GWENT: The Witcher Card Game - anna.zielinska



The Season of Love is here and brings a lot of changes to these love filled times.

It will last until March 2nd.



Seasonal Mode: Irresistible Attraction
Whenever you play a non-Spying unit, move a random enemy unit with the same power to the opposite side.
Update 8.2



Alzur's journey has come to an end, but a new one awaits. Prepare for the challenge and go questing with the powerful sorceress, Yennefer of Vengerberg!




Each week, you can unlock new rewards like leader skins, cardbacks, avatars and more - all connected to the violet-eyed mage. New achievements open up an opportunity to grab even more ornaments, by battling your opponents with your favourite outfits for Yennefer. This time the story will be mysterious as Yennefer herself. It will unravel in the dreams of Nimue, a talented seer. Each week will reveal a new vision about the story's progression.




Update 8.2 also brings extensive game balance changes, new fullscreen visual effects for Stratagems, and a round of fixes. You can read all the details below.



Changes



Neutral




Aguara: provision changed from 9 to 8.




Dancing Star: provision changed from 5 to 4.




Dimeritium Bomb: damage increased from 3 to 4.




Dorregarray: provision changed from 7 to 6.




Power changed from 5 to 6.




Maxii Van Dekkar: provision changed from 6 to 5.




Nivellen: provision changed from 8 to 6.




Red Haze: provision changed from 5 to 4.




Regis: power changed from 2 to 3.




Scorch: provision changed from 12 to 11.




Vaedermakar: power changed from 5 to 6.

Provision changed from 7 to 6.




Xavier Lemmens: provision changed from 8 to 6.

Ability changed to:

Zeal.

Order (Melee): Banish a card from opponent's graveyard.

Order (Ranged): Banish a card from your graveyard.

Cooldown: 1

Developer comment:

Interacting with opponent's graveyard can be very powerful in certain match ups. However, in many games Xavier Lemmens can be a card that doesn't offer anything valuable to the player, so naturally they would like to mulligan it. Since Xavier currently costs 8 provisions, it feels pretty bad to use a mulligan on such an expensive card. That's why we decided to make Xavier a cheaper and more accessible tech card, but also slightly less swingy and more interactive, so it gives the opponent a chance to react.




Yennefer of Vengerberg: provision changed from 11 to 10.




Yennefer: Conjurer: Added Zeal.

Provision changed from 10 to 9.




Monsters




Overwhelming Hunger charges changed from 3 to 2.

Provision bonus changed from 14 to 15.

Developer comment:

For a very long time Overwhelming Hunger was very high in the win rate charts - even when Monsters were considered the "weak" faction.

As a result, buffing old and adding new deathwish cards was always a risky decision, because those cards could be strong additions to an already strong deck. Additionally, Overwhelming Hunger makes the deathwish card completely uninteractive without any setup, which is also very restrictive for us. This was visible in the past, but became very apparent with Viy joining the card pool. We decided to lower the utility of this ability by removing 1 charge, but Ekimmaras are now 3 power (which should make some other Monsters card happy), so point value stays the same. This should make managing the consumes in Viy decks slightly more challenging.




Ekimmara power changed from 2 to 3.




Viy provision changed from 12 to 14.

Power changed from 8 to 7.




Bridge Troll: provision changed from 5 to 4.




Harpy: (Token spawned by Harpy Egg): power changed from 5 to 6.




Idr: provision changed from 8 to 7.




Katakan: power changed from 6 to 5

Developer comment:

Small adjustement to make Katakan drop on the board as 8 as he did so far - even though his power is reduced, he's still stronger overall - Thrive can be activated by 6 point units and Deathwish and Deploy are stronger.




Phooca: ability changed to:

Armor changed from 1 to 0.

Thrive 2.

Developer comment:

Old Phooca ability was meant to synergize with a card that didin't end up in the final version of Way of the Witcher. We decided to give it a try anyway, but since Phooca wasn't a very popular choice for your decks, we have a stronger version for you.




Rotfiend: power changed from 4 to 5.




Wild Hunt Hound provision changed from 5 to 4.




Skellige




Brokvar Hunter: ability is now tied to Ranged row.




Djenge Frett: power changed from 6 to 7.




Giant Boar: ranged ability can now target allies.

provision changed from 7 to 6




Haern Caduch: heal changed from 3 to 2.




Heymaey Flaminica: Power changed from 5 to 6.




Hym: provision changed from 8 to 7.




Lippy Gudmund: power changed from 4 to 3.

Provision changed from 10 to 11.

Developer comment:

Lippy decks received 2 extra provisions with buffs for Roach and Knickers - with this change, we are taking some of the power back.




Olaf: power changed from 8 to 10.




Northern Realms




Pincer Maneuver: provision bonus changed from 15 to 16.




Arch Griffin: power changed from 5 to 6.

Provision changed from 10 to 9.




Griffin Witcher Ranger: ability changed to:

Formation.

Deploy: Boost self by 1 for every unit on an enemy row.

Order: Transfer all boosts from self to an allied unit.




Margarita Laux-Antille: power changed from 5 to 6.

Provision changed from 7 to 6.




Reinforced Trebuchet: added Crew: Damage a random enemy unit by 1 instead.

Developer comment:

We decided to give small buffs for Reinforced Trebuchet and Alba Pikemen to make them more in line with new 5 provision engines.




Scoia'tael




Call of Harmony: provision bonus changed from 15 to 16.




Barclay Els: provision changed from 7 to 6.




Cat Witcher Saboteur: power changed from 3 to 4.




Cat Witcher: adrenaline changed from 4 to 3.




Ciaran Aep Easnillen: provision changed from 7 to 6.




Dana Meabdh: Power changed from 6 to 7.




Iorveth: power changed from 3 to 4.




Iorveth's Gambit: provision changed from 13 to 12.




Morenn: Provision changed from 7 to 6.




Novigradian Justice: ability changed to:

Play a bronze Dwarf or Crownspitter from your deck.

If you already control a Dwarf or Crownsplitter, also Spawn a Cleaver's Muscle on allied Melee row.

Developer comment:

Novigradian Justice became a midrange card that is put into every single Scoia'tael deck, and provides the player with big tempo play as well as double thinning. We would like this card to be a powerful tool for Dwarf/Crime based decks, and less so for other ones, therefore we added an additional condition that needs to be met to unlock the full ability.




Vernossiel's Commando: provision changed from 5 to 4.




Nilfgaard




Imprisonment: provision bonus changed from 15 to 16.




Alba Pikemen: added Bonded: Damage a random enemy unit by 1 instead.




Auckes: power changed from 5 to 6.




Provision changed from 7 to 6.




Experimental Remedy: provision changed from 6 to 5.




Viper Witcher Mentor: adrenaline changed from 2 to 3.




Vypper: provision changed from 9 to 8.




Syndicate




Collusion: provision changed from 11 to 10.




Failed Experiment: power changed from 9 to 10.




Fallen Rayla: adrenaline changed from 3 to 5.




Kurt: ability changed to:

Deploy (Melee): Place a Bounty on an enemy unit.

Deploy (Ranged): Purify a unit.

Provision changed from 7 to 6.

Power changed from 5 to 6.




Madame Luiza: added Tribute 3: Gain Zeal.

Developer comment:

We are removing some of the risk that comes with playing Luiza - now her ability can be activated immediately, as long as you are willing to pay for it.




Salamandra Abomination: adrenaline changed from 4 to 6.




Salamandra Lackey: ability changed to:

The first time you gain a Coin each turn, boost self by 1.

Developer comment:

A small adjustment that will make Lackey work with cards that generate Coins at the end of the round.




Salamandra Mage: ability changed to:

Tribute 4: Damage 3 adjacent enemy units by 2.

Whenever you pay a Tribute ability, gain 1 Coin.

Adrenaline 5: Gain 2 Coins instead.

Developer comment:

Salamandra Mage was a bit underwhelming on release, so we decided to improve it by making him always generate coins for Tributes, and generate even more coins on Adrenaline. Even if the Tributes costed 0!



New Features



Improvements (additional full screen effects) for visual effects when using orders of Stratagems




New Journey



  • New character - Meet Yennefer & Nimue - powerful mage & talented seer - learn more about those in weekly story updates
  • Rewards - a lot of rewards to unlock in standard and premium paths
  • Achievements - unlock even more ornaments by playing matches with your favourite outfits
  • New type of story - images drawn from Nimue dreams about Yennefers life








Game Fixes



Player can now click Order on Dol Dhu Lokke even when there are no units left in the deck.




Playing Syanna's Order into Matta Hu'uri will now correctly let you draw two cards.




Units that have Vitality/Bleeding and Veil at the same time will no longer be able to receive additional stacks for those statuses.
GWENT: The Witcher Card Game - anna.zielinska
Welcome to the 8.1 update! This time, aside from the usual round of fixes and improvements, we're introducing a brand new card: Madoc! You may have heard about him in one of Snowdrops' stories. This fella has a fiery temper and soft spot for bombs, which make him come back for more action even if he's temporarily knocked out. Madoc will also join the Draft Mode club, with two new packages dedicated to his synergies.

This time, the patch does not bring much in terms of balance changes. It's not due to not seeing the need for it, but simply because of the holiday season that has cut short last month's time for development.

You can read the details on all the 8.1 changes below.

Seasonal mode: Trial of the Grasses

  • Whenever a unit appears on the board, damage it by 2 then boost it by 4. If it's a Witcher, the damage is not dealt.

This season will last until February 9th, 10:00 a.m. CET.

Changes

New sound effects in Draft battlepicker

New card: Madoc.
Power: 3, Provision: 10, Category: Witcher
"Whenever you play a Bomb card, Summon this card from your deck or graveyard to a random allied row.
Order: Spawn Cataclysm for 1 turn on the opposite row, then destroy self.

Succubus ability changed to:
Deathwish: At the end of your turn, if there is another Succubus in your graveyard, Summon self from your graveyard to a random row and gain Doomed.
Adrenaline 3: Don't gain Doomed.

New Features

Premium Strategems have new, unique visual & sound effects when their orders are used

New category for Expansion Contracts

New category for Journey Contracts

Game Fixes

Idarran now correctly mentions that his ability only works with units spawned on your side of the board.

Portal now correctly mentions that both units are summoned from the deck.

Vesemir, Lambert and Eskel now correctly mention that other Witchers are summoned from the deck.

Cat Witcher Mentor now correctly mentions that he boosts self for other cards on the row.

Cat Witcher Mentor now doesn't react to units transformed on the opposite (enemy) row.

Viper Witcher now correctly mentions that he spawns a base copy of the target.

Coated Weapons now correctly mentions that it spawns base copy of the target.

Gorthur Gvaed now correctly mentions that it can move any card from graveyard to deck.

Fallen Knight now correctly mentions that he only boosts self for units spawned on owners side of the battlefield.

Fixed a bug that displayed total number of points in rows in wrong order.

Adjusted art of one of the loading screens.

Draft Mode

Added new Wombo Combo package:
- Madoc x 3

Added new special Package:
- Bomb
GWENT: The Witcher Card Game - Vattier
From mighty wizards, to terrifying mutants; from skilled witchers to bloodthirsty monsters; and beyond, with iconic locations, as well as all new special cards — Way of The Witcher is now live and brings 70 brand new cards to craft new exciting decks with!

Check out the Trailer:
https://youtu.be/Oh4xI03gDts

In celebration of today's launch, a variety of time-limited offers featuring Way of the Witcher Premium Kegs and unique ornaments have entered the shop. The latter include the Laboratory Border, as well as the avatar bearing the likeness of Cosimo — Alzur’s teacher and the sorcerer who helped create the first witchers.



More info on the expansion can be found here: http://playgwent.com/en/updates/way-of-the-witcher
Dec 7, 2020
GWENT: The Witcher Card Game - Vattier
Way of the Witcher is almost here and with it a considerable amount of changes. As many of you guessed, some are centred around the "Witcher" tag, so that already existing cards interacting well with Witchers are properly adjusted for the arrival of the new ones. Of course aside from that, there were multiple balance changes to other cards and you can read about them in detail below.

And with the festive season already in full swing, we also introduce the feature of Gifting so you can send goodies to your friends in GWENT and celebrate together.

Closing the list of changes are game fixes, some very much anticipated (Eredin!), some Quality of Life, but all improving the experience we'd like to offer you.


Changes
  • New Packges for Draft. More detailed info soon.
  • Redraft, Settings and Quit buttons have been added to the Draft user interface.


Neutral

Eskel, Vesemir and Lambert power changed from 2 to 3.
Provision changed from 8 to 7.
Ability changed to:
Adrenaline 4: Summon Eskel/Vesemir/Lambert from your deck to this row.
Developer comment: The introduction of Adrenaline opens new possibility for old cards. We've decided to rehabilitate the Witcher trio but added the Adrenaline condition to make it less flexible and force to commit in round 1.

Vesemir Mentor ability changed to:
Deploy: Boost all allied Witcher units on the battlefield by 1.
Adrenaline 5: Also boost your Witcher units in hand and deck.
Developer comment: With plethora of new targets for Vesemir Mentor, his overall value increased a lot. Similarly to the Witchers trio, we introduced Adrenaline to the effect to keep it in check and force commitment.

Roach provision changed from 10 to 9.

Knickers provision changed from 9 to 8.

Dandelion: Poet provision changed from 12 to 11.

Portal provision changed from 13 to 12.
Ability changed to:
Deploy: Summon a random 4 provision unit from your deck to the left of this card
After 3 turns, Summon a random 4 provision unit from your deck to the right of this card.
Developer comment: In the past, the strategy to nerfing Portal was to nerf its targets. This time we would like to experiment with something different by removing one of Portal most oppressive feature: the ability to immediatly put two engines on the board. This allows us to bring Portal down one provision and most importantly rehabilitate its old targets by putting them back to 4 provisions.

Wagenburg now has a Siege Engine category.


Monsters

Haunt provision changed from 13 to 14.

Vran Warrior now has 1 armor.

Old Speartip provision changed from 13 to 12.

Imlerith ability changed to:
Deploy (Melee): Draw a card, then discard a card. If discarded card was a unit, boost self by its power.
Developer comment: New month, new Imlerith! We are adjusting Imlerith to have better synergy with Way of the Witcher cards such as Dol Dhu Lokke.


Skellige

Brokvar Hunter provision changed from 5 to 4.

An Crate Blacksmith now has 1 Armor.


Northern Realms

Vernon Roche provision changed from 12 to 11.

Lyrian Cavalry provision changed from 5 to 4.


Scoia'tael

Elven Swordmaster provision changed from 5 to 4.

Dwarven Chariot now has a Siege Engine category.


Nilfgaard

Coup de Grace provision changed from 10 to 9.
Damage dealt increased from 2 to 3.

Affan Hillergrand provision changed from 9 to 8.

Braathens power changed from 3 to 4.
Provision changed from 11 to 10.
Ability changed to: Assimilate.
Deploy: Create and play a bronze disloyal unit from your starting deck.
Developer comment: We would like Braathens to be a card that supports Assimilate and Spies archetypes, rather than just a good midrange card that can be put in any deck.
To make it so, we are adding a deck building condition that shouldn't be a problem for archetypes mentioned, but other archetypes can still run him if the player is willing to adjust their deck. At the same time, we are improving his stats.


Emissary boost to a unit increased from 6 to 7.

Assire Var Anahid provision changed from 8 to 7.

Nauzicaa Sergeant provision changed from 5 to 4.

Master of Disguise power changed from 3 to 4.

Viper Witcher name changed to Kingslayer.

Fire Scorpion now has 1 Armor.

Alba Armored Cavalry power changed from 4 to 5, Armor changed from 0 to 1.

Impera Enforcers now have Zeal.



New Features

Gifting. New feature giving players the ability to send gifts to their friends. (Available only for Meteorite Powder and Real Money purchases)



Game Fixes

Assire now reveals the picked card before putting it in the deck.
Developer comment: Quality of life change. This removes the need to check graveyard to know which card the opponent put back in the deck. Makes already shared information more accessible.

Miruna's tooltip now correctly mentions that the target is picked randomly.

Ampibious Assault, Blood Eagle, Avallac'h: Sage and Novigradian Justice will now properly show a shuffled version of the deck instead of listing the cards in order.

Vrihedd Officer tooltip was harmonized with other similar tooltips.

Eredin Bréacc Glas will now correctly increase the damage dealt by Frost.

Defender is now correctly referred to in tooltips as a status.

Units with the Bounty status will now grant coins correctly only when destroyed.

Master Mirror will now correctly transform cards that are able to interact with the deck, such as Oneiromancy and Matta Hu'uri.

Cantarella is now able to play Trap cards from the opponent's deck.

Icons in Reward Book tabs should now always be shown correctly.


Draft Patch Notes

The arrival of Way of the Witcher means new cards, and more new exciting possibilities for all Game Modes, including Draft Mode! With the recent update we added brand new packages: Mechanical - Adrenaline, Tribal - Witchers, Value - Self poison and Offensive - Control. Of course the entirety of Draft Mode will be upgraded with the cards from the new expansion, enhancing the previously existing packages. As a finishing touch, there are some general balance changes and shuffles between package content which you can read all about in the changelog below.

Increased the odds of being offered Tactical Advantage

Urn of shadows stratagem now will only be offered if you choose: 
 - Frightener
 - Koshchey 
 - Haunt
 - Dol Dhu Lokke

Added in Tribal - Witchers package as a default available package. Increased odds of seeing it after picking it or Thinning - Witcher Trio or Wombo Combo - Witcher Trio

Added in a Value - Self Poison package

Added in Offensive - Control package

Mechanical - Traps has been moved to Offensive - Traps as well as the following cards added:
 - Iorveth

Increased odds of getting Spell focused special package after choosing Alzur as a core card

Replaced Albrich core card with Ivar Evil-Eye which boosts the following packages:
 - Tribal - Witchers
 - Offensive - Control
 - Tribal - Beasts (only Vypper Variant)

Added new Nilfgaard Core Card Gorthur Gvaed:
 - Tribal - Witchers
 - Value - Deck Shuffle
 - Tribal - Beasts (only Vypper Variant)

Replace Blueboy Lugos core card with Arnaghad which boosts the following packages:
 - Mechanical - Bloodthirst
 - Tribal - Witchers
 - Offensive - Control

Added new Skellige Core Card Haern Caduch which boosts the following packages:
 - Tribal - Witchers
 - Value - Self Wound
 - Special - Raid

Harald An Craite core card now also boosts the following packages:
 - Mechanical - Bloodthirst

Core Card Malena now properly increases odds of seeing Mechanical - Move package.

Replace Iorveth core card with Gezras which boosts the following packages:
 - Mechanical - Move
 - Tribal - Witchers
 - Offensive - Traps

Added new Scoia'tael core card with Stygga Castle which boosts the following packages:
 - Mechanical - Move
 - Tribal - Witchers
 - Defense - Armor

Replace Immortals core card with Erland of Larvik which boosts the following packages:
 - Defense - Boost
 - Tribal - Witchers
 - Value - Deck Shuffle

Added new Northern Realms core card with Kaer Seren which boosts the following packages:
 - Mechanical - Charge
 - Tribal - Witchers
 - Value - Prebuff

Replace Madame Luiza core card with Fallen Rayla which boosts the following packages:
 - Mechanical - Tribute
 - Offensive - Poison

Added new Syndicate core card with Salamandra Hideout which boosts the following packages:
 - Mechanical - Tribute
 - Value - Self Poison

Added in custom versions of swarm packages available to Mourntart Core Card in an attempt to make decks with her more viable.

Replace Weavess: Incantation core card with Koshchey which boosts the following packages:
 - Mechanical - Deathwish
 - Tribal - Insectoids

Added new Monsters core card with Dol Dhu Lokke which boosts the following packages:
 - Mechanical - Deathwish
 - Tribal - Insectoids
 - Special - Organic

The following cards were added to Coin package:
 - Salamandra lackey

With the following removed:
 - Oxenfurt Naturalist

"The following cards were added to Mechanic - Tribute: 
 - Salamander
 - Salamandra Mage
 - Madame Luiza

General reshuffle of Mechanical - Deathwish packages
Added:
 - Weavess: Incantation
 - Succubus
 - Viy
 - Hybrid

The following cards were added to Mechanical - Bloodthirst: 
 - Gerd
 - Bear Witcher
 - Bear Witcher Mentor
 - Armor Up

The following cards were added to Mechanical - Move:
 - Saber-Tooth Tiger
 - Brehen
 - Gaetan
 - Cat Witcher
 - Cat Witcher Mentor
 - Cat Witcher Saboteur
 - Cat Witcher Adept
 - Making a bomb

The following cards were added to Mechanical - Order:
 - Coen

The following cards were added to Tribal - Mages:
 - Cosimo Malaspina

The following cards were added to Tribal - Insectoids:
 - Idr

Overhaul of Tribal - Beasts package (many changes) and no longer a default package.

The following Core Cards and Leader Abilities will now enable Tribal - Beasts: 
 - Mourntart
 - Svalblod Totem
 - Ursine Ritual

The following cards were added to Defense - Shields:
 - Cosimo Malaspina

The following cards were added to Value - Deck Shuffle:
 - Griffin Witcher Adept

The following cards were added to Value - Self Wound:
 - Blueboy Lugos
 - Bear Witcher Mentor
 - Bear Witcher Quartermaster
 - Bear Witcher Adept

The following cards were added to Value - Board Swarming:
 - Idarran of Ulivo
 - Wererat
 - Siegfried
 - Chimera
 - Hybrid
 - Siren
 - Cockatrice
 - Morvudd
 - Plague Maiden

The following cards were added to Special - Neutral:
 - Triangle within a Triangle

The following cards were added to Special - Tactics:
 - Coated Weapons

The following cards were added to Special - Raid:
 - Armor Up

The following cards were added to Special - Move:
 - Making a bomb

The following cards were added to Special - Warfare:
 - Target Practice

The following cards were added to Special - Crimes:
 - Stolen Mutagens

The following cards were added to Special - Organic:
 - Spontaneous Evolution
GWENT: The Witcher Card Game - Vattier
Black Friday is here and Shupe has some smash smash deals for you! Until Monday you can get all the Expansion Kegs and Meteorite powder at a 50% discount.

The Expansion Kegs will disappear from the shop at the end of this sale, so grab some while you can!
GWENT: The Witcher Card Game - Vattier
If you feel dazzled by GWENT's artistic style, please support us with a vote in the annual Steam Awards for "Outstanding Visual Style".
GWENT: The Witcher Card Game - Vattier
Way of the Witcher is the brand new expansion coming to GWENT on December 8th! It is full of monster slaying Witchers, their powerful creator named Alzur and of course, terrifying monsters...

70 new cards across all factions and a brand new keyword are included!

Take a look for yourself:
https://youtu.be/opK3-RWxmm0

Make sure to check out the available pre-order bundles which include items such as the premium version of the Alzur card, a shapeshifting card back and Alzur's Laboratory game board. You can use them right after your purchase!



Introducing the “Way of the Witcher Combo Offer” one of the three pre-order options which includes all the new available goodies! Cosmetics can be used straight after your purchase!
GWENT: The Witcher Card Game - Vattier
Last patch we have released into the wild the new Draft Mode and were happy to see how much interest and excitement it was met with by the community. Quickly the forums started filling up with stories about wacky decks, but some of them seemed... too wacky. One short investigation later, it turned out that there were some issues with the configuration of packs, which led for example to packages that should have been disabled being offered in draft anyway. This has been fixed, and should make the experience more balanced, yet still keeping it fun and open for experiments.

Unlike with Arena, that once released was essentially left untouched, we intend to make the Draft Mode an ever evolving format, that will be able to keep players entertained and engaged. In short, that means that we plan to make regular updates and balancing changes to Draft Mode, like we do with Ranked Play Mode.

That said, let me introduce the first Draft Mode Patchnotes!


New arrivals:

New Card added , the great sorcerer himself - Alzur!

Mages package is now a default Tribal package.

Alzur is added as a Core Card. Choosing him increases chances of getting Tribal - Mages package and Special packages.

Triss: Telekinesis is added to the Tribal - Mages package

New Witcher Trio Wombo Combo package is added: 
  • Vesemir: Mentor 
  • Lambert: Swordmaster 
  • Eskel: Pathfinder


Departures:

Elves is no longer a default Tribal package.

Tourney Shaelmaar is removed from Mechanical - Create package.

Ge'els is removed from the Tribal - Wild Hunt package.

Sewer Raiders are removed from the Value - Hoard package.

Triss: Telekinesis removed from the Core Cards 


Shuffling and balancing:

Prize-Winning Cow is replaced with Operator in the Tribal - Beast package.

The triple Drummond Queensguard package will now include two Drummond Queensguaurd and Cerys An Craite.

Odds of getting more deathwish cards in Mechanical - Deathwish package increased.

Chances of getting Vandergrift in Defence - Shield package are decreased.

Generally reduced odds of seeing the same exact thinning package twice.

The following Core cards and leader abilities now boost chances of getting Tribal - Mage package:
  •  Artorius Vigo
  •  Xarthisius
  •  Stockpile
Bronzes that come with Cave Troll have been adapted to the following Ogroids: 
  • Nekker Warrior 
  • Ice Troll 
  • Ice Giant 
  • Nekker 
  • Cyclops
GWENT: The Witcher Card Game - Vattier
Alzur and Snowdrop are here! Get ready for a brand new Journey filled with remarkable rewards!

https://youtu.be/74TYfyML6a0

Learn more on the dedicated Journey page!
GWENT: The Witcher Card Game - Vattier
We’ve just launched update 7.4!

With this update we start the Season of Mahakam with it’s seasonal mode and special, sturdy-as-a-dwarf, rule set:

Seasonal mode: Entrench
Whenever you play a unit, give it resilience.

Enjoy the rowdy, stubborn playstyle of Mahakam until December 8th, 10 a.m CET!

“But wait there's more!”
Additionally, update 7.4 introduces Journey 3 as well as Draft Early Access, a successor to, now retired, Arena.
Full list of changes can be found here:

New Journey - Alzur:
  • New characters: Meet Alzur & Snowdrop - the mutagen expert and creator of the Witchers with his friendly companion Bard - you can learn more about the history of this adventuring pair in weekly story updates
  • Rewards - completely new rewards themed around our protagonists to unlock in standard and premium paths, including: customisable Alzur leader, avatars, borders, titles, and more!
  • Achievements - unlock even more vanities by playing matches with your favourite outfits!
  • New type of trinket - Unleash Alzur’s power in style with the help of his Magic Focus!

New Feature - Draft Mode:
Alzur’s mastery of mutation must have exerted it’s influence, as Arena transforms into Draft Mode, now available in Early Access for all players!
  • Draft mode does not require any entry fee.
  • You start by choosing one of the three leader abilities, and a Core Card.
  • Decks are drafted in 3 card card packs, and each subsequent set of packs you will be presented with is connected to your previous choices.
  • As a finishing touch you’ll choose one of three Stratagems.
  • Play against other players with your drafted deck, for a maximum run of 7 matches. Unhappy with your deck? No problem! You can drop the run and redraft it at any time.
  • Claim victory over your opponents, and see your progress tracked on the stone circle.
  • With the closing of Arena you will receive 150 ore for all unfinished runs, as well as for each unused Mirror Shard. Unfinished contracts related to Arena will be hidden and won't affect overall contracts progression. Players who completed them earlier will be able to see them. "Refer a friend" milestone related to Arena will no longer be available.

Patch notes:
  • We’re removing iOS 12 support, to run Gwent on Apple devices iOS13 or newer version is now required.
  • Clicking on an already claimed node in Reward Book will no longer result in an audio loop.
  • XP income on the outcome screen will now animate properly.

Skellige:
  • The Blaze of Glory leader ability will now take into account a unit's current power, rather than base power, when dealing damage.
  • Warrior cards played through Cantarella or Experimental Remedy will no longer grant charges to the opponent's An Craite Blacksmith.

Nilfgaard:
  • Thirsty Dame will now be boosted by the bleeding status applied by the Blood Moon row effect.
  • Milton de Peyrac-Peyran and Palmerin de Launfal now correctly show each other in their card previews.

Monsters:
  • Yghern will now destroy itself, when its Locked status is removed while it has no Armor.
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