For unknown reasons, the workshop support in the beta branch is broken. I'm investigating the issue. Please revert to the standard branch [[b]opt out of the beta[/b]] in case you are experiencing the error on your version of the game.
This bug doesn't affect the normal version of the game. I apologize for the inconvenience and thank you for your patience!
Schwarzerblitz gets a grand total of 15 new costumes, subdivided into 9 different free DLC packs!
FOOTSIES Tutorial Man (FOOTSIES collaboration)
El Poderoso Tiger and El Poderoso Graf (Bearsus collaboration)
Don McRon Krave (HYPERFIGHT collaboration)
Drargos Skeleton (Merfight collaboration)
Ghost with a Gun Cyphr and Oni Kaya (collaboration with the artist Ciao)
Nosferatu Donner (Arcus Chroma collaboration)
Marv Lazor and Alisa Doll (Beatdown Dungeon collaboration)
Clyde Renzo, Callowman Evilobster and Sylvan Johnson (Duels of Fortune collaboration)
Azuma Wally and Kyanta Tiger (Ultra Fight Da ! Kyanta 2 collaboration)
Pick your favourite, check the original games and ride the lightning! All DLCs are available separately, so you can choose which one to download! Let me know what is your favourite of the bunch!
This update allows the new free DLC costumes to work, editing just some text files to take care of a couple small changes. No gameplay/moveset modifications or character-specific patches.
I have received user feedback that PS4 and PS5 controllers cause issues with the joypad assignment routine. The issue is being investigated and there is a hotfix in the works. If the tests work as expected, an update will be soon released on the main branch to tackle this bug.
Schwarzerblitz gets its own first free DLC costume pack: Cat-astrophe! You can now get this g-nya-rly free set of three cat-themed costumes for Amy, Renzo and Jenn! The costumes are available from the get go and are placed in the last costume spot of each of the three characters.
After having been a skin for Kiyoko for years, Kaya becomes her own character in this update, with an own character slot, custom moveset and arcade ending!
New content
Characters
Kiyoko and Kaya have been split into two separate characters; Kaya can now be unlocked by clearing arcade mode with Jenn. Kaya still shares most of her moves with Kiyoko, but now has an original set of attacks.
Kaya has now her own Trial;
Kaya has now her own arcade ending, different from Kiyoko's.
Kaya's arcade ending pictures have been added to the Gallery.
She comes with four costumes (her three old costumes + Bancho Kaya, designed by the artist Ciao.
To unlock Kaya, you will need to either play story mode or clear arcade mode once with Jenn Husler.
Bug fixes
All character wake-up reversals are now armored against projectiles as they were intended to be; Added missing character preview for one of Shaz's costumes.
Character changes
Sir Rattlebone
Reduced tracking on Shield Bash;
Removed Impact effect on Shield Bash shockwaves, that caused Trigger Guard not to be useable against it consistently.
Lejl Kaleidos
Improved range of her P+K wake-up reversal;
New move: (while running) 3 + P - Roaring Thunder (running);
Increased range and speed of her Roaring Thunder followup after a (while running) K - Monsoon;
Increased range of her (while running) P - Hurricane Wind Scale (II).
Schwarzerblitz will be part of the IndieBreakdown tournament on the 12th December, 2020, 20:00 UTC! Here's what you need to know:
The tournament will be played using the Steam version of the game, set in Tournament mode (options > game options > tourney mode). This mode contains only the stages and characters that are tournament legal;
Tournament open to EU/NA/SA due to network reasons;
All matches will be played through Parsec or Steam Remote Play; a controller is required to ensure maximum compatibility. PLEASE be sure to test your setup before the day of the event;
You will be required to join both the Schwarzerblitz Discord Server (link in the game's main menu or here) and the IndieBreakdown Discord server;
After several beta iterations, I'm proud to announce that Schwarzerblitz v1.3 is out! This update brings all the improvements from the endless-beta branch into the main game, including the following major changes:
New content
New character: Sir Rattlebone, from Duels of Fortune, joins the battle as a guest character, with one additional costume ("Chez Mick") and his own stage, Kingsland Graveyard!
New character: Leo Fizeau, the character designed by Berks - who won Schwarzerblitz Indievo2020 - joins the roster as a playable character, with one additional costume ("Super Sentai")!
New stage: "Kingsland Graveyard", the home stage of Sir Rattlebone!
New stage: "After Hours", the heart of a closed night club with a hallucinating janitor sharkman who is just imagining the fighters on stage!
New stage: "Parsec Arena", a homage to Parsec, the middleware we used for running Schwarzerblitz tournaments online!
New trials: Leo, Rattlebone and Random got their own moveset trials!
New arcade ending: Random got their own arcade ending!
New costume: Quarantined Rapport 2 Johnson, as a homage to the QR2 tournament!
New costume: "Unpaid Bills" janitor Shaz
Additional fan-arts in the game's gallery!
Bug fixes
Fixed bug that caused losing due to health bar draining in story mode (during one specific fight) not to trigger a KO sequence.
Fixed a very dangerous bug that caused the AI performances to be hardware-dependent (see this previous announcement). Now the AI is standardized among machines and should offer a more consistent experience to all players.
Fixed a bug that caused Paper Doll not to trigger against certain specific attacks.
Moveset tweaks
Random's moveset has been expanded to allow for more combo creativity.
Wally's moveset has been reworked to address feedback about his zoning tools, in a way that makes him take more risks, but increasing his up-close reward.
Small fixes to frame data for some characters.
Open source engine upgraded
The source code of the engine on GitHub has been upgraded to reflect the current version (minus the Steam libraries due to licensing). Feel free to play with it if you are curious about what makes Schwarzerblitz "tick"!
Is this all?
For now, yes, but feel free to reach out to the official Discord server in case of additional feedback and bug reports! And, as always, RIDE THE LIGHTNING!
* Sir Rattlebone is a character by Cosmic Hat Games, copyright (c) 2018-2020 - all rights reserved
This patch applies ONLY to the endless-beta branch of the game. To opt-in, right click on Schwarzerblitz in your Steam library, select Properties, Beta and use the password mysteryjohnson to unlock it. This is the last beta update before the release of version 1.3 of the game
Dear players, I apologize
In the past four months, I have received wildly different reports about the game's difficulty. Some players found the difficulty pitiful, while some couldn't beat the arcade boss at Medium without summoning the help of eldritch fiends and asking for the intercession of the power that be. This wild swing was not only unexpected, but also concerning. Furthermore, watching videos uploaded on YT by different players, I noticed that the difficulty seemed wildly inconsistent even when the difficulty settings were the same.
Well, I've finally found the culprit.
There was a nasty, hidden, vicious bug that made the game's difficulty dependent on the frame rate of the PC the game was run on. This made the game a lot easier when played on high end PCs and much, much harder (borderline impossible) when played on lower-end PCs, causing the above differences.
I won't get into the technical details of the error (for those interested, a basic explanation can be found here, on my Twitter account), but suffices to say that what made the game impossible (or too easy) for you to play might have been a honest developer mistake.
I have fixed the bug and I will roll out the update to all branches at the end of the month. That said, you can already try the new version out in the endless-beta branch (password: mysteryjohnson). I hope you will enjoy the change, but for any feedback do not hesitate to open a community hub!
v 1.2.7 beta (26.10.2020)
Bug fixes
Fixed a major bug that made the AI difficulty dependent on the framerate, with higher framerates making the game easier
Overhauled character selection screen in the Arcade Ending Theater
New content
Trials
added Random's trial
Wally's trial has been altered to reflect his new moveset
Characters
added second costume for Leo
changed intro/win quotes for Leo
added Random's arcade ending
Character changes
Wally
his moveset has been overhauled to include a gun "heat up" mechanics that prevents his minigun to be fired without pauses
Random
his moveset has been extended to make him more viable
Leo
P+K: "Restore Wormhole Energy" is now completely invincible