Dec 12, 2021
Armoured Commander II - Rev. Sudasana
Just a small hotfix to get the "On my Mark" battlegroup command working properly (hopefully!)
Dec 11, 2021
Armoured Commander II - Rev. Sudasana
Some additions, changes, and fixes in this update, including two new campaigns!

1.1.1 Changelog
ADD: New Campaigns: Operation Market Garden, Operation Grapeshot (thanks to stein!)
ADD: Nation definitions for Kingdom of Romania, Kingdom of Thailand (thanks to YARD, and to Engineer Zero for the ribbons!)
ADD: Ram Mark II (early), Small Horse Limber, Large Horse Limber
ADD: Name of weapon used in pop-up message when an AI unit is destroyed by AP
ADD: Crew nickname (if any) to memorial entry
ADD: Campaign Day mission type to After-Action Report screen
ADD: Rescue units can now start bogged down or immobilized

CNG: Updated Tutorial to use the Ram Mark II (early) tank, so that new players get used to using both HE and AP ammo in the main gun
CNG: Friendly targets (for smoke) now added to the end of the target list
CNG: Infantry anti-tank weapons now cannot be fired if the unit already moved that turn
CNG: Enemy units that are forced to abandon their gun or vehicle will now award VP
CNG: Infantry units can no longer move and fire or do harassing fire in the same turn

FIX: Unit portraits - thanks to chri
FIX: Spray and Pray skill added as an antirequisite for Gunslinger skill
FIX: Enabled sound effect for SMG close combat attack
FIX: MMG max range now 2 hexes
FIX: No longer possible for a unit to be routed multiple times
FIX: 'Penetrating Hit' message now only displayed if vehicle was not also destroyed
FIX: AI units can no longer move after attacking in the same turn
FIX: 'Aid Crewmen Bailing Out' action will no longer appear if no live, conscious crewmen remain in the vehicle
FIX: Re-use of variable name in damage roll (thanks Vanagandr!)
FIX: Transport units unloading passengers and then surrendering right away
FIX: Enemy units less likely to surrender at longer ranges from player, and in general
FIX: All T-34 models other than T-34-85 now have RST turrets
FIX: Hunker Down effect not being applied
Nov 23, 2021
Armoured Commander II - Rev. Sudasana
This is a substantial update that brings a ton of new content, features, and fixes. It does not break compatibility with saved campaigns, but it does introduce a new system for campaign records (those accessible from the main menu screen), so unfortunately any existing records will no longer be visible. If you want to view your old records, you can switch to the legacy 1.0.9 branch and view them from there. Any new records will only appear in the 1.1.0 version of the game.

This update introduces the South Pacific / Southeast Asia region, and two new campaigns set there covering the Battle of Luzon. These are just the first of many forthcoming campaigns set in the region.

As always, please report bugs or crashes on the Steam discussion board or on the Discord.

1.1.0 Changelog

ADD: Japanese Type 92 (early), Type 92 (late), Type 95 So-Ki, Type 1 Ho-Ni I, Type 4 Ho-Ro, Type 97 Chi-Ha (late),
Type 1 Ho-Ki, Type 1 47mm AT Gun, Year-38 12cm Howitzer, Year-3 14cm Naval Gun, Type 93 AA Gun,
Type 98 20mm AA Gun, Type 96 AA Gun (Single, Double, and Triple variants), Type 10 120mm AA Gun
ADD: Renault FT Kegresse (POL), VAU-33 (early), VAU-33 (late), 9TP
ADD: Type 89 Mortar, added randomly to Japanese infantry squads
ADD: Destroyer, Cruiser, and Battleship naval artillery support unit definitions
ADD: Battle of Luzon (USA) and Battle of Luzon (Japan) campaigns
ADD: Ukraine to Stalingrad (Italy) campaign
ADD: Naval artillery support; only available in coastal map areas, naval guns re-roll failed to-effect rolls on targets
ADD: Custom icon for game window
ADD: South Pacific region definition, zone and scenario terrain types
ADD: Jungle and Bamboo Forest also apply Airburst HE FP effect
ADD: Marsh terrain HE FP effect, -25%
ADD: Message at start of Campaign Day reporting on time of sunrise and time of sunset
ADD: Special Scenario random events for South Pacific region: Japanese small team emerges from a cave; American naval artillery bombardment
ADD: enemy_fanatic and player_fanatic tags for campaigns: fanatic units will never rout and never surrender
ADD: "Mudrunner", "Spray and Pray" crewman skills
ADD: 'Stabilize Crewmen' bailout action, will add a bonus to chance for critical injuries to stabilize during the bailout minigame
ADD: Display of Open Topped and Open Rear to unit info displays
ADD: 'Fire at Will' battlegroup command, squadmates will wait until player has fired with main weapon before attacking
ADD: 'View Mode' in Campaign Day layer, allowing player to view info on map zones with keyboard alone
ADD: 'View Mode' in Scenario layer, allowing player to view info on units with keyboard alone
ADD: Crewmen in a turret with an open rear can now bail out of the rear doors
ADD: Oasis zones have a small chance of turning out to be a mirage when reconning or moving into them
ADD: New Desert unit portraits by chri
ADD: Sound effect for SMGs firing
ADD: Memorial display for KIA crewmen; memorial file stored in user folder
ADD: Tutorial slide on maintaining RoF
ADD: When a vehicle is immobilized while moving, chance that it comes to a stop facing a slightly different direction
ADD: Animated display of support request roll
ADD: Player option to attempt an immobilize attack on an armoured target
ADD: Command to view the Unit Gallery from the in-game menu
ADD: Autocannon tag for guns, gives a substantial bonus to RoF chance if reloading from Ready Rack

CNG: Increased maximum number of player squad members to three for armoured cars
CNG: Unbog chance now reflects original bog chance
CNG: Reduced odds of armoured unit surrendering, armoured units with no adjacent enemy units will no longer surrender
CNG: AI units can now potentially perform multiple actions in a single activation; infantry and gun units can only move once per activation
CNG: New morguefile used, campaign records will be reset
CNG: Base RoF chance for the 37S gun on the Renault FT now set to 15%
CNG: Much higher chance of encountering resistance when moving into certain zone types: Mountain Pass, Fortress, Fortification
CNG: If a crewman comes up for promotion and their level is higher than the minimum required for promotion to the next rank, the odds of being promoted are increased
CNG: Impassible campaign day map zone will no longer appear adjacent to each other
CNG: 'Battles Fought' stat now changed to 'Engagements Fought' throughout code
CNG: Message when AI units attack or maintain RoF now only displayed if player is the target; with the new multiple AI actions per turn, these messages were greatly slowing down the game
CNG: Campaign records now only loaded when needed, new location and data structure
CNG: Display of decoration ribbons by EngineerZero added to campaign record / final report screen
CNG: Now only possible to get 5 of the same decoration / 4 additional bars
CNG: Value of Hold objectives in a Hold the Line mission day now scale based on how many objectives are on the map

FIX: Changed more in-game references from 'tank' to 'vehicle'
FIX: Minor fixes to typos and unit definitions
FIX: The 1 in a roll of 100.0 in the bailout minigame was not being cleared from the screen properly
FIX: Enemy friendly fire air and artillery attacks would not choose units from the correct list
FIX: Critical hit odds and display bar no longer shown if attack cannot result in a critical hit
FIX: The Bishop was incorrectly tagged as open topped; hatch definitions fixed
FIX: Immobile units now cannot spawn as part of an enemy attack on a player-held zone
FIX: Units with Panzer 38(t) hulls now have the hatch correctly on the assistant driver side, rather than the driver side
FIX: Flamethrower weapons can no longer go into negative fuel through RoF attacks
Oct 19, 2021
Armoured Commander II - Rev. Sudasana
1.0.9 Changelog

ADD: Panzer II A (late), replacing the Panzer II F in earlier campaigns
ADD: Tutorial slide for when support attacks destroy all enemy units before first turn

CNG: Slightly reduced "Firing over Open Sights" to-hit penalty
CNG: Improvement to poppy ascii art on main menu

FIX: Overrun command not being available if an enemy unit was spotted by Recon support units
FIX: Penetrating hit on player tank was not immediately resolved if player was sent to Field Hospital
Oct 17, 2021
Armoured Commander II - Rev. Sudasana
Minor fixes to typos, etc.
Oct 15, 2021
Armoured Commander II - Rev. Sudasana
1.0.8 Changelog
ADD: New crewman skills: Light 'Em Up, They Call Him Ronson, Conflagration, Fuel Saver
ADD: Display of Flamethrower fuel to Campaign Day Supply menu tab

CNG: List of skills in Add Skill menu now scrolls up and down

FIX: Several small errors and typos
FIX: Display error in resupply menu when saving/loaded gun loadout
FIX: Comms status not being updated when radio breaks during Campaign Day random event
FIX: Flamethrower RoF no longer affected by not having acquired target
Oct 11, 2021
Armoured Commander II - Rev. Sudasana
Added new desert portraits for a number of units by cjprince and chri
Oct 10, 2021
Armoured Commander II - Rev. Sudasana
A minor but significant update with a number of additions and fixes, including quite a few flame-thrower tanks!

1.0.7 Changelog
ADD: New campaign skill for Belgian 18 Days' campaign
ADD: Flammpanzer B2 F, Flammpanzer II, Flammpanzer III M, L3 Lf, M3A1 Satan, M4 Crocodile, Matilda Frog, OT-34 M41, OT-34 M42, OT-34 M43 (early), OT-34 M43 (late), OT-34-85 (early), OT-34-85 (late), OT-130, OT-133, OT-133 (FIN), StuG III Flammpanzer, Type 91 SS-Ki, 76.2mm obr. 42, 122mm obr. 31/37, Hawker Tempest
ADD: HE FP increased in Urban Combat missions, unless another modifier (such as Airburst or Snow) applies instead

CNG: Gun Maintenance skill now also available to Gunner/Loaders
CNG: Guns that are spawned in enemy or neutral territory will always start packed-up
CNG: Units that are spawned in enemy or neutral territory can no longer start dug-in, entrenched, or fortified
CNG: References to 'Tank Exterior' changed to 'Vehicle Exterior'
CNG: Belgium now has unique decorations
CNG: Improved descriptions for HE FP modifiers, but modifier won't be displayed for unspotted enemy targets

FIX: A number of typos and minor mistakes
FIX: Rotate Turret command now only active when a crewman in thr turret is on an Operate weapon command
FIX: End of Day screen was being displayed briefly when loading a game saved in the scenario layer, and where the time of day is later than the end of the combat day
FIX: Enemy nations were being selected during weeks when they should not be available
FIX: Recon unit support spotting could happen even if support did not arrive
Oct 3, 2021
Armoured Commander II - Rev. Sudasana
A minor update fixing a few issues. Please note that if you have been using mods, they should now be added to the ArmCom2/mods folder within your user folder. A Vortex extension for the game is also coming.

1.0.6 Changelog

ADD: Kingdom of Greece nation definition (not used yet)
ADD: Mods menu with list of loaded mods and any modded files that failed to load
ADD: Recon support units have a chance to spot concealed enemy units before the battle begins
ADD: Summer camo portraits for Finnish units by chri and cjprince

CNG: Recce units now have increased chance to spot, and decreased chance to be spotted
CNG: VP bonus for Enemy RoF increased to +20%
CNG: If player is ambushed in own zone before a move action, any active support requests are cancelled
CNG: Mod folder now located in user folder

FIX: Minor issue with skill selection in Add Skill menu
Armoured Commander II - Rev. Sudasana
A set of Steam trading cards for the game is now available. These can be crafted into five levels of profile badges, and there are also emoticons and profile backgrounds available as well.

Enjoy!
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