Some additions, changes, and fixes in this update, including two new campaigns!
1.1.1 Changelog
ADD: New Campaigns: Operation Market Garden, Operation Grapeshot (thanks to stein!) ADD: Nation definitions for Kingdom of Romania, Kingdom of Thailand (thanks to YARD, and to Engineer Zero for the ribbons!) ADD: Ram Mark II (early), Small Horse Limber, Large Horse Limber ADD: Name of weapon used in pop-up message when an AI unit is destroyed by AP ADD: Crew nickname (if any) to memorial entry ADD: Campaign Day mission type to After-Action Report screen ADD: Rescue units can now start bogged down or immobilized
CNG: Updated Tutorial to use the Ram Mark II (early) tank, so that new players get used to using both HE and AP ammo in the main gun CNG: Friendly targets (for smoke) now added to the end of the target list CNG: Infantry anti-tank weapons now cannot be fired if the unit already moved that turn CNG: Enemy units that are forced to abandon their gun or vehicle will now award VP CNG: Infantry units can no longer move and fire or do harassing fire in the same turn
FIX: Unit portraits - thanks to chri FIX: Spray and Pray skill added as an antirequisite for Gunslinger skill FIX: Enabled sound effect for SMG close combat attack FIX: MMG max range now 2 hexes FIX: No longer possible for a unit to be routed multiple times FIX: 'Penetrating Hit' message now only displayed if vehicle was not also destroyed FIX: AI units can no longer move after attacking in the same turn FIX: 'Aid Crewmen Bailing Out' action will no longer appear if no live, conscious crewmen remain in the vehicle FIX: Re-use of variable name in damage roll (thanks Vanagandr!) FIX: Transport units unloading passengers and then surrendering right away FIX: Enemy units less likely to surrender at longer ranges from player, and in general FIX: All T-34 models other than T-34-85 now have RST turrets FIX: Hunker Down effect not being applied
This is a substantial update that brings a ton of new content, features, and fixes. It does not break compatibility with saved campaigns, but it does introduce a new system for campaign records (those accessible from the main menu screen), so unfortunately any existing records will no longer be visible. If you want to view your old records, you can switch to the legacy 1.0.9 branch and view them from there. Any new records will only appear in the 1.1.0 version of the game.
This update introduces the South Pacific / Southeast Asia region, and two new campaigns set there covering the Battle of Luzon. These are just the first of many forthcoming campaigns set in the region.
As always, please report bugs or crashes on the Steam discussion board or on the Discord.
1.1.0 Changelog
ADD: Japanese Type 92 (early), Type 92 (late), Type 95 So-Ki, Type 1 Ho-Ni I, Type 4 Ho-Ro, Type 97 Chi-Ha (late), Type 1 Ho-Ki, Type 1 47mm AT Gun, Year-38 12cm Howitzer, Year-3 14cm Naval Gun, Type 93 AA Gun, Type 98 20mm AA Gun, Type 96 AA Gun (Single, Double, and Triple variants), Type 10 120mm AA Gun ADD: Renault FT Kegresse (POL), VAU-33 (early), VAU-33 (late), 9TP ADD: Type 89 Mortar, added randomly to Japanese infantry squads ADD: Destroyer, Cruiser, and Battleship naval artillery support unit definitions ADD: Battle of Luzon (USA) and Battle of Luzon (Japan) campaigns ADD: Ukraine to Stalingrad (Italy) campaign ADD: Naval artillery support; only available in coastal map areas, naval guns re-roll failed to-effect rolls on targets ADD: Custom icon for game window ADD: South Pacific region definition, zone and scenario terrain types ADD: Jungle and Bamboo Forest also apply Airburst HE FP effect ADD: Marsh terrain HE FP effect, -25% ADD: Message at start of Campaign Day reporting on time of sunrise and time of sunset ADD: Special Scenario random events for South Pacific region: Japanese small team emerges from a cave; American naval artillery bombardment ADD: enemy_fanatic and player_fanatic tags for campaigns: fanatic units will never rout and never surrender ADD: "Mudrunner", "Spray and Pray" crewman skills ADD: 'Stabilize Crewmen' bailout action, will add a bonus to chance for critical injuries to stabilize during the bailout minigame ADD: Display of Open Topped and Open Rear to unit info displays ADD: 'Fire at Will' battlegroup command, squadmates will wait until player has fired with main weapon before attacking ADD: 'View Mode' in Campaign Day layer, allowing player to view info on map zones with keyboard alone ADD: 'View Mode' in Scenario layer, allowing player to view info on units with keyboard alone ADD: Crewmen in a turret with an open rear can now bail out of the rear doors ADD: Oasis zones have a small chance of turning out to be a mirage when reconning or moving into them ADD: New Desert unit portraits by chri ADD: Sound effect for SMGs firing ADD: Memorial display for KIA crewmen; memorial file stored in user folder ADD: Tutorial slide on maintaining RoF ADD: When a vehicle is immobilized while moving, chance that it comes to a stop facing a slightly different direction ADD: Animated display of support request roll ADD: Player option to attempt an immobilize attack on an armoured target ADD: Command to view the Unit Gallery from the in-game menu ADD: Autocannon tag for guns, gives a substantial bonus to RoF chance if reloading from Ready Rack
CNG: Increased maximum number of player squad members to three for armoured cars CNG: Unbog chance now reflects original bog chance CNG: Reduced odds of armoured unit surrendering, armoured units with no adjacent enemy units will no longer surrender CNG: AI units can now potentially perform multiple actions in a single activation; infantry and gun units can only move once per activation CNG: New morguefile used, campaign records will be reset CNG: Base RoF chance for the 37S gun on the Renault FT now set to 15% CNG: Much higher chance of encountering resistance when moving into certain zone types: Mountain Pass, Fortress, Fortification CNG: If a crewman comes up for promotion and their level is higher than the minimum required for promotion to the next rank, the odds of being promoted are increased CNG: Impassible campaign day map zone will no longer appear adjacent to each other CNG: 'Battles Fought' stat now changed to 'Engagements Fought' throughout code CNG: Message when AI units attack or maintain RoF now only displayed if player is the target; with the new multiple AI actions per turn, these messages were greatly slowing down the game CNG: Campaign records now only loaded when needed, new location and data structure CNG: Display of decoration ribbons by EngineerZero added to campaign record / final report screen CNG: Now only possible to get 5 of the same decoration / 4 additional bars CNG: Value of Hold objectives in a Hold the Line mission day now scale based on how many objectives are on the map
FIX: Changed more in-game references from 'tank' to 'vehicle' FIX: Minor fixes to typos and unit definitions FIX: The 1 in a roll of 100.0 in the bailout minigame was not being cleared from the screen properly FIX: Enemy friendly fire air and artillery attacks would not choose units from the correct list FIX: Critical hit odds and display bar no longer shown if attack cannot result in a critical hit FIX: The Bishop was incorrectly tagged as open topped; hatch definitions fixed FIX: Immobile units now cannot spawn as part of an enemy attack on a player-held zone FIX: Units with Panzer 38(t) hulls now have the hatch correctly on the assistant driver side, rather than the driver side FIX: Flamethrower weapons can no longer go into negative fuel through RoF attacks
ADD: Panzer II A (late), replacing the Panzer II F in earlier campaigns ADD: Tutorial slide for when support attacks destroy all enemy units before first turn
CNG: Slightly reduced "Firing over Open Sights" to-hit penalty CNG: Improvement to poppy ascii art on main menu
FIX: Overrun command not being available if an enemy unit was spotted by Recon support units FIX: Penetrating hit on player tank was not immediately resolved if player was sent to Field Hospital
ADD: New crewman skills: Light 'Em Up, They Call Him Ronson, Conflagration, Fuel Saver ADD: Display of Flamethrower fuel to Campaign Day Supply menu tab
CNG: List of skills in Add Skill menu now scrolls up and down
FIX: Several small errors and typos FIX: Display error in resupply menu when saving/loaded gun loadout FIX: Comms status not being updated when radio breaks during Campaign Day random event FIX: Flamethrower RoF no longer affected by not having acquired target
A minor but significant update with a number of additions and fixes, including quite a few flame-thrower tanks!
1.0.7 Changelog
ADD: New campaign skill for Belgian 18 Days' campaign ADD: Flammpanzer B2 F, Flammpanzer II, Flammpanzer III M, L3 Lf, M3A1 Satan, M4 Crocodile, Matilda Frog, OT-34 M41, OT-34 M42, OT-34 M43 (early), OT-34 M43 (late), OT-34-85 (early), OT-34-85 (late), OT-130, OT-133, OT-133 (FIN), StuG III Flammpanzer, Type 91 SS-Ki, 76.2mm obr. 42, 122mm obr. 31/37, Hawker Tempest ADD: HE FP increased in Urban Combat missions, unless another modifier (such as Airburst or Snow) applies instead
CNG: Gun Maintenance skill now also available to Gunner/Loaders CNG: Guns that are spawned in enemy or neutral territory will always start packed-up CNG: Units that are spawned in enemy or neutral territory can no longer start dug-in, entrenched, or fortified CNG: References to 'Tank Exterior' changed to 'Vehicle Exterior' CNG: Belgium now has unique decorations CNG: Improved descriptions for HE FP modifiers, but modifier won't be displayed for unspotted enemy targets
FIX: A number of typos and minor mistakes FIX: Rotate Turret command now only active when a crewman in thr turret is on an Operate weapon command FIX: End of Day screen was being displayed briefly when loading a game saved in the scenario layer, and where the time of day is later than the end of the combat day FIX: Enemy nations were being selected during weeks when they should not be available FIX: Recon unit support spotting could happen even if support did not arrive
A minor update fixing a few issues. Please note that if you have been using mods, they should now be added to the ArmCom2/mods folder within your user folder. A Vortex extension for the game is also coming.
1.0.6 Changelog
ADD: Kingdom of Greece nation definition (not used yet) ADD: Mods menu with list of loaded mods and any modded files that failed to load ADD: Recon support units have a chance to spot concealed enemy units before the battle begins ADD: Summer camo portraits for Finnish units by chri and cjprince
CNG: Recce units now have increased chance to spot, and decreased chance to be spotted CNG: VP bonus for Enemy RoF increased to +20% CNG: If player is ambushed in own zone before a move action, any active support requests are cancelled CNG: Mod folder now located in user folder
FIX: Minor issue with skill selection in Add Skill menu
A set of Steam trading cards for the game is now available. These can be crafted into five levels of profile badges, and there are also emoticons and profile backgrounds available as well.