI work that sheâs been doing has been amazing so far!)
New tooltip art for orbs and relics
Custom Start menu has had a big overhaul for feedback and readabilityÂ
Many text-only buttons have received additional visual feedback
Roman Numeral level overlays have been stylized in Inventory view
Roman Numeral level overlays in-battle have been replaced with stylized frames
Status Effect icons have been tweaked and made more readable (but weâll be making further improvements here)
Nicer Cruciball indicator pip
Content Changes
[NEW] Event: helpful spirits!
[NEW] (Custom-Only) Seraphic Shield: Immunity from (almost) all damage
[NEW] End-of-run Unlock screen (more stats and visual improvements to come soon!)
Refresh pegs can no longer be shielded, and when a shield moves onto a refresh peg it will break the existing shield
Echorb Echo buffed to 30/60/100
Necorbmancer now buffs pegs that it ârevivesâ (+1/+2/+3)
Sliming Crit(!) pegs now retains them as Crit until theyâre popped
Bullyball should now update its damage display when self-damaging from Rigged Bombs
Next update will have it also update from in-flight damage
Concentrication Attack Animation Speed increased
Gamblin now has an idle animation
Bugfixes
Single path navigation no longer has broken slot highlight visuals
Axe Me Anything now properly causes bombs to deal full damage to the Super Sapper boss
Electorbmagnet should no longer hone towards already popped orbs
Broken Shields on Disappearing/Reappearing pegs no longer play their animation every reappearance
The new (as of last update) moving bomb in the Shield/Archer/Cleric encounter will no longer disappear halfway across the screen
Main menu correctly drops all orbs again, not just Matryorbshkas
Several fixes to the âClick to Aimâ buttonâs functionality (still some visual issues to fix though)
Refreshield now properly triggers the Cookie and Refresher Course
(unverified) Brick Slimes should no longer get stuck in mid-air (but weâve never been able to reproduce this one so weâre shooting in the dark a little bit)
We're happy to announce that Peglin is part of the WePlay Online Games Week, We'll also bring it to the later WePlay Expo right this weekend in Shanghai.
Further more, Peglin has been nominated for IndiePlay's best Overseas Games Award, alongside with other fellow indie titles. The winner will be announced at the expo at November 13th (finger crossed!)
Hey all! It's been a little too long since we've done a big balance pass (since we've been pretty heads down working on the big Shop Update), but we definitely understand that the game has been growing increasingly frustrating as we throw more content at the wall without solid ways to mitigate the increased RNG that comes with it (ie not being able to get the pieces needed for a particular build because the content pool has grown so much).
We do have solid plans for how Haglin's Shop and classes will help solve that issue in the future, but we also have to be cognizant of keeping the game fun while we get to that point, and that's something we've been slipping on a little bit lately.
So: this update is purely to sand off some of the difficulty that has been creeping up higher than we've intended (especially outside of the Cruciball). We're a tiny team working our absolute butts off to make the best game we possibly can, so we deeply appreciate you all sticking with us through the growing pains and for all of the feedback and encouragement you provide as we perform the balancing act of building the game for tomorrow vs keeping it entertaining and fresh today (even when we have a few missteps or start to stray a bit from what makes the game a fun experience).
v0.7.56 Patch Notes
New Content
[Rare Relic] Critikris - Whenever a Crit is activated, deal damage to all enemies equal to your orb's current Crit damage.
[New Orb] Restorb - A low damage orb with a small amount of healing when fired that can be used once per battle. At lvl 3 the Restorb also increases your Max HP by a small amount.
Ukrainian support has been re-added to the game! (Thank you to the team at IndieArk for helping us out with a non-CJK language and adding the missing elements to our pixel fonts, and a huge thank you to our localizers!)
Balance Changes
Every map is now guaranteed to have at least 2 minibosses and 2 additional treasure chests
Super Sapper Pegboard has been made denser
Rigged Bomb self-damage has been reduced to 3
Qaballistic Ruins HP reduced in non-Cruciball runs
Bouldorb's Overflow has been converted back to Pierce at all levels
Orboros damage has been increased
Orblation self-damage reduced (and its orb and (absolutely gorgeous) attack art has been added)
Constricting Chains Crit damage boost increased
Salt Shaker and Gardener's Glove relics removed from random relic pool
Two archers removed from Castle Knight Miniboss encounter
Number of brick slimes reduced in both encounters
Plant Trio Miniboss HP reduced for Cruciball 3+
Additional bombs added to Shield/Archer/Cleric Castle battle
Bugfixes
Bullyball now correctly gets boosted by Orboros Discard self-damage.
Refreshorb should now always correctly have its level 3 upgrade available
Sapper Boss Grid cells no longer incorrectly stick around when they should be cleared
Matryorbshka multiballs no longer get stuck on the Main Menu